Hi!
I am currently playing with the force_diplomacy command in order to mod the diplomacy.
Here's the first script which worked:
The script was loaded at the begining of the game, through the descr_strat.txtscript
command_console force_diplomacy accept
end_script
I started the game as Julii, moved my armies and diplomat north and in the second turn I've besieged Mediolanum (owned by the Gauls) in order to have a war. In the same 2nd turn my diplomat offered them to become protectorate and they've accepted even though they've still owned all their starting provinces. So the command worked.
The next turn I tried to get money out of my Gaulish subjects and asked them for 100 denarii without offering anything in exchange. They've refused. I asked the Senate for the same and got nothing again. Aparently the command works only once then it needs to be reactivated.
I also wanted to see what happens when AI approaches the human player while the command is still valid. So I refrained from initiating any diplomatic activity and waited for the AI to contact me. The Gaulish diplomat came to me and offered me trade rights. I rejected the offer and there were no automatic trade rights granted to the Gauls. Then I wanted to check if the command was still effective and started a war with Gaul only to offer them protectorate the same turn. It worked again.
So it seems that only the human player benefits from it. However it would be interestig to see if AI vs AI can use it. I'll keep you posted with the results.
A question: did anyone manage to use Bribery and FootInTheDoor as diplomats' traits in any meaningful way to influence the outcome of the diplomatic activities? I've tested the effect of a various levels of the Bribery trait on the size of the requested bribe and it didn't seem to make any difference (in theory it was supposed to reduce the amount of money needed)
Bookmarks