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Thread: On-line guide for PMTW 1.5

  1. #1
    Crusading historian Member cegorach's Avatar
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    Default On-line guide for PMTW 1.5

    Hello everyone !

    The incoming new release of Pike & Musket TW 1.5 will include so many changes comparing to the previous one and especially to the vanilla MTW VI that obviously it required a detailed guide.

    I have decided to place it all in one topic on the ORG, but it will be included with the future download as well.
    Most likely it will be the same as here so no wonder that this topic is closed.



    Pike & Musket TW is probably the most complicated mod for MTW VI and certainly many features in the mod are hard to understand, especially for the users who didn't follow the main thread in the ORG or haven't tried the previous version of the mod.
    Several new ideas appear in this mod, all of them demand explanations, so let's start.

    1. Major features

    A) Homelands

    Unlike the vanilla MTW VI, but in similar way to MedMod of WesW PMTW implements homelands, i.e. restricted zones of recruitment for all the factions in the game.

    It means that all national units are available only in some provinces where the nationality/state existed during the historical period of the mod.

    This way Sweden can train soldiers in Sweden or Finland, but cannot in Serbia or other places far away from the home country.

    Each faction has a different homeland, which sometimes varies for certain units as well. Every single one of them will be described later.
    Sometimes, rather rarely recruitment zone can be different in different periods of the mod - it is the matter of historical accuracy and will e described in details later as well.

    B) Regional units

    There are several units in each period or campaign of the mod which can be recruited only in one/two provinces by either one, several or even all or almost all factions like Maroccan Cimaroons which are available in Religious Turmoil campaign only in Marocco.

    The purpose of these units is to add some additional variety to players' armies, allow recruiting some soldiers outside of their homelanf zones or quite opposite - restrict them only to some provinces this way making some territories more valuable than its income or other qualities migh suggest e.g. this way when playing during Sun King's ambition campaign Danemark makes much use from rather backwater Norway, because only there it can train Skilopere infantry or Landdragoner cavalry.

    C) Buildible mercenaries

    Another feature copied from MedMod, although it is much more important in the PMTW.
    Basically in addition to soldiers possible to hire in inn or other places ( more about it later) certain mercenary units are possible to train in usual way, i.e. are build, so can be retrained as the national units in homelands, still they require much more cash than national units.
    Very many factions can train mercenaries in quite many provinces, especially in divided states of Germany or Italy. In fact some states like Portugal or Genoa use mostly mercenary based armies.
    Provinces where mercenaries can be trained are marked with skull in trade good section of the province.

    see the picture:



    D) Militia units, non-trainable units and other ways to get soldiers.

    Only very few units are available everywhere or almost everywhere e.g. Muslim Feudal Levy available everywhere to muslim factions or Town Militia possible to get in larger urban areas ( marked as Trade centers or Targe trade centers - more later). Their quuality and numbers are inferior to the mainstay units forming the bulk of fighting forces, but still they can provide armies with either cheap cannon fodder or garrison forces.

    Of course not all of them are so bad, in fact in later part of the game Line Infantry and Cavalry provide users with some of the best units in the game as the direct result of military improvements heralding the time of massive, conscripted armies. In earlier periods Lancers, Eastern Lancers or Mounted Arquebusiers and Petronels are quite useful as well, but their existance is rather the matter of hardcoded limits than some extensive planning. They shouldn't affect the game to the extent which Line units provide.

    Another type of units is represented by very few rebel or marauder bands which often appear during rebellions or when the user doesn't provide a province with some garrison and it attacts some local criminal bands. Sometimes some of these soldiers can appear as a result of loyalist rebellions or in mercenary pool hirable in the old manner in inn or else.


    Finally re-appearance of Crusades ( renamed to National Levy) and Jihads adds additional options for some factions ( only some can use them - details later) - the very purpose of these is to support some of them, especially against all conquering forces of the Ottoman Empire.

    E) New buildings

    The mod adds something around 70 completely new building structures, many of them restricted to certain factions only. They will be described later in building section of the guide or even in faction specific sections of the description.

    F) National languages

    One of the most important ideas present in the mod is the use of national, local languages in unit names and office titles, whenever possible.

    This way the game is more realistic and because all the descriptions are still in English it doesn't confuse the users anyway.

    Many languages are present from Finnish to Georgian, from Polish to Italian and from Danish to Irish.

    G) NATIONAL LEVY ++++ADDED++++

    National Levy represents a new generation of Crusade - it recreates more massive and unusual ways to mobilise more forces in times of need used by countries with neighbouring the Ottoman Empire and Russia. Some sort of 'military border' existed in those regions and special ways of recruitment were used. It is easily recognised where they can be build - check the province information panel to see if the fist is present there, like here for example.





    End of part 1

    Regards Cegorach
    Last edited by cegorach; 04-24-2006 at 19:35.

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: On-line guide for PMTW 1.5

    NEW RESOURCES

    Original, unmodded MTW VI makes use of five resources: salt, iron, silver, gold and copper leaving another one ( forest ) unused.
    They are to limit availability of some buildings in the game like mines or metalsmith.

    Resources in PMTW 1.5 have similar purpose, but the number of structures requiring them is much larger.
    Their icons, names and descriptions have been transformed.

    The new resources appearing in PMTW 1.5 are:


    SETTLERS




    They allow building Colonial Houses for colonial factions ( England, France, Spain, Portugal, the Netherlands + Scotland and Cavaliers) which generate very high amounts of cash and sometimes ( Portugal) allow recruitment of Colonial units available to this faction.

    Quite many coastal provinces in western europe have this resource making them even more important to all colonial factions.

    In addition Portugal, Spain and the Netherlands can create its own colonial empires thus getting even more money and some unique office titles which are upgrated when the colonial empire grows i.e. the building representing it is upgraded.

    Settlers have slightly different use in Eastern Europe - none of the factions there can build colonial houses or similar, however still two structures cannot be build in any othe place as the provinces where this resource is present.

    Russia makes use of settlers in Colonisation of Siberia structures - which works in similar way to the colonial empires of the three western factions.

    All local factions can found Sych, the Cossack stronghold giving access to some of best and cheapest units in the entire Eastern Europe.

    CORSAIRS

    picture:



    Some coastal provinces seve as pirate lairs which can be used to found Piracy structures.
    Creating them allow recruiting pirate units ( several in the mod), corsair ships as well as improving income even futher, but only in the places with this resource, provinces which are rather often of not great value.

    BARBARY COAST PIRATES

    picture:



    The resource is present only in Northern African provinces where these muslim pirates had their bases. The role of this resource is similar to the previous one, but it is limited to the muslim factions only, with much important impact on Barbary States faction in Sun King's ambition campaign of the game.

    BALCAN PEOPLE

    picture:



    This time it is more like culture than a real resource. In fact it limits the availability of only a single building-like structure - the Vasal Principality. But its role is quite unique - it generates income and office titles, but also allows recruitment of new units impossible to get by non-balcan factions ( Moldavia, Hungary) like Poland, teh Ottoman Empire of the Hapsburgs. It certainly makes conquering most of balcan provinces far more useful allowing recruitment of whole localised armies, which is sometimes very important for some factions.

    GERMAN PROVINCE

    Germany was more a region than one political beeing. More than 300 states of often much different foreign policy, friends and enemies made it interesting if quite unstable region to live.

    The are of German influence is marked this way



    Provinces with German people can be used to form either German Petty State, Protestant Alliance or join Catholic League, all of these give interesting options to use.


    End of part II
    Last edited by cegorach; 04-24-2006 at 19:27.

  3. #3
    Crusading historian Member cegorach's Avatar
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    Default Re: On-line guide for PMTW 1.5

    Some units have special abilities reaching far above anything which can be seen in the units description, so I decided yo place them close to its description seen when produced or just checked with right mouse button.

    Here they are:

    [-->spread MUSLIM faith]

    [-->spread ORTHODOX faith]

    [-->spread CATHOLIC faith]

    [-->spread PROTESTANT faith]

    ALL above are pretty obvious. The unit inspire local population increasing the number of followers of 'their' religion.

    [--> BANDITS]

    The unit is a little 'troublesome'. Number of heretics in local area is increased to re-create instability caused by this unit's presence.

    [--> NO RETREAT !]

    The unit has a very high morale and is very hard to rout (for the Swiss it works only in the Age of Exploration).

    [--> TO THE DEATH !]

    The unit NEVER runs away.

    [--> invulnerable to cavalry's charge]

    Cavalry's charge isn't as powerful vs. this unit as it should be, however cavalry is still dangerous to these troopers.

    [--> MOVABLE FORTRESS]

    Cavalry is pretty hopeless vs. this unit, however infantry is still dangerous.

    [--> SUICIDE MISSION]

    The unit is 'one use only'. They are unlikely to survive the battle.

    [--> HEAVY CAVALRY KILLERS]

    The unit is very dangerous to enemy heavy cavalry except Polish Husaria and Russian Gusary. Usually their favourite target should be western-type heavy cavalry.

    [--> GOOD VS. PIKEMEN]

    The cavalry is able to crush enemy pikemen and is quite good in this.

    [--> SKI INFANTRY]

    The unit is equipped with skis which allow very fast movement - much better than infantry, but slower than cavalry. Still unit counts as cavalry for MTW engine for this reason all cavalry advantages/disadvantages apply, but pikemen are less dangerous since they lose their fear causing ability useful vs. cavalry.
    It is advised to use full ski infantry's abilities only where there is some snow - in spirit of the game and if you want to play fair.

    [--> EXTRA STEED]

    Tatar cavalry often was using more than one steed per soldier in their lightning raids for slaves and loot. Some, rather elite units in their army have additional horse visable on the batlefield. The presence of the additional mount results in better resilence to enemy firepower and higher stamina (faster march) of these cavalry units.

    [--> PATRIOTS]

    Swiss mercenaries disliked fighting each other and even were able to leave a commander or an army marching against their countrymen. Units with this disability fight badly against Swiss units who are patriots themselves.

    [--> USE WEDGE FORMATION]

    The unit historically used wedge formation. If you care about it you should use it as well, but only if the unit has this ability.

    [--> MOUNTED INFANTRY]

    The unit is in fact infantry on horseback. It rarely is able to fight against 'proper' cavalry and should either dismount or use its very good firepower. Of course it is still cavalry, so it might be useful when chasing after routed enemy or attack engaged enemy battle line from the rear.

  4. #4
    Crusading historian Member cegorach's Avatar
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    Default Re: On-line guide for PMTW 1.5

    THIS IS THE LIST OF THE FACTIONS AND THEIR UNITS AND BUILDINGS in the mod.


    -short glossary-

    MERCENARY ARMY - with only a small number of national units, the bulk and the core of the army consists of buildable mercenary units.

    NATIONAL ARMY - opposite to the previous one. Sometimes the army has no or very small access to buildable mercenaries, still it can hire tham in inn or any other building allowing that.

    HEROES - a number can be very varied, some factions have none or very few, despite my best efforts to add as many as possible. It remains up to you to provide me with more - the proposals might be used in the incoming patch in few months time.
    --numbers-- NONE - means noone was added,
    - FEW - only 1,2 or 3-4, very small number anyway,
    - SEVERAL - around 10 - from 7 to 15,
    - DOZENS - above 20, often even 30 or more,

    COLONIAL POWER - has access to Colonial House and sometimes to more advanced Colonial Empire structures,

    CENTRALISED ADMINISTRATION - has the access to this particular building which acts as border forts in MTW i.e. catch spies and assassins,

    DEMOCRACY - gets access to Parliament or similar building ( e.g. Polish Sejm),

    ABSOLUTE POWER - can build the Seat of Power or similar structures e.g. French Versailles,

    SUPERPOWER - the state is one of the main factions in the era/eras it can easily engage several other factions and defeat them alone. Its armies are rather big and often have numerous units to choose from.

    MAJOR POWER - larger factions with numerous units to choose from, can fight and win more than 3 wars at the same time.

    MINOR FACTION - small factions with one, two, sometimes three provinces which have problems with survival alone and are generally difficult to play with, but give immense satisfaction when led properly.

    GERMAN FACTION - one of german states so has access to the units shared by german factions and can recruit these in german homeland.

    ITALIAN FACTION - one of italian states so can recruit italian units in italian homeland.

    MERCENARY TITLES - some factions have titles with (M) along their name - these usually do not improve loyalty - they represent the titles of mercenary commanders and will appear only in the Age of Exploration and only with some simple structures so will disappear if the structure is upgraded.

    EVOLVING OFFICE TITLES - some states have certain titles added to some structures which if upgraded will will upgrade the titles as well. In game works it as a completely new title so the old one will disappear and the general granted with it will lose it as well. This means that you will gave to give it back or perhaps give it to someone else since its value will be different, usually greater.

    (B) - means that the unit is used as bodyguards for the leader and heirs.



    ===========================================================
    FACTIONS
    --------
    ===========================================================

    SCOTLAND/COVENANT SCOTS ( IN SUN KING'S AMBITION)
    ----------------------------------------------------

    general - minor faction, centralised administration, absolute power,

    army - NATIONAL,

    heroes - SEVERAL,

    unique structures - NONE,

    units:

    THE AGE OF EXPLORATION

    Redshanks

    --from 1648-> Veteran Scottish Musketeers

    Scottish Pikemen (B)

    --from 1572-> Scottish Musketeers

    THE RELIGIOUS TURMOIL

    Scottish Pikemen (B)

    Redshanks

    Enniskillen Fusiliers ( Ireland)

    Oaghancocharan ( Ireland)

    Galloglaidh ( Ireland)

    Veteran Scottish Musketeers

    Highland Clansmen

    THE SUN KING'S AMBITION

    Covenant Pikemen (B)

    Covenant Musketeers

    Moss Troopers

    Scottish Lighthorse


    IRELAND (ONLY IN RELIGIOUS TURMOIL)
    --------------------------------------------

    general - minor faction,

    army - NATIONAL,

    heroes - SEVERAL,

    unique structures - Pope's Blessing,

    units:

    THE RELIGIOUS TURMOIL

    Galloglaidh (B)

    Enniskillen Fusiliers

    Oaghancocharan

    Highland Clansmen (Scotland)

    Redshanks

    Omacach

    Taghhoba

    Hobilar

    Irish Pikemen

    Taghcach



    *unique* - most of the national units can hide in open.

    ENGLAND
    ------------------------------------------------

    general - minor faction, colonial power, democracy,

    army - NATIONAL,

    heroes - SEVERAL,

    unique structures - New Model Army,

    units:

    THE AGE OF EXPLORATION

    Trained Band Billmen

    Sprinkler Men

    Longbows

    --from 1572-> Trained Band Pikemen

    --from 1572-> Trained Band Musketeer

    --from 1648-> New Model Army Pikemen

    --from 1648-> New Model Army Musketeers

    --from 1648-> Ironsides



    THE RELIGIOUS TURMOIL

    Enniskillen Fusiliers ( Ireland)

    English Sea Dogs

    Trained Band Billmen

    Trained Band Pikemen

    Trained Band Musketeer

    --from 1648-> New Model Army Pikemen

    --from 1648-> New Model Army Musketeers

    --from 1648-> Ironsides



    THE SUN KING'S AMBITION

    New Model Army Pikemen

    New Model Army Musketeers

    Ironsides

    Fuisilliers



    DANEMARK
    -------------------------------------------------

    general - centralised administration, absolute power,

    army - MERCENARY,

    heroes - FEW,

    unique structures - Soldiers for hire (late), german petty state (high),

    units:

    THE AGE OF EXPLORATION

    Rostjenste

    Musefanen

    --from 1648-> Nationale Ryttere

    --from 1572-> Snapphanar (Scania, Norway)



    THE RELIGIOUS TURMOIL

    Rostjenste

    Snapphanar (Scania, Norway)

    --from 1648-> Nationale Ryttere

    Arkebusiere

    Pikeniere

    Musketiere



    THE SUN KING'S AMBITION

    Nationale Ryttere

    Musketerer

    Landdragoner (Norway)

    Skilopere (Norway)

    Snapphanar (Scania)


    *unique* - can train ski troopers during Sun King's Ambition

    SWEDEN
    -------------------------------------------------------

    general - major faction (late) , centralised administration, absolute power,

    army - NATIONAL,

    heroes - SEVERAL,

    unique structures - Utskrivning->Indelningsverket->Nyare indelningsverket,

    units:

    THE AGE OF EXPLORATION

    Dalkarlar

    Landsryttare

    Kungliga Majestäts Drabanter

    Swedish Militia

    Saamelaiset heimosoturit (Finland)

    --from 1572-> Hakkapeliitta (Finland)

    --from 1572-> Pikenerare

    --from 1572-> Musketerare

    --from 1572-> Latta ryttare

    --from 1572-> Kommanderade musketörer

    --from 1572-> Dragoner

    --from 1648-> Kungliga Maj:ts garde och livregemente

    --from 1648-> Grenadiers



    THE RELIGIOUS TURMOIL

    Svarta Ryttarna

    Landsryttare

    Kungliga Majestäts Drabanter

    Djurskyttar

    Hakkapeliitta (Finland)

    Pikenerare

    Musketerare

    Latta ryttare

    Dragoner

    Kommanderade musketörer

    --from 1648-> Kungliga Maj:ts garde och livregemente

    Arkebusiere

    --from 1648-> Grenadiers

    Courland Reiters (Estonia & Livonia)

    Pikeniere

    Musketiere



    THE SUN KING'S AMBITION

    Karolinska Ryttare

    Karolinskt Infanteri - pikemen

    Karolinskt Infanteri - line infantry

    Karolinska Livgardet

    Hiihto soturi (Finland)

    Hakkapeliitta (Finland)

    Kungliga Maj:ts garde och livregemente

    Pikenerare

    Musketerare

    Latta ryttare

    Dragoner

    Grenadiers


    *unique* - access to german units during Religious Turmoil, can recruit skii troopers during the late campaign.

    LIVONIAN CONFEDERACY ( ONLY AGE OF EXPLORATION)
    -----------------------------------------------------------

    general - minor faction, german faction,

    army - MERCENARY,

    heroes - NONE,

    unique structures - NONE,

    units:

    THE AGE OF EXPLORATION

    Knights (B)

    Livonian Lancers

    Knechtsspissen

    --from 1572-> Pikeniere

    --from 1572-> Musketiere



    *unique* - can call for National Levy which works like crusade.



    THE NETHERLANDS ( FROM RELIGIOUS TURMOIL)
    -----------------------------------------------------------

    general - minor faction, colonial power, democracy,

    army - NATIONAL,

    heroes - FEW,

    unique structures - Dutch road to India->The Dutch East India, Polder,

    units:

    THE RELIGIOUS TURMOIL

    Gheappoicteerde curassiers

    Ghemeijn ruyteren

    Piekeniers met rondas

    --from 1648-> Piekeniers

    Musketiers

    Watergeuzen



    THE SUN KING'S AMBITION

    Gheappoicteerde curassiers

    Ghemeijn ruyteren

    Piekeniers

    Musketiers

    Garde te voet van zijne Majesteit

    Fuisilliers

    *unique* - huge income for its size allows quick rise to power when led well.

    FRANCE
    -----------------------------------------------------------

    general - major power ( superpower in late) , centralised administration, absolute power, colonial power,

    army - NATIONAL,

    heroes - DOZENS,

    unique structures - Richelieu's reforms->Early reforms
    ->Maison du Roi->Line Infantry; Versailles, Les Invalides, german petty state (Religious Turmoil),

    units:

    THE AGE OF EXPLORATION

    Swiss Guard

    Enfants Perdus

    Gendarmes de la Guarde

    Arquebusiers royaux

    Piquiers royaux

    Royal Swiss Pikemen

    --from 1572-> Cavalerie lourde

    --from 1572-> Cavalerie Légere

    --from 1572-> Piquiers

    --from 1572-> Mousquetaires

    --from 1648-> Mousquetaires du Roi

    --from 1648-> Mousquetaires du Roi - cavalry

    --from 1648-> Grenadiers



    THE RELIGIOUS TURMOIL


    Enniskillen Fusiliers ( Ireland)

    Oaghancocharan ( Ireland)

    Mousquetaires du Roi

    Cavalerie lourde

    Cavalerie Légere

    Piquiers

    Mousquetaires

    Arquebusiers royaux

    Piquiers royaux

    Royal Swiss Pikemen

    --from 1648-> Mousquetaires du Roi

    --from 1548-> Mousquetaires du Roi - cavalry

    Arkebusiere

    --from 1648-> Grenadiers

    Dragons

    Courland Reiters (Estonia & Livonia)

    Pikeniere

    Musketiere




    THE SUN KING'S AMBITION


    French Line Infantry

    Gardes Francaises - pikemen,

    Gardes Francaises - musketeers,

    Gendarmerie de France

    Mousquetaires de la Guarde

    Grenadiers á cheval de la Garde

    Cavalerie lourde

    Cavalerie Légere

    Dragones - different than earlier

    Piquiers

    Mousquetaires

    Fuisilliers

    WildGeese (Brittany)

    Royal Swiss Pikemen (Ile de France)

    Gardes Suisses (Ile de France)

    Grenadiers



    *unique* - superpower in late which means that its armies are extremely large with huge units of cavalry and infantry. The largest number of office titles in the game.

    NAVARRE ( ONLY AGE OF EXPLORATION)
    ----------------------------------------------------------

    general - minor faction, centralised administration, absolute power,

    army - MERCENARY,

    heroes - NONE,

    unique structures - NONE,

    units:

    THE AGE OF EXPLORATION

    Argoulets

    Arquebusiers royaux

    Piquiers royaux



    HUGENOTS ( ONLY RELIGIOUS TURMOIL)
    -------------------------------------------------------

    general - minor faction, absolute power,

    army - NATIONAL,

    heroes - FEW,

    unique structures - NONE,

    units:

    THE RELIGIOUS TURMOIL

    Argoulets

    Arquebusiers royaux

    Piquiers royaux

    Dragons

    Millers (B)

    Mousquetaires huguenot



    PORTUGAL
    --------------------------------------------------------

    general - minor faction, centralised administration, absolute power, colonial power,

    army - MERCENARY (NATIONAL in late),

    heroes - NONE,

    unique structures - The road to India->India and Brasil->The road to China and Japan,

    units:

    THE AGE OF EXPLORATION

    Arcabuzeiros de Goa

    Marinheiro Portugues

    --from 1648-> Piqueiro Ligeiro



    THE RELIGIOUS TURMOIL

    Portuguese Colonial Militia

    Marinheiro Portugues

    --from 1648-> Piqueiro Ligeiro



    THE SUN KING'S AMBITION

    Piqueiros do novo exercito

    Guerrillada Restauracaro

    Cavalaria Nobre

    Nobres Revolucionarios

    Piqueiro Ligeiro



    *unique* - in early and high has access to colonial units possible to recruit in provinces outside its homeland.

    SPAIN
    -------------------------------------------------------

    general - major power ( superpower during Religious Turmoil), centralised administration, absolute power, colonial power,

    army - NATIONAL,

    heroes - SEVERAL,

    unique structures - Mexico->Mexico and Peru->America and Philippines; El Escorial; Spanish Tertio->Reformed Tertio,
    german petty state (high),

    units:

    THE AGE OF EXPLORATION

    Guardia Tudesca (B)

    Guardia Real

    Rodeleros

    Ballesteros

    Encamisados

    Celadas

    Corseletes

    --from 1572-> Celadas - different type

    --from 1572-> Archeros

    --from 1572-> Herreruelo

    --from 1572-> Wallon Pikemen (Flanders and Lorraine)

    --from 1572-> Wallon Musketeers (Flanders and Lorraine)

    --from 1648-> Dragones

    --from 1648-> Nueva Guardia

    Archibuseri

    Picchinieri

    Italian Corselets

    Picas Secas

    Arcabuceros

    --from 1572-> Mosqueteros

    --from 1648-> Mosqueteros - different type

    Piqueros

    --from 1648-> Piqueros - different type

    --from 1572-> Forrajeros



    THE RELIGIOUS TURMOIL

    Guardia Tudesca (B)

    Guardia Real

    Encamisados

    Archeros

    Herreruelo

    Celadas

    Corseletes

    Picas Secas

    Arcabuceros

    Mosqueteros

    --from 1648-> Mosqueteros - different type

    --from 1648-> Dragones

    --from 1648-> Nueva Guardia

    Wallon Pikemen (Flanders and Lorraine)

    Wallon Musketeers (Flanders and Lorraine)

    Enniskillen Fusiliers ( Ireland)

    Oaghancocharan ( Ireland)

    Arkebusiere

    Courland Reiters (Estonia & Livonia)

    Piqueros

    --from 1648-> Piqueros - different type

    Forrajeros

    Alguaciles

    Pikeniere

    Musketiere




    THE SUN KING'S AMBITION

    Guardia Tudesca (B)

    Guardia Real

    Encamisados

    Dragones

    Nueva Guardia

    Herreruelo

    Celadas

    Mosqueteros - different type

    Wallon Pikemen (Flanders and Lorraine)

    Wallon Musketeers (Flanders and Lorraine)

    Piqueros

    --from 1648-> Piqueros - different type

    Forrajeros

    Alguaciles



    GENOA
    --------------------------------------------------------

    general - minor faction, italian faction,

    army - MERCENARY,

    heroes - NONE,

    unique structures - NONE,

    units:

    THE AGE OF EXPLORATION

    Scapoli

    Rotularii

    Archibuseri

    Picchinieri

    Italian Corselets (B)


    THE RELIGIOUS TURMOIL

    Scapoli


    THE SUN KING'S AMBITION

    Scapoli



    MILAN (ONLY AGE OF EXPLORATION)
    ----------------------------------------------------------

    general - minor faction, italian faction,

    army - MERCENARY,

    heroes - NONE,

    unique structures - NONE,

    units:

    THE AGE OF EXPLORATION

    Rotularii

    Archibuseri

    Picchinieri

    Italian Corselets (B)



    FLORENCE/TUSCANY ( IN LATE)
    ----------------------------------------------------------

    general - minor faction, italian faction,

    army - MERCENARY,

    heroes - FEW,

    unique structures - NONE,

    units:

    THE AGE OF EXPLORATION

    Bande Nere

    Rotularii

    Archibuseri

    Picchinieri

    Italian Corselets (B)


    THE RELIGIOUS TURMOIL

    THE SUN KING'S AMBITION

    SAVOY (ONLY SUN KING'S AMBITION)
    -----------------------------------------------------------

    general - minor faction, italian faction,

    army - MERCENARY,

    heroes - NONE,

    unique structures - NONE,

    units:

    THE SUN KING'S AMBITION

    POPE - NONPLAYABLE
    --------------------

    THE KNIGHTS
    ----------------------------------------------------------

    general - minor faction, italian faction,

    army - MERCENARY,

    heroes - DOZENS,

    unique structures - NONE,

    units:

    THE AGE OF EXPLORATION

    Knights (B)

    Order Incendiary Musketeers

    Order Militia

    Archibuseri

    Picchinieri


    THE RELIGIOUS TURMOIL

    Order Militia

    THE SUN KING'S AMBITION

    VENICE
    ----------------------------------------------------------

    general - minor faction, italian faction,

    army - MERCENARY,

    heroes - FEW,

    unique structures - Arsenale,

    units:

    THE AGE OF EXPLORATION

    Guardie del palazzo

    Milizia coloniale

    Rotularii

    Archibuseri

    Picchinieri

    Italian Corselets (B)

    Scapoli



    THE RELIGIOUS TURMOIL

    Sfakioti (Crete)

    Balestieri

    Scapoli



    THE SUN KING'S AMBITION

    Corazzieri

    Arcieri

    Stradioti - different than earlier

    Scapoli

    Panduks (Croatia, Serbia)



    *unique* - can call for National Lev which works like crusade.

    SWITZERLAND
    ----------------------------------------------------------

    general - minor faction, german faction,

    army - NATIONAL,

    heroes - NONE,

    unique structures - soldiers for hire (late),

    units:

    THE AGE OF EXPLORATION

    Swiss Guards

    Swiss Halbardiers

    Swiss Pikemen (B)

    Swiss Armoured Pikemen

    Verlorener Haufen

    --from 1572-> Pikeniere

    --from 1572-> Musketiere



    THE RELIGIOUS TURMOIL

    Swiss Halbardiers

    Swiss Pikemen (B)

    Swiss Armoured Pikemen

    Arkebusiere

    Pikeniere

    Musketiere



    THE SUN KING'S AMBITION

    Swiss Pikemen (B)

    Swiss Halbardiers

    Swiss Skirmishers

    Swiss Musketeers

    Pikeniere

    Musketiere

    *unique* - most likely the best infantry in 'early', almost no cavalry.


    BAVARIA
    -----------------------------------------------------------

    general - minor faction, centralised administration, absolute power, german faction,

    army - MERCENARY ( FROM HIGH NATIONAL),

    heroes - FEW,

    unique structures - soldiers for hire (late),

    units:

    THE AGE OF EXPLORATION

    --from 1572-> Pikeniere

    --from 1572-> Musketiere

    Verlorener Haufen

    --from 1572-> Bayrische Schwarze Kürassiere


    THE RELIGIOUS TURMOIL

    Bayrische Schwarze Kürassiere

    Arkebusiere

    --from 1648-> Fortified Musketeers

    Pikeniere

    Musketiere


    THE SUN KING'S AMBITION

    Bayrische Kürassiere

    German Guard Pikemen

    German Guard Musketeers

    Fortified Musketeers

    Pikeniere

    Musketiere



    SAXONY
    ----------------------------------------------------------

    general - minor faction, centralised administration, absolute power, german faction,

    army - MERCENARY (FROM HIGH NATIONAL),

    heroes - FEW,

    unique structures - soldiers for hire (late), protestant alliance (high),

    units:

    THE AGE OF EXPLORATION

    Verlorener Haufen

    --from 1572-> Pikeniere

    --from 1572-> Musketiere



    THE RELIGIOUS TURMOIL

    Sachse Liebgarde

    Arkebusiere

    --from 1648-> Fortified Musketeers

    Pikeniere

    Musketiere


    THE SUN KING'S AMBITION

    Sachse Liebgarde

    Sachse Karbiner

    German Guard Pikemen

    German Guard Musketeers

    Fortified Musketeers

    Pikeniere

    Musketiere



    BRANDENBURG
    ---------------------------------------------------------

    general - minor faction, centralised administration, absolute power, german faction,

    army - MERCENARY (FROM HIGH NATIONAL),

    heroes - NONE,

    unique structures - soldiers for hire (late),

    units:

    THE AGE OF EXPLORATION

    Verlorener Haufen

    --from 1648-> Grenadiers

    --from 1572-> Pikeniere

    --from 1572-> Musketiere



    THE RELIGIOUS TURMOIL

    Brandenburgische Arkebusiere

    Arkebusiere

    --from 1648-> Grenadiers

    --from 1648-> Fortified Musketeers

    Pikeniere

    Musketiere



    THE SUN KING'S AMBITION

    Brandenburgische Liebgarde

    German Guard Pikemen

    German Guard Musketeers

    Grenadiers

    Fortified Musketeers

    Pikeniere

    Musketiere


    HAPSBURG HRE
    ----------------------------------------------------------

    general - major power, centralised administration, absolute power, german faction,

    army - NATIONAL,

    heroes - DOZENS,

    unique structures - catholic league (high), vasal principality,

    units:

    THE AGE OF EXPLORATION

    Verlorener Haufen

    Rondartschiere

    --from 1572-> Pikeniere

    --from 1572-> Musketiere

    --from 1572-> Kaiserliche Kürassiere

    --from 1572-> Wallon Pikemen (Flanders and Lorraine)

    --from 1572-> Wallon Musketeers

    --from 1572-> Hrvati (Croatia)

    --from 1572-> Uskoci (Croatia, Serbia)

    --from 1572-> Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    --from 1572-> Hajdú puskások



    THE RELIGIOUS TURMOIL

    Kaiserliche Kürassiere

    Bayrische Schwarze Kürassiere ( Bavaria)

    Kaiserliche Dragoner

    Rondartschiere

    Wallon Pikemen (Flanders and Lorraine)

    Wallon Musketeers (Flanders and Lorraine)

    Hrvati (Croatia)

    Haramija (Croatia, Serbia)

    Arkebusiere

    Pikeniere

    Musketiere

    Uskoci (Croatia, Serbia)

    --from 1648-> Fortified Musketeers

    Rosiori (Wallachia)

    Gyalogszékelyek (Carpathia)

    --from 1648-> Panduks (Croatia, Serbia)

    Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    Martolos (Greece)

    Hajdú puskások




    THE SUN KING'S AMBITION

    Kaiserliche Kürassiere - different than earlier

    Kaiserliche Dragoner

    German Guard Pikemen

    German Guard Musketeers

    Kaiserliche Reiters

    Pikeniere

    Musketiere

    Imperial Jeagers (Austria)

    Wallon Pikemen (Flanders and Lorraine)

    Wallon Musketeers (Flanders and Lorraine)

    Hrvati (Croatia)

    Pandur

    Fortified Musketeers

    Panduks (Croatia, Serbia)

    Martolos (Greece)


    *unique* - can call for National Lev which works like crusade.

    HUNGARY
    ----------------------------------------------------------

    general - minor faction, democracy,

    army - NATIONAL,

    heroes - NONE,

    unique structures - balcan stronghold, sych,

    units:

    THE AGE OF EXPLORATION

    Lagator ( Bulgaria and Serbia)

    Huszárok

    --from 1572-> Hajdú puskások

    --from 1572-> Hrvati (Croatia)

    --from 1572-> Vozy

    --from 1572-> Uskoci (Croatia, Serbia)

    Wagon Infantry

    Rac

    --from 1572-> Lovas hajdúk

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    --from 1572-> Cossacks

    --from 1572-> Zaporozhye




    THE RELIGIOUS TURMOIL

    Kék drabantok

    Gyalogszékelyek

    Huszárok

    Hrvati (Croatia)

    Haramija (Croatia, Serbia)

    Uskoci (Croatia, Serbia)

    Wagon Infantry

    --from 1648-> Panduks (Croatia, Serbia)

    Lovas hajdúk

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    Martolos (Greece)

    Hajdú puskások




    THE SUN KING'S AMBITION

    Kék drabantok

    Gyalogszékelyek

    Hrvati (Croatia)

    Pandur

    Calarisi (Wallachia)

    Rosiori (Wallachia)

    Panduks (Croatia, Serbia)

    Boieri (Moldavia)

    Huszárok

    Lovas hajdúk

    Martolos (Greece)

    Hajdú puskások



    *UNique* - has access to warwagons.

    MOLDAVIA/WALLACHIA ( NO IN SUN KING'S AMBITION)
    -----------------------------------------------------------

    general - minor faction,

    army - NATIONAL,

    heroes - FEW,

    unique structures - Oastea Mica-> Oastea Mare; sych,

    units:

    THE AGE OF EXPLORATION

    Boieri (B) (Carpathia, Moldavia)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    Rac

    Munteni

    Lagator ( Bulgaria and Serbia)

    --from 1572-> Vozy

    --from 1572-> Hrvati (Croatia)

    --from 1572-> Uskoci (Croatia, Serbia)

    --from 1572-> Ukrainian Peasants

    --from 1572-> Lovas hajdúk (Carpathia, Hungary)

    --from 1572-> Hajdú puskások

    --from 1572-> Cossacks

    --from 1572-> Zaporozhye




    THE RELIGIOUS TURMOIL

    Boieri (B) (Carpathia, Moldavia)

    Gyalogszékelyek (Carpathia)

    Dorobanti (Moldavia)

    Vanatori (Wallachia)

    Hrvati (Croatia)

    Haramija (Croatia, Serbia)

    Uskoci (Croatia, Serbia)

    Ukrainian Peasants

    Dzhura

    --from 1648-> Panduks (Croatia, Serbia)

    Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    Martolos (Greece)

    Hajdú puskások

    Cossacks

    Zaporozhye


    POLAND
    ----------------------------------------------------------

    general - major power, democracy,

    army - NATIONAL,

    heroes - DOZENS,

    unique structures - sejm, sejmik, Obrona potoczna i kwarciani->Reformy Batorego->Reformy Wladyslawa IV i Koniecpolskiego->Reformy Sobieskiego ;sych, vassal principality, german petty state(high), hadziacz union (late),

    units:

    THE AGE OF EXPLORATION

    Tatarzy

    Strzelcy

    --from 1572-> Piechota Wybraniecka

    --from 1572-> Muszkieterzy

    --from 1572-> Piechota Polska

    --from 1572-> Pikinierzy

    --from 1572-> Husaria

    --from 1572-> Lisowczycy

    --from 1572-> Petyhorcy

    --from 1572-> Kozacy

    --from 1572-> Dragoni

    --from 1648-> Pancerni

    --from 1648-> Wolosi

    --from 1572-> Vozy

    Wagon Infantry

    Rac

    --from 1572-> Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    --from 1572-> Hajdú puskások

    --from 1572-> Zaporozhye




    THE RELIGIOUS TURMOIL

    Tatarzy

    Piechota Wybraniecka

    Piechota Polska

    Muszkieterzy

    Pikinierzy

    Lisowczycy

    Husaria

    Petyhorcy

    Kozacy

    Rajtarzy

    Dragoni

    --from 1648-> Pancerni

    --from 1648-> Wolosi

    Arkebusiere

    Courland Reiters (Estonia & Livonia)

    Wagon Infantry

    Gyalogszékelyek (Carpathia)

    Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    Hajdú puskások

    Zaporozhye




    THE SUN KING'S AMBITION

    Tatarzy

    Gwardia Piesza - musketeers

    Gwardia Piesza - pikemen

    Muszkieterzy - different than in earlier periods

    Pikinierzy - different than in earlier periods

    Piechota Polska

    Husaria

    Litewska Husaria

    Petyhorcy - different than in earlier campaigns

    Kozacy

    Pancerni

    Wolosi

    Dragoni

    Rajtarzy - different than in earlier campaigns

    Fuisilliers

    Rosiori (Wallachia)

    Czeremisi (Volhynia & Volga-Bulgaria)

    Dzhura

    Hajdú puskások

    Cossacks

    Zaporozhye


    *unique* - one of the most diverse armies in the game, can call for National Levy which works like crusade, has access to warwagons, can use unique fake unit specially designed for multiplayer.


    THE OTTOMAN EMPIRE
    -----------------------------------------------------------

    general - superpower (major power in early),

    army - NATIONAL,

    heroes - SEVERAL,

    unique structures - vassal principality,

    units:

    THE AGE OF EXPLORATION

    Akinji --> to 1648

    Lagator ( Bulgaria and Serbia)

    Ashaghi Bölüks

    Kirmizi Bayrak

    Deli

    Sari Bayrak

    Jebelü

    Timarli Sipahi

    Iyalaras

    Okchu Yenicheri

    Zirhli Nefer

    Voynuk

    --from 1572-> Vozy

    --from 1572-> Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)

    --from 1572-> Tüfekchi

    Tüfekchi Yenicheri

    Sekbans

    Levends

    Ashirs

    --from 1648-> Panduks (Croatia, Serbia)

    --from 1572-> Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    --from 1572-> Hajdú puskások

    --from 1572-> Cossacks

    --from 1572-> Zaporozhye




    THE RELIGIOUS TURMOIL

    Akinji --> to 1648

    Ashaghi Bölüks

    Kirmizi Bayrak

    Deli

    Sari Bayrak

    Jebelü

    Timarli Sipahi

    Zirhli Nefer

    Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)

    Tüfekchi Yenicheri

    Tüfekchi

    Ashirs

    --from 1648-> Panduks (Croatia, Serbia)

    Lovas hajdúk (Carpathia, Hungary)

    Mamluk Cavalry

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    Martolos (Greece)

    Hajdú puskások

    Cossacks

    Zaporozhye




    THE SUN KING'S AMBITION

    Ashaghi Bölüks

    Kirmizi Bayrak

    Deli

    Sari Bayrak

    Jebelü

    Timarli Sipahi

    Zirhli Nefer

    Sarica

    Debrebentcis

    Eflaks

    Jarakisa ( Khazar)

    Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)

    Tüfekchi Yenicheri

    Tüfekchi

    Rosiori (Wallachia)

    Ashirs

    Panduks (Croatia, Serbia)

    Mamluk Cavalry

    Martolos (Greece)

    Cossacks

    Zaporozhye



    *unique* - the biggest faction in the later part of the game. Huge armies of cavalry and infantry.
    Timarli Sipahi weaker in the last campaign, Janissaries and Kirmizi Bayrak better than before.

    CRIMEAN KHANATE
    ----------------------------------------------------------

    general - minor faction,

    army - NATIONAL,

    heroes - FEW,

    unique structures - NONE,

    units:

    THE AGE OF EXPLORATION

    Kirim Suvari (B)

    Atli Tatarlar

    Tatar Arkans

    Izci Tatarlar

    Kipchak Asker

    --from 1572-> Keffe Bekci

    Nogay Asker

    --from 1572-> Vozy

    --from 1572-> Ukrainian Peasants

    --from 1572-> Lovas hajdúk (Carpathia, Hungary)

    Ashirs

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    --from 1572-> Hajdú puskások

    --from 1572-> Cossacks

    --from 1572-> Zaporozhye





    THE RELIGIOUS TURMOIL

    Kirim Suvari (B)

    Atli Tatarlar

    Tatar Arkans

    Izci Tatarlar

    Kipchak Asker

    Keffe Bekci

    Nogay Asker

    Ukrainian Peasants

    Dzhura

    Ashirs

    Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    Hajdú puskások

    Cossacks

    Zaporozhye



    THE SUN KING'S AMBITION

    Kirim Suvari (B)

    Atli Tatarlar

    Tatar Arkans

    Izci Tatarlar

    Kipchak Asker

    Keffe Bekci

    Nogay Asker

    Segmen

    Jarakisa ( Khazar)

    Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)

    Ukrainian Peasants

    Ashirs

    Cossacks

    Zaporozhye



    *Unique* - army consists almost only of numerous cavalry, have cavalry which can hide in the open.

    COSSACKS (ONLY DURING SUN KING'S AMBITION)
    ----------------------------------------------------------

    general - minor faction,

    army - NATIONAL,

    heroes - FEW,

    unique structures - cossack camp, sych,

    units:

    THE SUN KING'S AMBITION

    Cossacks

    Zaporozhye

    Molodyki

    Plastuny

    Harakterniki

    Storozha

    Serdjuk

    Vozy z poshkhamy

    Ukrainian Peasants

    Dzhura (B)


    *unique* - can recruit large armies, have access to warwagons, have cavalry which can hide in the open, Harakterniki are almost superhuman in melee, but can be shot to pieces.


    CIRCASSIA (ONLY DURING SUN KING'S AMBITION)
    -----------------------------------------------------------

    general - minor faction,

    army - NATIONAL,

    heroes - FEW,

    unique structures - sych,

    units:

    THE SUN KING'S AMBITION

    Adiga Dzhigit (B)

    Lhxwqwel Zevako

    Tiley

    Abrek Dzhigit

    Werq Dzhigit

    Czeremisi (Volhynia & Volga-Bulgaria)

    Zaporozhye


    *unique* - Tiley is in essence a suicidal, sacrificial unit - generally one-shot weapon, one-two should be used per army, only.

    GEORGIA
    ----------------------------------------------------------

    general - minor faction,

    army - NATIONAL,

    heroes - NONE,

    unique structures - sych,

    units:

    THE AGE OF EXPLORATION

    Shubosani Mkhedrebi

    Elite Mkhedrebi (B)

    Mtiulebi

    Kveiti Meomrebi

    Aragvlebi

    --from 1572-> Metopheni

    --from 1572-> Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    --from 1572-> Hajdú puskások





    THE RELIGIOUS TURMOIL

    Shubosani Mkhedrebi

    Elite Mkhedrebi (B)

    Mtiulebi

    Kveiti Meomrebi

    Aragvlebi

    Metopheni

    Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    Hajdú puskások





    THE SUN KING'S AMBITION

    Shubosani Mkhedrebi

    Elite Mkhedrebi (B)

    Mtiulebi

    Kveiti Meomrebi

    Aragvlebi

    Metopheni

    Jarakisa ( Khazar)

    Rosiori (Wallachia)



    NOTE - THE UNIT ROSTER IS GENERALLY TEMPORARY AND WILL BE MODIFIED


    RUSSIA
    ----------------------------------------------------------

    general - major power (except early), centralised administration, absolute power, colonial power,

    army - NATIONAL,

    heroes - NONE,

    unique structures - Siberia - early exploration->Siberia - the conquest->Siberia - the road to China; Streltsy Corps-> Oprychnina-> Western regiments-> Peter the Great's reforms; sych, Pereyaslav Union (late),Nemecka Svoboda (late),

    units:

    THE AGE OF EXPLORATION

    Opolcheniye

    Pishchalshchiki

    Vybranniye Streltsy ( Moscow)

    --from 1572-> Streltsy

    --from 1572-> Stremenniye Streltsy

    --from 1572-> Sluzhiliye Kazaki

    --from 1648-> Kopeyshchiki

    --from 1648-> Soldaty

    --from 1648-> Reytary

    --from 1648-> Draguny

    --from 1572-> Vozy

    Pomestnaya Konnitsa

    Ryndy (B)

    Znat

    TatarskayaKonnitsa

    Wagon Infantry

    --from 1572-> Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    --from 1572-> Hajdú puskások

    --from 1572-> Cossacks

    --from 1572-> Zaporozhye




    THE RELIGIOUS TURMOIL

    Opolcheniye

    Vybranniye Streltsy ( Moscow)

    Streltsy

    Stremenniye Streltsy

    --from 1648-> Kopeyshchiki

    --from 1648-> Soldaty

    --from 1648-> Reytary

    --from 1648-> Draguny

    Oprychniki

    Pomestnaya Konnitsa

    Ryndy (B)

    Znat

    Sluzhiliye Kazaki

    TatarskayaKonnitsa

    --from 1648-> Kalmuk

    Wagon Infantry

    Lovas hajdúk (Carpathia, Hungary)

    Curteni (Wallachia)

    Strajeri (Moldavia)

    Razesi (Moldavia)

    Hajdú puskások

    Cossacks

    Zaporozhye





    THE SUN KING'S AMBITION

    Vybranniye Streltsy ( Moscow)

    Streltsy

    Kopeyshchiki

    Soldaty

    Poteshnyi

    Pomestnaya Konnitsa

    Ryndy (B)

    Kalmuk

    Zhilcy ( Moscow)

    Gusary ( Novgorod)

    Stremenniye Kopeyshchiki

    Reytary

    Sluzhiliye Kazaki

    TatarskayaKonnitsa

    Draguny

    Rosiori (Wallachia)

    Czeremisi (Volhynia & Volga-Bulgaria)

    Dzhura

    Cossacks

    Zaporozhye



    *unique* - large population and its despotic political system means that its armies can be very big and easy to rebuild.
    Has access to warwagons.
    Feudal cavalry has decreasing quality - the worst in the last campaign.



    PERSIA (ONLY DURING RELIGIOUS TURMOIL)
    ---------------------------------------------------------

    general - major power,

    army - NATIONAL,

    heroes - FEW,

    unique structures - NONE,

    units:

    THE RELIGIOUS TURMOIL

    Qizilbash Qullar

    Turki Qullar

    Qurchis (B)

    Tofongchis

    Kizilbash Nizari

    Shah Savan

    Afghani Infantry (Mesopotamia)

    Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)

    Bedouin Camel Guns

    Ashirs

    Mamluk Cavalry


    *unique* - can start jihad, should cause civil war as early as possible to allow taking power by Abbas the Great wo appears as very disloyal talented general.



    EGYPT (ONLY DURING AGE OF EXPLORATION)
    ---------------------------------------------------------

    general - minor faction,

    army - NATIONAL,

    heroes - NONE,

    unique structures - NONE,

    units:

    THE AGE OF EXPLORATION

    Mamluk Cavalry (B)

    Mamluk Handgunners

    --from 1572-> Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)

    Bedouin Camel Guns

    Mamluk Horse Archers

    Ashirs



    *unique* - can start jihad. NOTE - THE UNIT ROSTER IS TEMPORARY AND WILL BE MODIFIED



    BARBARY STATES (ONLY DURING SUN KING'S AMBITION)
    -----------------------------------------------------------

    general - minor faction,

    army - NATIONAL,

    heroes - NONE,

    unique structures - NONE,

    units:

    THE SUN KING'S AMBITION

    Tunisian Pirates

    Baladi

    AlgierianLancers

    Jarakisa ( Khazar)

    Ta'ifat Al Ru'sa (B)

    Mamluk Cavalry



    *unique* - pirate faction, its armies are not fully able to face regular troops.






    =====================================================================================

    APPENDIX 1

    MERCENARY TROOPS

    =====================================================================================

    THE AGE OF EXPLORATION
    ------------------------

    Landsknecht-Pikeniere

    Gepanzerte Landsknecht-Pikeniere

    Landsknecht-Arkebusiere

    Landsknecht-Hellebardiere

    Doppelsoldner

    Free Lancers

    Stradioti

    Schwarze Reiter

    --from 1572-> Mercenary Musketeers

    --from 1572-> Mercenary Dragoons

    --from 1572-> Mercenary Cuirassiers

    --from 1572-> MercenaryReiter


    THE RELIGIOUS TURMOIL
    -----------------------

    Mercenary Musketeers

    Mercenary Dragoons

    Mercenary Cuirassiers

    MercenaryReiter

    Scottish Pikemen

    Scottish Musketeers

    Stradioti - different type


    THE SUN KING'S AMBITION
    --------------------------

    Mercenary Musketeers

    Mercenary Dragoons

    Mercenary Cuirassiers - lighter than in earlier campaigns

    MercenaryReiter













    =================================================================================

    APPENDIX 2

    REGIONAL TROOPS

    =================================================================================

    THE AGE OF EXPLORATION

    Border Reivers - Northumbria & Scotland

    Flemish Pikemen - Flandres

    Galloglaidh - Ireland ( only Catholic factions)

    --from 1572-> Oaghancocharan - Ireland ( only Catholic factions)

    Kernbannal - Ireland ( only Catholic factions)

    --from 1572-> Courland Reiters - Livonia & Estonia

    Adiga Dzhigit - Lesser Khazar





    THE RELIGIOUS TURMOIL
    -----------------------

    Border Reivers - Northumberland

    Armenian Archers - Armenia

    Cimaroons - Marocco (for all factions except Portugal and Spain)

    Netiaga - Lesser Khazar

    Kernbannal - Ireland ( only Catholic factions)

    Musketyri - Bohemia (only Protestant factions)

    Adiga Dzhigit - Lesser Khazar



    THE SUN KING'S AMBITION
    ------------------------

    Highland Clansmen - Scotland

    Scottish Pikemen - Scotland

    Scottish Musketeers - Scotland

    Omacach - Ireland ( only Catholic factions)

    Enniskillen Fusiliers - Ireland

    Galloglaidh - Ireland ( only Catholic factions)

    Zuama - Tripoli ( only Muslim factions except Circassia)

    Hampas - Libya ( only Muslim factions except Circassia)

    Dragouni - Bohemia (only Protestant factions)

    Mousquetaires huguenot - Flanders (only Protestant factions)

    Danzig Militia - Prussia - except Sweden, Danemark, Russia and Brandenburg



    ===========================================================================================
    APPENDIX 3

    TROOPS AVAILABLE BY REBELLIONS, HIRED, BRIBED OR THANK TO 'DISMOUNTING' I.E. CHANGING BATTLE MODE BEFORE A BATTLE OR SIEGE.

    ============================================================================================

    THE AGE OF EXPLORATION
    -----------------------

    Rebels

    Peasant Guerillas

    Swordsmen

    Szlachta - Poland by the National Levy

    --from 1572-> Powiatowe pospolite ruszenie

    --from 1572-> Marksmen

    Reislaufer Pikeniere

    --from 1572-> Piekeniers met rondas

    --from 1572-> Watergeuzen

    --from 1572-> Musketiers

    Knights

    in skirmishing mode


    THE RELIGIOUS TURMOIL
    ----------------------

    Rebels

    Peasant Guerillas

    Swordsmen

    Szlachta - Poland by the National Levy

    Powiatowe pospolite ruszenie

    Marksmen

    Freireiter

    Vozy

    Knights

    in skirmishing mode - 2 types



    THE SUN KING'S AMBITION
    ------------------------

    Rebels

    Peasant Guerillas

    Swordsmen

    Czeladz Obozowa - Poland by the National Levy

    Szlachta - Poland by the National Levy

    Husarze - 'dismounted'

    Pancerni - 'dismounted'

    Powiatowe pospolite ruszenie

    Marksmen

    Schnapphans

    Vozy

    in skirmishing mode - 3 types


    ==========================================================================================

    APPENDIX 4

    COMMON UNITS I.E. AVAILABLE IN LARGE PART OF EUROPE AND OTHER PLACES FOR NUMEROUS FACTIONS - SOMETIMES AVAILABLE ONLY IN LARGER REGIONS E.G. NORTHERN AFRICA

    ==========================================================================================

    THE AGE OF EXPLORATION

    Palace Guards

    General

    Mounted Crossbows

    Archers

    Pavise Arbalesters

    Petronels

    Men-at-arms

    Mounted Arquebusiers

    Demi Lancers

    Arquebusiers

    Hanseatische Stadtmiliz

    --from 1572-> Regimental Cannons

    Muslim Feudal Levy - muslim factions only

    Saharan Cavalry - muslim factions only

    Urban Militia

    Bedouin Camel Warriors - muslim factions only

    Magharibah - muslim factions only

    --from 1572-> Town Militia

    --from 1572-> Millers - only protestant factions



    THE RELIGIOUS TURMOIL

    General

    Regimental Cannons

    Kaprowie

    Pirates

    Demi Lancers

    Muslim Feudal Levy - muslim factions only

    Saharan Cavalry - muslim factions only

    Mounted Arquebusiers

    Urban Militia

    Town Militia

    Bedouin Camel Warriors - muslim factions only




    THE SUN KING'S AMBITION

    General

    LineCavalry

    Regimental Cannons

    Muslim Feudal Levy - muslim factions only (except Circassia)

    Saharan Cavalry - muslim factions only (except Circassia)

    Urban Militia

    Town Militia

    Bedouin Camel Warriors - muslim factions only (except Circassia)

    Kulogli - muslim factions only (except Circassia)

    'Swine Feathers' Pikemen - all factions to the west and north of Poland



    ================================================================================

    APPENDIX 5

    UNITS ONLY FOR CUSTOM BATTLES AND MULTIPLAYER MODES

    ================================================================================

    THE SUN KING'S AMBITION

    Husaria - for Poland - fake unit pretending to be the real
    one.







    ================================================================================

    APPENDIX 6

    UNITS APPEARING ONLY IN HISTORICAL BATTLES

    ================================================================================


    Kopijnicy - in OBERTYN 1531

  5. #5
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
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    Poland
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    2,523

    Default Re: On-line guide for PMTW 1.5

    The present edition of the mod uses modified campaign map prepared by VikingHorde the creator of the popular Medieval XL. Onece again thank you for it !

    Still it remains only as something temporary - the mod will need a new map and it will get one.

    For now, to recreate some historical politica processes, wars and the most important directions of expansion I have changed some borders sometimes cutting access from one province to another altogether.

    So there is no access between:

    Libya <-> Tunisia

    Will make ground expansion from Spain to Egypt impossible, makes Malta more important and means that you will need a strong fleet to get from Middle East to North African pirate states.

    Hungary <-> Poland

    There was virtually no access between thos countries thanks to Carphatian mountains. Channels the Expansion of the Ottomans towards Austria and numerous German and Italian states.

    Moldavia <-> Poland

    IMproves survival rate of Poland (slightly) and although it still is overrun rather quickly slows down and sends the Ottoams westwards.

    Milan <-> Burgundy

    Makes Spain slightly more difficult to play - you need a different route between those provinces - possibility of a quick war vs. France.

    Hungary <-> Bohemia ( High & Late)

    Hapsburg Empire needs some protection against the Ottomans which in future will be provided by Royal Hungary, but now at least Bohemia is safe from the east at least.

    Bulgaria <-> Moldavia

    Again sends the Ottomans towards the Hapsburg Empire and improves the importance of Wallachia as the main crossing place over Danube.

    In addition some countries have added rivers on some borders to protect them better, and some rivers were removed.

    There is only one , but very important change when it comes to the seas in the game - THERE IS NO LINK BETWEEN ATLANTIC ( SO ALL NORTHERN SEAS) AND MEDITERRANEAN SEA ( SO ALSO THE BLACK SEA) - this way the income from trade is not so massive as in the vanilla MTW VI and there is no easy way to transport soldiers form Africa to England or other northern country.

  6. #6
    Crusading historian Member cegorach's Avatar
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    Poland
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    Default Re: On-line guide for PMTW 1.5

    COMMON OR QUITE COMMON BUILDINGS IN PMTW 1.5

    Many from the buildings or building-like structures available in the mod are not restricted to one faction only. Here is the list of them with short descriptions of their purposes.



    MILITARY STRUCTURES
    ------------------------
    ========================

    Common military reforms which do not generate any income, but act as a backbone of development for catholic and protestant factions ( with exceptions) at least.
    These are recreating the changes in warfare, attract mercenaries (or quite opposite) and give units certain upgrades like bonus to weapon or discipline.

    Arquebus - Caracol - Tertio - Duch Brigade - Swedish Brigade - Plug in bayonet - Modern Army


    ----
    Metalsmith
    ----

    Appears only during he AGE OF EXPLORATION as unique ( so one per faction) building adding +4 to attack of the soldiers recruited in the province.



    POLITICAL STRUCTURES
    --------------------
    ====================

    They represent how centralised or decentralised political system the faction has, generate income and add more office titles.


    National Gathering - Diet - Parliament

    or - the Seat of Power
    --------------
    a different approach democracy or absolutistic state with some consequences.


    Watch Towers --> Centralised Administration
    -------------------------------------------
    centralised states when reaching a certain level of development can impose the centralised administration which acts as former border forts catching enemy spies and assassins for example.



    RELIGIOUS POLICY
    ----------------
    ================

    Buildings of this type present a certain approach towards religious freedom, tolerance or quite opposite - generally the approach towards religion in the country.

    Religious persecution --> Tolerant policy --> Intolerance --> Freedom of belief
    ----------

    as you see the appear one after another so you can switch from one policy to the other one ( some states can't) without destroying the structures.
    Intolerant phases generate decent income, but lower happiness and decrease the number of mercenaries. Tolerant ones increase happiness, the number of mercenaries and morale, but generate much lower income.




    PIRATES
    ----------
    ==========

    The period of time was in fact the age of pirates even in Europe so you can employ them directly ( units, ships) or indirectly by building those structures which generate income, attract mercenaries, but lower happiness.


    Sponsored Pirates --> Oversea Piracy
    ------
    second one only for some states. Both only in provinces with the right resource.



    Muslim Pirates' base
    -------

    only for muslim states and only in provinces with the right resource.



    EDUCATION, ART, ENTERTAINMENT
    ------------------------------
    ===============================

    The purpose of these is increasing the happiness of the local population and attacting mercenaries.



    Parish Schools --> Printer ---> Jesuit College

    ---> Protestant Academy
    -----------
    Religious schools convert the local population to your state religion as well.


    Wandering actor troupes --> Theater --> Opera house

    Newspaper

    Famous artist
    ----------

    the last one is available only in the Age of Exploration.




    UNUSUAL INCOME
    ---------------
    ===============

    There are several ways to get money, these structures represent the more extreme ways to gain it.


    Slave Market
    -----------
    only muslim factions


    Soldiers for hire
    -----------
    only in the Sun King's Ambition, only certain faction.




    SPECIAL RECRUITMENT CENTERS
    ---------------------------
    ===========================

    Only one more common building gives those options.


    Sych
    -------

    it generates income, decreases happiness, attracts mercenaries and allows recruitment of Cossack units, one per faction and only with settler resource.


    POLITICA BEEINGS
    --------------
    ==============

    Small, controlled countries can be created giving more money, titles and most important soldiers from the local population.


    Vasal principality
    -----------
    only in Balcan countries

    German petty state
    ------------
    only German provinces, one per faction





    SPECIALS
    ---------
    =========

    Even more unusual.


    Trade center --> Large trade center
    ----------

    First level impossible to destroy and to build, probably only earthquaqes or floods can remove it. It is present in more populated regions, in richer provinces generally. It decreases happiness very much so the province is prone to rebellion. Second level decrease it even more. Both attract mercenaries and allow recruitment of Town militia of both types.



    Science academy
    -------------

    The last of scientific structures increase income from farming, much, much income.




    War contribution
    -------------

    This building reduces happiness and number of mercenaries in the region, but is cheap and generates massive income.

    BUT it should only be used for a small period of time, because it is its purpose - get money and run away or get money, destroy the structure and include the province to your empire.

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