Page 8 of 8 FirstFirst ... 45678
Results 211 to 240 of 240

Thread: Zulu Mod!!!

  1. #211
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    Good, I'm glad you like it, here are a couple of others. I decided to include the shoulders as well so that lots of necklaces and extra bits could be added on. What do you think of the results?




    Regards,

    Sundjata Keita

  2. #212
    Member Member Stormy's Avatar
    Join Date
    Oct 2004
    Location
    Mare Anguis
    Posts
    2,295

    Default Re: Zulu Mod!!!

    Excellent headdress! I'm looking foward for this mod.
    Any map screenshots soon ? Thanks.

  3. #213
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    Hopefully we will get some map screenshots soon (within the next month). We are still looking at the area to cover and the regions will be decided by the towns so our first job is to reconstruct a map of kwa-zulu natal and surrounding border areas with something like 200 towns, the regions will be decided as they were at the time by distinguishing features so up to this mountain range or up to this river etc. because there is no historical reference to Zulu regions, only local names. The good news is this means it won't take too long providing we find enough towns. Anyway, as usual an update coming on Monday

    Regards

    Sundjata Keita

  4. #214
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    Monday is here again so it's update time. First let's get the pretty screenshots out the way. This week they come in the form of more portraits, 5 to be exact.







    Also we now have a new plan of approach to this mod which will allow us hopefully to get something (hopefully a BETA) out for christmas. We have decided to cut back on the amount of factions and therefore units to just the essential ones at the moment. Now we will have the three Zulu factions replacing the Roman ones plus the Zulu "senate", the British, Portuguese and Boers, the Mthethwa and the Ndwandwe. So that is only 9 factions and 4 culture types (excluding rebels). It is enough for now though and will provide the main base for playing the game so after BETA release we can add more factions.

    On to my main job this week which was implementing the animations, things have gone pretty well but my RTW needs re-installing so I can redo all the important files again as they are a bit mixed up at the moment with tests and bits and pieces from other mods. The important thing is understanding how it works and I have worked it out now (with some help from Alin and Vercingetorix) so hopefully by next week I can be showing you some of the rifle animations in game providing everything goes smoothly.

    Regards,

    Sundjata Keita

  5. #215
    Forever British Member King Ragnar's Avatar
    Join Date
    Mar 2005
    Location
    The only place that matters: Britain
    Posts
    749

    Default Re: Zulu Mod!!!

    Great pics and great news on the progress, cant wait for the release.
    Vote For The British nationalist Party.
    Say no to multi-culturalism.

  6. #216
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    Thanks for the kind words. Well I can't believe it's Monday again already, its been the end of term this week and so had a bit of a party, the I became ill, the list of excuses goes on Well work hasn't totally halted, I did find time to model a new Martini-Henry rifle



    And I have been continuing working on the script for Pyradyn, this week I have been learning how to form plural, and singular syllable imperatives in Zulu which has resulted in me getting the translation for some basic commands:

    Bayeza - they are coming
    Balekani - run away!
    Manani - stop!
    Hambani - walk (go)!
    Ayihlasele - Attack!

    I can't actually remember what commands need to be said, if anyone can think of any more that would be really helpful.
    Sorry for not giving you any animations this week, I still need to re-install RTW. Well this will be the last update for a few weeks because I am going on holiday. If I get the animations in before I go on Saturaday I will do a mid-week update.

    Regards,

    Sundjata Keita

  7. #217
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    Hello everyone, I'm back from holiday now so the weekly updates should start again from next monday, although don't expect too much to have been done ;)

  8. #218
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    Well there has once again been delays I'm afraid due to a rethink on how we can incorporate the new features of BI. Work has begun again though and I've made some faction symbols, what do you think guys?



    Also we are trying to spread our influence seen as we are relatively unknown at present so if you are without a signiture at the moment how about including our new banner or a link to our forums at TWcenter or even both!

    http://www.twcenter.net/forums/forumdisplay.php?f=41


    Thanks for your time fans; more updates coming soon,

    Sundjata

  9. #219

    Default Re: Zulu Mod!!!

    Well this is one of the last places I know of. We could use some more modders. If any one looks at this post and is interested in helping with the Zulu Total War mod, we could use your help. Please report to the TWC forum if you are interested.
    http://www.twcenter.net/forums/forumdisplay.php?f=41


    P.S. This is RemusII from the TWC forums
    Last edited by Sextus Caecillius; 10-10-2005 at 19:17.

  10. #220

    Default Re: Zulu Mod!!!

    By the way, for the Scots enthusiasts out there, watch this space. The Scots were greatly involved in the wars for the cape from the beginning when the 91st Argyllshires took the cape from the VOC and again in 1806 the Highland Brigade (93rd Sutherland, 71st Glasgow and 72nd Seaforth) reconquered the Cape which had been given back at the Peace of Amiens, all the way to Majuba Hill where the 92nd Gordons were the first British unit to fight in khaki in Africa. The Highland regiments will be well represented here and (here's hoping) we'll have a Pipe Band which will 'taunt' the enemy with the skirl of bagpipes.

    Cheers all,
    Harlechman
    "Ad majoram Dei gloriam"

  11. #221
    United on Earth Member al'Callaendor's Avatar
    Join Date
    Oct 2005
    Location
    Canada, Quebec
    Posts
    246

    Default Re : Zulu Mod!!!

    very nice
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  12. #222
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!



    I'm in the process of making new animations...

  13. #223
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
    Join Date
    May 2005
    Location
    plymouth - scrubbing Beirut's toilet with a cat...
    Posts
    886

    Default Re: Zulu Mod!!!

    nice looking units Sundjata Keita.... and i love the faction symbols they are totally unique... keep it up

  14. #224
    Member Member Stormy's Avatar
    Join Date
    Oct 2004
    Location
    Mare Anguis
    Posts
    2,295

    Default Re: Zulu Mod!!!

    Wow... very nice.. I really like those symbols.

  15. #225
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
    Join Date
    Nov 2005
    Posts
    367

    Default Re: Zulu Mod!!!

    Lookin' fine I must say! Those portraits are particularly good! I like the way you've incorporated photos with them.
    VISIT OUR FORUM

    An Original Fantasy Concept

  16. #226
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    Woah, haven't updated this thread for ages. Forget about the crappy firing animation shown above, I've made a good one now. You can see screenshots at the twcenter forum (just click on my sig) Here's another tasty screenshot of the gloucesters in shoulder arms position.



    Also just to let you know we are thinking of releasing an alpha version of the Zulu mod to a few people which will roughly include:

    -6 new units, 3 british, 3 zulu (I know its not much but we've been working on other stuff)
    -new animations including bayonet stabbing, firing and marching
    -new sounds for the Zulus
    -new faction symbols
    -smoke for rifles
    -maybe a square formation

    It's not much but we're really just doing it to test the fundemental things and let some of our closest fans experience the work we've done so far.

    Regards,

    Sundjata

  17. #227
    Member Member lanky316's Avatar
    Join Date
    Sep 2003
    Location
    Huntingdon, Cambs, England
    Posts
    137

    Default Re: Zulu Mod!!!

    Not visited for a while but it's good to see this mod is still going strongly. A lot of work's gone into this and it would've been a shame to have seen this one disapear!

  18. #228
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    Graphical update of the Zulus thanks to new, more detailed textures:


  19. #229
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    This one isn't quite finished but you get the general idea


  20. #230

    Default Re: Zulu Mod!!!

    Moving a TC mod to release in a month

    About a week ago, I was approached to take a leading role in guiding ZTW to its first release - the battlepack - and over the next few weeks I will be working closely with the team to get a product into your hands.

    First things first:

    Material losses
    I have received a selection of some of the material that has previously been previewed, but not all of it. Some has been lost due to a variety of computer difficulties different team members have experienced. If _anyone_ has any ZTW material sitting on their hard drives, or stuff that they were going to send in, then please let me know and send it to me.


    Secondly:

    The Battlepack

    In order to allow you to play this mod just as soon as possible, our current focus is on the release of a battlepack. Important facts about this battlepack are:

    1) It will be for v1.5
    2) It will use the -mod: switch
    3) It will include two factions (British & Zulu) with a selection of units from each
    4) Due to the game's limitations in using rifle units properly, custom battles are servicable, but only really playing as the British
    5) To accomodate this there will be a battle that allow you to take command of the Zulus against a scripted opponent. The same will also apply for the British.


    Thirdly,

    Moving to release

    Since taking up the role, my first priority has been to complete the unit integration for the battlefield. After a crash course in how to pack animations, this has now been largely accomplished (though there are still job opportunities available, modellers & animators take note....)

    One of the final touches was to add a smoke effect to the rifles as they fired, and it is of this that I thought I would show you a glimpse:



    And there we can see a small section firing for test purposes...

    ... of course you're not interested in playing this mod on small unit sizes so here's the effect on a grander scale.





    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  21. #231

    Default Re: Zulu Mod!!!

    The next thing on the agenda after getting the battlefield functioning correctly was the graphical interface elements. It's a case especially with TC mods that there is an expectation of something different and I've been working away to provide a different spin on a few of the same old changes.

    More on that later though... for now I thought I would be try to be comprehensive about what's going to be in the battlepack - so I'll start with the core units of either side: the British infantryman and the Zulu warrior as they will appear in the pack:




    Here's also a WIP shot of a scripted battle that will be included. As you can see, a British column is surprised by a Zulu force using their favoured 'horns' encirclement tactics.


    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  22. #232

    Default Re: Zulu Mod!!!

    By request, I've tweaked a file that makes the units slightly darker. Here is a new screenshot showing slightly less bright British reds which will be used for the battlepack. People who like to tweak are welcome to do so.


    A couple more units that you'll see in the battlepack.



    First up, the Queens Own Mounted Dragoons - here seen mounted :) and for the zulus a warrior which, the thread tells me, is a member of a junior regiment denoted by the leopard skin umQhelehas and carries an umBhumbluzo shield. As well as being available to the Zulu faction, this unit will also be acting as a placeholder for other African tribesman units that appear in the scripted battles.

    On that topic, here's another WIP of a second scripted battle involving the Zulus against another African tribe.

    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  23. #233
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Zulu Mod!!!

    Excellent! The units look much better without that plastic gloss they had before. Much more realistic and dirty.

    Yesterday I cut down the number of polys on all of the Zulu models and they are all now below 1000, with most below 900. Units like the chief which has more detail are around the 950 mark but most of the others are about 850 and with no loss of detail (though that kind of shows how bad they were in the first place )

    Today I'm going to have a look over the British models and see if I can get rid of a couple of issues such as the weird stretching you see on the main British infantry. Also I'll see about making the gun slightly larger and more in proportion.

    Not sure when I will find the time to do any more animations but hopefully I will get a chance in the next couple of days and we can have some basic bayonet stabbing.

    Until then here are a couple of pictures. One of the Zulu standard bearer who has a Bull's skull on a stick basically (possibly a tad unrealistic but it looks good) The other picture is of the Zulu chief though this is a picture from a while ago of the high poly version. It looks slightly different now (actually he looks better now)



    Regards,

    Sundjata

  24. #234

    Default Re: Zulu Mod!!!

    More units from the battlepack - this time charting the span of the eras covered in the mod. On the left - British line infantry from the early period of the mod. On the right, a Zulu warrior from the late period with a captured rifle and redcoat.




    More work performed on the scripted battles. Here's in-game screenshots from the three that have so far been largely completed.

    These are from the 2-sided battle - where players can fight as either the British or the Zulu




    As well as recognising a couple of familiar faces as the advisors - this is the first look at the Zulu user interface. The dark-brown, pared-down look evokes a particularly different air from the light stone vanilla UI. The bone-like decoration was included to stick to the design lain down in the ZTW mod logo.

    Of particular note are the unit cards. In a different spin on the classic unit card we've 'inverted' the scheme - colouring the background with a combination of faction and unit colours and then presenting a silhouette of the unit which lights from black to white when the unit is activated (as you can see in the first example).

    Other completed scripted battles are the Hill battle mentioned previously where you command the Zulus in the early days of their ascendancy facing a far larger force of warriors from other tribtes:



    And this one set around a wagoon laager.

    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  25. #235
    Viceroy of the Indian Empire Member Duke Malcolm's Avatar
    Join Date
    Oct 2003
    Location
    Dùn Dèagh, the People's Republic of Scotland, the United Kingdom of Great Britain and Ireland.
    Posts
    2,783

    Default Re: Zulu Mod!!!

    Awesome.
    It was not theirs to reason why,
    It was not theirs to make reply,
    It was theirs but to do or die.
    -The Charge of the Light Brigade - Alfred, Lord Tennyson

    "Wherever this stone shall lie, the King of the Scots shall rule"
    -Prophecy of the Stone of Destiny

    "For God, For King and country, For loved ones home and Empire, For the sacred cause of justice, and The freedom of the world, They buried him among the kings because he, Had done good toward God and toward his house."
    -Inscription on the Tomb of the Unknown Warrior

  26. #236
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Zulu Mod!!!

    Great ZULU chief!

  27. #237
    Member Member MansaSakura's Avatar
    Join Date
    Jul 2006
    Location
    Texas
    Posts
    53

    Default Re: Zulu Mod!!!

    Hi Sundjata. good to be back. I finally got some experience in modding. Just finished my first faction (turning egypt to kush). I wanted to bring something to your attention. I believe you have the Assegai/Iklwa story backwards. Assegai are all-purpose throwing spears. They're pretty long and suprisingly accurate. Iklwas were introduced by Shaka (or so the story goes) by simply breaking an assegai and expanding the blade (width was the size of a full adult hand). They are called ilkwas because of the sound they make when pulled from a body wound "ilkwa". Great work so far. i'll be in touch.

  28. #238
    Member Member Spartan Soldier's Avatar
    Join Date
    Mar 2007
    Location
    Austria
    Posts
    11

    Default AW: Re: Zulu Mod!!!

    When do you think it will be realesd?!?

  29. #239
    Member Member MansaSakura's Avatar
    Join Date
    Jul 2006
    Location
    Texas
    Posts
    53

    Default Re: Zulu Mod!!!

    Here's a pic of a Zulu warrior from an elite impi (regiment). notice the white shield. it's the most detailed description of a zulu warrior I've ever seen. hope it helps.


    By scottfree at 2007-06-30

  30. #240
    Modder Member Turk2's Avatar
    Join Date
    Mar 2007
    Location
    Lilliput
    Posts
    101

    Default Re: Zulu Mod!!!

    Sorry,but this Mod died before a long time..:(

Page 8 of 8 FirstFirst ... 45678

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO