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  1. #1

    Default Warhammer 40k Mod

    Hi

    I started this mod after doing a quick Lord of the Rings interface screenshot which I quite enjoyed doing. I got to thinking that a warhammer mod may be pretty good and I had Dawn of War on my computer. So starts my Warhammer mod



    Intro:
    Create personal interfaces/Units/Buildings/Upgrades for Eldar, Orc, SpaceMarine and Chaos Marines

    Features
    Let me say right of the bat that I'm not planning on doing the 3d element to the mod.

    Now thats said I will be focusing on the campaign element of the game (which is to me the most interesting bit) I enjoy building my armys and cities. I always click on automatically resolve battle.

    I will be creating a different interface for each faction.

    Each faction will have there own unit cards and unit descriptions.

    Units will generally be smaller but more powerful, except the orcs which are like the barbarians large armys and like to charge in.

    I plan on using close combat unit fighting not guns. The only exception to this will be snipper units who will be long range small but powerful archer units.

    News
    The eldar interface is finished and ready for critism or preferably praise
    Click Here

    I'm currently working on the Eldar Units.
    Bonesinger: Basically a peasant unit
    Ranger: Long range sniper unit, good at hiding
    Seer Council: Close range medium strength combat unit
    Guardian: The Eldar version of Town Watch
    Wraithlord: Very strong unit, I guess the equvilent would be elephants
    Farseer: Elite combat unit

    I'm not sure how this mod will be received or even if it will be wanted. So if you have any comments good or bad please leave them here.

    Micky

  2. #2

    Default Re: Warhammer 40k Mod

    Just a quick update.

    INFO
    I've finished the eldar units to what I think is appropriate. I've used the information from already made units and just adjusted them to be more suitable, this way they will be balanced and the automatical resolve battle will calculate correctly.

    Bonesinger: Uses roman peasant info
    Guardian: Uses Roman City Militia (town watch)
    Rangers: Uses roman archer base information. Changes are slightly higher atk damage and more ammo.
    Howling Banshee: Uses roman samnite gladiator. Changes are now in a square formation, better moral
    Dark Reaper: Uses persian elite archer. Changes are, fewer men, greater range, more ammo and higher damage.
    Warp Spider: Uses roman legionary cohort. Changes are, fewer men, form up in rows of 2 with a bigger space inbetween the rows, Longer missile range, uses grenades (boulders) instead of spears
    Wraithlord: Uses Oliphant info. Changes are, animals don't run amok when was the last time your saw a Wraithlord running amok in Dawn of war?
    Seer Council: Uses Praetorian Cavalry
    Farseer: Uses Praetorian Cohort. Changes are uses grenades like warp spider except with greater damage, units form up into 2 rows

    Was thinking about adding in a few tanks for the artiliry units but still undicided on this.

    All unit info and cards are finished so I'll be starting on the building next.

    Micky

  3. #3

    Default Re: Warhammer 40k Mod

    are you actually going to make it where you can play the battles with new units?
    I like the idea of warhammer 40k , because I like the campaign Idea..I liked final liberation but not the way it point matched you in battles.
    That is DOW main problem no campaign mode.

  4. #4

    Default Re: Warhammer 40k Mod

    Hi frans, my main objective is to get the 4 factions working with new interfaces, new units and new buildings.

    You will of course be able to play the battles and the units will act like I want them to, i.e the warp spiders do actually throw granades. They won't look like warhammer units you'll have to use your imagination for that :).

    Like I said before to me the best bit is building cities and armys and letting the computer deal with battles. I find most of the battles tedious and repetative.

    Micky

  5. #5
    Dreadlord Member Black_Draen's Avatar
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    Default Re: Warhammer 40k Mod

    I would suggest fixing in all races in the Wh40k universe, or at least not the same four races in DoW. Would be more different and fun to play then :-)

    (and I think you actually should add in guns)
    Wheel of Time mod forum
    Wheel of Time mod website
    Member of the Wheel of Time mod

  6. #6
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Warhammer 40k Mod

    Why not do more secondary/primary weapon stuff with guns and close combat weapons...that's closer to the actual game.

    Also, why aren't you adding all the other races as factions? Tyranids(who would be amazing fun....wahaha), Dark Eldar, Necrons and Tau are all pretty kick ass too. Will you have Space Marines and the Imperial Guard (plus Sisters of Battle and the other Imperial mini-armies) combined into an Imperium of Man Faction?

    How could you not want to see this thing?


    not to mention these things:
    Last edited by QwertyMIDX; 02-16-2005 at 09:41.
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