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Thread: Medieval mod IV v4 beta: Path to Glory

  1. #451
    The Pale Horseman Member Galagros's Avatar
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    Default Re: Medieval mod IV v4 beta: Path to Glory

    Quote Originally Posted by Voivode of Romania
    Is this mod worth downloading?

    Also, is this mod playable if you only have the original MTW??
    Is it worth downloading? Well, that's a matter of opinion. I enjoy some other mods a little more, but I certainly think it is worth downloading. And yes, you can find Medieval mod IV v1.85 for Total War v1.1 available at http://wes.apolyton.net/.

    I believe it has less features than it's newer versions for VI, but I'm positive it is more fun than regular old TW.
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  2. #452

    Default Re: Medieval mod IV v4 beta: Path to Glory

    Quote Originally Posted by bozkirsovalyesi
    I know small english - bad english but know many turks history - good turks history.




    real name: benek = spot .......

    but old tuks give "bad name" new born baby. protect for cause misfortune by the evil eye...

    walachia and 2. bulgaria dinasty cuman ... ok.
    but faction ve cultur rumanian and slav. these not cuman factions.


    cumans (meaning)
    turkish: kuman = blond or brown or pale
    russian: polovtsi = blond or brown
    germans: fallben = blond
    armenian: xartes = blond

    (many beautiful humans to be grumble... east and west bibliography)


    kuman kings (han=king)

    boluş.................... (fame: 1055)
    sakal or iskal ...........(fame: 1061)
    benek or bonyak .......(fame: 1090-1091)
    togurhan ................(fame: 1090-1091)
    sarıhan ..................(fame: 1090-1110)
    altınoba ..................(fame: 1090_1110)
    uzluk or osuluk .........(fame: 1094??)
    küre.......................(fame: 1096)
    atrak .....................(fame: 1118-1125 but to be before and thereafter is ???)
    kobyak....................(fame: 1169-1180's ?)
    konçak ...................(fame: 1169 or 1170 - after 1185 thereafter is 1190's to be ??)
    yuriy .....................(fame: 1222) (konçak son... christian han) name not turkish
    danil .....................(fame: 1222-1223) (kebek son ... christian han) name not turkish
    kotyan ..................(fame: 1223)
    bastı......................(fame: 1223) (christian..????)
    borç ......................(fame: 1233)
    köten or kotyan.........(fame: 1239-1241 but to be before)


    kumans to be federation...

    kuman federation:
    1- middle asia group (north turkistan)
    2- volga-ural group
    3- donetz-don group
    4- lower dnyepr group
    5- tuna gorup


    zone names:
    dnyester - dnyepr distance = ETELKÖZ (hungar leader "Lebedi" names)
    don-dnyeper distance = LEVEDİA (rivers distance)



    kuman cityes:

    notheast caucasia:
    Belencer ( in dagıstan caucas mountain hillside)
    Semender (in coast)
    Derbent (in coast)

    Kuban rives mouth ...
    Tmutorokan ....(Taman Tarhan names), ,

    Volga delta:
    or Sarıgşın = "white city"
    Han-balıg = "king city"

    ural river coast:
    Saksin .............(kumans kapital)

    Don river coast:
    Sarkel

    crimea:
    Sugdak



    important kuman tribes name:

    uzur
    alpar
    tolun
    kıpçak
    kanglı
    yimek
    uran
    yuğur


    kuman forenames:

    Akbaş, Akkuş, Altınaba, Arslanaba, Asen, Aybeg, Balaban, Balık,
    Barak, Bars, Basaraba, Baybars, Belçir, Berendey, Berkiş,
    Bilik, Bolsun, Borçuk, Bozdogan, Buga, Buğa, Buldur, Bulmaz,
    Çolpan, Dobrotiç, İlDeniz, İtaba, İtler, Kalavun, Kara,
    Kazan, Kıtan, Kızıl, Kubasar, KutluArslan, Kutuz, Oldamur, Ötemiş,
    Payandur, Sevinç, Şişman, Temirtaş, Tok, Toktemir, Toluntay,
    Tomuzaba, Tuttarkan (Tutrakan)


    bibliography: Laszlo Rasonyi "history in turks"


    general tuks names: (turks for complete)
    men names=erkek adları (blue)
    women names=kız adları (red)
    (*) marked names both men and women names.

    http://www.tonyukuk.net/adlar.htm
    fghjk

  3. #453

    Default Re: Medieval mod IV v4 beta: Path to Glory

    Could anybody give me some advice on some minor modifications to this mod? Playing in early a certain pattern emerges in play. The English attack the French and Celtics and beat them both witin 40 or 50 years. The Spanish Aragonese and Portugese attack the Almoravids, also beating them fairly quickly, while everyone hammers the HRE. As a result a lot of factions die out very quickly. What minor modifications would other users of this mod recommend to support THE weaker factions? It is a bit frustrating since the changes incorporated in this mod make battle more competitive than in any other MTW MODS. In fact, this is about my favourite mod, the only real bummer being the lack of a high era, which is the one i like to play most. Any chance of anyone developing a high era for this mod?

  4. #454
    Professional Cynic Member Innocentius's Avatar
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    Default Re: Medieval mod IV v4 beta: Path to Glory

    Is there a way to edit units in this mod? Opening the unit documents with the old Gnome Editor doesn't work.

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  5. #455
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Medieval mod IV v4 beta: Path to Glory

    You can open it in Excel but you will have to fiddle with the lengths of the columns so you can see the whole thing - You'll understand when you open it. =D
    It's not as user-friendly as Gnome but does the job.

    Just make sure you save it as a tab-delimited text file and not as an excel spread-sheet.
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    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

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  6. #456
    Professional Cynic Member Innocentius's Avatar
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    Default Re: Medieval mod IV v4 beta: Path to Glory

    Thanks

    Does anybody know if there's a way to make the .txt-files for the MedMod available to edit in Gnome? I can't figure out why it won't read them.
    It's not easy being a man, you know. I had to get dressed today... And there are other pressures.

    - Dylan Moran

    The Play

  7. #457

    Default Re: Medieval mod IV v4 beta: Path to Glory

    Quote Originally Posted by Galagros View Post
    Is it worth downloading? Well, that's a matter of opinion. I enjoy some other mods a little more, but I certainly think it is worth downloading. And yes, you can find Medieval mod IV v1.85 for Total War v1.1 available at http://wes.apolyton.net/.

    I believe it has less features than it's newer versions for VI, but I'm positive it is more fun than regular old TW.
    i downloaded the mod for vanilla MTW(v1.85), and it doesnt seem to be working.
    i did a fresh install, and it saved to the regular directory.
    maybe im not doing something right?
    help would be appreciated if anyone is still around for this.

  8. #458

    Default Re: Medieval mod IV v4 beta: Path to Glory

    So this MOD is complete?

  9. #459
    Forever MTW Member Durango's Avatar
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    Default Re: Medieval mod IV v4 beta: Path to Glory

    Virtually complete, yes. As in "perfectly playable". But development did not really reach the stage where the mod was
    to be properly tested and balanced. There are still some rough edges, and the occasional bug here and there.
    Nothing game breaking though.

    Great mod anyway. especially since the AI can build very sensible stacks of troops that almost always stands a
    fighting chance against you. Personally, I have lost the most battles playing Medmod in comparison with vanilla
    and other mods. Another good thing is the rebalancing of trade, and of course, the homelands system that
    limits overly expansionist and bloated empires! Now, you must think about logistics and not just spam whatever
    units you want from wherever you want.

  10. #460

    Default Re: Medieval mod IV v4 beta: Path to Glory

    That sounds good to me. Thanks Durango.

    I like the concepts in this mod. I will try it today.

  11. #461

    Default Re: Medieval mod IV v4 beta: Path to Glory

    Its as Durango says Mark. The mod has some imbalances and a few bugs. However it can give out some really good times. Try the HRE in early or the Kievans in early. The golden horde is also made a very serious threat. The Italians are slightly overpowered due to their main spear units, the pavisiers.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  12. #462

    Default Re: Medieval mod IV v4 beta: Path to Glory

    For fun, I tried the Serbs. Yeah, I know, slim chance to none to survive.

    I did notice the Ghazni Infantry of the Seljuk side describe them with axes and good against armor. Too bad the picture on the parchment description and the unit icon show a sword. Where was that artist from South America when this mod was being created?

    Anyway, initial trial tells me the mod is attractive.

    I now have three mods I have tried. "REDUX" "XL" "MEDMOD". I like them all.

    Ok, I will try the Kievans.
    Last edited by Mark; 04-08-2010 at 18:45.

  13. #463

    Default Re: Medieval mod IV v4 beta: Path to Glory

    Ok, I am playing the Kievans on Easy. Here are some observations:

    1. In the province that the Kievans start with a castle and their King, there is no name on the strategic map. When I right-click for info it is labeled Kiev. The province below it is named Kiev on the strategic map and when I right-click it for info it is labeled Levidia.

    2. I clicked on the King and castle in Moldavia and was told they are Pech. I invade and am told the region is claimed by the Outremer States.

    I hope this is helpful and not something repeated. I do not recall seeing any of this reported before.
    Last edited by Mark; 04-08-2010 at 20:44. Reason: misspelling

  14. #464

    Default Re: Medieval mod IV v4 beta: Path to Glory

    Quote Originally Posted by Mark View Post
    Ok, I am playing the Kievans on Easy. Here are some observations:

    1. In the province that the Kievans start with a castle and their King, there is no name on the strategic map. When I right-click for info it is labeled Kiev. The province below it is named Kiev on the strategic map and when I right-click it for info it is labeled Levidia.

    2. I clicked on the King and castle in Moldavia and was told they are Pech. I invade and am told the region is claimed by the Outremer States.

    I hope this is helpful and not something repeated. I do not recall seeing any of this reported before.

    Yes, medmod v4 is an excellent mod, but with many little bugs and misspellings left unfixed. It's my favorite mod actually, as I believe it still is the most challenging one. So I tried to fix most of these little bugs, and created some sort of "unofficial patch", mostly for personal use. You can give it a try if you wish. I'm by no means an experienced modder, but I don't think I've messed anything up.

    Here it is: http://rapidshare.com/files/37712819...ial_medfix.rar
    It only works for the EARLY campaign.
    I fixed the messed up campaign minimap, the faction names, some bugged unit textures, corrected the religions for some factions (pechenegs lithuanians and serbians), added serbian names, fixed name errors for some kings, and probably other small things I don't even remenber.

  15. #465

    Default Re: Medieval mod IV v4 beta: Path to Glory

    @ pronoiar - Are you planning on doing the same for the Late Campaign? I get a CTD anytime I use the battle map at Cordoba. Auto-resolve has worked fine so far in Cordoba but it's not as fun.

  16. #466

    Default Re: Medieval mod IV v4 beta: Path to Glory

    Baron: have you managed to download pronoiar's first patch? I've noticed the link is dead, is all. Also, is it just Cordoba you're having trouble with? If it's a fairly localized problem, then Stazi seems to be the go-to guy for all things buggy these days. I'd suggest you PM him.

  17. #467

    Default Re: Medieval mod IV v4 beta: Path to Glory

    Cyprian2 - I can't download the file either. Thank you for the info.
    Last edited by Baron von Manteuffel; 05-24-2011 at 10:11. Reason: Needed to.

  18. #468

    Default Re: Medieval mod IV v4 beta: Path to Glory

    Could someone please upload this mod?

  19. #469
    Member Member Stazi's Avatar
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    Default Re: Medieval mod IV v4 beta: Path to Glory

    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

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