Actually this is about a "hard-coded trigger", but I think it fits here better than elsewhere. After lots of experimenting, I believe that there is a hidden hard-coded script trigger condition of "faction family generals count less than 60% of faction settlements count" where this trigger condition is a pre-test for triggering birth events (subject to fertility level factors) , triggering Adoption events, and triggering Man_of_the_Hour events (subject to successful battles). Adoption events seem to occur primarily if there are no successful MOH events in the 1-2 turns after this hard-coded trigger condition is met. After multiple test campaigns, it appears that meeting this hard-coded trigger condition is the only way of getting a "well populated family tree".
Just another minor contribution that will probably be invalidated by RTW/BI.


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