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Thread: Numidian Campaign: those pesky Egyptians!!

  1. #31
    Member Member LordK9's Avatar
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    Default Re: Numidian Campaign: those pesky Egyptians!!

    RE: Ludens - relationships between the player and other factions will automatically deteriorate if no interaction takes place.

    They probably did that to make ambassadors more relevant.
    Last edited by LordK9; 10-20-2017 at 00:26.

  2. #32
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Numidian Campaign: those pesky Egyptians!!

    Quote Originally Posted by LordK9 View Post
    RE: Ludens - relationships between the player and other factions will automatically deteriorate if no interaction takes place.

    They probably did that to make ambassadors more relevant.
    If I recall correctly (and it has been a while), the per-turn penalty is determined by the campaign difficulty level, which explains why the diplomatic A.I. becomes even more unreasonable at higher difficulty levels.

    Also, it could be counteracted by paying a token regular tribute - this counted as a positive interaction, and therefore stopped the deterioration. In my experience with the EB mod, this trick resulted in far more reasonable (if still not particularly smart) A.I. diplomacy.

    So I suppose it's merely a poorly-balanced difficulty mechanic.
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  3. #33
    Member Member weejonnie's Avatar
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    Default Re: Numidian Campaign: those pesky Egyptians!!

    Presumably Ellie mercenaries - can't see how to recruit anywhere.

  4. #34
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Numidian Campaign: those pesky Egyptians!!

    Right - I don't believe Numidians can recruit elephants normally. I seem to remember modding my game so the elephants were available, because they historically did have some.

    ReluctantSamurai, what's your ZPG strategy?

    Numidia is on my list soonish for a campaign. I've never gotten too far with them. Eventually I caught on to the early Nile strike strategy (part of the unfortunate need to interfere in the Middle East before Egypt or Pontus grows to unrealistic size), but I've never so much as won the short campaign for them.

    It'll be played on Medium campaign difficulty, though - like all of my campaigns lately. (The Fourth Age mod is balanced for Medium campaign difficulty and Hard battles, so that's been my standard for years now.) Ever since I noticed that the AI wasn't *quite* so suicidally aggressive on M difficulty, and was actually open to things like ceasefires and protectorate status, I couldn't go back to H or higher. I guess the only real difference is the income the AI gets, with M being a more even playing field. That means I have an easier economy, but I tend not to blitz anyway, so it seems to even out.

  5. #35
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Numidian Campaign: those pesky Egyptians!!

    ReluctantSamurai, what's your ZPG strategy?
    Start with this discussion:

    http://forums.totalwar.org/vb/showth...-game%21%21%21

    More screenies here:

    http://forums.totalwar.org/vb/showth...em-like-Tanais

    There is no A-->B-->C to the method. You need to understand the effects of garrison, distance-to-capital penalties, effects of squalor, and how to best use the temples available to a particular faction.

    These should help:

    http://forums.totalwar.org/vb/showth...rder-Penalties

    http://forums.totalwar.org/vb/showth...rrison-Effects

    http://forums.totalwar.org/vb/showth...?37586-Squalor

    And the best available Guide to Temples that I know of:

    http://www.twcenter.net/forums/downl...do=file&id=107

    ZPG isn't attainable 100% of the time (but almost) and is much more difficult with barbarian factions. If you check my screenies (and unfortunately I lost the ones with Germania, Dacia, and Scythia), you'll see that even cities with grain-driven population growth can be brought to ZPG (that little orange population indicator that becomes your best friend).
    Last edited by ReluctantSamurai; Yesterday at 13:40.
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