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Thread: Chivalry: Total War (26/05/06)

  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Chivalry: Total War (26/05/06)

    From: https://forums.totalwar.org/vb/local...=95&linkid=170

    I'll just use the readme as a description for now:


    Chivalry: Total War - a total conversion mod for Rome: Total War
    version 0.34
    http://www.stratcommandcenter.com/chivalry

    ---------------------------------------------------------------------------

    1. Introduction
    1.1 Historical Overview
    1.2 About the Mod
    2. The Mod
    2.1 Features
    2.2 Status
    3. License
    3.1 Copyright
    3.2 Submods
    4. Credits
    4.1 Current team members
    4.2 Earlier/inactive team members
    4.3 Special thanks

    ---------------------------------------------------------------------------

    1. Introduction
    1.1 Historical Overview
    Europe in 1072 - a divided continent. Looking at the cultural map, we find three completely different traditions: The western and northern european
    Latin (or Catholic) Christians, the eastern European Orthodox Christians and the Muslims, who control most of the southern Mediterranean.
    It won't be long before these cultural and religious tensions are going to explode, in the first crusade - but more about that later.

    For the time being, let's concentrate on the differences within the larger culture groups: The Latin kingdoms and counties, nominally subordinate
    to the authority of the Pope - who claims to be God's surrogate on earth - are constantly warring each other. Only six years ago,
    the Norman (French) counts of Toulouse started their invasion of the British isles and defeated the Anglo-Saxon inhabitants,
    conquering the land instead of plundering it like their Viking predecessors.
    In 1060, the Normans invaded Sicily, and now, 12 years later, they finally succeeded in taking it from the Unbelievers,
    thus establishing a large principality in southern Italy.
    The constant warring between the German counties, the French and other major powers makes this one of the bloodiest centuries known to mankind -
    and in Spain, the Christian kings of Castilla and Aragon started the Reconquista - as they call the conquest of the Moorish lands
    in the south of the Iberian peninsula.
    The Moors - saturated and contented with their holdings, concentrated on culture instead of fostering their defenses.
    They didn't see much of a threat in the Christians, and they were more or less right as it took the Spanish more than 400 years
    to unite their kingdoms and claim the whole of Iberia. These centuries presented a constant period of war only disrupted
    by short periods of relative peace.

    Further to the east and north, the Central European powers, the Danish, the Hungarians, Polish and Bohemians - all fresh upstarts if seen from
    the point of view of the dominating power in that area, the Holy Roman Empire (later to be presented with the suffix "of German nations"),
    whose Emperor is the successor to Charlemagne.
    Although nominally the head of the Empire, the Emperors are more like a figurehead for the local lords, and vastly depend on their
    Hausmacht (their personal army) as opposed to the loyalty of their subordinates. This makes the situation of the Holy Roman Empire both
    strong and fragile, and the might of this faction stands and falls with the ability of its leader to suppress the inner strains
    and unite the counts of the German lands under one banner.

    The eastern part of the continent is controlled by the Orthodox Christian factions of Novgorod, Kyiv and, of course, Constantinople.
    Constantinople, or the Byzantine Empire, once the largest and mightiest country of the known world and righteous successor of the Roman Empire,
    is gradually drifting into insignificance. She already lost most of her holdings in Asia during the first millenium and is under
    increasing pressure by the Muslims.
    Orthodox Christians don't accept the claim to superiority of the Pope - this lead to the Great Schism of 1054 - and merely regard him as equal
    to the Patriarchs of Constantinople, Alexandria and Jerusalem.
    Ah... Jerusalem. The Holy City which had been taken in 638 by the Muslims, and to which an ever-increasing number of pilgrims travel each year
    to express their devout faith in God. It shall soon become a place of slaughter and inhumanity when the Frankish crusaders seize and rape the city,
    killing most of the islamic and jewsih inhabitants.

    But the Muslims aren't much better: Divided into Shiites and Sunnites which are again split into a large number of different schools
    and denominations, they are bickering amongst each other just as much as the Christians - and they tend to apply equally brutal means.
    The age of science that took place during the last few hundred years in the Islamic orient is drawing to an end and only a few
    glorious characters give us a glimpse of the glory of the earlier days.
    The differences between the Turks and the Arabs, together with the struggling between the Shi'a Fatimid Egypt Caliphate and the Sunna Seljuk Turk
    dynasty who recognize the Abbassid Caliph of Baghdad, decidedly weakens the oriental Muslims - thereby allowing the First Crusade to succeed.

    1.2 About the Mod
    Chivalry Total War is a historical modification of the game Rome: Total War. Its aim is to recreate the historical period of
    medieval Europe from roughly 1072-1500.
    The original purpose of the mod was to make a small medieval multiplayer mod that tried to capture the gameplay of Medieval: Total War.
    Since then the mod has tuned into a Total Conversion, meaning that all aspects of the original game (campaign, custom battles,
    historical battles etc.) are now converted into Chivalry's medieval setting (the exact features are listed below).
    The 034 release is solely focusing on the Early medieval period (1072-1250). Because of time constraints we cannot include all the Eras
    at the moment (High and Late), though these are expected to be provided in future versions as soon as possible.

    ---------------------------------------------------------------------------

    2. The Mod
    2.1 Features

    *Over 130 new realistic medieval units- Modeled and skinned by our very own team members, unique only to Chivalry: Total War.
    Units sometimes also have multiple skin variations for different factions.

    *21 completely new factions- Factions of significant medieval importance in all of our time periods.

    *Medieval Campaign- Fight rival nations in the medieval world as one of 13 playable factions on a completely re-done and original
    campaign map with expanded borders and historical regions and settlements from the period, worked on specifically for Chivalry: Total War.
    Chivalry: Total War is the first Total Conversion modification for Rome: Total War to include a working campaign map.
    Also featuring new textures and models for just about everything that you see on the map.
    Note: The rest of the factions will be playable soon.

    *Balanced gameplay on the battlefield - balanced gameplay developed, refined and tested to perfection. Realistic and balanced unit speeds,
    increased battle length and realistic morale. Originally designed for better multiplayer gameplay.

    *Revamped UI and graphics- An original UI suiting the medieval setting, along with menu backgrounds and other graphical components.

    *Completely new music- Developed by independent music composers, Chivalry replaces all of the original music with tracks that are
    more suited to the medieval theme. Download seperately here: http://www.stratcommandcenter.com/ch...downloads.html

    *New animations- Animations developed independently by Chivalry: Total War team members, including the crossbow animation and the lance animation.

    *New Custom and Historical Battles- Play on nearly 50 new custom battle locations from spots all over the map, offering endless custom battle
    and multiplayer replayability. Fight off the mighty Byzantine army as the Seljuk Turks in the most significant battle of the era and
    smash the Holy Roman Empire at Bouvines as the French in two of our unique custom battles from the Early period.

    2.2 Status
    The mod currently includes the early era only. Most of its units are done, but there are still a few issues with models and skins.
    We didn't yet include custom buildings again, and a lot of scripts and features are still missing.

    ---------------------------------------------------------------------------

    3. License
    3.1 Copyright
    Copyright for all content of this mod (for exceptions see below) lies in the hands of the Chivalry: Total War team.
    The creators of the content have agreed to cede all rights to their work to the mod team.
    A user of this mod is allowed to change the content of this mod for his personal use only (unless explicitly stated otherwise by the mod team),
    i.e. he is not entitled to release changed models, skins, or any other file included in this release as his own work, even with due credit to the mod team.
    If any violation of this is detected, we will take immediate steps aiming towards making the download of the violating material impossible.
    These steps may include: Personal contact with the offender, contacting site admins to delete forum posts or remove downloadable files
    and posting in offending threads.

    3.2 Submods
    Submods are an exception to the above copyright statement. The process of becoming a Chivalry: Total War submod is the following:
    - A submod team, or single person develops an idea for a submod, and may start to work on it
    - The person/team contacts the Chivalry: Total War team (one of the mod leaders) asking for leave to release their content
    - If the Chivalry: Total War team approves of the idea, it will allow the release of the submod
    There will be two types of submods that can be allowed:
    SP (single-player) submods - these change only non-MP (multi-player) relevant files, a list of these can be found on our website.
    MP submods - these change MP-relevant files, therefore we will measure them harder than SP submods. This is necessary because Chivalry: TW
    is still a MP-oriented mod, and we do not want to split the community into lots of small mods that only change insignificant small bits and make the
    game versions incompatible nonetheless.

    ---------------------------------------------------------------------------

    4. Credits
    4.1 Current team members
    alpaca (Stefan Reutter) - mod leader, coder, scripter
    militiaman (Peter Cooper) - mod leader, coder
    Dirty Peasant (Fyodor Nadtoka) - skinner, modeller, animator
    Adherbal (Lukas Nijsten) - skinner, modeller, coder, scripter (right now more of an advisor)
    Hody - research, Bohemia
    Polak966 - research, coding
    Kor Khan (Daniel Hungerford) - historical battles
    Robert D'Artois - scripting

    4.2 Earlier/inactive team members
    Randarkmaan
    Arakorn-Eir
    CNSW
    Andriyko
    Lance
    Drak10687
    Darth Fenrir
    Alin
    BuuKenshin
    VikingHorde
    NinjaCool

    4.3 Special Thanks

    Testing and balancing:
    Alexandros
    AggonyDuck
    Crow
    Antek
    Tom
    Jhonny
    Lu Bu

    - Strategic Command Center - for forum and mod hosting
    - Vercingetorix - for his awesome modding tools
    - Edgen Animations - for the excellent music track
    - Europa Barbarorum - for animations, and research on several modding aspects
    Last edited by Epistolary Richard; 05-27-2006 at 00:32.

  2. #2

    Default Re: Chivalry: Total War (26/05/06)

    Added 26/06/06
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3

    Default Re: Chivalry: Total War (26/05/06)

    Chivalry players may also be interested in the fan fix:
    Mercenaries For All fix for Chivalry Beta 0.34
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Chivalry: Total War (26/05/06)

    Official Info

    The above statements are partly overhauled

    And 5 major releases lay between 0.34 and today's version. Now it's ChivTW 0.98.

    For anybody who is interested in a Medieval mod with a quite MTW I flavor, no, merely with its very own atmosphere, and built on the RTW 1.5 engine, please go here (as we have no host/support here on Org):

    Chivalry Forum on TW Center

    The mod is developed until today and it still goes on day by day to a final version 1.0 ;)
    Last edited by DaVinci; 07-18-2008 at 14:47.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  5. #5
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Chivalry: Total War (26/05/06)

    Just decided to put in here the actual release thread (from TW Center), maybe a moderator can bring this thread here in order?
    Last edited by DaVinci; 07-18-2008 at 15:32.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  6. #6
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Chivalry: Total War (26/05/06)

    Support and updates via TW Center: ChivTW subforum
    A backup forum is on Modrealms: ChivTW subforum (since Febr. 2009)


    **************************************************************************

    Released - Version 1.0

    **************************************************************************



    (See more release pics at the bottom of the post).

    - - - - - -

    Version 1.0:

    Download/Info Section Removed - please go to TWCenter or Modrealms for the actual info and download
    (links above)

    **************************************************************************
    - Official Mod Info -

    CHIVALRY I TOTAL WAR

    **************************************************************************

    Chivalry is in its own modfolder calling chivalry contained and changes not any RTW original data.

    ---

    Some Features:

    Technical
    - Playable with RTW 1.5 (by default) or with the BI 1.6-exe (BI shortcut: see extra info in the chivalry folder).
    - Complete modfoldered.
    - Stable total conversion mod.

    Game
    - Complete new and unique medieval appearence (total conversion of Rome TW 1.5) for the interface, texts/descriptions and most of the picture-material and its very own medieval music, strat- and battlemap, unique units (now with flag-bearers), siege battles with motte/donjon/castle, events, characters, traits/ancillaries/retinues and religion.
    - Historic-realism campaign flavor and challenging gameplay with 20 playable histoircal factions, the reflection of Crusades to the Holy Land, Baltic Crusades, the Spanish Reconquista, Jihad, a pretty strong Seljuk-Turkish faction which invades Asia Minor, further religious and time-typical unrest, and even the independent factions will challenge you.
    - Many, really many custom battle locations.
    - Historical Battles.

    ---

    Installation Requirements:

    - Rome Total War 1.5 or Barbarian Invasion 1.6 installed, unmodified.
    - Enough free hd space in this partition. Installed, Chivalry has about 900 MB within its modfolder.
    - Knowledge, where your RTW installation is located (directory, path).
    - Remove or rename an eventually former chivalry modfolder installation.

    Parallel mod installation: (modfoldered)
    Confirmed is as yet the parallel installation of: ChivalryTW, FATW, EB, TFT(FRRE), 77BC(FRRE), RTR-PE, IBFD, End Of Days, 58BC(FRRE), RTR-IC.
    There might be more mods, that play well together in one RTW directory, if modfoldered. The above listed ones are the mods which i have had installed at a certain time in the past in one RTW directory together with ChivalryTW.

    ---

    Installation:

    Run the setup.exe (for installer setup exe only). The default RTW target directory is:
    C:\Program Files\Activision\Rome - Total War (for the english original RTW version).

    In case of other language versions, Gold or Era's Pack or customised RTW directories: Just make sure you are pointing the installer analog as above to your RTW directory.

    If Chivalry is installed proper, the path-directory is by default:
    C:\Program Files\Activision\Rome - Total War\chivalry

    In case of zipped modfolder file: Just unzip and put the modfolder into your unmodified RTW directory.

    For the gamestart see below.

    See more installation advise, if needed, in this thread http://www.twcenter.net/forums/showthread.php?t=64786

    ---

    Game-Start:

    In case of a provided default installation, the player has only to copy the ChivTW-Shortcut (contained in the installed chivalry folder) to his desktop, and start then with double-click on it from there. A former used Chiv-shortcut is still working if the path has not changed.

    For non-default path installations:
    Open the contained shortcut-folder for the help how to provide the Chivalry-Shortcut (there are the shortcuts contained plus an accurate description how to change the shortcut-path).

    Alternative, create your own desktop-shortcut from the RTW (or BI) exe, open properties, and insert the following behind the path of the first line:
    -show_err -nm -mod:chivalry -movie_cam

    In the menu, open 'Options' and make your settings: the resolution andthelike ...

    Difficulty settings, recommended for:
    Campaign: Hard - Very Hard ; Battle: Hard - Very Hard

    Other recommendations for settings and preferences:
    Do not use auto-management for the settlements, do not use Arcade mode, unit seize max on Large, AI turn display disabled; battle mode: green arrow markers disabled, minimal ui enabled.

    The optional show_me script: The Activation
    Click on the middle of the in the left top corner appearing advisor-face: One time to read what it says, two times to activate the script and to let it disappear. Do it always again, if you load a saved game from the saved game-list. Therefore press ESC, click on the question mark of the appearing window, and then the advisor shall appear and proceed as above.

    ---

    Modding History:

    The project was started at about October 2004 right after the RTW release with the idea just to add medieval campaign(s) to RTW with the MTW flavor and multiplayer capability (ie. see here the first official team: http://www.stratcommandcenter.com/fo...showtopic=2349 ). Probable the first realised idea to make a total RTW conversion modification. And then since the following listed releases developed to full playable campaigns, as a real RTW 1.5 total conversion modification.

    Major Releases
    0.34 (may 2006), 0.44 patch (july 2006), 0.50 (october 2006), 0.65 patch (december 2006), 0.90 (february 2007), 0.95+HF2 (may 2007), 0.96 (december 2007).

    ---

    Credits for released 0.9x versions: (names alphabetical order)

    Atterdag (since 0.50) - event graphics 0.50, diverse ancs 0.60-0.9x
    Basileios -(since post-0.96 versions) - coding, skinning/modeling units, historical consulting
    Brian2818 aka BNS (since 0.9x) - interface overhaule, flag bearer unit skins, graphics, anc coding
    DaVinci (since 0.44) - coder and (art) director of everything, graphics, mod leader
    Drak (since 0.50) - 3d buildings+settlements, flag bearer unit skins/models/codes
    Pompeius Magnus (since post-0.96 versions) - anc coding, graphics, menu, descriptions, historical consulting
    Uranos (since 0.50) - map revision, unit ui's

    Version 0.98 is mainly developed by: Basileios, DaVinci and Pompeius Magnus.
    Additional help by: BNS and Uranos.
    Testing 0.98 by: Basileios, BNS, DaVinci, Pompeius Magnus, Pseudo Romanus, William the Silent.
    Version 0.98 features a lot more implemented CrusaderTW units, credits go to the CrusTW unit makers.

    --

    Special Thanks to very deserved members (inactive):
    Dirty Peasant - main unit models/skins before and with 0.50
    Dragases1453 - unit re-skinner and re-modeller and some codes for 0.50 and generously offered the use of the CrusTW units
    GenghisKhan - besides DaVinci the modder of the signifikant 0.44 patch, especially created the basic Chivalry traits and ancs and more
    SicilianVespers - characters/family tree's and some graphics for 0.50; new factions Pisa-Italians + Zirid-Berbers, new units re-skins/re-modeling for 0.6x
    Additional modding for versions between 0.50-0.90:
    Ahmose - different artwork contributions
    AsPaladin - event codes and texts
    Count Flip - different codes and graphics
    Palatinae - different text file descriptions
    Teutonic Knight - different text file descriptions and some unit balancing
    Zombimode - different text file descriptions

    Especially thanks to Darth Vader for making the customised AI formations file for 0.50.

    Big thanks to the whole CrusaderTW Team, for the permission to use their units.

    Testing: (via the former Chiv-forum at SCC)
    The official beta-testers, for major release 0.50 : aduellist, Atterdag, Baron von Manteuffel, bobdole, flip2121 aka Count Flip, Isostran, joshino, Gaius Baltar, KtotheC, Lord_Crichton, marktehman, matte, palatinae, Steel, Székely, Teutonic Knight, Zombimode. Before and during the development of the major release 0.50 managed by Teutonic Knight aka Grandmaster of the Order. Key beta test management by DaVinci since 0.44.

    Honor and glory belongs to the basic stuff makers until version 0.34, especially:
    Adherbal - main programmer/creator for all the pre-0.34 mod content
    alpaca - main coder and mod leader for v0.34
    militiaman - mapper/coder and mod co leader for v0.34

    ... a lot other ... see the detailed credits of releases and ingame animation.

    Also mentioned shall be here some of the first hour people:
    Sleaker and Viking Horde (probable origin founders and first makers/managers of starting stuff) together with many others.
    Go here to the original dev home of Chivalry: SCC Chivalry Subforums to find early posts or whatever.

    Once more, thanks a lot to the many other not here listed contributors, helpers, supporters and just to the whole community.
    And see the complete list of Chivalry's developers and contributors in the ingame-credits-animation or in the several release readme's.

    ---

    The ChivTW Team wishes much fun with Chivalry and its imcomparable special medieval flavour.


    **************************************************************************

    Pics of older releases
    -----------------------


    From release v0.50 (Oct 2006)
    Special Feature: Siege Battles





    From release 0.60/0.65 (Dec 2006)
    Special Feature: New Factions Pisa and Zirid Berbers Added






    From release v0.90 (Feb 2007)
    Special Feature: Overhauled Interface. Planned Mod Content Nearly Completed




    From Release 0.95
    Special Feature: Flag Bearers



    **************************************************************************

    - Permanent Thread Part -

    Support / Contact / Forums / Website:

    1) SCC (no support atm.)
    http://www.stratcommandcenter.com/forums/i...hp?showforum=40

    2) TWC (support)
    http://www.twcenter.net/forums/forumdisplay.php?f=58
    Official Local Moderators: 1st DaVinci, 2nd drak10687 (not present), 3rd Atterdag, SicilianVespers (inactive honory member).

    The Website: (at last updated by Drak)

    http://stratcommandcenter.com/chivalry/index.html
    (edit: it seems the website content is removed, forever?)

    First contact: Drak (the public relations person) ; edit: not present

    Find also the FAQ section in our forums for several questions/answers.

    Mod Leader: DaVinci (DV)
    Mod Co Leader: Drak - nick: drak10687 (not present)

    Team Members 2008 - activities (since the release of 0.96): in alphabetical order
    Devs
    Atterdag - graphics / parttime
    Basileios - coder, unit modeller-skinner, historical researchment and testing / active
    BNS - different ancillaries, unit skins / active
    DaVinci - chief coder and (art) director, (design) manager of everything, mod leader / status stays out of question
    Celestial_92 - plans to rework the historical battles
    drak10687 - no activity atm., co mod leader / not present
    Gen.jamesWolfe - plans to enhance the voicemod
    Pompeius Magnus - different ancillaries, graphics, help in the menu-review changes, historical researchment, testing, 'marketing' and management assistent / active
    Uranos - unit ui's / parttime
    SicilianVespers - honory member, ex main co coder and ex co leader / out of service since 0.60/0.65
    Official Beta Testers (partially with additional contributions in different departments)
    palatinae (inactive)
    Pseudo Romanus / parttime
    Shadow-Imperator (inactive)
    William the Silent / active

    Freelanced with a contribution: Jingle_Bombs (awesome edited screenshots which went into the mod)
    Thanks also to Garnier for a few gloss-files.

    ---

    Copyright:

    Chivalry: Total War is a fan based and non-commercial modification project of the commercial pc-game Rome: Total War (copyright by CA & Sega).

    All Chivalry mod files are in the ownership of the active Chivalry team, see also the readme of v0.34 to this point. Contact us for any questions via our forums (links above), respectively the public relations person.

    ---

    Misc Infos

    1) Link to TWC Eagle Standard Interview of November 2006 about Chivalry with DaVinci (Mod Leader).
    Interview

    2) TW-Org Awards 2006 (Link), Chivalry is mentioned in category ...
    Best RTW non-Classical/fictional period mod
    Winner: Napoleonic Total War 2
    Runners up: Blue Lotus, Chivalry Total War, Fourth Age Total War - Corsair Invasion
    3) TWC Modding Awards in 2007, votes valid for the former year 2006, Chivalry won in one category 'Post Roman Era', find the complete award list here TWC Modding Awards - Archieves

    4) Some new Opifex awards were voted at TWC in April 2007, and Chivalry was considered with a kind of team nomination besides other teams. Note, only active/current core members plus past core members could have been recognised with the usual TWC requirements of that rank, which means especially exceptional contributions within the TW community. See here the new Opifexes at TWC with this vote: http://www.twcenter.net/forums/showthread.php?t=95646

    5) Interview - November 2007 - with DaVinci, by Pompeius Magnus aka schwarzeHH of Gamestar PC Magazine (in german language) http://www.gamestar.de/community/gsp...&postcount=139


    ChivTW Museum
    Old big threads with important (mod historical) contents.

    The 0.50 release feedback thread: http://www.twcenter.net/forums/showthread.php?t=64790

    The 0.44 release thread: http://www.twcenter.net/forums/showthread.php?t=55023

    The 0.34 release thread: http://www.twcenter.net/forums/showthread.php?t=51340

    The old SCREENSHOT thread: http://www.twcenter.net/forums/showthread.php?t=31183

    The old FAQ: http://www.twcenter.net/forums/showthread.php?t=22936

    # post end
    Last edited by DaVinci; 06-16-2009 at 11:08.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  7. #7
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Chivalry: Total War (26/05/06)

    Just wanna inform about the release of ChivTW 0.99.

    -link removed-

    Merry X-Mas and a Happy New Year.
    Last edited by DaVinci; 02-16-2009 at 00:50.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  8. #8
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Chivalry: Total War (26/05/06)

    Announcement

    Chivalry I Total War is also hosted on Modrealms, since February 2009.

    A version 1.0 release was provided in this night.
    Last edited by DaVinci; 02-18-2009 at 18:54.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  9. #9
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Chivalry: Total War (26/05/06)

    Just for the ones who are still interested in Chivalry I TW.

    Go there for the latest infos & updates:

    TWC Chiv Subforum

    or (if TWC is down)

    ModRealms Chiv Subforum (Backup)


    ...
    Last edited by DaVinci; 06-16-2009 at 11:06.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  10. #10
    TW Modder Since 2005 Member DaVinci's Avatar
    Join Date
    May 2005
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    Hamburg, Germany/EU
    Posts
    848

    Default Re: Chivalry: Total War (26/05/06)


    The Update For Chivalry I Total War Is Unleashed

    ******




    Go here for the download: CHIVALRY I TOTAL WAR | Download & Project Info (TWC ChivTW subforum)

    Content changes based on the v1.0 can be viewed mainly via the Chivalry I : Development Progress Infos thread (extracts), since the post # 261. (TWC ChivTW subforum)

    Have fun with this update /DV and the ChivTW team
    Last edited by DaVinci; 06-20-2009 at 03:03.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

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