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Thread: Campaign from a small part for 1.4 BI

  1. #1

    Default Campaign from a small part for 1.4 BI

    I am copying the post by Monkwarrior to reflect the 1.4 map for this tutorial:

    https://forums.totalwar.org/vb/showthread.php?t=50447

    The end result will be:



    GENERAL REMARKS

    Prepare the new folder
    bi\Data\world\maps\campaign\small_map

    It must contain:

    \bi\data\world\maps\base

    descr_disasters.txt
    descr_regions.txt
    descr_regions_and_settlement_name_lookup.txt
    descr_terrain.txt
    map_climates.tga
    map_features.tga
    map_ground_types.tga
    map_heights.tga
    map_regions.tga
    map_roughness.tga
    map_trade_routes.tga

    delete map.rwm and map_heights.hgt
    files water_surface.tga and map_FE.tga were not modded.

    bi\data\world\maps\campaign\barbarian_invasion

    descr_events.txt
    descr_mercenaries.txt
    descr_strat.txt
    descr_win_conditions.txt
    radar_map1.tga
    radar_map2.tga

    files descr_harvests.txt, map_factionname.tga and all ingame_maps files were not modded.

    bi\data\text

    barbarian_invasion_regions_and_settlement_names.txt


    Once you have these files collected in a safe place other than their orginial location, you may continue.

    Tools: Adobe Photoshop and ImageReady 7.0 (if you have other programs you should find the same tools)
    As general advices:
    - Cut only in one direction each time.
    - Save the successful cut in another folder (as many versions as you do)
    - Cut all the maps at the same time
    - Change also the txt files at the same time.

    Also the hgt_converter.zip:

    http://www.totalwar.org/Downloads/Rt...ads/RTWupload/

    As an example we are going to make a map of the greek peninsula, with most of Minor Asia and Cyprus.
    Last edited by SirNateofWessex; 10-18-2005 at 04:43.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  2. #2

    Default Re: Campaign from a small part for 1.4 BI

    Please refer to the orginial tutorial by Monkwarrior for any images from Photoshop or Image Ready

    CUTTING THE MAPS

    CHAPTER 1. CUTTING THE EAST

    Process 1. Open map_regions with both Photoshop and ImageReady.
    Take slice tool in the tool menu of Photoshop.

    Mark a slice (mouse click and drag from the upper left corner) of the total height (156 pixels) up to the east limit of your map.
    Double click on the icon next the number 1 of the slice and we have the information of the slice: width 210 pixels, starting point (0,0).

    In ImageReady we have the same division in two slices. Take the slice selection tool, click on the symbol of slice.

    In the menu Select, option Create Selection from Slice.
    In the menu Image, crop. The non-selected slice (number 2 in the example) is deleted and the map is now 210x156 size.
    In Photoshop save the new map_regions as tga, 24 bits/pixel.

    Process 2. Repeat the steps of process 1 with the files map_features, map_trade_routes and radar_map1.

    Process 3. Repeat the steps of process 1 with map_roughness and radar_map2, but giving to the slice total height (312 pixels) and 420 pixels width.

    Process 4. Repeat the steps of process 1 with map_climates, map_heights and map_ground_types, giving to the slice the total height (313 pixels) and 421 pixels width.

    //This step was skipped
    Process 5. Repeat the steps of process 1 with water_surface.
    The slice size must be proportional to the cut in map_regions: width 256*210/255 = 210.
    Once the new map has 210x256 size, it is necessary to resize it to 256x256.
    In the menu Image of Photoshop, Image size (Figure 4).

    Deselect the option constrain proportions. Set the new width (256) in pixels. Then in the resample image options select nearest neighbor (Figure 5). OK.

    This is the method for resizing any tga map. The nearest neighbor option is necessary to keep the color palette.
    Save as water_surface.tga.
    //End of step skipped

    Process 6. It is advisable to cut also one map_factionname at the same time.
    These maps have 384x237 size. My advice is to cut one with the zone to be enlarged completely empty. For this zone I chose map_burgundii.
    Repeat the steps of process 1, with the slice width proportional: 384*210/255 = 316.
    With all these operations you have a full set of functional map files.
    Last edited by SirNateofWessex; 10-18-2005 at 04:51.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  3. #3

    Default Re: Campaign from a small part for 1.4 BI

    CUTTING THE MAPS (2)

    CHAPTER 2. CUTTING THE NORTH

    First of all, make a back-up of your small_map folder.

    Process 1. Open map_regions with both Photoshop and ImageReady.
    With the slice tool mark a slice (mouse click and drag from the bottom left corner) of the total width (210 pixels) up to the north limit of your map.
    Double click on the icon next the number 1 of the slice and we have the information of the slice: height 90 pixels, starting point (0,66).
    In ImageReady select the slice and Create Selection from Slice.
    In the menu Image, crop. The map is now 210x90 size.
    In Photoshop save the new map_regions as tga.

    Process 2. Repeat the steps of process 1 with the files map_features, map_trade_routes and radar_map1.

    Process 3. Repeat the steps of process 1 with map_roughness and radar_map2, but giving to the slice total width (420 pixels) and 180 pixels height, starting point (0,132).

    Process 4. Repeat the steps of process 1 with map_climates, map_heights and map_ground_types, giving to the slice the total width (421 pixels) and 181 pixels height, starting point (0,132).

    //Step Skipped
    Process 5. Repeat the steps of process 1 with water_surface.
    The slice size must be proportional to the cut in map_regions: height 256*90/156 = 148. Starting position (0,108), width 256, height 148.
    Once the new map has 256x148 size, it is necessary to resize it to 256x256, with the nearest neighbor option.
    Save as water_surface.tga.
    //End Step Skipped

    Process 6. The map_burgundii has 316x237 size.
    Repeat the steps of process 1, with the slice height proportional: 237*90/156 = 137. Starting position (0,100), width 316, height 137.


    CHAPTER 3. CUTTING THE SOUTH

    As every time, make a back-up of your small_map folder.
    Now the operations are exactly the same as in Chapter 2, but the slice must be started in the upper left corner of the maps. That means that the starting point will be (0,0).
    The dimensions of the slices for the different maps are collected below.

    Files: map_regions, map_features, map_trade_routes and radar_map1.
    Dimensions: 210x59.

    Files: map_roughness and radar_map2.
    Dimensions: 420x118.

    Files: map_climates, map_heights and map_ground_types.
    Dimensions: 421x119.

    //Step Skipped
    File: water_surface.
    Dimensions of the slice: 256x170.
    Resize to 256x256.
    //End Step Skipped

    File: map_burgundii.
    Dimensions: 316x90.

    CHAPTER 4. CUTTING THE WEST

    I will repeat again, make a back-up of your small_map folder.
    Now the operations are exactly the same as in Chapter 1, but we will always select slice number 2.
    The dimensions and starting points of the slices number 2 for the different maps are collected below.

    Files: map_regions, map_features, map_trade_routes and radar_map1.
    Starting point: (110,0)
    Dimensions: 100x59.
    The results can be seen in Figure 6.

    Before we go on, please look at this image to see what regions I eliminated and plan according:



    The map_regions map has some portions of eliminated regions (see Figure 6) that must be erased to prevent the existence of non-coded zones.
    The easiest way: eyedropper tool (Figure 7), click on the color of the neighbor region, pencil tool (Figure 7) and painting those parts as corresponding to that region.

    The result is shown in Figure 7. It remains also one region without settlement (upper left corner). We put a single black pixel indicated by the red spot in Figure 7.

    Files: map_roughness and radar_map2.
    Starting point: (220,0)
    Dimensions: 200x118.

    Files: map_climates, map_heights and map_ground_types.
    Starting point: (220,0)
    Dimensions: 201x119.

    //Step Skipped
    File: water_surface.
    Starting point: (134,0)
    Dimensions of the slice: 122x256.
    Resize to 256x256.
    //End Step Skipped

    File: map_burgundii.
    Starting point: (166,0)
    Dimensions: 150x90.

    At this point we should have a fully functional set of maps. The only issue is that this map has the same size of the original small part of the global map.
    We can enlarge the map in order to have room for more provinces and factions.
    Last edited by SirNateofWessex; 10-18-2005 at 04:54.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  4. #4

    Default Re: Campaign from a small part for 1.4 BI

    ENLARGING THE MAPS

    It is logical that a provincial map is designed to have more details than the original one.
    Thus it will be important to enlarge it. My advice is to enlarge up to the original size at most, either in width or in height.

    Process 1. Open map_regions with both Photoshop.
    In the menu Image, choose Image Size. Click option Constrain Proportions (see Figure 4) and nearest neighbor.
    Put width 255 and height will change automatically to 150. These dimensions are equal or lower than those of the original map.
    The pixels representing settlements and ports are now converted into rectangles of several pixels. It is necessary to reduce them to only one pixel.
    Use eyedropper and pencil tools to paint the excess of pixels with the color of the region.

    Process 2. Resize map_features and map_trade_routes in the same way. The final maps present rivers and trade routes as 2-3 pixels thick lines. With eyedropper select the black color of the background and with the pencil tool paint (eliminate) the thickness of those lines, taking into account the connectivity between the pixels.

    Process 3. Resize radar_map1 in the same way.



    Process 4. Resize map_roughness and radar_map2. In this case the constrain image option leads to a map size of 510x301. Thus, deselect the constrain image option and change it to the correct size 510x300.

    Process 5. Resize map_heights, map_ground_types and map_climates to 511x301 (without constrain image option).

    Process 6. Resize map_burgundii to 372 pixels width.

    //Step Skipped
    Copy, paste and rename it as many times as playable factions are intended to be included in the mod.
    In this case, as an example, I put map_seleucid, map_illyria (greek_cities), map_macedon and map_thrace.
    //End Step Skipped
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  5. #5

    Default Re: Campaign from a small part for 1.4 BI

    TEXT FILES

    It's time to edit the text files.

    As we all are expert modders , we will try to edit the text files with this rather complex map_regions.

    STEPS

    1) descr_terrain: it is easy but very important. It is necessary to put the correct dimensions of map_regions at the beginning of the file:

    Code:
    dimensions
    {
    	width  255
    	height  150
    }
    heights
    {
    	min_sea_height  -3122.256
    	max_land_height  7511.272
    }
    roughness
    {
    	min  50.000
    	max  200.000
    }
    fractal
    {
    	multiplier  0.500
    }
    lattitude
    {
    	min  22.000
    	max  56.000
    }
    2) descr_regions: if I aren't wrong, the map has 16 regions, with the original colors. Thus we must look for the correct names of the regions and delete all the other regions from the file.

    Code:
    ;
    ; regions list
    ;
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    Southern_Italy
    	legion: Italica
    	Tarentum
    	empire_west
    	Latins
    	198 13 174
    	silver, timber, wine, slaves, copper
    	5
    	9
    	christianity 70 pagan 30
    Illyricum_et_Dalmatia
    	legion: Illyricorum
    	Salona
    	empire_west
    	Illyrians
    	58 173 177
    	gold, timber, iron, olive_oil, wine, slaves
    	5
    	3
    	christianity 25 pagan 75
    Achaea
    	legion: Gemina
    	Athens
    	empire_east
    	Achaeans
    	58 177 106
    	silver, timber, iron, olive_oil, slaves, marble
    	5
    	9
    	christianity 40 pagan 60
    Macedonia
    	legion: Macedonica
    	Thessalonica
    	empire_east
    	Edones
    	177 58 145
    	gold, timber, slaves
    	5
    	10
    	christianity 75 pagan 25
    Moesia
    	legion: Flavia_Felix
    	Sirmium
    	empire_east
    	Paionians
    	131 33 100
    	slaves
    	5
    	7
    	christianity 50 pagan 50
    Thracia
    	legion: Claudia_Pia_Fidelis
    	Constantinople
    	empire_east
    	Thracians
    	218 246 61
    	gold, timber, slaves, bosphoran
    	5
    	10
    	christianity 75 pagan 25
    Creta
    	legion: Cretae
    	Kydonia
    	empire_east
    	Cretans
    	193 162 206
    	iron, slaves, purple_dye
    	5
    	7
    	christianity 45 pagan 55
    Asiana
    	legion: Asianae
    	Ephesus
    	empire_east
    	Phrygians
    	131 83 77
    	silver, timber, olive_oil, wine, slaves, marble, textiles
    	5
    	12
    	christianity 75 pagan 25
    Pontus_et_Bithynia
    	legion: Pontica
    	Sinope
    	empire_east
    	Paphlagonians
    	202 156 17
    	timber, iron, wine, slaves, bosphoran
    	5
    	10
    	christianity 70 pagan 30
    Cappadocia
    	legion: Fulminata
    	Caesarea
    	empire_east
    	Cappadocians
    	177 58 148
    	silver, slaves, lead, bosphoran
    	5
    	8
    	christianity 70 pagan 15 zoroastrian 15
    Galatia
    	legion: Galatiae
    	Ancyra
    	empire_east
    	Galatians
    	17 165 202
    	slaves, textiles
    	5
    	8
    	christianity 60 pagan 40
    Cilicia_et_Lycia
    	legion: Isaura
    	Tarsus
    	empire_east
    	Cilicians
    	17 202 52
    	silver, pottery, timber, slaves
    	5
    	10
    	christianity 70 pagan 30
    Syria_Coele
    	legion: Flavia_Firma
    	Antioch
    	empire_east
    	Syrians
    	13 244 165
    	iron, wine, slaves, textiles, incense, silk, camels
    	5
    	9
    	christianity 85 pagan 5 zoroastrian 10
    Phoenicia
    	legion: Gallicia
    	Sidon
    	empire_east
    	Palmyrans
    	33 131 128
    	timber, slaves, glass, incense, camels
    	5
    	9
    	christianity 85 pagan 5 zoroastrian 10
    Palaestina
    	legion: Palaestinae
    	Jerusalem
    	empire_east
    	Judaeans
    	244 13 29
    	olive_oil, wine, slaves, purple_dye, camels, berber
    	5
    	8
    	christianity 95 zoroastrian 5
    Cyprus
    	legion: Cyprica
    	Salamis
    	empire_east
    	Cypriots
    	126 144 111
    	gold, timber, slaves, purple_dye, copper
    	5
    	9
    	christianity 50 pagan 50
    3) barbarian_invasion_regions_and_settlement_names.txt: we must edit this file in Data\text. In this file we must have the same names as in descr_regions_and_settlement_names_lookup

    Code:
    ¬ Regions names generated by Romans Campaign Editor
    {Southern_Italy}			Southern Italy
    {Italica}			Italica
    {Tarentum}			Tarentum
    {Illyricum_et_Dalmatia}			Illyricum et Dalmatia
    {Illyricorum}			Illyricorum
    {Salona}			Salona
    {Achaea}			Achaea
    {Gemina}			Gemina
    {Athens}			Athens
    {Macedonia}			Macedonia
    {Macedonica}			Macedonica
    {Thessalonica}			Thessalonica
    {Moesia}			Moesia
    {Flavia_Felix}			Flavia Felix
    {Sirmium}			Sirmium
    {Thracia}			Thracia
    {Claudia_Pia_Fidelis}			Claudia Pia Fidelis
    {Constantinople}			Constantinople
    {Creta}			Creta
    {Cretae}			Cretae
    {Kydonia}			Kydonia
    {Asiana}			Asiana
    {Asianae}			Asianae
    {Ephesus}			Ephesus
    {Pontus_et_Bithynia}			Pontus et Bithynia
    {Pontica}			Pontica
    {Sinope}			Sinope
    {Cappadocia}			Cappadocia
    {Fulminata}			Fulminata
    {Caesarea}			Caesarea
    {Galatia}			Galatia
    {Galatiae}			Galatiae
    {Ancyra}			Ancyra
    {Cilicia_et_Lycia}			Cilicia et Lycia
    {Isaura}			Isaura
    {Tarsus}			Tarsus
    {Syria_Coele}			Syria Coele
    {Flavia_Firma}			Flavia Firma
    {Antioch}			Antioch
    {Phoenicia}			Phoenicia
    {Gallicia}			Gallicia
    {Sidon}			Sidon
    {Palaestina}			Palaestina
    {Palaestinae}			Palaestinae
    {Jerusalem}			Jerusalem
    {Cyprus}			Cyprus
    {Cyprica}			Cyprica
    {Salamis}			Salamis
    4) descr_regions_and_settlement_names_lookup: the same in this file, taking into account that here both the regions and settlement and legion must appear. This is the result:

    Code:
    Southern_Italy
    Italica
    Tarentum
    Illyricum_et_Dalmatia
    Illyricorum
    Salona
    Achaea
    Gemina
    Athens
    Macedonia
    Macedonica
    Thessalonica
    Moesia
    Flavia_Felix
    Sirmium
    Thracia
    Claudia_Pia_Fidelis
    Constantinople
    Creta
    Cretae
    Kydonia
    Asiana
    Asianae
    Ephesus
    Pontus_et_Bithynia
    Pontica
    Sinope
    Cappadocia
    Fulminata
    Caesarea
    Galatia
    Galatiae
    Ancyra
    Cilicia_et_Lycia
    Isaura
    Tarsus
    Syria_Coele
    Flavia_Firma
    Antioch
    Phoenicia
    Gallicia
    Sidon
    Palaestina
    Palaestinae
    Jerusalem
    Cyprus
    Cyprica
    Salamis
    5) descr_events: just to simplify we will delete all the events associated to a position in the map. They can be added afterwards if necessary.

    6) descr_mercenaries: just to simplify we will delete all the pools associated to a region in the map. They can be added afterwards if necessary.
    Last edited by SirNateofWessex; 10-18-2005 at 05:04.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  6. #6

    Default Re: Campaign from a small part for 1.4 BI

    THE MODIFICATION OF descr_strat

    This is probably the most difficult file, as it contains a lot of information. We are going to modify it to keep all the information about families, but to simplify at maximum all the other information.

    a) Selection of factions: at the beginning of the file we must select the playable factions just below the name of the campaig. This is the result:

    Code:
    campaign		barbarian_invasion
    playable
    	empire_east
    	empire_west
    end
    unlockable
    end
    nonplayable
    ;	sassanids
    ;	alemanni
    ;	saxons
    ;	franks
    ;	vandals
    ;	sarmatians
    ;	huns
    ;	goths
    ;	romano_british
    ;	celts
    ;	burgundii
    ;	lombardi
    ;	roxolani
    ;	ostrogoths
    ;	slavs
    ;	berbers
    ;	empire_east_rebels
    ;	empire_west_rebels
    ;	slave
    end
    b) landmarks and resources: in an initial step we eliminate all those data just to keep the file as simply as possible.

    c) Disappeared factions:
    After that it is necessary to remove completely all the information about the disappeared factions. We will delete all entries for every faction except the 2 roman factions.

    d) Setting the positions to the characters:
    With the map_regions file, we must notate the position of all the settlement, to put the armies in them. How to do? Open map_regions in Photoshop and open Window>Info. It is a good idea to go to Image > Rotate Canvas > Flip Vertically. That way we get the right coordinates.

    If we pass any tool (I prefer eyedropper just to prevent any accident )by the map the position will be shown in the info window. We are looking for the position of every settlement. You can right down all the province names, their RGB color and right down all the coordinates. The rgb colors can be found in descr_regions.txt.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  7. #7

    Default Re: Campaign from a small part for 1.4 BI

    The last part I did, was change the army starting positions, the family trees, and I editted the diplomacy side. I am going to post the whole file for those to see what I did. Also, you will see some buildings commented out, these are fixes I made as I get getting error messages about ports and cant create settlements.

    Code:
    ; Custom campaign script generated by Romans Campaign Map Editor
    
    campaign		barbarian_invasion
    playable
    	empire_east
    	empire_west
    end
    unlockable
    end
    nonplayable
    ;	sassanids
    ;	alemanni
    ;	saxons
    ;	franks
    ;	vandals
    ;	sarmatians
    ;	huns
    ;	goths
    ;	romano_british
    ;	celts
    ;	burgundii
    ;	lombardi
    ;	roxolani
    ;	ostrogoths
    ;	slavs
    ;	berbers
    ;	empire_east_rebels
    ;	empire_west_rebels
    ;	slave
    end
    
    
    start_date	363 summer
    end_date	476 summer
    
    
    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    brigand_spawn_value 10
    pirate_spawn_value 12
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of landmarks section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of resources section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of sound emitters section <<<<
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of events section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section <<<<
    
    
    faction	empire_east, bureaucrat stalin
    denari	7000
    settlement
    {
    	level huge_city
    	region Thracia
    
    	year_founded 363
    	population 17248
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building imperial_palace
    	}
    	building
    	{
    		type defenses large_stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market great_forum
    	}
    	building
    	{
    		type smith blacksmith
    	}
    ;	building
    ;	{
    ;		type port_buildings shipwright
    ;	}
    	building
    	{
    		type health city_plumbing
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads highways
    	}
    	building
    	{
    		type hinterland_mines mines+1
    	}
    	building
    	{
    		type academic scriptorium
    	}
    	building
    	{
    		type amphitheatres urban_amphitheatre
    	}
    	building
    	{
    		type temple_church_christianity church_christianity_church
    	}
    }
    
    settlement
    {
    	level large_city
    	region Achaea
    
    	year_founded 363
    	population 10521
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building proconsuls_palace
    	}
    	building
    	{
    		type defenses large_stone_wall
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type market market
    	}
    ;	building
    ;	{
    ;		type port_buildings shipwright
    ;	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type hinterland_farms farms+1
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    	building
    	{
    		type academic scriptorium
    	}
    	building
    	{
    		type amphitheatres stone_amphitheatre
    	}
    	building
    	{
    		type temple_of_leadership temple_of_leadership_large_temple
    	}
    }
    
    settlement
    {
    	level city
    	region Asiana
    
    	year_founded 363
    	population 6371
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type temple_church_christianity church_christianity_church
    	}
    }
    
    settlement
    {
    	level city
    	region Macedonia
    
    	year_founded 363
    	population 6520
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type amphitheatres stone_amphitheatre
    	}
    	building
    	{
    		type temple_of_leadership temple_of_leadership_temple
    	}
    }
    
    settlement
    {
    	level city
    	region Moesia
    
    	year_founded 363
    	population 8140
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type hinterland_farms farms+1
    	}
    	building
    	{
    		type market market
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    	building
    	{
    		type temple_of_mithras temple_of_mithras_temple
    	}
    }
    
    settlement
    {
    	level city
    	region Galatia
    
    	year_founded 363
    	population 8523
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type market market
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type hinterland_farms farms+1
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    	building
    	{
    		type amphitheatres stone_amphitheatre
    	}
    	building
    	{
    		type temple_of_mithras temple_of_mithras_temple
    	}
    }
    
    settlement
    {
    	level large_town
    	region Cilicia_et_Lycia
    
    	year_founded 363
    	population 1839
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    	building
    	{
    		type temple_church_christianity church_christianity_chapel
    	}
    }
    
    settlement
    {
    	level huge_city
    	region Syria_Coele
    
    	year_founded 363
    	population 18056
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building imperial_palace
    	}
    	building
    	{
    		type defenses epic_stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian cavalry_barracks
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market great_forum
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type port_buildings shipwright
    	}
    	building
    	{
    		type health city_plumbing
    	}
    	building
    	{
    		type hinterland_farms farms+3
    	}
    	building
    	{
    		type hinterland_roads highways
    	}
    	building
    	{
    		type amphitheatres urban_amphitheatre
    	}
    	building
    	{
    		type temple_church_christianity church_christianity_church
    	}
    }
    
    settlement
    {
    	level city
    	region Phoenicia
    
    	year_founded 363
    	population 8116
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type market market
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    	building
    	{
    		type amphitheatres stone_amphitheatre
    	}
    	building
    	{
    		type temple_church_christianity church_christianity_church
    	}
    }
    
    settlement
    {
    	level large_city
    	region Palaestina
    
    	year_founded 363
    	population 13005
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building proconsuls_palace
    	}
    	building
    	{
    		type defenses large_stone_wall
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health aqueduct
    	}
    	building
    	{
    		type hinterland_farms farms+3
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    ;	building
    ;	{
    ;		type port_buildings port
    ;	}
    	building
    	{
    		type amphitheatres stone_amphitheatre
    	}
    	building
    	{
    		type temple_church_christianity church_christianity_church
    	}
    }
    
    settlement
    {
    	level large_town
    	region Creta
    
    	year_founded 363
    	population 2713
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type temple_of_leadership temple_of_leadership_shrine
    	}
    }
    
    settlement
    {
    	level city
    	region Cappadocia
    
    	year_founded 363
    	population 10054
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_mines mines
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    	building
    	{
    		type temple_church_christianity church_christianity_church
    	}
    }
    
    settlement
    {
    	level city
    	region Pontus_et_Bithynia
    
    	year_founded 363
    	population 7508
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type hinterland_farms farms+1
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    	building
    	{
    		type temple_of_leadership temple_of_leadership_temple
    	}
    }
    
    settlement
    {
    	level large_town
    	region Cyprus
    
    	year_founded 20
    	population 4065
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type temple_of_leadership temple_of_leadership_shrine
    	}
    }
    
    ;Creata
    character	Valens Flavius, named character, leader, age 60, , x 92, y 19 
    traits LoyaltyStarter 1,  RomanFactionleader 1, Christian 1, ChristianArianHeresy 2, ChristianProselytism 3, Unjust 1, Ignorance 1, DeceiverVirtue 1, AuthoritarianRomanVirtue 1, YellowBileHumour 1, BadRiskyAttacker 1
    ancillaries linguist, merchant, military_tribune, procurator, rhetorician
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		scholae palatinae				exp 0 armour 0 weapon_lvl 0
    unit		comitatenses				exp 0 armour 0 weapon_lvl 0
    unit		comitatenses				exp 0 armour 0 weapon_lvl 0
    unit		eastern archer				exp 0 armour 0 weapon_lvl 0
    
    ;Achaea
    character	Theodosius Flavius, named character, heir, age 26, , x 88, y 55 
    traits LoyaltyStarter 1, RomanFactionheir 1, Christian 1, Intelligent 2, Sane 1, GoodTrader 2, GoodFarmer 3, GoodAdministrator 1
    ancillaries office_comes_dispositionum_east, mentor, veteran_centurion
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		comitatenses				exp 0 armour 0 weapon_lvl 0
    unit		comitatenses				exp 0 armour 0 weapon_lvl 0
    unit		eastern archer				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    
    ;Macedonia
    character	Julianus Flavius, named character, age 42, , x 73, y 96 
    traits LoyaltyStarter 1, Pagan 1, BadAdministrator 1
    ancillaries playwright, judge, gladiator
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		equites auxilia				exp 0 armour 0 weapon_lvl 0
    unit		legio lanciarii				exp 0 armour 0 weapon_lvl 0
    unit		eastern archer				exp 0 armour 0 weapon_lvl 0
    
    ;Asiana
    character	Gnaeus Flavius, named character, age 40, , x 117, y 59 
    traits LoyaltyStarter 1, Christian 1, GoodTaxman 1, HaleAndHearty 1, Lewd 1 
    ancillaries office_comes_domesticorum_equitum_east
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		eastern archer				exp 0 armour 0 weapon_lvl 0
    
    ;Galatia
    character	Luca Flavius, named character, age 39, , x 165, y 91 
    traits LoyaltyStarter 1, Christian 1, GoodAdministrator 3, GoodTrader 2, RaceFanGreen 1
    ancillaries office_magister_militum_east, trusty_steed, athlete, wine_steward
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		sassanid peasant				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    
    ;Cyprus
    character	Syagrius Flavius, named character, age 25, , x 203, y 36 
    traits LoyaltyStarter 1, Christian 1, GoodBuilder 1, BadTaxman 3, Superstitious 1, WellConnectedWife 1, RaceFanBlue 1
    ancillaries agriculturalist, charioteer, biographer 
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		sassanid peasant				exp 0 armour 0 weapon_lvl 0
    unit		eastern archer				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    
    ;Cappadocia
    character	Honorius Flavius, named character, age 24, , x 209, y 94 
    traits LoyaltyStarter 1, GoodCommander 3, Handsome 1,	ExpensiveTastes 1, Fertile 1, HatesSlave 1, Noctophobia 1, Pagan 1
    ancillaries office_magister_peditum_east
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		sassanid peasant				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		legio lanciarii				exp 0 armour 0 weapon_lvl 0
    
    ;Cilicia_et_Lycia
    character	Manius Flavius, named character, age 23, , x 216, y 68 
    traits LoyaltyStarter 1, GoodCommander 2, FearsEastern 1,	BlackBileHumour 1, Miserly 2, Pagan 1
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		comitatenses				exp 0 armour 0 weapon_lvl 0
    unit		comitatenses				exp 0 armour 0 weapon_lvl 0
    unit		eastern archer				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    
    ;Phoenicia
    character	Titus Flavius, named character, age 24, , x 227, y 30 
    traits LoyaltyStarter 1, Christian 1, GoodAdministrator 1, GoodBuilder 1 
    ancillaries office_magister_scrinii_east
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		hippo toxotai				exp 0 armour 0 weapon_lvl 0
    unit		legio lanciarii				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    
    ;Syria_Coele
    character	Equitius Flavius, named character, age 23, , x 231, y 63 
    traits LoyaltyStarter 1, Christian 1, HarshJustice 2, BadEngineer 1, BadTaxman 3, BadAdministrator 1
    ancillaries office_magister_officiorum_east
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		hippo toxotai				exp 0 armour 0 weapon_lvl 0
    unit		legio lanciarii				exp 0 armour 0 weapon_lvl 0
    unit		legio lanciarii				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		eastern archer				exp 0 armour 0 weapon_lvl 0
    
    ;Palaestina
    character	Numerius Flavius, named character, age 22, , x 236, y 3 
    traits LoyaltyStarter 1, Christian 1, ChristianConversion 2, GoodMiner 1, GoodTrader 2, GoodAdministrator 2, HatesEastern 2, RaceFanBlue 1
    ancillaries surveyor
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		hippo toxotai				exp 0 armour 0 weapon_lvl 0
    unit		sassanid peasant				exp 0 armour 0 weapon_lvl 0
    
    ;Pontus_et_Bithynia
    character	Gainus Flavius, named character, age 21, , x 204, y 125
    traits LoyaltyStarter 1, Pagan 1, Anger 1, GoodFarmer 1
    ancillaries procurator, rhetorician
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		hippo toxotai				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    
    ;Thracia
    character	Herennius, general, age 20, , x 129, y 108
    army
    unit		hippo toxotai				exp 0 armour 0 weapon_lvl 0
    unit		legio lanciarii				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    
    ;Moesia
    character	Crispus Flavius, named character, age 22, , x 38, y 137 
    traits LoyaltyStarter 1, Pagan 1, GoodCommander 2, RomanHero 2, RaceFanRed 1, GoodFarmer 3, GoodTaxman 3, GoodTrader 3, GoodAdministrator 2
    ancillaries scout, astrologer, tax_farmer, easterner_turncoat
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		eastern archer				exp 0 armour 0 weapon_lvl 0
    unit		sassanid peasant				exp 0 armour 0 weapon_lvl 0
    
    
    
    character_record		Agrippina, 	female, command 0, influence 0, management 0, subterfuge 0, age 57, alive, never_a_leader
    character_record		Claudia, 	female, command 0, influence 0, management 0, subterfuge 0, age 42, alive, never_a_leader
    character_record		Magna, 	female, command 0, influence 0, management 0, subterfuge 0, age 40, alive, never_a_leader
    character_record		Fausta, 	female, command 0, influence 0, management 0, subterfuge 0, age 38, alive, never_a_leader
    character_record		Alypia, 	female, command 0, influence 0, management 0, subterfuge 0, age 35, alive, never_a_leader
    character_record		Severina, 	female, command 0, influence 0, management 0, subterfuge 0, age 35, alive, never_a_leader
    character_record		Antonia, 	female, command 0, influence 0, management 0, subterfuge 0, age 33, alive, never_a_leader
    character_record		Faustina, 	female, command 0, influence 0, management 0, subterfuge 0, age 23, alive, never_a_leader
    character_record		Fadia, 	female, command 0, influence 0, management 0, subterfuge 0, age 22, alive, never_a_leader
    character_record		Baebiana, 	female, command 0, influence 0, management 0, subterfuge 0, age 20, alive, never_a_leader
    character_record		Arria, 	female, command 0, influence 0, management 0, subterfuge 0, age 19, alive, never_a_leader
    character_record		Aurelia, 	female, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    character_record		Tullia, 	female, command 0, influence 0, management 0, subterfuge 0, age 9, alive, never_a_leader
    character_record		Caesonia, 	female, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record		Porcia, 	female, command 0, influence 0, management 0, subterfuge 0, age 8, alive, never_a_leader
    character_record		Helvia, 	female, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record		Livia, 	female, command 0, influence 0, management 0, subterfuge 0, age 6, alive, never_a_leader
    character_record		Galla, 	female, command 0, influence 0, management 0, subterfuge 0, age 2, alive, never_a_leader
    character_record		Ustus Flavius, 	male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record		Tertius Flavius, 	male, command 0, influence 0, management 0, subterfuge 0, age 6, alive, never_a_leader
    character_record		Sextus Flavius, 	male, command 0, influence 0, management 0, subterfuge 0, age 1, alive, never_a_leader
    character_record		Silvanus Flavius, 	male, command 0, influence 0, management 0, subterfuge 0, age 1, alive, never_a_leader
    
    relative	Valens Flavius,	Agrippina, Julianus Flavius,	Gnaeus Flavius, Luca Flavius,	Helvia,	end 
    relative	Julianus Flavius,	Claudia, Theodosius Flavius, Syagrius Flavius,	Honorius Flavius,	Manius Flavius,	end 
    relative	Gnaeus Flavius,	Magna,	Titus Flavius, Equitius Flavius,	Numerius Flavius,	Gainus Flavius,	end 
    relative	Luca Flavius,	Fausta, Crispus Flavius, end 
    relative	Theodosius Flavius,	Alypia,	Aurelia, Caesonia,	Livia,	end	
    relative	Syagrius Flavius, Severina,	Tullia,	Porcia,	Ustus Flavius,	Tertius Flavius,	end
    relative	Honorius Flavius,	Antonia,	end
    relative	Manius Flavius,	Faustina,	end
    relative	Titus Flavius,	Fadia,	end
    relative	Equitius Flavius,	Baebiana,	Galla,	Sextus Flavius,	end	
    relative	Numerius Flavius,	Arria,	Silvanus Flavius,	end
    
    faction	empire_west, fortified caesar
    denari	1000
    settlement
    {
    	level large_city
    	region Southern_Italy
    
    	year_founded 363
    	population 17504
    	plan_set default_set
    	faction_creator empire_west
    	building
    	{
    		type core_building proconsuls_palace
    	}
    	building
    	{
    		type defenses large_stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type health aqueduct
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads highways
    	}
    	building
    	{
    		type amphitheatres urban_amphitheatre
    	}
    	building
    	{
    		type temple_church_christianity church_christianity_church
    	}
    }
    
    settlement
    {
    	level large_city
    	region Illyricum_et_Dalmatia
    
    	year_founded 363
    	population 19671
    	plan_set default_set
    	faction_creator empire_west
    	building
    	{
    		type core_building proconsuls_palace
    	}
    	building
    	{
    		type defenses large_stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    	building
    	{
    		type amphitheatres stone_amphitheatre
    	}
    	building
    	{
    		type temple_of_leadership temple_of_leadership_temple
    	}
    }
    
    ;Southern Italy
    character	Valentinianus Flavius, named character, leader, age 62, , x 17, y 81 
    traits LoyaltyStarter 1 , RomanFactionLeader 1, Christian 1, ChristianConversion 2 , Anger 3 , PoliticsSkill 2 , Corrupt 1 , ExpensiveTastes 2 , BadTrader 3 
    ancillaries elder_senator, famous_warrior, historian
    army
    unit		imperial german bodyguard				exp 2 armour 1 weapon_lvl 1
    unit		comitatenses				exp 1 armour 0 weapon_lvl 0
    unit		comitatenses				exp 1 armour 0 weapon_lvl 0
    unit		roman priest				exp 0 armour 0 weapon_lvl 0
    unit		comitatenses				exp 1 armour 0 weapon_lvl 0
    unit		comitatenses				exp 1 armour 0 weapon_lvl 0
    unit		comitatenses				exp 1 armour 0 weapon_lvl 0
    unit		western archer				exp 0 armour 0 weapon_lvl 0
    unit		bucellarii				exp 0 armour 0 weapon_lvl 0
    unit		foederati cavalry				exp 0 armour 0 weapon_lvl 0
    unit		foederati cavalry				exp 0 armour 0 weapon_lvl 0
    
    ;Illyricum_et_Dalmatia
    character	Leontius Flavius, named character, age 46, , x 18, y 112 
    traits LoyaltyStarter 1 , Christian 1, DeceiverVirtue 1 , AuthoritarianRomanVirtue 2 , RhetoricSkill 2 , Embezzler 3 , HatesBarbarian 2 
    ancillaries foodtaster, exotic_slave
    army
    unit		imperial german bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		foederati infantry				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		bucellarii				exp 0 armour 0 weapon_lvl 0
    
    character_record		Domitia, 	female, command 0, influence 0, management 0, subterfuge 0, age 56, alive, never_a_leader
    character_record		Ocellina, 	female, command 0, influence 0, management 0, subterfuge 0, age 65, alive, never_a_leader
    
    relative 	Valentinianus Flavius, 	Ocellina,		Leontius Flavius,	end
    relative 	Leontius Flavius, 	Domitia,		end
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of diplomacy section <<<<
    
    ;DS_ALLIED			= 0	
    ;DS_SUSPICIOUS		= 100
    ;DS_NEUTRAL			= 200
    ;DS_HOSTILE			= 400
    ;DS_AT_WAR			= 600
    
    ;core_attitudes 			slave,				at_war_with 	empire_east, empire_west, franks, huns, sarmatians, sassanids, saxons, vandals, goths, celts, berbers, alemanni, ostrogoths, romano_british, slavs, empire_east_rebels, empire_west_rebels, roxolani, burgundii, lombardi
    core_attitudes			empire_east,			0 			empire_west
    ;core_attitudes			empire_east,			200 			franks, romano_british
    ;core_attitudes			empire_east,			400 			huns, goths, ostrogoths, roxolani, saxons, burgundii, lombardi, sarmatians, berbers, alemanni, vandals, slavs
    ;core_attitudes			empire_east,			600 			sassanids, slave, empire_east_rebels, empire_west_rebels
    core_attitudes			empire_west,			0 			empire_east
    ;core_attitudes			empire_west,			200 			romano_british, franks
    ;core_attitudes			empire_west,			400 			huns, goths, ostrogoths, roxolani, saxons, burgundii, lombardi, vandals, slavs
    ;core_attitudes			empire_west,			600 			celts, alemanni, sarmatians, berbers, empire_east_rebels, empire_west_rebels
    ;core_attitudes			empire_east_rebels, 		600 			empire_east, empire_west, empire_west_rebels, sassanids, slave
    ;core_attitudes			empire_east_rebels,		200 			franks, romano_british
    ;core_attitudes			empire_east_rebels,		400 			huns, goths, ostrogoths, roxolani, saxons, burgundii, lombardi, sarmatians, berbers, alemanni, vandals, slavs
    ;core_attitudes 			empire_west_rebels, 		600 			empire_west, empire_east, empire_east_rebels, sarmatians, slave
    ;core_attitudes			empire_west_rebels,		200 			romano_british, franks
    ;core_attitudes			empire_west_rebels,		400 			huns, goths, ostrogoths, roxolani, saxons, burgundii, lombardi, sassanids, berbers, alemanni, vandals, slavs
    ;core_attitudes 			saxons,				400 			franks, burgundii, lombardi, huns, alemanni, celts, sarmatians, roxolani, vandals, slavs, goths, ostrogoths, empire_east, empire_east_rebels, empire_west, empire_west_rebels, romano_british, sassanids, berbers
    ;core_attitudes 			saxons,				600 			slave
    ;core_attitudes 			alemanni,				400 			saxons, celts, sarmatians, vandals, franks, burgundii, lombardi, roxolani, slavs, goths, ostrogoths, empire_west, empire_west_rebels, empire_east, empire_east_rebels, romano-british, sassanids, berbers, huns 
    ;core_attitudes 			alemanni,				600 			empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british, slave
    ;core_attitudes 			goths,				400			empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british, huns
    ;core_attitudes 			goths,				300 			vandals, slavs, sarmatians, roxolani, lombardi, burgundii, celts, berbers, sassanids, ostrogoths
    ;core_attitudes 			goths,				200			saxons, alemanni, franks
    ;core_attitudes 			goths,				600			slave
    ;core_attitudes 			vandals,				200 			saxons, alemanni, franks
    ;core_attitudes 			vandals,				400 			empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british, berbers, huns
    ;core_attitudes			vandals, 				300			sassanids, slavs, sarmatians, roxolani, lombardi, burgundii, celts, goths, ostrogoths
    ;core_attitudes 			vandals,				600 			slave
    ;core_attitudes 			sarmatians,				600 			empire_west, empire_east, empire_east_rebels, empire_west_rebels, romano_british, slave
    ;core_attitudes 			sarmatians,				400 			slavs, vandals, goths, ostrogoths, huns
    ;core_attitudes 			sarmatians,				300 			burgundii, lombardi, alemanni, saxons, franks, celts, sassanids, berbers
    ;core_attitudes 			sarmatians,				200 			roxolani
    ;core_attitudes 			berbers,				200 			celts
    ;core_attitudes 			berbers,				400 			saxons, huns 
    ;core_attitudes 			berbers,				600 			empire_west, empire_east,empire_east_rebels, empire_west_rebels, slave
    ;core_attitudes 			celts,				200 			alemanni, franks, burgundii, lombardi, sarmatians, vandals, slavs, goths, ostrogoths, sassanids, berbers
    ;core_attitudes			celts, 				400			saxons, huns
    ;core_attitudes			celts, 				600			slave, empire_west, empire_east, empire_east_rebels, empire_west_rebels, romano_british
    ;core_attitudes 			franks,				600 			slave
    ;core_attitudes			franks, 				400			alemanni, empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british, sarmatians, vandals, slavs
    ;core_attitudes			franks, 				200			saxons, burgundii, lombardi, celts, sassanids, berbers, goths, ostrogoths 
    ;core_attitudes 			huns,					200 			sassanids
    ;core_attitudes 			huns,					450 			empire_east, empire_west, slave, franks, sarmatians, saxons, vandals, goths, celts, berbers, alemanni,  ostrogoths, romano_british, slavs, empire_east_rebels, empire_west_rebels
    ;core_attitudes 			romano_british,			150 			empire_east, empire_west, empire_east_rebels, empire_west_rebels
    ;core_attitudes 			romano_british,			200 			sarmatians, roxolani
    ;core_attitudes 			romano_british,			400 			franks, alemanni, burgundii, lombardi, vandals, slavs, goths, ostrogoths, sassanids, berbers
    ;core_attitudes 			romano_british,			600 			celts, saxons, huns, slave
    ;core_attitudes			ostrogoths,				150			saxons, alemanni, franks
    ;core_attitudes 			ostrogoths,				200			vandals, slavs, sarmatians, roxolani, lombardi, burgundii, celts, berbers, sassanids, goths
    ;core_attitudes 			ostrogoths,				400			empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british
    ;core_attitudes 			ostrogoths,				600			slave
    ;core_attitudes 			slavs,				600			slave
    ;core_attitudes 			slavs,				400			vandals, goths, ostrogoths, sarmatians, roxolani, burgundii, lombardi, empire_east, empire_west, empire_east_rebels, empire_west_rebels
    ;core_attitudes 			slavs,				200			saxons, franks, alemanni, celts, romano_british, sassanids, berbers
    ;core_attitudes 			roxolani,				600 			empire_west, empire_east, empire_east_rebels, empire_west_rebels, romano_british, slave
    ;core_attitudes 			roxolani,				400 			slavs, vandals, goths, ostrogoths, huns
    ;core_attitudes 			roxolani,				300 			burgundii, lombardi, alemanni, saxons, franks, celts, sassanids, berbers
    ;core_attitudes 			roxolani,				200 			sarmatians
    ;core_attitudes 			burgundii,				250 			saxons, celts, franks, alemanni 
    ;core_attitudes 			burgundii,				400 			sarmatians, vandals, lombardi, roxolani, slavs, goths, ostrogoths, empire_west, empire_west_rebels, empire_east, empire_east_rebels, romano-british, sassanids, berbers, huns
    ;core_attitudes 			lombardi,				250 			saxons, celts, franks, alemanni 
    ;core_attitudes 			lombardi,				400 			sarmatians, vandals, burgundii, roxolani, slavs, goths, ostrogoths, empire_west, empire_west_rebels, empire_east, empire_east_rebels, romano-british, sassanids, berbers, huns
    
    ;faction_relationships 	huns, at_war_with 	slave
    ;faction_relationships 	goths, at_war_with 	slave
    ;faction_relationships 	sarmatians, at_war_with 	empire_east, empire_west, slave
    ;faction_relationships 	vandals, at_war_with 	slave
    ;faction_relationships 	franks, at_war_with 	slave
    ;faction_relationships 	saxons, at_war_with 	slave
    ;faction_relationships 	alemanni, at_war_with 	empire_west, slave
    ;faction_relationships 	celts, at_war_with 	empire_west, slave
    ;faction_relationships 	sassanids, at_war_with 	empire_east, slave
    ;faction_relationships 	roxolani, at_war_with 	slave
    ;faction_relationships 	burgundii, at_war_with 	slave
    ;faction_relationships 	lombardi, at_war_with 	slave
    ;faction_relationships 	berbers, at_war_with 	empire_west, slave
    ;faction_relationships 	empire_east, allied_to 	empire_west
    ;faction_relationships 	empire_east, at_war_with 	sarmatians, sassanids, empire_east_rebels, empire_west_rebels, slave
    ;faction_relationships 	empire_west, allied_to 	empire_east
    ;faction_relationships 	empire_west, at_war_with 	sarmatians, alemanni, celts, berbers, empire_east_rebels, empire_west_rebels, slave
    ;faction_relationships 	empire_east_rebels, at_war_with 	empire_east, empire_west
    ;faction_relationships 	empire_west_rebels, at_war_with 	empire_east, empire_west
    ;faction_relationships 	slave, at_war_with 	huns, goths, sarmatians, vandals, franks, saxons, alemanni, celts, sassanids, roxolani, burgundii, berbers, empire_east, empire_west, lombardi
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  8. #8

    Default Re: Campaign from a small part for 1.4 BI

    The last thing I had to do was reposition some port locations to get the campaign to load. With that said and done I rand the hgt converter to create my map_heights.hgt and started the game. So I will post a .zip that has all the files. This is a rush tutorial as I just completed this and I have not hit the end turn to see what happens. Post any questions in any forums or just pm me.

    As soon as the file is uploaded by TWC, I will provide the link, look for the author: [HOJ]Honorius

    Link: http://www.twcenter.net/downloads/db/index.php?mod=717
    Last edited by SirNateofWessex; 10-18-2005 at 23:17.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  9. #9
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: Campaign from a small part for 1.4 BI

    So, you finally succeded!!!
    Great job!

  10. #10

    Default Re: Campaign from a small part for 1.4 BI

    Well thanks to your tutorial

    Quick to the pub!
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  11. #11

    Default Re: Campaign from a small part for 1.4 BI

    I updated the twcenter download as it was missing a file. Please follow the directions carefully on extracting and installing.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  12. #12
    Member Member waitcu's Avatar
    Join Date
    Mar 2005
    Location
    China
    Posts
    100

    Default Re: Campaign from a small part for 1.4 BI

    do you have ever play with your map SirNateofWessex ?
    after i install your map and play , when i press the trun button , it CTD without any waring .
    the same situation as my mod's map turn into the bi .
    do you have any idea of it ?

  13. #13

    Default Re: Campaign from a small part for 1.4 BI

    Just to make sure, you have deleted the map.rwn and then installed the files in bi and run the game? Since it CTD on turns end you may have an older version, redownload it and try again.
    Last edited by SirNateofWessex; 10-25-2005 at 02:24.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
    Added: September 5, 2011

  14. #14
    Member Member waitcu's Avatar
    Join Date
    Mar 2005
    Location
    China
    Posts
    100

    Default Re: Campaign from a small part for 1.4 BI

    yes , i have been delete it . and install in bi .
    because i have the same problem as your's map .
    we have beem make a map for our zhanguo mod demo . and test in bi .
    first use roman factions as your map .
    ctd as your map's problem .
    are you sure you have been play your small map for turns ?
    btw , i have another problem on our map .
    because of the ctd . i change the factions . all use barbarian factions

    alemanni
    burgundii
    celts
    franks
    lombardi

    but i find that the faction lombardi and burgundii , they will ctd when ALLIED with other faction .
    any idea about that ?
    Last edited by waitcu; 10-28-2005 at 11:36.

  15. #15
    Member Member waitcu's Avatar
    Join Date
    Mar 2005
    Location
    China
    Posts
    100

    Default Re: Campaign from a small part for 1.4 BI

    here i post my descer_start file

    Code:
    campaign		barbarian_invasion
    playable
    	alemanni
            burgundii
            celts    
            franks
            lombardi
    end
    unlockable
    end
    nonplayable
    	slave
    end
    
    
    start_date	363 summer
    end_date	476 summer
    
    
    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    brigand_spawn_value 10
    pirate_spawn_value 12
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of landmarks section <<<<
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of resources section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of sound emitters section <<<<
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of events section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;upgrade city level_1 1000   level_2 5000 level_3 10000 level_4 20000 level_5 50000 
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;楚国设定alemanni
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	alemanni, bureaucrat stalin
    denari	15000
    settlement
    {
    	level city
    	region YingDu
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region YiLingJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region ZhouJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region YuRongJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region QianJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region YingJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region DengJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region LvJun
    
    	year_founded 363
    	population 7800
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region ShengJun
    
    	year_founded 20
    	population 8000
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region EEEJun
    
    	year_founded 363
    	population 7800
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region SouChunJun
    
    	year_founded 363
    	population 8000
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level large_town
    	region ZhaoLingJun
    
    	year_founded 363
    	population 3050
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region XuJun
    
    	year_founded 363
    	population 2569
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region ZhongLiJun
    
    	year_founded 363
    	population 4800
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region XiYangJun
    
    	year_founded 363
    	population 4280
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region JuCaoJun
    
    	year_founded 363
    	population 3812
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    character	Suomar, named character, leader, age 16, , x 20, y 43
    traits FactionLeader 1, Warlord 3 , Pagan 1, HighPersonalSecurity 1 , Brave 2 , GoodFarmer 3 , GoodAdministrator 2 , GoodTaxman 1 , Miserly 1 , HatesRoman 2 
    ancillaries roman_turncoat, agriculturalist, bard, freeman_clerk2
    army
    unit		chosen warlord alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		lombard archers				exp 0 armour 0 weapon_lvl 0
    
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;唐国设定franks
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	franks, religious napoleon
    denari	15000
    settlement
    {
    	level city
    	region SuiJun
    
    	year_founded 363
    	population 11881
    	plan_set default_set
    	faction_creator franks
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian cavalry_barracks
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level city
    	region XiangHeJun
    
    	year_founded 363
    	population 9800
    	plan_set default_set
    	faction_creator franks
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian cavalry_barracks
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level city
    	region ChengYangJun
    
    	year_founded 363
    	population 7800
    	plan_set default_set
    	faction_creator franks
    	building
    	{
    		type core_building governors_palace 
    	}                                               
    }
    
    character	Chlodio, named character, leader, age 16, , x 36, y 64 
    traits FactionLeader 1, Warlord 1 , GoodCommander 2 , GoodTrader 3 , GoodFarmer 2 , GoodAdministrator 3 , GoodTaxman 2 , Pagan 1 
    ancillaries drinking_companion, civilized_slave, famous_warrior
    army
    unit		frankish paladin bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		levy spearman frank				exp 0 armour 0 weapon_lvl 0
    unit		levy spearman frank				exp 0 armour 0 weapon_lvl 0
    unit		western peasant frank				exp 0 armour 0 weapon_lvl 0
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;蔡国设定lombardi
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	lombardi, religious stalin
    denari	10000
    settlement
    {
    	level city
    	region XinCaiJun
    
    	year_founded 363
    	population 11900
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian cavalry_barracks
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level city
    	region WanQiuJun
    
    	year_founded 363
    	population 8900
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region XuZhou
    
    	year_founded 363
    	population 7250
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level large_town
    	region FanYangJun
    
    	year_founded 363
    	population 3250
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    
    
    settlement
    {
    	level large_town
    	region JuYangJun
    
    	year_founded 363
    	population 4200
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    settlement
    {
    	level large_town
    	region ZhouLaiJun
    
    	year_founded 363
    	population 2809
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    character	Rando, named character, leader, age 16, , x 61, y 72 
    traits FactionLeader 1, Warlord 2 , GoodTaxman 3 , GoodAdministrator 3 , GoodFarmer 1 , Pagan 1 
    army
    unit		chosen warlord alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		lombard archers				exp 0 armour 0 weapon_lvl 0
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;吴国设定celts 
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	celts , fortified caesar
    denari	15000
    settlement
    {
    	level city
    	region WuJun
    
    	year_founded 363
    	population 11900
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    }
    
    settlement
    {
    	level city
    	region GuXuJun
    
    	year_founded 363
    	population 9821
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region YuanLingJun
    
    	year_founded 363
    	population 7560
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region TiJun
    
    	year_founded 363
    	population 6802
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region SuJiuJun
    
    	year_founded 363
    	population 6780
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region TangYiJun
    
    	year_founded 363
    	population 10090
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level large_town
    	region SuYongJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    settlement
    {
    	level large_town
    	region SuJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    settlement
    {
    	level large_town
    	region LingYangJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    
    settlement
    {
    	level large_town
    	region YuGanJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    
    settlement
    {
    	level large_town
    	region GuangLingJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    character	Angus, named character, leader, age 16, , x 117, y 49 
    traits FactionLeader 1, Warlord 1 , GoodCommander 2 , GoodFarmer 2 , GoodAdministrator 2 , PhlegmHumour 2 , Pagan 1 
    ancillaries scout, wise_woman, herbalist, master_hunter, pet_hunting_dog
    army
    unit		celtic warlord				exp 0 armour 0 weapon_lvl 0
    unit		gallowglass				exp 0 armour 0 weapon_lvl 0
    unit		celtish wolfhounds				exp 0 armour 0 weapon_lvl 0
    unit		western peasant celt				exp 0 armour 0 weapon_lvl 0
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;越国设定burgundii
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	burgundii, religious stalin
    denari	10000
    settlement
    {
    	level city
    	region HuiJiJun
    
    	year_founded 363
    	population 11980
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_palace  
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks city_barracks 
    	}
    	building
    	{
    		type equestrian cavalry_barracks 
       	}  
    	building
    	{
    		type missiles archery_range 
    	}
    	building
    	{
    		type market forum 
    	}
    	building
    	{
    		type smith smiths_workshop 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region YinJun
    
    	year_founded 363
    	population 10090
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region GumieJun
    
    	year_founded 363
    	population 10090
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level large_town
    	region ChangShaJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    settlement
    {
    	level large_town
    	region CaiSangJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    character	Odovacar, named character, leader, age 16, , x 113, y 33
    traits FactionLeader 1, Warlord 2 , GoodTaxman 2 , GoodAdministrator 3 , HatesNomad 1 , Pagan 1 
    army
    unit		chosen warlord alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		burgundian lancer				exp 0 armour 0 weapon_lvl 0
    unit		burgundian lancer				exp 0 armour 0 weapon_lvl 0
    unit		burgundian lancer				exp 0 armour 0 weapon_lvl 0
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of diplomacy section <<<<
    
    ;DS_ALLIED			= 0	
    ;DS_SUSPICIOUS		= 100
    ;DS_NEUTRAL			= 200
    ;DS_HOSTILE			= 400
    ;DS_AT_WAR			= 600
    
    core_attitudes 			slave,				at_war_with 	franks, alemanni, celts, burgundii, lombardi
    core_attitudes			alemanni,				0 			franks, celts, burgundii, lombardi
    core_attitudes			alemanni,				600 			slave
    core_attitudes			burgundii,				0 			franks, alemanni, celts, lombardi
    core_attitudes			burgundii,				600 			slave
    core_attitudes			celts,				0			franks, alemanni, burgundii, lombardi
    core_attitudes			celts,				600			slave
    core_attitudes			franks,				0			alemanni, celts, burgundii, lombardi
    core_attitudes			franks,				600			slave
    core_attitudes 			lombardi,				0 			franks, alemanni, celts, burgundii
    core_attitudes 			lombardi,				600 			slave
    
    faction_relationships 	alemanni, at_war_with 	slave
    faction_relationships 	burgundii, at_war_with 	slave
    faction_relationships   celts, at_war_with 	slave
    faction_relationships   franks, at_war_with 	slave
    faction_relationships   lombardi, at_war_with 	slave
    faction_relationships 	slave, at_war_with 	franks, alemanni, celts, burgundii, lombardi
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of regions section <<<<

    btw . the map run in 1.2 successfully .
    and i have been remove the descer_events file etc .
    run in bi without other problem , just ctd when ally with other faction .
    Last edited by waitcu; 10-28-2005 at 18:13.

  16. #16

    Default Re: Campaign from a small part for 1.4 BI

    i got a CTD on end turn as well, and have the latest download and followed instructions for install.

  17. #17

    Default Re: Campaign from a small part for 1.4 BI

    also, working on my own version of a map, following your guide exactly, i get a CTD when i click "main campaign" in the menu, i also get no err from show_err. any ideas on what it could be??

  18. #18

    Default Re: Campaign from a small part for 1.4 BI

    Have you made sure that the regions that are present in the descr_win_conditions file are regions that are in your map and that the region present in the events file is in your map? I changed those files, and it worked for my map.


    The Fourth Age: Total War - Map Manager, Editor and Coder

  19. #19

    Default Re: Campaign from a small part for 1.4 BI

    ^^^^ yeah, they're both okay ... still get the CTD in the menu.

  20. #20

    Default Re: Campaign from a small part for 1.4 BI

    i solved that problem, now when i'm in that menu, and click on my campaign, it just goes back a menu, and when i alt+f4 i get the show_err message :
    Generic Error
    Failed to create image from data/world/maps/campaign/barbarian_invasion/descr_terrain.txt

    the terrain file has the correct dimensions, and i followed everything in the guide ver batam ... so anyone know or see this before

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