Alpha version v0.2
Incorporating the new names and descr_strat changes made by paullus
Old releasesAlpha version v0.1
An alpha version is an internal team release - it is pre-beta version and is released only in order to help development, not to be properly playable.
It installs as a provincial campaign (it's a bit stripped down to keep the file size down).
It does overwrite some base files - however you can still play the EB 0.74 version Imperial Campaign. Still I would advise you to use JGSME Mod Enabler.
The most notable CTD is that you have to reload your game in between campaigns. If you don't, when you activate the script in the second campaign of a load then it will CTD.
The campaign script also doesn't seem to be always terminating. The campaign script is quite long so be prepared for the game to hang for a while with a full loading bar when starting a new campaign. It's busy placing a load of reform buildings.
Europa Barbarorum - The Unofficial Late Period Project
I know that, as a moderator on the Modding forums, one of the first questions I’m going to be asked about EB when the beta’s released is “I want to use all the great post-Marian units in EB right at the start, tell me what I need to do!”
But, instead of producing some half-arsed, ahistorical travesty that will plonk a load of post-Marian legionaries at the beginning of the third century BC, I want to be able to offer them something better: a new campaign, beginning at the Marian Reforms, which is historically authentic as we can make it. An expansion that would be worthy of all the painstaking effort and time the team has taken into making EB has authentic as possible.
The Unofficial Late Period project (otherwise known as the ULP!) is – as its name suggests – going to be completely unofficial and developed entirely separately from EB. EB members will be more than welcome to help it along, but this will be a project made by the fans, for the fans.
So what’s the plan?
Though the mod isn’t released yet, what we can start doing right now is collecting the historical information that we’ll need to do it justice. We need to know, as best as we can find out, are the territorial boundaries of each of the EB factions at the new start date, the disposition of their troops as well as the names and characters of the factions most important leaders, so we can represent them on the map.
All the models and everything else will already be in there, the map itself, geographically will stay the same, all we will focus on doing is finding out for the initial release is which provinces need to be allocated to which faction.
To help us out with this, we’ll use the map done by Teleklos Archelaou so you can draw suggested boundaries.
If we have all the info we need together for when EB is released, we can start with the actual modding and have an initial version of the Marius Campaign out within a couple of weeks.
After that, if there’s interest to go on, there are loads of ways we can delve even further into the period and try to make things even more authentic.
Sounds great, how can I help?
Unlike most mods, we have all the modding knowledge we need. What we really need are people who are dedicated to historical authenticity, especially those who know or are willing to find out the state of the world at the point of the Marian Reforms. We’ve chosen 107BC as our probationary start date, the year of Gaius Marius’ first consulship.
So, as at 107BC, we need to know what the status of the peoples that these EB factions represent (those that have been so far previewed):
Romans (not previewed, but I think they’re a safe assumption!)
As far as we can, we’re going to be using exactly the same historical discipline as the EB team, so if you want to help out you must read the following note on sources:
A note on sources
Wouldn’t it make more sense to wait until the open beta was released?
The more info we get now, the quicker we’ll be able to release something once the beta does come out. After all, EB started months before RTW was released, why should we be any different?