Yes. Still going over all the data I've collected, and there's always a possiblity of things/situations that might have an effect that just didn't happen, but so far the following meets all the data I've collected.
On Large Unit size:
Base Bodyguard : 24
Leader: + 14
Heir: +8
Personal Security: +2 per point
Influence: +2 per 3 points (whole values only. So at 3, 6, and 9)
Those are the only influences I've found and with them, all the data I've collected matches. A few other things though:
First two are the two points I brought up in an earlier post, increases are not immediate but take a few turns. Decreases don't occur until you lose the bodyguards in battle.
(BUG) There's an error in the export_desc_character_traits.txt file (imagine that!) for the IanR trait. Its very rare but the three levels of it are -10 / -20 / -30 to personal security. This means that a family member could end up with a negative bodyguard size. Gonna need to mod a start file to see how the game handles that. Believe the values were meant to be -1 / -2 / -3.
Haven't tested to see if disenherieted gets any bonus to bodyguard size.
Holding Senate offices (nor the ex-office titles) do not confer any special bodyguard size. However, the office bonuses to influence might give you enough influence to increase the size.
Command, Valor, HPs and Management never made a difference in bodyguard size. I had cases in all 4 where generals were max'ed (and on HPs min'd) and it never affected the size of the bodyguards.
(BUG) Senate office of Pontifex Maximus should be obtainable multiple times (several of the offices you can only hold once) but if you get it a second time it does not appear in the characters traits nor do you get the stat bonuses for the office, nor do you get the ex-Pontifex Maximus title.
That's it so far. If I come across anything else I'll post it. If others who are looking into this could check my findings against the data they have I'd appreciate it. Cheers!

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