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Thread: Ran No Jidai:(Mod for RTW) Screenshots

  1. #61
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    I had a talk with kagemusha further up about them.
    You may not care about war, but war cares about you!


  2. #62
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    I also think the model should be used for Hatamoto Yakko.They would be foot guard special unit.Im thinking they could be the special unit for Hosokawa since they were the Kanreis who held peace in the Kyoto(or waged war inside it) .
    Ja Mata Tosainu Sama.

  3. #63
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by kagemusha
    I also think the model should be used for Hatamoto Yakko.They would be foot guard special unit.Im thinking they could be the special unit for Hosokawa since they were the Kanreis who held peace in the Kyoto(or waged war inside it) .
    Not a bad idea... But then wouldn't their opponents also be eligable for it?

    Btw, I onlt asked if that was te model I didn't say I thought it was good for them. Well it is, but they should perhaps be more spectacular (helmets wider, large flowbacks and those capelike garments more pronounced), having a very modern armour (the institution might be oldfashioned but the men would be the best equipped).
    Last edited by Kraxis; 10-23-2005 at 18:33.
    You may not care about war, but war cares about you!


  4. #64
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by Kraxis
    Not a bad idea... But then wouldn't their opponents also be eligable for it?

    Btw, I onlt asked if that was te model I didn't say I thought it was good for them. Well it is, but they should perhaps be more spectacular (helmets wider, large flowbacks and those capelike garments more pronounced), having a very modern armour (the institution might be oldfashioned but the men would be the best equipped).
    Im thinking that the choice for Naginata armed special unit for Hosokawa because they were used to fight together with and against buddhist sects like warrior monks of Ishiyama Honganji or Mount.Hiei.And also could act like escort of powerfull samurais visiting Kyoto.
    Im so dul person that even the current naginata unit is almost hurting my eyes.If it would be only up to me the Samurai units would be pretty plain and effective looking like these guys.

    I simply love that model.
    Ja Mata Tosainu Sama.

  5. #65
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    I understand you perfectly... I'm not against the Hosokawa, but they fought with another clan in Kyoto (I can't remember which or even if they are in), wouldn't they be equally eligable for the Hatamoto-yakko?

    While I would prefer effectivelooking Samurai mostly (archers and yari obviously), the elites have always and everywhere been good looking, and often spectacular. The last being especially true in Japan. Thus such an elite footunit would be a most spectacular sight to behold. Perhaps even in a specific bright colour (of faction perhaps?), though that woul be the first out of the window for me. THe simple fact that these guys were the close personal guards of a daimyo when he visited cities would make them very visible. He could not afford for them to simply look like ordinary samurai. They had to be a statement as much as a fightingforce.
    Last edited by Kraxis; 10-23-2005 at 18:58.
    You may not care about war, but war cares about you!


  6. #66
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    I think you mean the Miyoshi,the former vassals of Hosokawa.I have already some plans concerning them certain archery school in Awa is also part of that thought. And you are right about the elite units.They should be colourfull.It is just my personal dislike of very bright colours.
    Ja Mata Tosainu Sama.

  7. #67
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Ah ok... Then of course they should not get the Hatamoto-yakko. But I think it would be better to not tie the Hatamoto-yakko to any specific clan. Since they are so... shall we say generic, they can be applied to almost all the clans. So they could be like a joker, where needed they be used.
    You may not care about war, but war cares about you!


  8. #68
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Here is a work on Mounted Yari samurai,the armor is Nuinobe do.Soon you will see him mounted.
    Ja Mata Tosainu Sama.

  9. #69
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Nice... Pretty heavy armour though, but that makes sense for samurai.

    Personally I would prefer to keep the facemasks clear of anything but the most elite units, but hey I'm just me.
    You may not care about war, but war cares about you!


  10. #70
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by Kraxis
    Nice... Pretty heavy armour though, but that makes sense for samurai.

    Personally I would prefer to keep the facemasks clear of anything but the most elite units, but hey I'm just me.
    Wait untill you see the Hatamotos.We still have heavier stuff in ware houses.
    Last edited by Kagemusha; 10-24-2005 at 20:30.
    Ja Mata Tosainu Sama.

  11. #71
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Yes, that was my point... Hatamoto and other elite units should get facemasks, while more low-level samurai like these would look better with a free face.
    You may not care about war, but war cares about you!


  12. #72
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    I think you are right Kraxis,but we have to remember that the Models seen are the basics for quite a few variations so we can play quit a bit with them before those are ready.
    Ja Mata Tosainu Sama.

  13. #73
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Yari Cavalry. :
    Ja Mata Tosainu Sama.

  14. #74

    Default Re: Shogun: Total War (Mod for RTW)

    Simply awesome!!!

    Good god man even the saddles have detail! Wow!

    Excellent work guys
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    Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97

  15. #75
    Member Member JeanDeTample's Avatar
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    Unhappy Re: Shogun: Total War (Mod for RTW)

    oh my... holy shoot:) this is awesome work!
    Far better than those naginata ashigaru or early yari ashigaru with their red T-shirts and their overall floorball-team look. On the other hand: The screenshots of yumi ashis, yari samurai and late yari ashigaru and the naginata samurai, here presented so far, simply kick ass! I am loosing self control and patience! I need your mod guys! FUNFUCKNTASTIC! Hatchiman! Hatchiman! (your screens really drive me crazy)

  16. #76
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thank you guys, for your compliments. I understand that the Ashigaru models look kind of sad compared to the Samurai models,because that was our exact plan to make them appear so.
    Ja Mata Tosainu Sama.

  17. #77
    Member Member JeanDeTample's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    well, I wouldn`t say that ashis look sad compared to samurai because of their status. I personally like some of ashis here wery much. I didn`t like those ashis with red T-shirt, blue breast plate (hell and you now what to call it - do?) with white laces over shoulders. Maybe they were just a work in progress, I don`t remmember. They were ugly either carrying yari or naginata. Teppos, late ashis or yumi ashis are great and eye-pleasing:) It is obvious their equipment is far simpler than that of samurai.

  18. #78
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by kagemusha
    You mean these guys?
    I love them... Sure at bit too much colour but I'm not complaining about that as long as they look the right way.

    And those Yari Cavalry in game... My dear!!! *drool drool drool*

    They are absolutely beautiful... Uuuuuge fangs! Its alright mate, I'm good.
    Oh I went a little Crocodile Steve there. But I ws nearly jumping out of my seat when I saw them.
    You may not care about war, but war cares about you!


  19. #79
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Yup!Im glad you like them. We are trying to have more dirty and poorer look to the Ashis.I also like the Ashi model becouse it´s accurate.They all shouldnt look like Late Nagae Yari Ashis.About the Yari cavalry im starting to consider building a personal shrine to Prometheus.
    Ja Mata Tosainu Sama.

  20. #80
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Could we see the Yari Cavalry with their swords out?
    And I'm pleasantly surprised that they carry Tachis and not Katanas (though it does look rather odd with them inside the leg).
    You may not care about war, but war cares about you!


  21. #81
    Member Member JeanDeTample's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    these are ok, except the T-shirts. Shouldn`t their sleeves be a bit longer? Late nagae are ok too, as well as the guys with their forehead shaved and pony tail knoted up. I just don`t like those T-shirts. But there are MUCH MORE THINGS ONE MUST ADMIRE about VISUAL DESIGN of this mod, that some red T-shirt won`t stop my eyes turning slunt over these screenshots.

  22. #82
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    We will supply more pics when Prome gives more proper ones out.This is the first ingame pic i also have seen of them, so i think Prome is still tweaking them.
    Ja Mata Tosainu Sama.

  23. #83
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Dont forget guys that those units are the second evolution of my previous versions , the third would be the final , and regarding mostly textures , but still would be the base models , so colourings are just provisorial in order to wait the correct by clans colour schemes that will regard upper shirt , pants , pants and shirts logos for upper classes , armour laquering colour , armour lacing colour and mon and sashimono colours.....

    I chose red becouse of practical reasons , is in the middle of the degree scale of colours so I can shift to one side or the others by simple hue saturation and lightning adjoustments....


    A fixed version.....


    Last edited by PROMETHEUS; 10-25-2005 at 14:18.

    Creator of Ran no Jidai mod
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  24. #84
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Samurai Horse Archers.....


    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  25. #85
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Awesome!!!

    Those are the helmets I was thinking about for the Hatamoto-yakko.

    Besides the sword, what else did you change aboutthe Yari Cavalry?
    You may not care about war, but war cares about you!


  26. #86
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Fantastic skins!
    Any chance of seeing something on the campaign map?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  27. #87
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    I fixed the sword , some alpha channel problems , some vertexes around and something else I dont remember now ....


    I used this do maru for that unit to represent somehow that is on the way of disappearing from the field since is obsolete somehow in Sengoku period altough still used .... I was thinking to use a similar Do maru for No Dachi units or Naginata Samurai....

    Tough wanted to give full facemasks to the Nodachi Samurai ...

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  28. #88
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Full facemasks for No-dachi is not wrong, not the way you want to portray them (the complete unit). But I would say that that armour would not be too good for the No-dachi. I would think the armour you have used for the Naginatas would be better.
    You may not care about war, but war cares about you!


  29. #89
    Member Member JeanDeTample's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    flush me down !! this mod rocks !!

  30. #90
    Earl Of Warwick/Wannabe Tuareg Member beauchamp's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    What about Kensai? They could be in like groups of 10-12 and could act the same as the no-dachi samurai, but with way better stats.


    Ya Misr!

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