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Thread: Zulu Mod!!!

  1. #31
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Ok have some solid info now I think

    Zulu regiments (they are important because these will be where the names of the zulu units come from) :

    uMbonambi
    uNokhenke
    inGobamakhosi
    uThulwana - kings royal regiment (dress is all white)
    uMcijo - special forces (dress is all black)
    izinsizwa
    iNdluyengwe - unmarried
    iNloko
    iNdakawombe
    imiVa - reserves
    uFasimba
    uThalwana
    iziNyozi
    unDloko
    inDwali
    uBheuwula
    uHtwayi
    uFalza
    uDududu
    imVuemnyama
    uKhandempenvu
    iShlangu
    iMgombamakhosi
    uPoke
    inKonya Ebenmvu
    uGibabanye
    iziPeze
    iNdlondlo
    umKhuze
    uNomgamulana
    umZwangwenya
    umSikala
    isiBabule
    iNkonkoni
    uShisizwe
    imiDwaimba
    iNdlu-yengwe

    And here are pictures of most regiment's sheilds






    If anyone has info on what the other regiments are then please say.
    Last edited by Sundjata Keita; 03-07-2005 at 17:49.

  2. #32
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Zulu Mod!!!

    Are the Boers going to a faction as well? The 'Great Trek' happened in the 1830's and 1840's and subsequent founding of the Transvaal and Orange Free State are MAJOR events in South African history.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  3. #33
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Yes the Boers will be a faction but the the mod will not cover the Anglo-Boer wars in the 1890's.

  4. #34
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Zulu Mod!!!

    The images aren't appearing. I just get
    "Images hosted by Tripod"

  5. #35
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Has that fixed the problem?

  6. #36

    Default Re: Zulu Mod!!!

    Yep.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  7. #37

    Default Re: Zulu Mod!!!

    those are amazing!, post them in our forums

  8. #38
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    It's as good as done.

    Just a little update on the plan for what I am going to do next. The next unit I am modelling is the Gordon highlanders which Dclare has kindly done the texture for. After I have done that I am going to start churning Zulu units out, providing some kind of unit list has been made by this point. After that I am going to tackle some of the issues we are going to encounter, one of which I have been discussing at twcenter, which is low sandbag/biscuit tin walls. Anyone got any ideas on how to do that? So far I have got the idea of modding the battering ram to be like a stationary wall that then certain units can go onto. The only problem with this is that the Zulu's should be able to fight and jump over these walls.

    Also some research needs to be done that I don't have time to do at the moment. Basically all someone needs to do is go through the list of Zulu regiments and type them into a search engine and try to find out what each of them did. (like what I have done for the uThulwana and uMcijo). There is no rush but it does need doing at some point.

  9. #39
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Here are some pics of the Gordon Highlanders, they are still not finished as they need to have their boots done, the vertex weights redone and a uv map made for the martini-henri



  10. #40
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Zulu Mod!!!

    They are looking seriously good. You realise how good you could make Rawks Drift using scripting.

    You could literally make the Zulu's walk up to the barricades and start chanting, just like in the film
    Then you would have to conserve your amunition as the brits, without letting too many zulus escape to later join the attack.

    About the models, you should make the pouch stick out, it wouldn't be too many extra polys and it would make it look much better.

  11. #41
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Thnx Myrddraal. The historical battles I think will be one of the highlights of this mod especially with scripting. The pouch will look better once the chest has been flattened and I am not too worried about polys to be honest so if it makes the model look better and I have some time I will do it.

  12. #42

    Default Re: Zulu Mod!!!

    i can get started on changing the shields to the ones above if you send me the zulu skin.

    i like the highlanders, but they seem to have a little yellow stripe in their arm pit, dont know if that is supposed to be there... but they look great!

  13. #43
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    No it's not supposed to be there and it is because the skin is stretched out over the chest. Just have to edit the uv map slightly.

    Right what format do you want the skin in?

  14. #44

    Default Re: Zulu Mod!!!

    Hi Sundjata and all friends here,

    First off, I'm quite flattered, coming from you Sundjata, compliments as above are like winning the Nobel prize. I'm an utter novice in most aspects actually and thats why I focus more on the African factions/info cuz comparatively the European side will be easy to do (I think) though there are a few 'tricks' I want to try with them ;-)

    I actually didn't include the individual regiments for fear of using up the available units and for fear of repeating myself but if you're so inclined, it would be great! I actually planned on representing the veterans like uThulwana but having generic troops for the others but it would be nice to command the actual troops, differentiated by age and skill :-D

    The Boers I think (and some colonial type militia) will use the Greek Archer model (the guy with the round hat). Since most wore homespun I'm a bit at a loss as to how to make them less 'uniform' ;-P

    The Gordons are lovely! It looks though like this particular Gordon is armed with a musket? Thats okay but later we should have Martini-Henrys for the line troops.

    http://www.martinihenry.com/

    Like the idea of the 'war-dogs' as cattle herders - I wish there were some way that we could make 'rear-line troops' somehow necessary with each army. The Zulu and African troops would have cattle herders, the British would have ammunition mules and other blue coated pork-pie hatted fellows, the Boers probably would have younger boys to run ammo belts for them or something...

    What do you think of my 'ghost and the darkness' idea though. I guess it's not historical at all but I thought it might be an interesting thing to try. I was watching Ghost and the Darkness and Brotherhood of the Wolf when I thought of that (if that explains things). Actually I want the wildlife to have a part in things as part of the 'rebel' faction or maybe even have a 'wildlife' faction of sorts, I don't know.

    I rely on you to double-check my work so to speak ;-)

    Cheers,
    Clare
    "Ad majoram Dei gloriam"

  15. #45
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Ammunition mules! What a great idea. We can have lots of different types of non fighting units that are just there for ammo etc. Instead of making them necessary though maybee we could just give an army a big bonus if they have them. Like better stamina or something. Is this possible?

    For the Martini-Henrys I was thiking of keeping the same basic model and scaling it so it looks like a Martini-Henry rifle. The musket was just to make the picture look better

    Anyway I have some more info on the Zulu regiments thanks to Baiae who has done some research for us

    The names in italics are those that weren't on the original list. The ones in brackets after the name are variations in names and the name in brackets after the info is the name of the authour who wrote the book the info was got from.

    1. uMbonambi

    The uMbonambi regiment carried shields of white pattern on black. Their headdress was composed of an ostrich feather and also red feathers of the crested lourie bird.
    Fought as left ‘horn’ of army at Isandlwana (also reported in ‘chest’)
    Fought at Ulundi
    Shields black and white (circumstantial)

    2. uNokhenke

    Fought as right ‘horn’ of army at Isandlwana
    Fought as left ‘horn’ of army at Ulundi
    Fought as ‘chest’ at Isandlwana

    3. inGobamakhosi

    The inGobamakhosi regiment's headdress was composed of leopard and monkey skin, cow tails and bunches of widow bird feathers, whilst their chest, back, and legs were adorned with cow tails. They numbered about six thousand men at the Battle of Isandhlwana (circumstantial)
    Fought as left ‘horn’ of army at Isandlwana
    Fought at Ulundi

    4. uThulwana - kings royal regiment (dress is all white)

    Reserve at Isandhlwana
    Made up of older, married men
    White shields and ostrich plumes (Lloyd)
    Very high status regiment, King Cetewayo was a former member

    5. uMcijo - special forces (dress is all black)

    Fought as ‘chest’ at Isandlwana

    6. izinsizwa

    Appears to be a generic name for unmarried men

    7. iNdluyengwe – unmarried

    Unmarried
    Reserve at Isandhlwana

    8. iNloko

    9. iNdakawombe

    10. imiVa – reserves

    Appears to be generic name for reserves
    Singular (reserve) = umuVa

    11. uFasimba

    12. uThalwana

    repeat of uThulwana?

    13. iziNyozi


    14. unDloko (uDloko)

    Fought at Rorke’s Drift
    Reserve at Isandlwana
    Fought at Ulundi
    Red shields with white spots (Lloyd)

    15. inDwali

    16. uBheuwula

    Black and white shields

    17. uHtwayi

    18. uFalza

    19. uDududu

    Right horn at Isandlwana

    20. imVuemnyama

    Brown and black shields

    21. uKhandempenvu

    22. iShlangu (iSangqu)

    White and brown shields
    Right ‘horn’ at Isandlwana (also reported in ‘chest’)
    Fought at Ulundi

    23. iMgombamakhosi

    24. uPoke

    25. inKonya Ebenmvu

    26. uGibabanye

    27. iziPeze

    28. iNdlondlo

    Reserve at Isandlwana
    Fought at Ulundi
    Unmarried
    Red and white shields
    Fought at Rorke’s Drift
    Wore ostrich feathers and cow tails

    29. umKhuze

    30. uNomgamulana

    31. umZwangwenya

    32. umSikala

    33. isiBabule

    34. iNkonkoni

    Name means blue wildebeest

    35. uShisizwe

    White and red/brown shield
    Raised in 1867?

    36. imiDwaimba

    37. iNdlu-yengwe (iNdluyengwe)

    Reserve at Isandhlwana
    Fought at Ulundi
    Unmarried
    Brown and white shields (also reported as black and white by Lloyd)
    Fought at Rorke’s Drift
    Cowtail necklaces

    38. iMbube

    Name means ‘Lion’
    Fought at Ulundi
    Fought in right ‘horn’ at Isandlwana

    39. uMxhapho

    Fought at Ulundi
    Fought in ‘chest’ at Isandlwana

    40. uVe

    Young regiment at time of Anglo-Zulu wars (Lloyd)
    Fought at Ulundi
    Fought in left ‘horn’ at Isandlwana

    41. iNsukamngeni,

    Fought at Ulundi

    42. iQwa

    Fought at Ulundi

    43. uYengandlovu

    Pre-Shakan regiment – Mtetwa tribe (Bryant)

    44. imQula

    Pre-Shakan regiment – Qwabe tribe (Bryant)

    45. amaPela

    Pre-Shakan regiment – Ndwandwe tribe (Bryant)

  16. #46
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    How about this as a sheild for the iNdlondlo?



    The odd shading is beacuse of lighting in 3dsmax so ignore that. I have made the weapon a bit more like an assegai but I am still not wholly happy with it.

  17. #47

    Default Re: Zulu Mod!!!

    i can take it in anything but .cas form, i dont have 3dsmax yet on my new computer. so preferably a 16 color .bmp or a .tga file either will work

  18. #48
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Great! I will need your email adress. You can pm it to me if you want

  19. #49

    Default Re: Zulu Mod!!!

    sent^

    is the shield in a "half" uv or is the full uv map for the shield on the skin you will be sending me, if i have a choice, the full one would be best.


  20. #50
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Full uv map. This is because I knew it would be easier to make cowhide sheilds. I'm so clever
    Sent it to you now

  21. #51

    Default Ammunition Mules

    Hi there Everyone,

    Pardon my long silences, I'm starting a new job and I don't get to get online much (at work at least). Yeah Sundjata, that sounds like a great idea for the musket/Martinis. Yeah it makes it clearer that he's carrying a firearm. Go for it!

    Thanks Baiae for the research. We'll need lots of help like that to really get those lovely little details into the mod.

    What would Isandhlwana be without those apocryphal ammo boxes ;-D I wish that we could make them really function like ammo carriers but I think the best we can do is use them to 'encourage the others' like, I think, Generals and Screaming Women in the vanila RTW game. I don't know why almost NO modern game takes supply and logistics seriously!! Even the simple presence of 'ammunition wagons' like in the old board games - heck, the so-called Real Time Strategy games like Red Alert or Command and Conquer have basic supply and gather rules!

    You know what the rear line troops for the Brits look like, right? The guys in blue coats with sun helmet (officers only maybe) and those pillbox caps that make them look like bellboys at a hotel?

    Some links:

    http://wmhocker.com/zulu.htm

    Some bad news too - I've been trying to do a Gatling gun but I fear that the game still has a prohibition on repeating weapons (ie weapons with very quick loading time) - anyone have any ideas to go around this (short bursts as a single shot perhaps but darned if I know how to do that...)

    Cheers,
    Clare
    "Ad majoram Dei gloriam"

  22. #52
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    I think I have come up with a way to do an illusion of a rapid fire weapon. You could make the model for one bullet several bullets and put the damage of the bullets to a higher amount to make it seem as if more were hitting. Don't know how random that would appear though. Are we going to be able to see the bullets?

    I think I know what the rear line troops looked like. Of course I will always need a picture to do an accurate model so thanks for the link.

  23. #53

    Default Re: Zulu Mod!!!

    have downloaded the skin and will start work tomorrow. if im not here for a while im slaving over the new skin or out with the gf.

  24. #54

    Default Re: Zulu Mod!!!

    Hi Sundjata,

    I think the models are needed for the projectiles to work - they need to be physically there. But I think there might be something to that idea - a single shot that looks like many shots. Maybe you could make it like naval 'chain shot' - model a number of bullets in maybe a DNA helix pattern (to represent MG fire spread) attach together by invisible stalks and fire the entire pattern as a single bullet while linking their firing sound with a continuous MG burst firing sound (are new sounds possible?).

    I tried using the repeating scorpion as the basis but the thing kept firing too darn slowly still. Would want to have a 'crewed' weapon really, particularly for the Naval Brigade heavy Gatlings on cannon wheels, two to three man Maxims (is this right for the time period or were these available only later?) or Hotchkiss guns for the Boers and maybe Portuguese, plus the usual artillery guns (is it possible to have different loading styles for breach/muzzle loaders?)

    Cheers chaps,
    Clare
    "Ad majoram Dei gloriam"

  25. #55
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    I will use my initiative to work out which takes priority.

    But once you have finsihed one of the skins can you email it me back so I can add some more stuff. I am going to create a list of extra bits that some zulu regiments need, headbands, feathers etc.

  26. #56
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Only just noticed your post Dclare. Guns aren't really my forte so I'm not sure about whether those fit into the time period. About implementing them, what's the quickest you can get it to fire? It would need to be fairly fast for the model idea to work.

    Here is the list of extras I can think that could be put on Zulu units

    Ankle feathers
    Elbow feathers
    Neck feathers
    Head feathers
    Wrist bands
    Neck bands
    Head bands
    Knee bands
    Animal skin sash
    Animal skin waistdress
    Skin paints

    Are there any other? I don't think there are but I might have forgotten one. These can be put onto some of the units to show their importance ie. the more important the more stuff. Got to be carefull with the paints though because they did not put vast amounts on.

  27. #57
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Here are the Zulu iShlangu regiment. They started off as iNdlondlo warriors but ended up as the iShlangu regiment.




    Looks like I forgot to save the fix I did of the assegai so they will be stuck with a sword for now.

  28. #58
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    I have done some different textures that can go on different regiments once the sheilds are done. If I am correct stitchmaster is doing the sheild textures?

    I have done this one




    and I have done this one with a smaller shield. Can't remember what the shield is called now but it does have a name if anyone knows it.




    I have now fixed the assegai and saved it this time. Just waiting for the sheild textures now.

  29. #59
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Zulu Mod!!!

    Looking great!

  30. #60
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Thanks Myrrdraal. Ok some good news, I have fixed some of the uv map problems I was having and so now I can get some more in-game screens. Also Dark_Shadow89 is going to start doing unit descriptions. Right now I am going to begin trying to implement the mealie bag walls. Wish me luck

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