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Thread: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

  1. #31
    Crusading historian Member cegorach's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    the Rzephospolita(?) Hetman

    Rzeczpospolita i.e Poland

  2. #32
    Member Member Sad Ronin's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Some new guys from "Ogniem i Mieczem"...))















    Last edited by Sad Ronin; 06-30-2005 at 09:12.

  3. #33
    Member Member Radier's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Awesome work guys
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  4. #34
    Member Member GaugamelaTC's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    It's beautiful! Those cavalry with the people standing up is amazing! Will this be available in the English version eventually. Other wise I will go anywhere to buy that copy of rome just for this mod! Really good, the best units ive seen and so much variety Good luck!
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  5. #35

    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Amazing and beautifull skins, any interest in helping making some Napoleonic units in the future?
    Top quality guys again proof that talent is on the street.

    LZoF

  6. #36
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    amazing skins. The only critique I have is that the colors look much too bright ingame, you might wanna desaturnate them a bit.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  7. #37
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    The bright colours are probably caused by taking a screenshot of selected units. I believe you can edit the lightning setting in some text file since the bright light does make the units unappealing.

    The skins are just awesome.

    By the way, I trick I use for muskets; attach the gun to the cloak bones and use that as a third arm to place the musket at different positions. It's a nightmare to animate, but you do get nice loading, aiming and "present-arms" animations.

  8. #38
    Member Member Sad Ronin's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    2 GaugamelaTC:
    Those cavalry with the people standing up is amazing!

    >>>>> It only the beginning.)

    Will this be available in the English version eventually.

    >>>>> we plan release of game in several languages. English - one of the cores.

    2 [cF] Adherbal

    The only critique I have is that the colors look much too bright ingame, you might wanna desaturnate them a bit.

    >>>>> You are right. Here two ways: or really to make the texture less bright, or to correct global illumination(for example from not shined side they look much better). The allocated units look simply awfully!) Ardent greetings to CA!))

    2 Duke John

    The bright colours are probably caused by taking a screenshot of selected units. I believe you can edit the lightning setting in some text file since the bright light does make the units unappealing.

    >>>>> You are right.

    By the way, I trick I use for muskets; attach the gun to the cloak bones and use that as a third arm to place the musket at different positions. It's a nightmare to animate, but you do get nice loading, aiming and "present-arms" animations.

    >>>>> an interesting idea.) thanks.

    And one more unit which I have not laid out last time: this cossack shoots from a pistol before hand-to-hand attack. They have wide experience of storm of turkish galleys and unapproachable fortresses...


  9. #39
    Member Member soibean's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    beautiful screens, keep up the good work

  10. #40
    Member Member GaugamelaTC's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Wow Sad Ronin you and your team really do deserve a hundred gold stars for those skins. Thanks for answering comments. When you said it's only the beginning, I hope to hear some details of that soon! I don't know what you could do better. I've always wanted to find out about this sort of history but recently I haven't had the time. Very professional stuff guys! Btw I assume the cyrillic version of the mod will be released first. And finally I saw in one of your screenshots on your first page link( that there seemed to be some sort of variation of guns in the unit. Was it my imagination?
    Last edited by GaugamelaTC; 05-30-2005 at 21:21.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  11. #41

    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Damn i must say that those units are superb.
    Propobly the best in RTW mods. Great work guys.
    Truly superb. Cant wait to play your Mod.
    And those cossacks they look incredible, damn you realy make best models/skins .
    Last edited by LorDBulA; 05-31-2005 at 05:47.

  12. #42
    Member Member Sad Ronin's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    When you said it's only the beginning, I hope to hear some details of that soon!

    >>>>I do not wish to run forward.
    Besides there is a saying: " it is better 1 time to see, than hundred times to hear "))
    The only thing, that I wish to say, we wish to make very picturesque and atmospheric game.


    Btw I assume the cyrillic version of the mod will be released first.

    >>>>Certainly. But we shall as soon as possible to translate Mod on English

    And finally I saw in one of your screenshots on your first page link( that there seemed to be some sort of variation of guns in the unit. Was it my imagination?

    >>>>One unit will have one appearance of fire arms. Though the general arsenal of arms will be wide enough. From primitive harquebus and "samopals" up to rifled barrels of turkish manufacture...

  13. #43

    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Some Screenshots from OiM campaign map:
    Sweden:

    Belarus and Lithuania:

    Russia and Moscow:

    Ukraine

    Poland

    Venetia and Habsburg Empire

    Romania

    Balcans in winter

    Crimea and Steppes

    Caucasus

    Transcaucasia in winter

    Asia Minor in winter

  14. #44
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    >>>>Certainly. But we shall as soon as possible to translate Mod on English

    I could give you a hand with that if you need it. I can also translate it into spanish if you are considering a spanish version. Just PM me or email at the address in my profile.

    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  15. #45
    Member Member Bavor's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Wow, Awesome Mod! Finally, I can play as the Poles!

    Speaking of which...

    I have quite a few books on Polish History (Such as God's Playground. It has two parts and the first part covers the area of history that we are going over), and if you'd like I could find lotsa stuff about Poland.

    Of course, that's if you don't already have someone on it...
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    Therefore, a hamburger is better than eternal happiness.

  16. #46
    Member Member Bavor's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Oh, and by the way...

    In the time in which this mod takes place, Poland-Lithuania was already one country. It was also the largest country on the European continent. Now, I can see why you split some of it's lands into different factions, but will it be like Rome in Vanilla RTW? I.E. The Sejm giving missions to the three other Polish factions?
    Nothing is better than eternal happiness.
    A hamburger is better than nothing.
    Therefore, a hamburger is better than eternal happiness.

  17. #47
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Hi friends,
    you are doing a really awesome work.
    From the screenshots of the campaign map it seems to me that there are areas with cities very close one to another. This could make the campaign an endless succession of sieges. How many regions are in your map? Perhaps it would be better for playing (it is not a historical question) to reduce the number to leave room for open field battles.
    But it is only my opinion.
    Cheers.

  18. #48
    Member Member Sad Ronin's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    SwordsMaster,
    Thanks for the offer. :cheers:

    Bavor, comrades Cegorach and Robert from P&M perfectly cope with the Polish line. But if you have any interesting information - I shall be grateful. Send it to me on e-mail.
    And still:
    At us Poland-Lithuania the commonwealth i.e. "RzeczPospolita" also is the uniform state. Actually for this reason Mod begins in 1568. ;) The commonwealth is divided into three noble houses - notable families of Lithuania, Ukraine and Poland. And as - a diet(Seim). As in Great Rome.

    Monkwarrior, I understand your concern. We shall make everything that there were as much as possible field battles.)
    Last edited by Sad Ronin; 06-06-2005 at 09:13.

  19. #49
    Crusading historian Member cegorach's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    The Sejm giving missions to the three other Polish factions?[/QUOTE]

    It is done.

    Polish factions:

    Zamojscy, Radziwillowie, Wisniowieccy i Sejm & Krol instead of Senat.

    Don't worry about Poland - there are 33+ units for polish factions alone.

    If you have MTW VI you can play as Poles using PMTW 1.0 release - check our subforum.

    Our next project PMTW2 ( for Rome) will allow playing it ( and other factions of course) in a wholly-european map. OiM TW is more detailed, but it is different as well. That's why we are cooperating closely.

    Regards Cegorach

  20. #50
    Member Member Radier's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    I´m glad you are cooperating, gives me hope your mods will be finished

    33+ units for Poland... wow. Just don´t forget about Sweden

    Good work with the map btw.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  21. #51
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    looking really good...

  22. #52
    Crusading historian Member cegorach's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    [QUOTE=Radier]I´m glad you are cooperating, gives me hope your mods will be finished

    33+ units for Poland... wow. Just don´t forget about Sweden

    I will tell you something terrible...
    I am preparing the unit roster for Sweden (and Poland for example)

    The cooperation is essential, I believe - our mods are very close.

  23. #53
    Member Member Radier's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    I trust you will do a great work
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  24. #54
    Member Member Narayanese's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    On the swedish cities on your campaign map:

    Kalmar is placed too far south, should be as far north as the midpoint of the island Öland.
    Falun should be due west of Evle if evle=gävle.
    Karlstad was founded in 1584, at that time only 45 families lived there.
    I thought Blekinge, Halland and Bohuslän were danish, not swedish (here is a map of sweden's landskap if you wonder where those are.).

    And I agree with the rest of the people here, your mod looks awesome.
    Last edited by Narayanese; 06-06-2005 at 20:26.

  25. #55
    Oni Member Samurai Waki's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Love your guys work and really looking forward to it. I have been helping Cegorach with researching some stuff on Montenegro military and military history over at the Lordz forum, having some trouble, but I've made a little progress. Not much is mentioned on the terms of actual army composition. Mostly just Montenegrin auxiliaries supported by Serbian and Venetian Regulars(they were essentially a protectorate of Venice)... and then later as semi-auxiliaries used by Turkish.
    Last edited by Samurai Waki; 06-07-2005 at 02:32.

  26. #56
    Member Member Sad Ronin's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Last units from a line of Zaporozhye:
    (Though there will be still an artillery... waggons and something else...)
    City cossacks. The prosperous settled part of cossacks carrying garrison service across all Ukraine. Can shoot from fences, but less racks and effective than Zaporozhye cossacks...


    Plastuns. Small group of saboteurs... caftans colors khaki...)) Specialize on ambushes, shooting of enemy generals and artillery crews...


    Sich Old Men. One presence of these experienced cossacks on a battlefield doubles forces of the Zaporozhye cossacks. Under direction of grey-moustache old men even young cossacks turn to brave soldiers...
    Last edited by Sad Ronin; 06-07-2005 at 09:42.

  27. #57
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Inspired in Taras Bulba, are you?
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  28. #58
    Member Member RedCoat's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    You know that large parts of modern day Romania were part of the Austro-Hungarian Empire, right? Including Erdely. Why is there now Hungarian faction, and who owns their cities?
    Last edited by RedCoat; 06-07-2005 at 18:35.

  29. #59
    Crusading historian Member cegorach's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    [QUOTE=RedCoat]You know that large parts of modern day Romania were part of the Austro-Hungarian Empire, right? Including Erdely. Why is there now Hungarian faction, and who owns their cities?[/QUOTE]

    What do you mean ?

    If you do not realise the mod starts in 1569 when the territory of Hungary, Moldavia, Transylvania and Wallachia ( so in fact modern Romania, Hungary and Slovakia) was conquered by the Ottomans or existed as a number of vassal, semi-independent states under influence of Poland or the Ottomans.
    Only a small territory was still called Royal Hungary and it was in Hapsburg empire.

    Regards Cegorach

  30. #60
    Member Member Sad Ronin's Avatar
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    Default Re: Ogniem i Mieczem: Total War (With Fire and Sword:TW)

    Political Map of Mod:


    Increased variant:
    http://totalwar.iatp.org.ua/OiM/OiM_Map_1200.jpg


    More close to the end of work above project the WIP-map of big format with names of all provinces, cities and the countries, with all geographical and landscape details in spirit of maps of 17-th century + symbolics a Mod will be made.

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