I was recently lured by Drisos into ElMarkofFear tread. I was rather interested but... I've got some rather disappointing experience - I've got rather strong impression - like this project would never start in present form. Reason is - this idea isn't formalised enough.
Then I would like to ask some rather stupid noob question.
1. Can we edit troops numbers in SP saves?
2. Can we specify odd number of men for our troops in MP combats?
If anyone knows answers on these questions, then we can make ElMarkofFear-like campaign with human player battles.
It is quite simple thing - each player send to GameMaster his moves and if two armies meets in some province - GameMaster notify both players about amount of meeting armies (like in game). If both players like to make battle - they came in MP Server in map of province in question with exact amount of troops, which were led to this battle. Then battle result (with all losses and honour promotions) must be sent to GameMaster, which edit next year save - accordingly all player moves and battle results. Period. Next season starts...
Annual harvesting can be calculated in the same method - Game Master will use some randomization method for receiving some number from 1 to 9.
If he will get 1 - all players (including Rebels) will get -50% in koku harvesting (this number don't include non-harvestable input).
If 2 or 3 - all players will get 25% of harvesting detriment.
If - 4,5 or 6 - all players must receive normal harvest.
If - 7 or 8 - all players will receive 25% bonus from harvesting.
If 9 - all harvests increase in 50%.
Every season "Legendary Swordsman" event for any player will be checked.
Probability of getting this event is derived from making 24 or 30-sides dice toss. Player in question will enjoy this event - if dice show number, which LESS then amount of battles which his clan led.
It means - in case of 30-sided dice - if you led 4 battles you will get result if dice will show 1,2 or 3. And so on - as many battles occured for your faction as much probability for event rise up.
Game Master must invoke some sort of self-imposed penalties for players which make their Karma a bit worse, but breaking their Oathes, and so on...
Well, then initial question - do you know a method for numbers of men in unit editing? If - yes, let's start to brainstorm this problem.
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