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Thread: New docudemon files

  1. #1
    CA CA JeromeGrasdyke's Avatar
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    CA New docudemon files

    I've uploaded a zip file called BI_docs.zip to the downloads section ... it contains new docudemon files, up to date as of the Barbarian Invasions release, for your scripting pleasure, and there is also a console command reference text file in there which the game can auto-generate (but which you may not have seen before).
    "All our words are but crumbs that fall down from the feast of the mind."
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  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: New docudemon files

    great!

    here's the link (took me a while to find):
    http://www.totalwar.org/Downloads/Rt...ad/BI_docs.zip

    EDIT: show_battle_street_plan < that's gonna be very usefull for my research on pathfinding
    Last edited by Lord Adherbal; 09-21-2005 at 10:18.
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  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New docudemon files

    Yeeees!!!!

    Thanks very much Jerome!!

    *closing all the windows, starts exploring the files*
    Ja mata, TosaInu. You will forever be remembered.

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  4. #4

    Default Re: New docudemon files

    Gah! Now I'm going to _have_ to buy BI!

    Stickied.

    Jerome
    Any chance of the available_ui_element_ids.txt file that's referred to in docudemon_commands.txt?
    Last edited by Epistolary Richard; 09-21-2005 at 11:45.
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  5. #5
    CA CA JeromeGrasdyke's Avatar
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    Default Re: New docudemon files

    They're not huge text files, so I will quote them in full:

    available_ui_elements_battle.txt...

    battle_ui
    accept_audio_changes_button
    accept_visual_changes_button
    card_manager_extras
    card_manager
    toggle_formation_tightness
    toggle_skirmish
    toggle_fire_at_will
    toggle_special_ability
    toggle_defend
    toggle_run
    order_halt
    order_withdraw
    order_group_ungroup
    toggle_auto_link_up
    formation_1
    formation_2
    formation_3
    formation_4
    formation_5
    formation_6
    formation_7
    formation_8
    show_hide_group_formations
    radar
    general_zoom
    pause_button
    play_button
    ffwd_button
    ultra_ffwd_button
    radar_zoom_in_button
    radar_zoom_out_button
    post_battle_show_stats_button
    post_battle_save_replay_button
    post_battle_show_stats_button
    post_battle_save_replay_button
    post_battle_stats_save_replay
    advisor_speech_bubble
    object_manager
    preferences
    waypoint_display
    camera

    available_ui_elements_strat.txt...

    strat_ui
    campaign_hud
    radar
    radar_zoom_in_button
    radar_zoom_out_button
    hud_show_units_tab
    hud_show_buildings_tab
    hud_show_agents_tab
    hud_show_passengers_tab
    recruitment_button
    construction_button
    hud_select_prev_item_cycle
    strat_prev_card
    hud_select_next_item_cycle
    strat_next_card
    character_ap_bar
    faction_button
    faction_turn_display
    hud_money_string
    hud_date_string
    season_icon
    end_turn
    end_game_scroll
    file_requester_scroll
    file_io_result_scroll
    audio_options_scroll
    accept_audio_changes_button
    gfx_options_scroll
    accept_visual_changes_button
    overwrite_confirmation_scroll
    campaign_options_scroll
    accept_campaign_options_button
    null
    null
    file_delete_confirmation_scroll
    confirm_quit_scroll
    diplomacy_scroll
    diplomacy_ok_button
    diplomacy_cancel_offer_button
    diplomacy_accept_offer_button
    diplomacy_decline_offer_button
    diplomacy_counter_offer_button
    diplomacy_offer_button
    diplomacy_gift_button
    diplomacy_inform_button
    post_battle_stats_scroll
    post_battle_stats_show_results_button
    ally_attack_warning_scroll
    field_construction_scroll
    help_scroll
    post_battle_scroll
    post_battle_show_stats_button
    exchange_scroll
    null
    null
    merge_selected_button
    prebattle_scroll
    prebattle_fight_button
    prebattle_auto_resolve_button
    prebattle_withdraw_button
    settlement_listview
    settlement_listview
    enemy_settlement_info_scroll
    garrison_info_zoom_to_button
    enemy_garrison_display
    enemy_agents_display
    settlement_status_icons_group
    settlement_state_icon_revolting
    settlement_state_icon_under_siege
    settlement_state_icon_plague
    enemy_buildings_display
    own_settlement_info_scroll
    null
    own_settlement_governor_info_panel
    decrease_taxation_gadget
    increase_taxation_gadget
    governor_policy_inc_gadget
    governor_policy_dec_gadget
    games_policy_dec_gadget
    games_policy_inc_gadget
    show_construction_advice_button
    settlement_stats_button
    building_browser_button
    garrison_info_zoom_to_button
    settlement_info_prev_item_cycle
    strat_prev_card
    settlement_info_next_item_cycle
    strat_next_card
    settlement_status_icons_group
    settlement_state_icon_revolting
    settlement_state_icon_under_siege
    settlement_state_icon_plague
    available_construction_options
    null
    construction_queue
    available_training_options
    null
    recruitment_queue
    settlement_info_construction_tab
    settlement_info_construction_tab
    settlement_info_construction_tab
    settlement_info_construction_tab
    null
    character_listview
    character_listview
    enemy_character_info_scroll
    null
    character_info_scroll_character_panel
    null
    enemy_character_siege_equipment_display
    character_info_zoom_to_button
    show_bodygaurd_unit_button
    enemy_army_unit_display_1
    enemy_army_unit_display_2
    enemy_army_unit_display_3
    null
    null
    own_character_scroll_character_panel
    available_training_options
    null
    recruitment_queue
    character_info_prev_item_cycle
    strat_prev_card
    character_info_next_item_cycle
    strat_next_card
    set_rally_point_button
    remove_rally_point_button
    toggle_unit_recruit_button
    hire_mercenaries_button
    show_recruitment_advice_button
    garrison_info_zoom_to_button
    show_bodygaurd_unit_button
    garrison_buildings_button
    garrison_stats_button
    army_listview
    army_listview
    fort_info_scroll
    garrison_info_zoom_to_button
    enemy_garrison_display
    enemy_agents_display
    building_info_scroll
    destroy_building_button
    garrison_info_zoom_to_button
    seige_scroll
    available_siege_equipment_options
    null
    siege_equipment_queue
    siege_end_button
    siege_assault_button
    siege_maintain_button
    unit_info_scroll
    unit_info_zoom_to_button
    disband_unit_button
    faction_events_scroll
    events_listview
    trade_summary_scroll
    trade_summary_scroll
    senate_office_listview
    senate_office_listview
    family_tree_scroll
    family_tree_zoom_to_button
    set_heir_button
    agent_info_scroll
    mission_target_listview
    mission_target_listview
    perform_assassination_button
    perform_sabotage_button
    mission_scroll_assassinate_tab
    mission_scroll_sabotage_tab
    request_assistance_scroll
    faction_ranking_scroll
    null
    null
    null
    end_campaign_scroll
    null
    loot_settlement_scroll
    loot_settlement_occupy_button
    loot_settlement_enslave_button
    loot_settlement_extermintate_button
    advanced_settlement_info_scroll
    advanced_stats_show_trade_button
    advanced_stats_set_as_capital_button
    zoom_to_settlement_button
    null
    settlement_details_population_stats
    null
    settlement_details_puplic_order_stats
    null
    settlement_details_income_stats
    building_browser_scroll
    building_browser_scroll
    building_browser_select_prev_city_cycle
    strat_prev_card
    building_browser_select_next_city_cycle
    strat_next_card
    landmark_info_scroll
    break_siege_confirmation_scroll
    combined_overview_scroll
    family_tree_button
    faction_ranking_button
    show_senate_offices_button
    combined_scroll_senate_tab
    combined_scroll_diplomacy_tab
    combined_scroll_finances_tab
    combined_scroll_faction_tab
    advisor_speech_bubble
    advisor_hide_bubble_button
    advisor_show_me_button
    advisor_dismiss_button
    advisor_zoom_to_button
    message_show_me_more_button
    message_zoom_to_button
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  6. #6

    Default Re: New docudemon files

    Jerome are those 'nulls', or duplicates, normal? i.e:

    "
    settlement_info_construction_tab
    settlement_info_construction_tab
    settlement_info_construction_tab
    settlement_info_construction_tab"

    or

    "
    trade_summary_scroll
    trade_summary_scroll"
    Last edited by SigniferOne; 09-21-2005 at 13:58.

  7. #7
    CA CA JeromeGrasdyke's Avatar
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    Default Re: New docudemon files

    It's a code-generated text file, which is listing UI elements with duplicate and non-existent names. References to elements which are duplicated will probably end up triggering on the first ui element found.
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  8. #8

    Default Re: New docudemon files

    Jerome, I'm going to distribute this awesome reference onto TWCenter, so that those who don't visit the ORG know it exists (I will include the two "id" text files within the zip as well). Now my question is: is this an official or an unofficial package? Sorry for making you call the CA lawyers... I want to give you guys as much credit as possible, and therefore have words like "official", combined with exclamation marks and such, in the title of my announcement. However, I also don't want to get you guys into any doo-doo accidentally, so I'm just being 101% careful with exactly how you want us to do this.
    Last edited by SigniferOne; 09-21-2005 at 14:09.

  9. #9
    CA CA JeromeGrasdyke's Avatar
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    Default Re: New docudemon files

    Feel free to call it official, as long as it's made clear that this is an information release only, for the convenience of the modding community, and is entirely unsupported. All changes that people make to their installations of the game are - as always - at their own risk...
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  10. #10

    Default Re: New docudemon files

    Quote Originally Posted by dsyrow1
    Jerome, I'm going to distribute this awesome reference onto TWCenter, so that those who don't visit the ORG know it exists.
    You could always just direct them back over here, the Org is always welcoming to errant Total War ethusiasts who come back in from the cold
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  11. #11

    Default Re: New docudemon files

    Thanks Jerome, you got it.

    ER, you're right, hmm. The ORG should get the credit for this. However I'd also like multiple places to host the files, for redundancy's sake. How about this, I'll make the announcement and point everyone here, and in a few days or a week I'll put it up for download there as well, once everyone knows about this already.

  12. #12
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New docudemon files

    Let's split the work.

    I'm going to SCC and Total Rome. You go to TWC and RTR.

    Ok?!
    Ja mata, TosaInu. You will forever be remembered.

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  13. #13

    Default Re: New docudemon files

    dysrow I was just yanking your chain This is important stuff for all RTW modders so please do distribute it wherever. It would be nice though if you could add a link back to this thread in whatever threads on other forums you post it.

    Thanks
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  14. #14
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New docudemon files

    Done ER.

    SCC and Total Rome.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  15. #15
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New docudemon files

    Jerome,

    I have a few questions. Checking the docudemon files, I saw:

    Unit_order_move
    unit_order_move_relative

    They have the same description.
    What's the difference between these 2?!

    Anyways, it's good. Solved another problem with unit_order_move.
    Last edited by edyzmedieval; 09-21-2005 at 15:41.
    Ja mata, TosaInu. You will forever be remembered.

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    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  16. #16
    Member Member Dromikaites's Avatar
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    Default Re: New docudemon files

    Thank you very much Jerome!

  17. #17
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: New docudemon files

    Unit_order_move
    unit_order_move_relative

    They have the same description.
    What's the difference between these 2?!
    unit_order_move takes an absolut coordinate as a parameter, while the relative version will take in a coordinate relative to the unit, e.g. unit_order_move 2,3 causes unit move to point 2,3, while unit_order_move_relative 2,3 orders the unit 2 metres to the direction of the x-axel and 3 to the y. Or then the unit_move_order_relative needs a distance and an angle relative to the unit.. I don't remember anymore..

  18. #18
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New docudemon files

    Thanks Mark.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  19. #19
    Member Member Stuie's Avatar
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    Default Re: New docudemon files

    Ave, Jerome! Thanks for the files!

    Where should we ship the case of lager?


  20. #20

    Default Re: New docudemon files

    Mail to:

    Jerome Grasdyke
    The Creative Assembly, Weald House,
    Southwater Business Park,
    Southwater Nr. Horsham,
    West Sussex
    RH13 - 9JB

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  21. #21

    Default Re: New docudemon files

    Ave everyone. I was wondering where i could find a command like this?

    "I_settlement_besiege" ???

  22. #22
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: New docudemon files

    There doesn't seem to be anything quite that useful in the RTW conditions...
    for the sort of contortions you get into to make garrison script see some recent discussion here:
    https://forums.totalwar.org/vb/showthread.php?t=95146

    You, can get to, is a faction being besieged, which faction is besieging, who owns settlement, and by using check on locations if faction's army is standing next to city, but unfortunately as far as I can tell you can't directly use is settlement 'x' under siege as a condition.
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  23. #23

    Default

    Ok.... One last thing. uhmm where can i find this command? id try looking through conditions txt both RTW & BI and thanks very much for the information
    Makayane...

    EDIT: sorry. I mean Ive tried looking through RTW & BI conditions txt and still no sign of it...??
    Last edited by Makanyane; 11-23-2007 at 16:03. Reason: dp merged

  24. #24
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: New docudemon files

    What I was trying to explain (not very well obviously) is that the command you quoted is not available in RTW. So if you want to figure out if a particular settlement is under siege you have to make up a complicated monitor using the conditions that are available like:
    I_FactionBesieging
    I_FactionBesieged
    I_SettlementOwner
    & I_CharacterTypeNearTile

    its very long winded but you can check if a character from a faction which is not the same one that owns the settlement is standing within 2 tiles of it (which it has to, to have it under siege) cross check if the owning faction is under siege and the faction standing outside it is besieging something. And that is about as close as you can get to the condition you are looking for.

    RedSpot's method that is in the thread I linked to in last post is a bit simpler and triggers if another factions army is standing outside a particular city when you open the siege scroll.
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  25. #25

    Default Re: New docudemon files

    OK.. thanks very much makayane

  26. #26
    Member Member Vartex's Avatar
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    Default Re: New docudemon files

    Sorry for da bump but making a new thread would be kind of useless, anyways
    A lot of the console commands don't work and they seem so interesting i tried with all patches and still a lot don't work, is there any reason?

  27. #27

    Default Re: New docudemon files

    Many of the commands only work in scripts, not directly from the console. Force Diplomacy for example.
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  28. #28

    Default Re: New docudemon files

    Yes, what's worse, some commands that used to work in v1.2/v1.3 got broken in v1.5/1.6. :( The best known example of this is the test_message command.
    RTR VII Developer

  29. #29
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: New docudemon files

    Quote Originally Posted by HouseOfHam View Post
    The best known example of this is the test_message command.
    Would be nice if that was slightly better known - having recently spent some time wondering why everyone in old thread seemed to have got it (or at least some examples of it) working and I couldn't hopefully at least this thread will pop up when you search for it now....



    Do you know anything about 'disable_ui <ui_element_name>'?
    I seem to have trouble with that as well
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  30. #30
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: New docudemon files

    Hehe. Why do we so often cross paths in our research? Yeah, I was looking into this too. We should always remember the 3 laws of scripting

    1. Scripting will never quite do what you want it to do

    2. CA have the right to - without notice - break once-working code in patches

    and, of course,

    3. Scripting is evil.

    And, lest we forget, the coder's motto: "Good coders don't need scripts, they've learnt their lines already!"

    Last edited by Dol Guldur; 04-11-2009 at 10:49.
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