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Thread: Middle Earth: Total War for Rome

  1. #61

    Default Re: Middle Earth: Total War for Rome

    Quote Originally Posted by Encaitar
    Some more screenshots of units are up:
    http://www.metw.net/forum/viewtopic.php?t=344


    the link doesnt work.......

  2. #62
    Member Member sunsmountain's Avatar
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    Default Re: Middle Earth: Total War for Rome

    its not february yet
    in montem soli non loquitur

    (\_/) (>.<) That's what happens with bunnies
    (x.X)(_)(_) who want to achieve world domination!

    becoming is for people who do not will to be

  3. #63

    Default Re: Middle Earth: Total War for Rome

    Quote Originally Posted by sunsmountain
    its not february yet

    no when i click on it this is the message I get




    Bandwidth Limit Exceeded
    The server is temporarily unable to service your request due to the site owner reaching his/her bandwidth limit. Please try again later.
    --------------------------------------------------------------------------------

    Apache/1.3.33 Server at www.metw.net Port 80

  4. #64
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Quote Originally Posted by ShadowStriker
    no when i click on it this is the message I get




    Bandwidth Limit Exceeded
    The server is temporarily unable to service your request due to the site owner reaching his/her bandwidth limit. Please try again later.
    --------------------------------------------------------------------------------

    Apache/1.3.33 Server at www.metw.net Port 80
    The teams bandwidth for January has been exceeded, you'll have to wait til February for the site to be back online.
    RIP TosaInu
    Ja Mata

  5. #65

    Default Re: Middle Earth: Total War for Rome

    oh cool

  6. #66
    Modder Member Encaitar's Avatar
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    Default Re: Middle Earth: Total War for Rome

    The site's back up now, and with some new screenshots.

    Just try to go easy on it this month!
    Encaitar Arandur

    Middle-earth: Total War Dev

  7. #67
    Member Member DeadRunner's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Nice screens
    When is releasd ??
    Death is the only true in life

  8. #68
    Member Member Iron-Chef's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Looks like she's coming together nice guys, I have to say those Mamukil have to be the most impressive of any unit I have seen throughout all the mods, great scaling work!

  9. #69
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Hey Encaitar, will your mod incorporate the Mod Switcher for general ease of use?

    Just curious. Your mod looks great. I'm definitely going to try it.

  10. #70
    Modder Member Encaitar's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Unfortunately the installer for ME:TW-R is unlikely to be compatable with Vercingetorix's mod switcher. It could be made to be, but that would probably involve the install file increasing in size by several hundred megabytes (so that's not going to happen obviously). We should be able to include a program to uninstall METW and restore your previous settings though, which could be used as a kind of mod-switcher.
    Encaitar Arandur

    Middle-earth: Total War Dev

  11. #71
    Wandering Historian Member eadingas's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Hey guys... how the hell did you manage to put those things on campaign map? Like Osgiliath, Minas Tirith... are these just edited wonders, or did you actually find a way to do something we at EB are struggling to discover?
    I'm still not here

  12. #72

    Default Re: Middle Earth: Total War for Rome

    Those are actually fully functional cities eadingas. Its simply a matter of creating new meshes and replacing the stock city meshes with the new ones.

  13. #73
    Wandering Historian Member eadingas's Avatar
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    Default Re: Middle Earth: Total War for Rome

    But how did you manage to get custom shapes for every city? Or are these just custom levels per culture, so Minas Tirith has Huge City model, and Osgiliath has Village model?
    I'm still not here

  14. #74
    Modder Member Encaitar's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Certain levels are set to use certain models, and it's set up so that the only huge gondorian city (which uses the Minas Tirith model) will be Minas Tirith. Osgiliath is a wonder.
    Encaitar Arandur

    Middle-earth: Total War Dev

  15. #75
    Wandering Historian Member eadingas's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Damn, and here I thought you have really discovered something new ;)
    I'm still not here

  16. #76

    Default Re: Middle Earth: Total War for Rome

    Sorry to disappoint you eadingas. The only reason we were able to use that method is because of the relatively static nature of settlements and technology in Middle Earth, ie; We dont have to worry about a smaller Gondorian city upgrading in class and then sharing the same model as Minas Tirith because over the timeframe of our mod cities really never really grow or change.

  17. #77
    Wandering Historian Member eadingas's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Okay, one last question: it seems that Minas Tirith model takes up more than one tile on your map... how does that affect unit movement and battles? Do units move through the big model until they reach a tile in the middle?
    I'm still not here

  18. #78

    Default Re: Middle Earth: Total War for Rome

    Nope, the city model is actually what determines the 'button' or activation area of selecting a city, so as soon as the cursor goes over any part of the mesh it instantly becomes the 'enter settlement' function.
    So to answer your question: you cannot park armies around the city so that they are being constantly clipped by the mesh. You can however have armies clip through the mesh if their path cuts across it in such away or if you have armies enter the city they will walk to the center of the mesh, clipping through it before disapearing, but they do that on the stock cities anyway.
    Hope that made sense. Essentially what Im saying is that it causes no real problems or graphical anomalies, the only major one being the faction flag which is now hidden in the mesh, so you cant tell at a glance how many troops are in that city.

  19. #79

    Default Re: Middle Earth: Total War for Rome

    Hey... I recently joined the Guild Forums with the intention to post on the Middle Earth mod because, so far it looks extremely promising. Kudos to everyone on the Middle Earth mod because it's... well, a dream come true for any LOTR Fan.

    My only specific question pertaining to the universe of Middle Earth, in the case of your mod, is about the TBA. I was curious to find out when you are intending to release this mod to the community. If you do have a specific date, please let me know...

    In other words, I can't wait to play this mod. Keep up the good work, guys, and godspeed to your project.

  20. #80
    Member Member the fury's Avatar
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    Default Re: Middle Earth: Total War for Rome

    no ents in this game?

  21. #81

    Default Re: Middle Earth: Total War for Rome

    Best Mod After Chivalry. I love Gondor the most!

  22. #82

    Default Re: Middle Earth: Total War for Rome

    True, awesome mod. But come people, join their forums and start some discussions.

  23. #83

    Default Re: Middle Earth: Total War for Rome

    Oh man, the MeMod for Morrowind is such a sad story, I just heard it for the first time. I am glad you guys will not be affected!

  24. #84
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Middle Earth: Total War for Rome

    You guys need to keep posting in this topic or it'll be deleted.

  25. #85

    Default Re: Middle Earth: Total War for Rome

    great job guys
    -If you want to critisize some one, walk a mile in their shoes. So when you critisize them you will be a mile away and have their shoes.

    -A man does not discover new lands without losing sight of the shore.

    Proud Member of the Anti-Jamster Crusade

  26. #86

    Default Re: Middle Earth: Total War for Rome

    spiffing work
    Insperational
    -If you want to critisize some one, walk a mile in their shoes. So when you critisize them you will be a mile away and have their shoes.

    -A man does not discover new lands without losing sight of the shore.

    Proud Member of the Anti-Jamster Crusade

  27. #87

    Default Re: Middle Earth: Total War for Rome

    Wen will it be realeased !!!!??!? coz I am really interested !!!
    i cant wait looks amazing email me privately wen it is done the map loooks amzing and the units
    "Do you have blacks, too?" —to Brazilian President Fernando Cardoso, Washington, D.C., Nov. 8, 2001
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    how stupid george bush is !

  28. #88
    Modder Member Encaitar's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Some more screenshots are up here:
    http://www.metw.net/forum/viewtopic.php?t=467
    Encaitar Arandur

    Middle-earth: Total War Dev

  29. #89
    Member Member Lt Mor's Avatar
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    Default Re: Middle Earth: Total War for Rome

    It brings tears to my eyes ....

  30. #90
    Modder Member Encaitar's Avatar
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    Default Re: Middle Earth: Total War for Rome

    We're currently setting up hosting for our first (beta) release of ME:TW(R). Expect details within the next few days...
    Encaitar Arandur

    Middle-earth: Total War Dev

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