Yes. I want to see war galleys trying hard to destroy each other in the Mediterranean.
Do you guys think we should have naval battles???
Yes. I want to see war galleys trying hard to destroy each other in the Mediterranean.
Do you guys think we should have naval battles???
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took the words out of my mouth...Originally Posted by Templar Knight
Originally Posted by Scurvy
I wouldn't want naval battles. Typically, navies of the time weren't that exciting, and were mainly used for transporting troops. And the few battles of the time were incredibly boring, consisting of ships firing shots at each other with catapults, and possibly boarding.
RTW or Napoleonic Era navies are much more exciting. From about 100AD up till the 1700's was a dark age for naval combat, with not much taking place, and not many advancements in the way ships fought.
I would like to have naval battles, but......
They need to be implemented correctly so the human player can't cheese through it or take advantage of the AI's cluelessness. If the human can easily outwit the AI ships, that is just one more handicap that the AI has. The human player would rule all the seas, land attackers at will, control trade, etc.
That said, it would be nice to have naval battles (or at least have some clue as to what happens out there). It would probably take a new engine that deals with wind, oars, and various missiles, and have new unit commands for ramming, boarding, etc. Damage to the ship and loss of crew could affect movement, fires could cause havoc, speed affected by wind direction and vessel type.
So many options, but I don't see it happening.
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Id rather they concentrated on something else, navies didnt really play a big part in this time period.
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I agree, I don't give a rip about the Naval Battles. I rather them just do them automatically.
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I really don't care too much about naval battles. One thing I found from playing RTW is that during battles, AI is not very tactically sound. On campaigns, AI is pretty predictable, and is not as aggressive as human player, with stacks just sitting around, is not prone to taking chances, often missing critical opportunities, does not employ spies very well. So if MTW2 can alleviate some of these problems, it would be great. More aggression would solve a lot of problems. Preprogramed AI battle strategy that trigger based on the player movements. If you guys recall a FPS game called Brothers in Arms, there the programs employ some kind of algorithm where the enemy AI adjust to player actions, ie, if players try to flank, AI will move and counterflank. I am just saying, maybe a similar algorithm can be applied to MTW2, where if I try to maneuver, the AI will pop up with a list of countermoves, with priorities depending on battle conditions such as terrain, weather, unit types, and select one move from that list and uses that.
.Originally Posted by sephodwyrm
+1
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I would very much absolutely love to have naval battles!
But I don't expect them till the next game at the earliest.
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No, i'm sorry, i don't.
A better autoresolve ai, sure.
Naval battles - no! They are very hard to implement properly when sails are necessary for movement, and can be tedious. I'd much rather ca focused on other areas of the game (hint: ai)
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I've said before, I really think TW5 will be a Napoleonic era game using a new engine which will include Naval Battles.
For MTW2 I would just be happy with a Naval autoresolve that isn't infuriating like in MTW and RTW.
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That is pretty much the description of most naval battles. Just insert "bows" or "cannon" where it reads "catapults" for the appropriate era.Originally Posted by currywurry
You wouldn't make friends here: most of our great naval heroes flourished between 1550 and 1700... Let's just mention the Great Armada of 1588 here...RTW or Napoleonic Era navies are much more exciting. From about 100AD up till the 1700's was a dark age for naval combat, with not much taking place, and not many advancements in the way ships fought.
Anyway, I would be all in favor of naval battles, although they do seem to be not quite as important in the early era (even though I'd like to see some Genoese in action against Saracen pirates, and vice versa). And I'd love to a battle like Sluys!
Would take a lot of time to program and, as pointed out, naval battles where hardly important or exciting in this time period. I think there are more important things for CA to add.
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I agree with skipping them in favor of other stuff. The very nature of the realtime battle engine would preclude its conversion to naval combat in any meaningful form. In order to make naval combat worth playing, they would have to develop a completely seperate system just for that purpose. There are plenty of other naval combat games to fill this need if people want it. TW games were designed to simulate large scale pre-gunpowder warfare. They have certainly taken on a larger empire-building sim style of play, but I don't think we should lose sight of what these games are really about.
Well.... I'd like to see naval battles even if in this period they were so boring (Mods.... a Rome mod or a Napoleonic one..).Originally Posted by currywurry
But as already said before I prefer CA concentrate in more important things (AI!!!)
Even without including full-on naval battles, I hope there's something done to improve the sea-war experience. The randomness and unpredictability in MTW1, and especially the dang dromons playing hopscotch with my fleets preventing all my trade and troop movement without posing any real challenge to my fleet and grr mumble . Ahem, anyway, something new and improved would be nice, but not full-on naval battles yet.
As drone said, proper naval battles would have to involve wind, sails and tacking, current, etc. etc. etc. which I'd like to wait till it can be done right. For now the focus should be on the land.
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Originally Posted by ajaxfetish
Well if CA uses Rome's campaign map (and one assumes they will be), and assuming [crossing fingers here!] that the AI is better, then I think we'll probably see a more satisfactory (and somewhat realistic) naval aspect of the game. Since in Rome, ships actually have movement points and can therefore only go so far each turn, it's generally much easier to run down those pesky dromons/barques that have been hampering your merchant shipping. I've gotta admit, this is one thing I felt that Rome did better than Medieval. Not that the naval AI for the other factions was actually very good, but I at least can appreciate how CA designed the naval part of the game to work.
"MTW is not a game, it's a way of life." -- drone
CA already stated that naval battles were impossible with the RTW engine. And since MIITW engine is just a beefed up version of the RTW one, you shouldn't expect naval battles just yet.
I want naval battles! I mean, imagine a night time see battle (I know, I've been watching Ben Hur) with dozens of galleys in the Med, employing Greek fire catapults and ramming each other and boarding and snapping the enemy's oars off...sweet...
I would also love to see beautiful Atlantic sea battles...winds with turbulent seas, decks brimming with archers and cannons.
But I doubt it will be possible...
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I'd rather they put more effort into other sections of the game but I would however love to see naval battles that would be awesome.
QUOTE-I wouldn't want naval battles. Typically, navies of the time weren't that exciting, and were mainly used for transporting troops. And the few battles of the time were incredibly boring, consisting of ships firing shots at each other with catapults, and possibly boarding.
RTW or Napoleonic Era navies are much more exciting. From about 100AD up till the 1700's was a dark age for naval combat, with not much taking place, and not many advancements in the way ships fought-UNQUOTE
says you bud, all the stuff learned in the Napoleonic wars was learned in the Middle ages.\
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I wouldn`t like to have naval battles. That is inpossible.
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No thank you. Chashing horse archers all over the map is enough for me I wouldn't want to spend even more time chashing ships.
Would be cool to choose when starting the campaign whether to control navy only, armies only or both.
Naval battles of the era were more interesting - and important - than most people think. Even though major cannon battles such as Lepanto is out of the time frame as the game ends in 1530, there were several caravels and not only galleys involved, especially in the Atlantic.
The hundred years war is a good example of both great naval battles (to play), and the importance of them. The battle of Sluys in 1340 was fought between around 200 ships on each side, with English longbows, a lot of English manouvering, and several boardings. The battle was a greater and more important victory for the English than Crezy, Poitiers and Agincourt together! The French casualties at Sluys mounted to 20k, compared to 8k at Agincourt, 2.5k at Poitiers and 6k at Crécy. Strategically, if the French had won the battle the hundred years war may never have happened, because it was thanks to it that the British achieved the naval dominance in the channel they needed for supply routes and troop transporting. The French nearly won the war later when they allied with the Spanish who effectively cut of the English in Aquitaine thanks to the Spanish naval strength, but as we all know that was however not the end of the war - Henry V could embark upon a campaign and some not so clever political moves turned it into a two front war when the Burgundians also joined the fighting, before the war really ended. So in conclusion the navies are really important and so far I don't think the TW games have shown that clearly enough. Adding naval battles would be great for the sake of realism, but also from a gameplay point of view. The battle of Sluys was a lot more epic and large scale than any of the land battles in the hundred years war!
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It would be fun to have naval battles not to mention doing sieges on towns from the sea side.... but perhaps it's not possible... or perhaps it is?? the Game Imperial glory has naval battles.. so..
Last edited by tutankamon; 01-29-2006 at 15:53.
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Not really, no. Naval battles are annoying. Besides, there's a lot of more important features that would be ahead of naval battles.
I hope they fix the pinball navies for MTW2, though.
Navel battles would be too complex and would take away from the ultimate intent, land battles. I'd autocalc them all anyway.
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