Page 1 of 2 12 LastLast
Results 1 to 30 of 38

Thread: Pmtw 1.5 Faq

  1. #1
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Pmtw 1.5 Faq

    I have decided to answer some questions before they will be asked. The FAQ will be expanded later when some really frequent questions will appear.

    Q. What do I need to play the mod.

    A. Working, fresh installation of the MTW VI.

    Q. Is there anything I should install in addition to the main file.

    A. Yes, music pack 01 is essential to play the mod, but nothing more is required, even the patch for the VI isn't necessary, but you will find it useful nonetheless.

    Q. Why playing on bigger unit size isn't allowed.

    A. Many units already reched the numbers close to 200 or 200 itself, playing in bigger unit settings will result in CTDs.

    Q. Where is the English Civil Wars campaign ?

    A. Currently locked i.e. most of the files are here, but the campaign isn't available. There is a problem with CP and MP for that campaign and in the small patch ( early May) it will be unlocked with the bug hopefully removed or at least with SP ready to play.

    Q. Where are my Organ Guns, my beloved, little Organ Guns ?

    A. The artillery was modified for the mod. Some artillery pieces i.e. less useful are available only by changing the battle mode ( so dismounting) some of the available cannons - Serpentines for example 'dismount' into Organ Guns.

    Q. My game CTD when I am clicking the province with rightmouse button. What happened ?

    A. There is a risk of CTDs linked to too large number of structures generating income. The exact, safe number is still a matter of speculation and research, but for now I can only advise not to build every single one of them in one province - it doesn't include mines or farming structures - and because many of them are unique buildings, sometimes impossible to combine in one place without some real effort these CTDs should not happen at all, unless you are really unlucky. The matter is in testing still, so it will be corrected if necessary.

    Q. Was Keira Knightly really in betatesting team ?

    A. I suggest asking her personally.

    -----------------

    more later

    -----------------

  2. #2
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Pmtw 1.5 Faq

    Q. What are the ending dates of the campaigns ?

    A. 1710 for the first one,
    1760 for the second,
    1810 for the third one
    ECW will get around 200 turns

    I am thinking about extending the time to 250-270 years per campaign, we will see.

    Q. Are there any patches planned in the future ?

    A. Yes, first, small patch will appear in around 2 weeks' time and will correct various smaller mistakes found by players, add some historical heroes and unlock ECW campaign - it should be around 1 megabytes.
    Second much bigger will be released in June/July and will add new animations, hopefully a new map and some other things.

  3. #3
    Member Member SkyElf's Avatar
    Join Date
    Jan 2005
    Location
    Battle Creek,MI original from Ottawa, Ont. Canada
    Posts
    44

    Thumbs up Re: Pmtw 1.5 Faq

    Sounds Great looking forward to playing and can't wait to play ECW campaign!

    Field Marshal SkyElf at your service. A Born Gamer.

  4. #4
    Member Member aleksandar macedonian II's Avatar
    Join Date
    Jun 2005
    Location
    Serbia,Sombor city where girls are pretty (Beware of Serbia in 1332)
    Posts
    36

    Default Re: Pmtw 1.5 Faq

    p&mtw looks great
    i will download it soon as english civil war campain been finished

  5. #5

    Default Re: Pmtw 1.5 Faq

    cant wait to kick russian but as Sweden

  6. #6
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Pmtw 1.5 Faq

    Download the mod...

  7. #7
    Make pies not war Member Cangrande's Avatar
    Join Date
    Jun 2006
    Location
    Tripoli, Libya
    Posts
    133

    Default Re: Pmtw 1.5 Faq

    I'm just installing it, looking forward to unleashing some Winged Hussars on anyone who gets in the way! :D

    ECW campaign sounds fun too!
    Qui desiderat pacem, bellum praeparat; nemo provocare ne offendere audet quem intelliget superiorem esse pugnaturem

  8. #8
    Make pies not war Member Cangrande's Avatar
    Join Date
    Jun 2006
    Location
    Tripoli, Libya
    Posts
    133

    Default Re: Pmtw 1.5 Faq

    Where's the ECW campaign? :(
    Qui desiderat pacem, bellum praeparat; nemo provocare ne offendere audet quem intelliget superiorem esse pugnaturem

  9. #9
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Pmtw 1.5 Faq

    Locked because basically for some reson it didn't work in custom/PM mode.

    But worry not PMTW 2.0 will bring it back. Even more - during the Xmas time I had several brilliant ideas which will make the campaign trully unique - I will post some screenshots soon and those will make you all tremble before me !

  10. #10
    Make pies not war Member Cangrande's Avatar
    Join Date
    Jun 2006
    Location
    Tripoli, Libya
    Posts
    133

    Default Re: Pmtw 1.5 Faq

    lol! ok then

    I do have another question tho'. I installed the mod using JSGME but whilst P&M works perfect fine, it knocks out MTW, any ideas what's wrong?
    Qui desiderat pacem, bellum praeparat; nemo provocare ne offendere audet quem intelliget superiorem esse pugnaturem

  11. #11
    Member Member aleksandar macedonian II's Avatar
    Join Date
    Jun 2005
    Location
    Serbia,Sombor city where girls are pretty (Beware of Serbia in 1332)
    Posts
    36

    Talking Re: Pmtw 1.5 Faq

    cego. are you working on P&M 2.0 for MTW?
    Any news?

  12. #12
    Passionate MTW peasant Member Deus ret.'s Avatar
    Join Date
    May 2005
    Location
    Behind the lines
    Posts
    460

    Default Re: Pmtw 1.5 Faq

    He is. IIRC there were some new discoveries in the total number of units available, so he's now busy filling up the gained space I believe.....
    Vexilla Regis prodeunt Inferni.

  13. #13
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Pmtw 1.5 Faq

    Exactly + some new animations to add...

    Overall there will be for sure more than 1100 units in the mod...

  14. #14
    Member Member aleksandar macedonian II's Avatar
    Join Date
    Jun 2005
    Location
    Serbia,Sombor city where girls are pretty (Beware of Serbia in 1332)
    Posts
    36

    Thumbs up Re: Pmtw 1.5 Faq

    Quote Originally Posted by cegorach
    Exactly + some new animations to add...

    Overall there will be for sure more than 1100 units in the mod...
    Nice

  15. #15

    Default Re: Pmtw 1.5 Faq

    will it work if i install it in a modded MTW?
    "As long as there are man, there will be wars"

    Veni, Vidi, Vici - Caius Julius Caesar

  16. #16

    Default Re: Pmtw 1.5 Faq

    I'm sure it depends on how much you modded. An actually hosted or pinned modification? Probably not, but don't quote me on it. A few edited folders you've done on your own such as the the unit or build prod folders, yes :D I've done it. It's the actually modifications that can't be done, because MTW VI was before mod switches' time. This like NTW, XL are overwrites. In other words, make a back up of your original MTW VI.
    Eras Total Conquest, your Eras TW for Kingdoms.

  17. #17

    Default Re: Pmtw 1.5 Faq

    I have a question. Can the campaign AI be modded in this or any total war game for that matter, and do barbarian raiders automatically attack anyone in their path? And also, can a third AI be made for Orthodox factions (in this mod). The second I end my turn in 1480 as you guessed it Russia DOWs me. Plus there are a couple Orthodox factions that are barbarian raiders, but I guess the real focus of the mod is the Catholics vs the Protestants, thus being the need for the AI switch. Personally I would have put the protestants as barbarian raiders But for game purposes maybe the Catholics, seeing as they were constantly willing and wanting to wage war against these new age heritic Protestant nations, should have been put as barbarian raiders.
    Eras Total Conquest, your Eras TW for Kingdoms.

  18. #18
    Member Member ElectricEel's Avatar
    Join Date
    Dec 2005
    Location
    Finland
    Posts
    175

    Default Re: Pmtw 1.5 Faq

    AFAIK, both the campaign and battle AI can be modded to some extent in M2TW. As for earlier games, the battle formations the AI uses can be modded in RTW, which can improve its behaviour a little. I'm not aware of any AI moddability in Shogun or Medieval 1.

  19. #19
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Pmtw 1.5 Faq

    Quote Originally Posted by Wladyslaw IV
    I have a question. Can the campaign AI be modded in this or any total war game for that matter, and do barbarian raiders automatically attack anyone in their path?
    Rather not in MTW VI, but it can be in Rome or MTW2 (or ETW - I hope).



    And also, can a third AI be made for Orthodox factions (in this mod). The second I end my turn in 1480 as you guessed it Russia DOWs me.
    The problem is that Barbarian Rider or any AI behaviour in MTW VI isn't FIXED as such - factions shift their AI models very often so those barb. riders might become peaceful muslims on their next turn anyway...

    Initial AI behaviour model has little influence overall, but helps in the beginning.




    Plus there are a couple Orthodox factions that are barbarian raiders,
    When I started the project I WRONGLY assumed that pagan factions CANNOT get anything else, but as I explained above it is all too random to really care about this detail.


    but I guess the real focus of the mod is the Catholics vs the Protestants, thus being the need for the AI switch. Personally I would have put the protestants as barbarian raiders But for game purposes maybe the Catholics, seeing as they were constantly willing and wanting to wage war against these new age heritic Protestant nations, should have been put as barbarian raiders.
    As above - it really matters very little to this engine...

  20. #20

    Smile Re: Pmtw 1.5 Faq

    Greetings and Happy New Year!

    I'm ready to install PMTW 1.5.
    I have MTW & VI ready to reinstall - clean copy, yes?

    I've done it once before (Hellenic TW) but have forgotten HOW I did it!!

    When I put in the CD, it asks if I want to UNINSTALL MTW.

    Or, if I open the CD,.look inside, where do I go? I try Install.exe (I think) and get the same question- do I want to UNINSALL MTW?

    Thanks for the help!

    lambere

  21. #21
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Pmtw 1.5 Faq

    If no uninstall order works simply delete the entire folder altogether.

  22. #22
    Savaran Commander Member Hound of Ulster's Avatar
    Join Date
    Oct 2007
    Location
    Somewhere between Persepolis and Tara
    Posts
    326

    Default Re: Pmtw 1.5 Faq

    what are the factions going to be in the ECW campaign?
    'Only the Dead Have Seen the End of War' Plato

    'Ar nDuctas' O'Dougherty clan motto

    'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides

    'Forth Eorlingas!' motto of the Riders of Rohan

    'dammit, In for a Penny, In for a Pound!' the Duke of Wellington

  23. #23

    Default Re: Pmtw 1.5 Faq Install

    Thanks for the quick reply! But, I don't want to Uninstall, do I? I want to keep my MTWVI & HTW and add PMTW. So I need to Install yet a third Folder of MTWVI to put the PMTW into. Is this not correct?

    Thanks again,

    Lambere

  24. #24
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Pmtw 1.5 Faq

    Yes, that will be the best solution. In fact you might want to instal it twice to add MP/Custom Battle mode in one if you want to try it (adds new factions and over 80 new units).


    Hound of Ulster

    Roundheads, Cavaliers, Irish Confederates, Covenant Scots and unplayable Ulster.

    Starting situation just after Montrose rised the rebellion so after Marstone Moor.

  25. #25

    Default Re: Pmtw 1.5 Install

    Yes, thanks. Now: I am trying to install my 3rd copy of MTW+VI.

    My problem is this: I click on the setup icon (on the disc) and it begins to install - then I get the message: "Are you sure you want to UNINSTALL MTW and all its features?"

    So, I tried to rename the old files, but was told "this may make the game unplayable."

    So, the question is: How do I INSTALL the 3rd installation of MTW?

    Thanks,

    M

  26. #26
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Pmtw 1.5 Faq

    Just COPY the entire folder and that will do fine.

  27. #27
    Member Member William Waller's Avatar
    Join Date
    Jan 2008
    Location
    Norfolk England
    Posts
    31

    Default Re: Pmtw 1.5 Faq

    I have PMTW installed on MTW Gold. Custom battles are fine but Campaign CTD when I hit start.
    Any ideas?

    Thanks

  28. #28
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Pmtw 1.5 Faq

    Your campaign map resolution might be too large - please check that it is the usual problem with any MTW mod.

  29. #29
    Member Member William Waller's Avatar
    Join Date
    Jan 2008
    Location
    Norfolk England
    Posts
    31

    Default Re: Pmtw 1.5 Faq

    Quote Originally Posted by cegorach
    Your campaign map resolution might be too large - please check that it is the usual problem with any MTW mod.
    Thanks!

    Funny thing is I checked the Map resolution and found it was at lowest! I tweaked it up one and now everything is fine!!

    Fantastic MOD!

    Great campaign and Battles!

  30. #30

    Default Re: Pmtw 1.5 Faq

    Hi, looks like a truly amazing mod!, but I have a quite silly problem with making the mod work at all. I have installed the mod and the music-file, but it just says "put in the correct cd", and it doesn't work when I put in the MTW cd,,, perhaps obvious I dont know,, however is there something essential I've missed or done wrong?

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO