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Thread: Napoleonic Total War 2 (for RTW)

  1. #511
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    there is an option to adjust unit size in the options menu, so I don't see why we should reduce the standard unit sizes. Low Poly units are being worked on, but low-res textures aren't. Maybe we can do that after the initial release, but I'm not sure how much slowdown larger textures cause. My GF4 Ti4200 can run it fairly well.
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  2. #512

    Default Re: Napoleonic Total War 2 (for RTW)

    Quote Originally Posted by [cF]Adherbal
    there is an option to adjust unit size in the options menu, so I don't see why we should reduce the standard unit sizes. Low Poly units are being worked on, but low-res textures aren't. Maybe we can do that after the initial release, but I'm not sure how much slowdown larger textures cause. My GF4 Ti4200 can run it fairly well.
    Ah well. It seems that I'll have to resize them on my own then. Thank god for GIMP.

    EDIT: I'm was wondering about unit sizes because it seems that most of the content will be played online, and of course, the host can choose and unit size of his or her liking. Unless if there is a significant amount of single player content. But at this point, it seems that there doesn't seem to be that much.
    Last edited by Manstein; 05-28-2006 at 14:26.

  3. #513
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    well with lower unit sizes it just doesnt feel right. Napoleonic armies are supposed to be huge and with less then 100 men/unit or so they just feel tiny. We advice hosts to decrease florins rather then decrease unit size for larger (3v3+) games
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  4. #514

    Default Re: Napoleonic Total War 2 (for RTW)

    No way, man. RTW units are small enough as it is.

    diBorgia

  5. #515

    Default Re: Napoleonic Total War 2 (for RTW)

    Quote Originally Posted by Cesare diBorja
    No way, man. RTW units are small enough as it is.

    diBorgia
    Yeah, but some of us don't have the hardware to display it all. Not everyone has a top-notch computer. Yeah, RTW units are a tad small, but if they increased exponentially in size to their real life counterparts, not even a SLI configuration will save you from getting a mere 2 FPS. In order to get that many troops onscreen without a decrease in performance, the quality of textures and the number of polygons in the units will have to be reduced. I prefer image quality to scale.

  6. #516
    Member Member Pantsalot's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    I agree as well.

    if the units were to be bigger then it would be harder to not lag
    on multiplayer games. & as well they might need to add more detail
    to the units that they have made

  7. #517
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Remember that NTW will have four LOD levels for each unit, the same as vanilla RTW units - this is much more than most mods do for lag...

  8. #518

    Default Re: Napoleonic Total War 2 (for RTW)

    I want to stress this is really all in an unfinished state and this work in progress is still being worked on and perfected.

    Orthodox Church



    Testing on the flagcarrier animation, we already use animated banners, but we hope to get this also in game.



    Testing done on the bayonet charge animation.



    Finished French Dragoons and Cuirassiers textures, horses are all being redone.





    Research on scripting battles and mini campaign possibilities:



    Playing a bit with the User Interface.



    Working on polishing the unitcards.



    LZoF

  9. #519
    Member Member vlad 1's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    great work !!!!!!!!!!!!!!!!!

  10. #520

    Default Re: Napoleonic Total War 2 (for RTW)

    awesome! Awesome! AWESOME!

    I really think that this mod will be the best one of all.

    diBorgia

  11. #521

    Default Re: Napoleonic Total War 2 (for RTW)

    beta beta beta beta ...or demo ??
    looks great..i need it

  12. #522
    Member Member paullus's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    very impressive stuff. the battlefield textures look great, and I had no idea it was possible to do the sort of in-battle scripting y'all are attempting. that raises my excitement level considerably! good luck!
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  13. #523
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Some screens for yesterday's MP game:

    Deployment phase


    Crow likes artillery


    LUx's deployment


    LAd's gun crews taking cover behind a hill


    Voltigeurs try to harras Crow's battery


    But LZoF's cavalry end the party


    LAd's Polish Lancers charge the battery


    Big cavalry battle between LUx and Crow


    Lancers crushing a battered infantry line


    Close range volleys


    LZoF's attack on LAd's left flank


    LUx's artillery shelling Crow's Pavlovs in a forest
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  14. #524
    Member Member Helgi's Avatar
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    Smile Re: Napoleonic Total War 2 (for RTW)

    I am drooling, I can't wait for this
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


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  15. #525

    Default Re: Napoleonic Total War 2 (for RTW)

    Special Secret French weapon!

    Just so the battles do not last to long, available to arcade players only:



    LZoF :shock:

  16. #526

    Default Re: Napoleonic Total War 2 (for RTW)

    Screenshots from todays 4v4 MP match, involving Lordz Zimoa, Uxbridge, BloodnGore, Crow, Ashram, Fishbone, Adherbal and betatester Flea.














    LZoF

  17. #527
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    some excellent stuff there, i can't wait for this

  18. #528

    Default Re: Napoleonic Total War 2 (for RTW)

    A nice weekend bonus:


    http://forum.thelordz.co.uk/viewtopic.php?p=68432#68432


    Cheers,

    LZoF

  19. #529
    Forever British Member King Ragnar's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Wow loving those highlanders..
    Vote For The British nationalist Party.
    Say no to multi-culturalism.

  20. #530
    Member Member Pantsalot's Avatar
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    Thumbs up Re: Napoleonic Total War 2 (for RTW)

    The last few models that have been posted inspired me to buy the
    cossaks: europeon wars game

  21. #531
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Oh the irony...

  22. #532

    Default Re: Napoleonic Total War 2 (for RTW)

    Update of the Russian Don Cossacks, note they carry double pistols now.







    Cheers,

    LZoF

  23. #533
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Me want secret french weapon...

    ...NOW!


  24. #534
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    sadly, we might have to give up on developing that weapon of mass destruction because the UN is getting worried and considering to send Hans Blix over to inspect our RTW enrichment facilities.
    Member of The Lordz Games Studio:
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  25. #535

    Default Re: Napoleonic Total War 2 (for RTW)

    Well, playing in multiplayer, will be very good anyway, due to the superb lods i made :)
    250 polygon lowest lods, that resemble a real units, with hands, feets, and everything :)
    So why you are grunting and worrying :)
    Your computer will go at light speed even with 10000 units in game :)

  26. #536
    Viceroy of the Indian Empire Member Duke Malcolm's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    My computer goes at a snail's pace with 1000 units in game...
    It was not theirs to reason why,
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    It was theirs but to do or die.
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  27. #537
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    considering the lack of recent screenshots, here are some WIP units of the Dutch/Belgian faction (which will not be available in the upcoming Borodino release, but will be in the later Waterloo pack):

    Dutch Militia



    Nassau Grenadier



    Dutch-Belgian Grenadiers



    Dutch-Belgian Carabiniers



    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
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  28. #538

    Default Re: Napoleonic Total War 2 (for RTW)

    Here some WIP on British cavalry, note the horses and saddle layouts are still incorrect but we are still in the process of redoing or building them.


    British Light Dragoons





    British Hussars






    Cheers,

    LZoF

  29. #539
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    I like it, very much.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  30. #540
    Member Member paullus's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Would the hussar really wear his coat almost halfway on, even in battle? If so, its very cool, I was just wondering. Thanks for the update.

    It seems like most of the units work is pointing at Waterloo, what is still left for Borodino? Scripting?
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


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