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Thread: Ran No Jidai:(Mod for RTW) Screenshots

  1. #31
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    No problem.

    Just for you to know, I've studied much Japanese history. I even did one year of Japanese...

    Glad to see the mod going well...
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  2. #32
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks m8! All the information you can find will help us,so if you find something intresting please post it.
    Ja Mata Tosainu Sama.

  3. #33
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Great mod guys!
    I was wondering if we could see more battle scenes, that one on the first page looked awesome
    When I was a child
    I caught a fleeting glimpse
    Out of the corner of my eye.
    I turned to look but it was gone
    I cannot put my finger on it now
    The child is grown,
    The dream is gone.
    I have become comfortably numb...

    Proud Supporter of the Gahzette

  4. #34
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks Ian! We well post some ingame scenes soon, just hang on mate.
    Ja Mata Tosainu Sama.

  5. #35
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Those two ashis were absolutely great!
    Did I notice a little connection to Osprey Elite: The Samurai with the Late version? They look remarkably similar to the central figure of plate L.

    Anyway, the early figure is my main target here.
    I love them! Hara-ate and that is basically all. Detailed and very believeable. But I don't know if the spearpoint should be so triangular, a nice old Japanese spearblade (longer and more rectangular, like hte late version seems to have) would do wonders.

    Btw kagemusha, I'm afraid I know very little about the various clans themselves. So I doubt I would be much help there.
    I know what I expect any other person who is interested in the general time will know.
    So all I can say about factionspecific troops would be something like:
    Shimazu Teppo Samurai (think Yumi Samurai with guns instead)
    Oda Musketeers (better equipped)
    Takeda Red Devil Heavy Cavalry (lancers)
    Shikoku Hirazamurai (yari ashis of very good quality belonging to Chosokabe)

    A unit type I forgot to mention earlier was the Japanese policeforces (if you can call them that). They patrolled the cities, looking for drunken samurai and so on. They were armed in a peculiar way since they were generally of rather low status, and that their targets might provide important information if captured. So their weapons were the jitte, a sort of jitte-yari (think a long spear with a large jitte instead of the usual cross spearhead), spiked pole or sode-garami (many short curved spikes for trapping swords and gargments) and bolas. All carried swords, but only as a last resort weapon (most often a single katana, but at times they carried both katana and wakizashi, perhaps former samurai?). Their armour was in general quite good but cheap. Padded cloth underneath a leather breat- and backplate and an almost modern helmet (very similar to the helmets of the Low Country infantry of early WWII), but with the obvious difference that it was stamped from squarish plates so that it had rounded points to the front, back and sides.
    Three destinctly named groups were charged with law and order, the Yoriki (Guards), the Doshin (policemen) and the Okappikki (patrolmen). It seems that the Doshin and Okappikki were the ones to actually go out and hunt down criminals, with the Doshin as a sort of reactionforce and the Okappikki as your general streetcop (though obviously less benevolent). The Yoriki are unclear as to what their job really was, but it seems they were much like riotpolice and charged with keeping crowds down.
    Since these are more official than the Otokodate they should perhaps be a sort of high level Town Watch, obtained at a certain castle-level.
    Though I fully understand that their odd equipment might make them rather impractical to implement.
    You may not care about war, but war cares about you!


  6. #36

    Default Re: Shogun: Total War (Mod for RTW)

    Awesome!

  7. #37
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks Kraxis and Neongod! Kraxis about the "police" forces,you are right that those would be hard to put in the game and since we will have the core of the Clans armies stationed in the castles,i dont think we will put them in the game.The Naginata samurais you mentioned earlier will be in the game.We will make a Naginata samurai unit which will be only available in the early phase of the game since they were a kind of relic from earlier times in Sengoku Jidai period.ps.dont worry about the spear points those you see are the basic ones from Bi´s shieldwall formation.They will have the correct yari spearheads when they are finished.
    Ja Mata Tosainu Sama.

  8. #38
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Nagae Yari Ashigaru:
    Ja Mata Tosainu Sama.

  9. #39
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by kagemusha
    Thanks Kraxis and Neongod! Kraxis about the "police" forces,you are right that those would be hard to put in the game and since we will have the core of the Clans armies stationed in the castles,i dont think we will put them in the game.The Naginata samurais you mentioned earlier will be in the game.We will make a Naginata samurai unit which will be only available in the early phase of the game since they were a kind of relic from earlier times in Sengoku Jidai period.ps.dont worry about the spear points those you see are the basic ones from Bi´s shieldwall formation.They will have the correct yari spearheads when they are finished.
    Fair enough...
    But everything I have found on the Hatamoto-yakko were that they were late units. Though I understand that they might fit better into the early setting.

    Nagae???
    Anyway those are very well equipped. Better formed lines and they would be equivalent to Hirazamurai.

    Any news on the Chugen or Shimazu Teppo Samurai?
    You may not care about war, but war cares about you!


  10. #40
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Nagae yari=Longer yari spears,almost like pikes.Dont mind the spears yet because those are still under construction. We havent yet decided but the Hatamoto-yakko will be a special unit for one of the more traditional clans.
    And you can guess,what clan is going to get the Hirazamurai.
    Last edited by Kagemusha; 10-21-2005 at 13:24.
    Ja Mata Tosainu Sama.

  11. #41
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by kagemusha
    Nagae yari=Longer yari spears,almost like pikes.Dont mind the spears yet because those are still under construction. We havent yet decided but the Hatamoto-yakko will be a special unit for one of the more traditional clans.
    And you can guess,what clan is going to get the Hirazamurai.
    Ahh... I don't know Japanese so a lot of stuff simply passes me by.

    Hirazamurai for Oda and Chosokabe?
    Hatamoto-yakko for Mori, Uesugi, Hojo, Asai and Hosokawa? Or even the Ashikaga... GAH! It just seems that there are so many traditionalists.
    Last edited by Kraxis; 10-21-2005 at 13:37.
    You may not care about war, but war cares about you!


  12. #42
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    And here a some buildings for a chance Made by PROMETHEUS :

    Temple




    city gate level 3

    Ja Mata Tosainu Sama.

  13. #43
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by Kraxis
    Ahh... I don't know Japanese so a lot of stuff simply passes me by.

    Hirazamurai for Oda and Chosokabe?
    Hatamoto-yakko for Mori, Uesugi, Hojo, Asai and Hosokawa? Or even the Ashikaga... GAH! It just seems that there are so many traditionalists.
    You are pretty much right about the Hirazamurai though the Odas and Chosokabes may vary,becouse im under the impression that the Chosokabes were better trained against infantry and Odas were more in the anticavalry role,since they had the longest spears compared to any other clan.
    About the Hatamoto-yakko,i will tell you guys when its decided.The main plan is that every clan have somekind of special unit,but there will be regional special units aswell.The Ashikaga is under the axe right now becouse we are using Bi.There might be a emerging faction replacing them but im not going to tell more abiut it yet.
    Ja Mata Tosainu Sama.

  14. #44
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Give my regard to PRO... Those are nice buildings.

    I have pretty much gathered the same from the Chosokabe. Their enemies were not monted in any large degree, while Oda had the Takeda nearby and several other large clans with cavalry on their borders.

    But I will stress that the real Hirazamurai were the prefessional late Ashis, men that had earned their increase in status. They were men that could almost fight Samurai evenly.
    You may not care about war, but war cares about you!


  15. #45
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks Kraxis! We will put them in the later period.
    Ja Mata Tosainu Sama.

  16. #46
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    And then something very beutifull and deadly:the work on Samurai.
    Ja Mata Tosainu Sama.

  17. #47
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Te Yari Samurai by PROMETHEUS:
    Ja Mata Tosainu Sama.

  18. #48
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Kage the gate u posted is outdated and wont be used , this is instead actual .....

    Himenji castle....



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  19. #49
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    I dont mind this trade Prome.Not at all m8!
    Ja Mata Tosainu Sama.

  20. #50
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    And some structures ingame .....



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  21. #51
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Sweet.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  22. #52
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by kagemusha
    Te Yari Samurai by PROMETHEUS:
    Lovely!

    Btw, isn't that catles a bit... ehm heavy on our systems? It is damn detailed.
    Can you put units into it or is it like the Imperial Palace?
    You may not care about war, but war cares about you!


  23. #53
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Kraxis.The Himenji model is one of the main Donjon,so yes it will be like imperial palace.
    Last edited by Kagemusha; 10-22-2005 at 15:02.
    Ja Mata Tosainu Sama.

  24. #54
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    The castle isnt more detailed than the imperial palace lod level one , has some more poligons yes but actually arrives to 3000 , the normal unit model in RTW has around 700 polys ..... anyway counting that I will delete much of the other houses couse arent needed in japanese castles there will be no reason for a lag becouse there will be actually less poligons in sieges than normal RTW.....

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  25. #55
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    A Shogun Banner.....


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  26. #56
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Samurais with another skin:
    Ja Mata Tosainu Sama.

  27. #57
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Naginata Samurai ...


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  28. #58
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Ingame pic.....


    Creator of Ran no Jidai mod
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  29. #59
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Ahh, the second Te Yari Samirai are more or less just more red?

    While I really like the Naginatas, I still think they are to long (I suppose the shape is a bit confined by the engine?). A wellknown maneuver with the Ngainata was the 'windmill'... Quite obvious what that does, but these Nags are simply too long for that.

    Btw, are these the Hatamoto-yakko? Or 'just' plain Naginata Samuai?
    You may not care about war, but war cares about you!


  30. #60
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by Kraxis
    Ahh, the second Te Yari Samirai are more or less just more red?

    While I really like the Naginatas, I still think they are to long (I suppose the shape is a bit confined by the engine?). A wellknown maneuver with the Ngainata was the 'windmill'... Quite obvious what that does, but these Nags are simply too long for that.

    Btw, are these the Hatamoto-yakko? Or 'just' plain Naginata Samuai?
    What are Hatamoto-yakko?

    I just copied the osprey naginata Samurai .....

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