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Thread: Middle Earth: Total War for Rome

  1. #91
    Modder Member Encaitar's Avatar
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    Default ME:TW(R) v0.7.0beta released!

    ME:TW(R) has had it's first release: the v0.7.0beta.

    Download details can be found here.

    If anyone can help with hosting, please let me or Orome know!

    For Bug Reports or Feedback, please use the appropriate threads on the ME:TW forums.
    Encaitar Arandur

    Middle-earth: Total War Dev

  2. #92
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Middle Earth: Total War for Rome

    wow. when you say sporadic unit movement you meant it. those guys were going crazy. the campaign map and the units look very nice however. why such small unit sizes?

  3. #93

    Default Re: Middle Earth: Total War for Rome

    Quote Originally Posted by shifty157
    wow. when you say sporadic unit movement you meant it. those guys were going crazy. the campaign map and the units look very nice however. why such small unit sizes?
    1.2 i presume?

  4. #94
    Oni Member Samurai Waki's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Actually, it SP works only with 1.1

  5. #95

    Default Re: Middle Earth: Total War for Rome

    Quote Originally Posted by Wazikashi
    Actually, it SP works only with 1.1

    That is incorrect. The readme states that the erratic movement shifty157 describes is a known issue when the mod is installed over 1.2 (an issue that has been reported by other mods projects as well).

  6. #96
    Oni Member Samurai Waki's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Sorry, my bad

  7. #97

    Default Re: Middle Earth: Total War for Rome

    At first I was happy to see the Beta, but are you sure it was worth releasing such an unpolished product? There are a ton of balance issues, there are RTW artifacts all over (interface, faction symbols), there are animation and skeletal problems (mumak and troll speed). The point of a Beta is for bug and balance testing. It is not to release a product incomplete from the development side. I would have rathered a delayed release, and a more polished product, because after a short period of time the wonder of ME wears off, and you are left with a not-very-enjoyable SP or MP mod.
    Also realize that this is from the standpoint of another Dev (and one with a bug up his ass), so my views probably don't represent the views of the general public, who will most likely eat this thing up.

  8. #98
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Professor420 on these forums! Aaaah! And I see your still moaning Actually I would have to agree though, as a member of the general public I think you should at least fix the bugs with 1.2 before releasing the open beta. Otherwise enthusiastic people (and there are many for this mod) may be put off the mod by the bugs, just my opinion though.

    Regards,

    Sundjata Keita

  9. #99

    Default Re: Middle Earth: Total War for Rome

    It was good to see the artwork and the campaign map, which btw looks awesome. The best way to fix the movement problem would probably be to start all over and remake all the unit stats and all that with a clean 1.2 install - but I bet the devs already tried that.
    Last edited by Burns; 06-03-2005 at 15:20.

  10. #100
    Modder Member Encaitar's Avatar
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    Default Re: Middle Earth: Total War for Rome

    The beta is essentially a custom battle beta for v1.1. We could easily have left it at just that, but we decided to let people at least have a play around with the campaign, and with v1.2. Believe it or not but it's already been very helpful in terms of catching bugs and making improvements, as well as working on future development. And that's why we released what we did. There's only 2 of us working on this after all!
    Encaitar Arandur

    Middle-earth: Total War Dev

  11. #101
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Quote Originally Posted by Professor420
    At first I was happy to see the Beta, but are you sure it was worth releasing such an unpolished product? There are a ton of balance issues, there are RTW artifacts all over (interface, faction symbols), there are animation and skeletal problems (mumak and troll speed). The point of a Beta is for bug and balance testing. It is not to release a product incomplete from the development side. I would have rathered a delayed release, and a more polished product, because after a short period of time the wonder of ME wears off, and you are left with a not-very-enjoyable SP or MP mod.
    Also realize that this is from the standpoint of another Dev (and one with a bug up his ass), so my views probably don't represent the views of the general public, who will most likely eat this thing up.
    Hi Prof!

  12. #102
    Pretentious Title Member ENSAIS's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Has there been any movement on this recently? The last post is from Dec 2004...

  13. #103
    Modder Member Encaitar's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Excuse me?
    Encaitar Arandur

    Middle-earth: Total War Dev

  14. #104

    Default Re: Middle Earth: Total War for Rome

    Yeah, what post are you refering to exactly ENSAIS?

  15. #105

    Default Re: Middle Earth: Total War for Rome

    Posted by Professor420
    At first I was happy to see the Beta, but are you sure it was worth releasing such an unpolished product? There are a ton of balance issues, there are RTW artifacts all over (interface, faction symbols), there are animation and skeletal problems (mumak and troll speed). The point of a Beta is for bug and balance testing. It is not to release a product incomplete from the development side. I would have rathered a delayed release, and a more polished product, because after a short period of time the wonder of ME wears off, and you are left with a not-very-enjoyable SP or MP mod.
    Also realize that this is from the standpoint of another Dev (and one with a bug up his ass), so my views probably don't represent the views of the general public, who will most likely eat this thing up.
    I have some trouble understanding this reaction.
    As a general user of R:TW, i am more than happy to see Mods released as soon as they are in rough working order. When you are a true fan of a time period or a setting, you can't wait to play with it.

    I find the other Dev option (to wait till you have a complete polished product), much too risky. Too often have i seen promising mods going into limbo after some time and never publishing anything even though they were 80% complete. The last 10-20% needed to polish a mod can be so boring and lengthy to produce that many good, playable things die before getting public.

    I much prefer to see a mod 75% finished and published than a mod 95% finished and never published.

    So Orome and Encaitar don't let yourself disheartened by such comments, keep on the good work and publish as many beta version than you need to.


    PYJ99
    PYJ 99

    Me:TW Dev Team

  16. #106
    Could be your God Member Abokasee's Avatar
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    Default Re: Middle Earth: Total War for Rome

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH!!!!!I TREID THE MOD ON 1.1 AND WORKED BUT IT DIDN'T LET ME SELECT CAMPAIN AND CUSTOM BATTLES!! FIX THIS BUG NOW OR NO ONE WILL DOWNLOAD IT!!!
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  17. #107
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Middle Earth: Total War for Rome

    hehe, nice to see you back Abokasee

    And welcome to the .org Professor , if you don't want to spoil you appreciation with the beta, don't download it and wait for the final release - simple

  18. #108

    Default Re: Middle Earth: Total War for Rome

    Quote Originally Posted by Abokasee
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH!!!!!I TREID THE MOD ON 1.1 AND WORKED BUT IT DIDN'T LET ME SELECT CAMPAIN AND CUSTOM BATTLES!! FIX THIS BUG NOW OR NO ONE WILL DOWNLOAD IT!!!
    Sounds like you didn't do the prologue

  19. #109

    Default Re: Middle Earth: Total War for Rome

    Sounds like he didnt read the readme......

  20. #110

    Default Re: Middle Earth: Total War for Rome

    Which is the whole point of the readme, to read it,

  21. #111
    Could be your God Member Abokasee's Avatar
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    Default Re: Middle Earth: Total War for Rome

    hmmm dosent say any thing.......FIX THIS BUG!!!
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  22. #112

    Default Re: Middle Earth: Total War for Rome

    Its not a bug!.. and Its not my problem if you dont have enough brain power to follow the installation instructions..

  23. #113
    Member Member blindfaithnogod's Avatar
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    Default Re: Middle Earth: Total War for Rome

    worked alright for me.

    Blue Lotus Total War
    --------------------------------------------------------------------------------------
    Byzantium Total War

  24. #114
    Modder Member Encaitar's Avatar
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    Default Re: Middle Earth: Total War for Rome

    I quote from the "Installation Instructions" of the readme included with the install:

    "If you generated it or you already have a preferences.txt please open it and make sure that DISABLE_BACKGROUND_FMV is set to 'TRUE' and that FIRST_TIME_PLAY is set to 'FALSE'"
    Encaitar Arandur

    Middle-earth: Total War Dev

  25. #115
    Could be your God Member Abokasee's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Got It Working
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  26. #116

    Default Re: Middle Earth: Total War for Rome

    can u plz make it compadible with 1.2 too?

  27. #117
    Modder Member Encaitar's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Thanks for that suggestion.
    Encaitar Arandur

    Middle-earth: Total War Dev

  28. #118

    Default Re: Middle Earth: Total War for Rome

    I´m dead impressed, your unit selection really looks awesome. Are that all units or are there more to come?

  29. #119

    Default Re: Middle Earth: Total War for Rome

    how on earth are you guys going to make battles in the campaign like helms deep and are the in game cities going to look like they do on the campaign map?

  30. #120

    Default Re: Middle Earth: Total War for Rome

    I´ve tested it this weekend, and boy, your modellers are great! The units look pretty good in the pictures posted, but seeing them inthe game is just
    Even though they move about like on speed and bad one at that, but that´s mentioned in the readme.
    The campaign map looks awesome as well, great work. I haven´t experienced it crashing so far, but then I have used auto-resolve for the battles and I haven´t played it that long, either, a dozen of turns at most.

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