oh darn, so there's no way to actually dismount during a siege, you have to actually modify the actual default type? rats.
Modding Resource HeaderTitle: How to dismount (or mount) a unit, formerly Dismounting UnitsPosted by: The_Ferret
Modding area: Units (unit stats)
Required programmes: Notepad (or other text editor)
Optional tools: Caligula unit editor
Hardcoded limits: none
Summary: This tutorial explains how to edit an existing unit so that it no longer rides a horse (or vica versa). It does not allow dismounting in-game, only before the game starts.
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I know all the highflying modders probably already know this but, for the newbs (we were all one once) here is a way to dismount units.
Open export_descr_unit and delete the 'mount' line of your selected cavalry unit. Then change the line- type: Cavalry -to- type: Infantry
Now save. Now open Decr_model_battle- delete the lines highlighted in bold (cataphracts are our example here)-
type east_heavy_cataphract
skeleton fs_hc_spearman, fs_hc_swordsman
indiv_range 40
texture seleucid, data/models_unit/textures/unit_east_heavy_cataphract_seleucid.tga
texture parthia, data/models_unit/textures/unit_east_heavy_cataphract_parthia.tga
texture armenia, data/models_unit/textures/unit_east_heavy_cataphract_armenia.tga
model_flexi data/models_unit/unit_east_heavy_cataphract_400.CAS, 8
model_flexi data/models_unit/unit_east_heavy_cataphract_300.cas, 15
model_flexi data/models_unit/unit_east_heavy_cataphract_200.cas, 30
model_flexi data/models_unit/unit_east_heavy_cataphract_100.cas, 40
model_flexi data/models_unit/unit_east_heavy_cataphract_70.cas, max
model_sprite armenia, 60.0, data/sprites/armenia_east_heavy_cataphract_sprite.spr
model_sprite parthia, 60.0, data/sprites/parthia_east_heavy_cataphract_sprite.spr
model_sprite seleucid, 60.0, data/sprites/seleucid_east_heavy_cataphract_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
almost done.
Now change the words
fs_hc_spearman, fs_hc_swordsman
to
fs_spearman, fs_swordsman
Done, you now have Cataphract Infantry.
Note: its best to copy/paste the text section you are about to edit so you have both the mounted and dismounted version available as separate units.
if using this method change the name of the unit in descr_model_battle and change the soldier line in export_descr_unit to match.
To mount a unit, do the opposite. So add a 'mount' line to export_descr_unit, change the type to cavalry, and change the words to fs_hc_spearman, fs_hc_swordsman in descr_model_battle. - Myrddraal
Last edited by Myrddraal; 07-26-2005 at 10:26.
oh darn, so there's no way to actually dismount during a siege, you have to actually modify the actual default type? rats.
Unfortunatly yes.
Does the process work the same in reverse, in order to mount units that are not originally that way? Or rather, what would I have to do to make, for example, hoplites, into a cavalry unit?
Thanks,
Prince Laridus Konivaich
Map designer for the Age of Hellas Mod: Age of Hellas Forum
"I vote for closed."
Two posts later:
"Argh...I forgot that I actually have to close topics in order for them to close." ~Big King Sanctaphrax link
do the same thing vice versa (btw ferret got that from me, *gloats* :p)
partly from you...
Is this the way if I want to change my Roman Generals (in RTR 5.41) from spearman to heavy cav ?
Cheers
Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
To you your religion, and to me my religion.
Imperator II - Apocalypto
I tried it buyt didn't work . Or maybe I have to start a new campaign for it to take effect..
Hmm.. But will try again..
Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
To you your religion, and to me my religion.
Imperator II - Apocalypto
How do i do this in BI?
i want to dismount the armoured camel rider. What shall i remove?
iv done everything in the export edu so it just this momentum left.
---------------------------------------
type armoured_camel_riders
skeleton fs_hc_spearman
indiv_range 40
;texture bi/data/models_unit/textures/BI_unit_armoured_camel_riders.tga
model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod1.cas, 15
model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod2.cas, 30
model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod3.cas, 40
model_flexi bi/data/models_unit/BI_unit_armoured_camel_riders_lod4.cas, max
;model_sprite 60.0, data/sprites/romans_julii_roman_peasant_sprite.spr
model_sprite 60.0, bi/data/sprites/armoured_camel_riders_sprite.spr
Yeah I've had problems mounting units in BI and I'm completely stuck. I could do it perfectly in RTW why is BI different?
Join the AMC. Down with rappers!
![]()
So this means I can have mouted besckers, sweet![]()
God bless America
:unitedstates
Hey RTW King. What is the AMC? And why are you against rappers?
diBorgia
thanks for this very helpful info...
But I have a problem with this conversion.
I choose them in custom battle, they march and attack very well, however, when the fight begins it gives error..
Is there any way to handle with this problem..?
thanks in advance..
I followed the instructions and tried to mount armored hoplites, but for some reason the game won't even start. heres the codes, please tell me if I did something wrong.
type greek_armoured_cavalry
skeleton fs_hc_spearman, fs_hc_swordsman ; combat spear
indiv_range 40
texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
model_flexi data/models_unit/unit_greek_hoplite_elite_high.cas, 15
model_flexi data/models_unit/unit_greek_hoplite_elite_med.cas, 30
model_flexi data/models_unit/unit_greek_hoplite_elite_low.cas, 40
model_flexi data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
type greek hoplite elite
dictionary greek_hoplite_elite ; Armoured Hoplites
category cavalry
class heavy
voice_type Heavy_1
soldier greek_armoured_cavalry, 27, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 9, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 11, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 210, 70, 100, 640
ownership greek_cities
Ten soldiers wisely led will beat a hundred without a head- Euripides
What does show_err report?
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
It doesn't do anything, is it because I copied the code so that I have both armored hoplites and the cavalry?
Ten soldiers wisely led will beat a hundred without a head- Euripides
should the mount be heavy_horse?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
Well all the other heavy cavalry have heavy horse, not heavy_horse.
Ten soldiers wisely led will beat a hundred without a head- Euripides
Have you changed the units ID? Units must have different "type" names... I think that "greek hoplite elite" is the exact name of Armoured Hoplites... But show_err should give you a message in this case.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Nope, no message.
Ten soldiers wisely led will beat a hundred without a head- Euripides
Thanks for your help guys, I'll just experiment some more.![]()
Ten soldiers wisely led will beat a hundred without a head- Euripides
Now .. does that mean that I can mount my standard bearers and use them as cavalry officers??![]()
"He, general or mere captain, who employs every one in the storming of a position can be sure of seeing it retaken by an organized counterattack of four men and a corporal." - Colonel Ardant du Picq"Gentlemen, you may be sure that of the three courses open to the enemy, he will always choose the fourth." - Field Marshall Helmuth von Moltke to his staff
You would need a new skeleton for a mounted standard bearer, since vanilla has none.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
just use the cavalry-sword skeleton/animations after you've slightly adjusted the pivot of the standard .. it works and looks just fine ...
like;
Though this standard can again not be used by regular infantry as it would almost hold the standard as if its about to use it for combat ...Code:type roman_cavalry_standard2 skeleton fs_dagger skeleton_horse fs_hc_swordsman skeleton_elephant fs_forest_elephant_rider skeleton_chariot fs_chariot_sword skeleton_camel fs_hc_swordsman indiv_range 40 texture romans_julii, data/models_unit/textures/roman_standard2_julii.tga texture romans_brutii, data/models_unit/textures/roman_standard2_brutii.tga texture romans_scipii, data/models_unit/textures/roman_standard2_scipii.tga texture romans_senate, data/models_unit/textures/roman_standard2_senate.tga model_flexi_m data/models_unit/roman_standard_cavalry.cas, 8 model_flexi_m data/models_unit/roman_standard_cavalry.cas, 15 model_flexi_m data/models_unit/roman_standard_cavalry.cas, 30 model_flexi_m data/models_unit/roman_standard_cavalry.cas, 40 model_flexi data/models_unit/roman_standard_cavalry.cas, max model_sprite 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5
G
I'm pretty sure that's your problem. I edited my files to give Macedonian Cavalry to the Greeks,but when I asked Horseman (he guided me through it) about simply making a double entry with one renamed "Greek Heavy Cavalry",he told me no go.Originally Posted by Hannibalbarc
Or are we both wrong on that? I'd love to have both Armored and Spartan Hoplite Cavalry.
Last edited by Spartan198; 02-22-2008 at 14:34.
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
Okay. I've managed to dismount british dragoons from N2TW. but i want to turn them into a grenadier unit with muskets... but when i give them the primary and secondary weapon command lines so they can shoot and melee, they dont have muskets. instead.. they shoot musketballs from their swords. Is there a tutorial on changing the type of weapon a unit carries or would i have to remodel the unit entirely just so he can carry a musket![]()
If the model currently has no musket (and I think dragoons didn't carry) then you will need a new model (or edit this one if you can).
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
hi, i've have some sort of a problem when i try to mount triarii, the game starts everything is ok exept that there's no unit card and name an what i noticed during a battle was that the werent sitting on the horse but kind of hanging through it.
and is it possible to mount a scorpion to an elephant?
thnx
1. unit card and name lacks, because you've changed the type name in EDU.
2. i think they aren't sitting on the horse because you've given them a wrong (infantry) skeleton. Change it to cavalry (for triarii i think it's fs_hc_spearmen)
3. i think you cannot mount a scorpion, but try it...
Shi-Zroi Total War!!!! Not ready yet...
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