4 turns a year with more than one winter - final release - Page 2
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Thread: 4 turns a year with more than one winter - final release

  1. #31
    Legatus Member SigniferOne's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Adherbal,

    dsyrow1 thats what is neat about the script. It has no user-defined variables. It only uses "I_TurnNumber" which is saved in the save file anyway.
    so are you saying that if the script had something like counters ("declare_counter"), then you wouldn't be able to save? Or that upon reloading all the data in the counters would be lost?

  2. #32
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    Default Re: 4 turns a year with more than one winter - final release

    All data is lost when you load script.
    You can use counters in script with no problem. But they are only stored in memory. So when you reload scipt all counters are zero.

  3. #33
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Quote Originally Posted by dsyrow1
    search for "MP_", not "MP".

    Myrddraal, question: I can see how your script works, pretty tricky and neat, but here's the thing: people believe the prologue script can't be saved during because it'd be too hard to save all the variables running during a script. But isn't your 4ypt script running throughout the entire game, after you load it? And the game allows you to save during it.

    Prometheus, I think a lot more seasonal variety can be in the game than already exists. For example look at the model for trees in the ITEM folder: there are the winter versions, and the summer versions. Yet in descr_settlement_plan.txt, only ONE name is used to place a tree in a settlement, and it's not called treeA_summer, or treeA_winter, but simply treeA. And so when you search for that treeA, you will see that it's actually specified which model of treeA to use, depending on the climate.


    So u mean that we could script in a way what kind of models the game should use according to seasons? if so would u like to work with me on this?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  4. #34
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    there are various work-around methods for storing variables tho...

  5. #35
    Master of Puppets Member hellenes's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Is it for 1.3 also?
    Because Ive tried it and all I get are CTD after clicking to start a campaign.

    Hellenes

  6. #36
    Member Member Riothamus's Avatar
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    Smile Re: 4 turns a year with more than one winter - final release

    I made it work for 1.3 BI. Dl the 4 turn per year in a folder on your desk Then change the starting year within the script(4turn per year script) to 363 then for every year afterward..its in data/scripts/show_me /descr_scripts. then copy all data info into the 1.3 BI data. took me about 2 hours to get from 363 ad to 520ad lol. good luck

  7. #37
    Member Member Riothamus's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    the 4 turn per year was from orb. I think his might be different from the one your talking about.

  8. #38
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    the 4 turn per year was from orb. I think his might be different from the one your talking about.
    What do you mean by that? The original four turns per year script was by me, so is this one...

  9. #39
    Member Member Riothamus's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Sorry Myddral if I may have confused things. I dl the rtw 6.0 4 turn per year and script it to 1.3 BI. It is 1 winter per 4 turns....thanks for this

  10. #40
    Member Member dclare4's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Got a question though. Some events fire in summer or winter - will they fire on the first summer turn or winter turn or fire all summer long?

    Thanks,
    Harlechman
    "Ad majoram Dei gloriam"

  11. #41
    Master of Puppets Member hellenes's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Quote Originally Posted by Riothamus
    I made it work for 1.3 BI. Dl the 4 turn per year in a folder on your desk Then change the starting year within the script(4turn per year script) to 363 then for every year afterward..its in data/scripts/show_me /descr_scripts. then copy all data info into the 1.3 BI data. took me about 2 hours to get from 363 ad to 520ad lol. good luck
    No I didnt mean that I meant can I play it in RTW 1.3 NOT in BI?

    Hellenes

  12. #42
    Legatus Member SigniferOne's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Quote Originally Posted by dclare4
    Got a question though. Some events fire in summer or winter - will they fire on the first summer turn or winter turn or fire all summer long?

    Thanks,
    Harlechman
    Remeber that the events are triggered not on years but on turn numbers.

  13. #43
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Sorry Myddral if I may have confused things. I dl the rtw 6.0 4 turn per year and script it to 1.3 BI. It is 1 winter per 4 turns....thanks for this
    The RTR script is this script. Any mod is free to include the several turns a years script so long as they inform me and give credit where credit is due.

  14. #44
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Moved to the forge

  15. #45
    New Member Member FB_Bob's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    its taken me ages to find this post again

  16. #46
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    If you're having trouble finding a mod, check the mods database, they're grouped by category and it should be easier to find it in there.

  17. #47
    Member Member Burns's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Hope you don't mind if I incorperate this into METW, Fade?

    Strange, does this work with BI?
    Last edited by Burns; 02-02-2008 at 17:49.

  18. #48
    Member Member Burns's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Seems Ive blown up the campaign again due to this. METW is built on BI 1.6 and this causes a game freezing ctd during loading. I mustve done something wrong...
    Damn, I cant even delete the frackin file. What the hell is this.
    Last edited by Burns; 02-03-2008 at 16:44.

  19. #49
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    What file can't you delete?

    You're welcome to use it in your mod, I'd appreciate credit, thanks

  20. #50
    Member Member Luciano B's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Hello

    I added the script to my mod for BI; it works as soon as I start a new campaign, but every time I try to load a saved game previously started with the script activated, I get CTD.

    Can you help me, please?

    Thanks in advance.

    project creator & director

  21. #51
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Since this doesn't happen to others, I think there must be more to it than the script. Do saved games load if the script wasn't running? Does the mod use any other scripts?

    Does the mod save and load properly when you're not running the script?

    Sorry for so many questions, but it's hard to help with little detail.

  22. #52
    Member Member Luciano B's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Thanks a lot for your quick reply.

    Quote Originally Posted by Myrddraal
    Since this doesn't happen to others, I think there must be more to it than the script. Do saved games load if the script wasn't running?
    If I load a game saved when the script was not running, all works fine; but every time I try to continue a game which was saved with the script running, I get CTD during the loading phase.

    Quote Originally Posted by Myrddraal
    Does the mod use any other scripts?
    There isn't any other script, it is the only one ...I don't know if it is relevant, but there's the show_err on.

    Quote Originally Posted by Myrddraal
    Does the mod save and load properly when you're not running the script?
    Yes, all goes smoothly as usual.

    I guess I'm using RTW/BI gold ...however it is the version included in Total War: Eras
    Last edited by Luciano B; 04-11-2008 at 14:03.

    project creator & director

  23. #53
    Member Member Luciano B's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    ...some further details...

    My mod starts in 334 BC; I made some successive test savings of the same campaign game in different years: 333 BC, 332 BC and 331 BC; then I attempted to load the saved games.
    Here the results:

    333 BC - doesn't load
    332 BC - it works, OK;
    331 BC - OK.

    Then I started another campaign game playing with a different faction; I made successive savings in 334 BC, 333 BC, 332 BC, 331 BC; here the results, after attempting to reload them:

    334 BC - OK
    333 BC - NO
    332 BC - NO
    331 BC - OK

    After the installation of the script, everytime I exit the game, the show-err function tells me that there's an error in the file export_descr_advice: "faction type not recognised"; it appens becasue the file (copied from the package including the script) has coded in the factions and the cultures of RTW, and not of BI; is it possible that those problems encountered with BI come from that file?
    Last edited by Luciano B; 04-11-2008 at 16:07.

    project creator & director

  24. #54
    Member Member Luciano B's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    I'm starting to think that there's something corrupted with my RTW/BI installation, rather than with the script... in fact random problems when loading campaign games now occur also with normal games which were saved without the script running... suggestions?

    Thanks again and sorry for boring you so much.
    Last edited by Luciano B; 04-11-2008 at 16:13.

    project creator & director

  25. #55
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    What have you modded?

  26. #56
    Member Member Luciano B's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Quote Originally Posted by Myrddraal
    What have you modded?
    ...almost everything :)

    project creator & director

  27. #57
    Member Member HouseOfHam's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Here's my very own generator that does pretty much the same thing.

    - Written in Java 1.5
    - Because it's in Java, the download itself is really small
    - Lets you choose if you want to create a thread for every turn (generates threads for export_descr_advice.txt and stubs for text/export_advice.txt)
    - The generated script itself is about 1/3 the size of an equivalent script generated by Myrddraal's program
    -Runs super fast

    Download
    Run via batch file.

    ps: sorry for hijacking the thread.
    RTR VII Developer

  28. #58
    Member Member CPT Worsham's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    House of Ham,

    I tried your script generator and I'm having an issue with it. Every winter season causes the characters to age a year. What have i done wrong?
    V/R,

    CPT Worsham

  29. #59
    Member Member Cretan's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Thanks so much for this Myrddraal, finally i can have an epic campaign like i've always wanted.


    If you have a profile on TWC, tell me your name so i can + Rep you. :)

  30. #60
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: 4 turns a year with more than one winter - final release

    Thanks Cretan, your thanks is more important to me than rep, but if you insist, I do have a profile on TWC, also called Myrddraal. You'll probably be the first person to 'rep' me there. That's not a sob story, I'm just not nearly as active over there. Plus I never really got 'rep'.


    EDIT: for anyone have problems as CPT Worsham was having, the last release of my script generator avoids the winter ageing problem (hence the "more than one winter" in the title of this thread).

    @CPT Worsham, sorry I didn't notice your message earlier.
    Last edited by Myrddraal; 07-14-2010 at 01:20.

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