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  1. #1
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Default Medieval Total Realism: Age of Ambition

    Medieval Total Realism: Age of Ambition

    The year is 1066, the world is changing and a new order is rising. But who will be rising stars of this new era and who will fall?

    Christendom is tragically split in schism. A bitter seed has been sown in the lands of Christendom where spiritual brothers are pitted against brothers, swords are raised and spears are sharpened. Will this enmity reap an equally bitter harvest?

    Dar-al-Islam too is split between the party of Ali (Shia) and the Community of the Sunni based in the respective Caliphal seats of Cairo and Baghdad. Elsewhere Islam faces collapse especially in Al-Andalus where the third rival Caliphate in Cordoba has disintegrated into petty Taifa states concerned in their own self-interest and blind to the resurgence of the small Christian states in the north who are determined to undo the humiliation inflicted upon them 300 years ago. However, there is also renewal in Islam as well. A new power from the east is coming in the form of new converts to Islam. Will these Seljuk Turks revive Islam’s fortunes and restore unity and power to Sunni Islam?

    On the shores of the Bosphorus, it seems that the ancient Roman Empire may have run its course. Dynastic exhaustion is approaching with the near death of its current Emperor who is weak, feeble, incompetent and childless. Its armies are weakened by successive intrigue and powerless against recent raids by the Seljuks. Its generals, coming from noble aristocratic families are seething at such poor leadership and may soon rebel. But is it too late? Can the Romans save their 1000 year old empire?

    This is also the time where brilliant individuals come to the fore and create history. From the ranks of the Normans come two of the finest generals to grace Norman history. Though they exist in two different places at once (one in Normandy and the other in Southern Italy), they share the same drive, motivation and ambition to create their own destiny. One is an illegitimate bastard, the other, a warrior of low ranking. Will William the Bastard be a Conqueror? Will Robert Hauteville live up to his name of “Guiscard” the “wily”?

    In a time such as this, there are many unpredictable things as well. From steppes of the east has come the scourge of God in the form of the Huns and the Avars. From these same steppes have come the ferocious Magyars who have now become a bastion of Christendom. There is always the possibility of another eruption from the mysterious east where tales abound of unnatural beings of great military brutality and swift retribution. Will civilisation be able to resist it the next time the endless steppes unleash a new terror?

    All this and more in MTR: Age of Ambition!!

    Proposed Factions:

    Scottish
    England (Normans)
    Danes
    Duchy of Southern Italy
    Papal States
    HRE
    Poland
    Rus
    France
    Crown of Aragon
    Leon-Castile
    Moorish Sultanate
    Egyptian SultanateTurkish Sultanate
    Romaion (Byzantines)
    Serbs
    Venice
    Hungary
    Mongols
    Georgia-Sakartvelo
    Cumans/Qipchaqs

    Aims of MTR: AOA (or Meteora) if you want

    Create a "realism" modification which will immerse players in whatever faction they choose. We aim to create unique factions with unique cultures with small added features that make a difference to gameplay. We want to create a medieval world the way it should be to cater to an individual's ambition, greed for gold, thirst for battle, glory and perhaps surprisingly enough...piety.

    With the likes of Caius Britannicus and Wraithdt, you can be sure that the visual content of the modification will be first class from a lowly peasant unit to an elite royal bodyguard unit. We are looking for:

    Researchers - the foundation upon which the modification must be built on. Their knowledge will ensure that we will stay on the right track to create an immersive world to play in. People with considerable knowledge for a particular faction and want to be a head researcher with their own research team and with responsibilities as preparing factions previews, co-ordinating with skinners and scripters and glory and babes..PM me. However, if there is a faction with a head researcher already, PM them, not me.

    Graphic Designers - They are the ones who create the interface through which players can experience MTR: AOA. We're looking for people who are excellent with graphic design programs and want the chance to show off!

    We invite, anyone and everyone who wants to participate in the creation of such a modification to notify either me (Kataphraktoi) or Achilles by PM.

    Team:
    Project Leader: Achilles

    Most honoured Researchers:
    Head of Polish Faction Research: Polak 966

    Head of Serbia Faction Research: DukeofSerbia

    Head of England/Norman (Normandy and Italy) Factions Research: Ignoramus

    Head of Turkish Sultanate Research: Cebei (HOORAY!!)

    Head of Moorish/African Research: Beauchamp

    Head of Danish Research: Endre (or Ringeck)

    IrishArmenian

    Almogaver (Crown of Aragon)

    Head of Danish/Scandinavian Research: Endre

    Head of Byzantium/Romaion Research: Kataphraktoi
    Byzantine Emperor

    Head of Georgia Faction Research: Beka

    Head of Rus Faction Research: Cadmus

    Head of HRE Faction Research: SabreHRE and Cutepuppy

    Eltrevo (Tuetonic Knights)

    Randarkmaan (Fatimid, Ayyubids)

    Faenaris (Crusading Orders)

    Head of Rus Faction Research: Cadmus


    Tech/Visual/Graphic Wizards:
    Publius - Skinner/Modeller/Graphic Artist
    Kataphraktoi (stand in project leader)
    Wraithdt
    Caius Britannicus
    Dark89 (Coder)
    Chigga
    Silver Rusher

    CONCEPT ART
    Here are a list of concept art, they are under two sections:

    I'll list Orda Khan's first, in honour of his gracious effort and time to provide us with these concepts:
    https://img78.imageshack.us/my.php?image=mongol17ef.jpg

    https://img78.imageshack.us/my.php?image=mongol43sx.jpg

    https://img78.imageshack.us/my.php?image=mongol31yc.jpg

    https://img193.imageshack.us/my.php?image=mha1b1eu.jpg

    https://img408.imageshack.us/my.php?image=mha1a5eu.jpg

    https://img139.imageshack.us/my.php?image=mha1c1fy.jpg

    https://img78.imageshack.us/my.php?i...pchaq012ic.jpg

    https://img419.imageshack.us/my.php?...elite012pz.jpg (KIPCHACK ELITE)

    https://img224.imageshack.us/my.php?...pchaq026vg.jpg (KIPCHAK)

    https://img161.imageshack.us/my.php?...ntryman9un.jpg (VOLGA BULGARINFANTRYMAN)

    https://img161.imageshack.us/my.php?...rarcher7zz.jpg (VOLGA BULGARARCHER)

    https://img473.imageshack.us/my.php?...olnoyan6yh.jpg (MONGOL NOYAN)

    https://img132.imageshack.us/my.php?image=hun016tk.jpg (HUN)

    https://img418.imageshack.us/my.php?...golkhan1zs.jpg (MONGOL KHAN)

    Wraithdt and Kataphraktoi's stuff
    https://img134.imageshack.us/my.php?...1066kat8ok.jpg (KATAPHRAKTOI 1060S)

    https://img419.imageshack.us/my.php?...cavalry0rh.jpg (GHULAM CAVALRY)

    https://img403.imageshack.us/my.php?...anguard4om.jpg (VARANGIAN GUARDS 11TH-14TH CENT)

    https://img58.imageshack.us/my.php?i...ersionb3kj.jpg (KLIBANOPHORI VERSION A)

    https://img69.imageshack.us/my.php?i...ersiona4ve.jpg (KLIBANOPHORI VERSION B)

    http://img111.imageshack.us/my.php?i...atickat3rv.jpg (TAGMATIC KATAPHRAKTOI)

    https://img205.imageshack.us/my.php?...rcopole2jp.jpg (TURCOPOLE)

    http://www.geocities.com/weirdguynextdoor/excubit.jpg (EXCUBITORES)

    http://www.geocities.com/weirdguynex...man_Knight.jpg (NORMAN KNIGHT)

    http://www.geocities.com/weirdguynex...ttawa_prev.jpg (ADDED FUTUWWA..hopefully this works)

    http://www.geocities.com/weirdguynex...HI_prev_04.jpg NEW JANISSARY HEAVY INFANTRY - RIGHT CLICK AND SAVE

    http://www.geocities.com/weirdguynex...lic_prev02.jpg DRAFT OF MEN AT ARMS

    http://img111.imageshack.us/my.php?i...aafinalsj7.jpg GOTHIC MEN AT ARMS

    HASHASHIN

    https://img246.imageshack.us/my.php?i...oplitaifm0.jpg Thematikoi Hoplitai

    https://img246.imageshack.us/my.php?i...toxotaiwe9.jpg Thematikoi Tagmatikoi Hoplitai and Thematikoi Toxotai
    Last edited by kataphraktoi; 08-30-2006 at 02:26.
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  2. #2
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    Great previews here, but some of the links have th.jpg at the end. Remove the .th so it is just .jpg, otherwise you get a shrunken down version with a dimensions bar at the bottom.
    THE GODFATHER, PART 2
    The Thread

  3. #3

    Default Re: Medieval Total Realism: Age of Ambition

    dont forget the 966 in my name

  4. #4

    Default Re: Medieval Total Realism: Age of Ambition

    I'm willing to be a researcher.

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  5. #5

    Default Re: Medieval Total Realism: Age of Ambition

    Quote Originally Posted by Ignoramus
    I'm willing to be a researcher.
    i'm willing to be a player when it's out.
    seriously though, will keep an eye on this one!

  6. #6
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    At Silver Rusher, thanks for the tip

    AT Sarkiss, nice one

    At Polak, no probs

    Ignoramus, check ur PM
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  7. #7
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    Quote Originally Posted by kataphraktoi
    This link doesn't work for me. Can you sent map via e-mail?
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  8. #8
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    It doesn't work for me either. Why didn't you upload it via imageshack.

  9. #9

    Default Re: Medieval Total Realism: Age of Ambition

    What's your aims and strategy for this mod?

    Is it purely concentrating on realism? On improving gameplay? On adding new features?

    Will you be replacing skins? Adding new units? Adding/removing provinces? Changing names?

    Is it going to be a series of releases or working towards 1 big launch?

  10. #10

    Default Re: Medieval Total Realism: Age of Ambition

    Concept arts previews look fine and there is only to hope
    that researchers and modders will do their job till it's finished.
    Greets
    Last edited by OmarPacha; 07-17-2006 at 22:49.

  11. #11
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    FUTUWWA ADDED, check first post.

    1062 - interesting start date. It will be fun to have a Saxon english faction. Very different from MTW's Anglo-Norman faction. Should mean a much greater role for anglo-saxon units.

    So i guess you are having the English and the Normans as independent factions? Are you including the Norse so you can have a nice 1066 re-enactment? :)
    I had to move it from 1054 to 1062 because:

    a) Marrakesh was found in 1062 so i couldn't give the Moors Marrakesh as a capital before 1062.

    b) Toghrul Beg was given the title of Sultan after 1054 and before 1062, hence I can call the Turkish faction the Turkish Sultanate.

    c) Normans in Italy start with more than one province because by 1063, the Byzantines are left with a toehold and the Normans are beginning to fight in Sicily - two-pronged ASSAULT YEAH!!

    d) Yep, the Normans and English are independent factions and the Danes will be in there two. Hopefully we can script it so that a stack of Danes will be on English territory, or least script so that the Danes try to invade England.

    e) Add to that Scotland in the north. Its one big messy soup

    What's your aims and strategy for this mod?

    Is it purely concentrating on realism? On improving gameplay? On adding new features?

    Will you be replacing skins? Adding new units? Adding/removing provinces? Changing names?

    Is it going to be a series of releases or working towards 1 big launch?
    Realism and gameplay, but we want to create a certain atmosphere that draws you into the game by creating and representing unique cultures and achievements of each faction. As for new add features, hard to say at the moment.

    Everything will be replaced. We have one of the best skinners in the business, Caius Britannicus! Check out his Crusades mod for samples of his work down in www.twcenter.net

    One big launch probably. I'm only a stand-in project leader.

    It doesn't work for me either. Why didn't you upload it via imageshack.
    Fixed link. Plus, geocities has no popup ads so far. Well not for me anyways. Its ready for viewing DukeofSerbia, and its a massive jpeg so u might want to shrink it....

    Looks great to see a fellow Malaysian on board on such a great project. Good luck !!!
    Don'y forget Wraithdt, he's Malaysia too..from Petaling Jaya, I'm from small humble Malacca, the former capital of the Malacca Sultanate, now just a tourist attraction for Chicken Rice Balls and the ruins of a once formidable Portugese fortification called A'famosa (The famous).

    Seems like theres going to be daily updates for this week.

    At Ignoramus:
    Research data shouldn't be sent to me. Hold onto your data until I come up with a proper format for faction previews. Although for the fuedalism system, you have any idea how it should be implemented? Im interested to hear it.

    And I have to add ur name to the team list now.
    Last edited by kataphraktoi; 07-17-2006 at 23:58.
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  12. #12

    Default Re: Medieval Total Realism: Age of Ambition

    Hi, my names Joey Britt and I'm new here, but would love to help with this mod. Whilst my modding skills are pretty limited, I feel that I could learn if needs be, but I am definately interested in helping research. My specific topic areas that I am knowledgeable in are:

    - The Holy Roman Empire under Charles V (i.e Lutheran crisis etc)
    - France in late 1500s - the French Wars of Religion
    - The Miliatary Revolution of C15-16th
    - England under the Tudors
    (I also know rough details about the rest of Europe in the Early Modern Period)

    Whilst I understand that most of the research will be focused on the start point of the game at 1066, I would be most grateful if I could help with information from later periods (perhaps events etc that happen) and help out the various faction researchers (particularly HRE) and/or be part of a research team for the later years of the game.

    One thing I would say, without knowledge of how hard it would be to code, is that if you want a *realistic* mod of the ages that M2TW covers, the Miliatary Revolution is a massive turning point for the end of the 1400's and early 1500's. Whilst this includes the obvious moving from sword to gunpowder, one can't overlook the massive shift in the style of fortifications to match this. Starting at Civitavecchia in the early 1500s (i forget the date precisely), Trace Italienne fortifications were a huge part of the Early Modern landscape. As I said, the option to upgrade current fortifications to Trace Italliene may be damn hard to include in the mod, but, for the sake of realism, it is my belief that is should be in there as without it, no fortification was safe from the cannon.

    Cheers,
    Joey Britt

  13. #13

    Default Re: Medieval Total Realism: Age of Ambition

    I think this mod is planned to end safely before the 1500s. Hopefully in the year 1453.

  14. #14

    Default Re: Medieval Total Realism: Age of Ambition

    If youre still looking for a 2d artist Im willing to help, I have got good experience with Photoshop, Fireworks (I mostly use photoshop), Flash and Dreamweaver.

  15. #15

    Default Re: Medieval Total Realism: Age of Ambition

    i'd love to help you guys too with some unit art-work..i can research and draw some things..i have a knack for this kinda stuff...so if u need me send me a message or reply to my post
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  16. #16
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    Wrong. Wallachia and Moldovia were under Bulgarian control until 1018, then Pecheneg control until 1090 at which point the Cumans held them
    How exactly would you implement a Romanian faction from that?
    That is why i said in a previous post on a different topic, that Valachia should start UNDER THE PROTECTORATE OF CUMANS. It is extremly accurate from a historicall point of view.They could emerge sooner or later, like in real history, depending on some factors (in true history, when the hungarian ioke starting to grow, especially in Southern Transilvania, many vlahs crossed the mountains and settled in Valachia, thus helping in the cristalization of the state).

    It should be mentioned that during those times the Hungarians penetrated the Carpathian Basin , and fought against the Vlachs from there, managing to overwhelm them.

    Also, i repet, Hungary should be an unique faction, having to choose in the begining either to remain catholic, either to return back to the old pagan ways, as violent pagan reactions took place overthere until the XI-XII century...

    Adding a Valachian faction, would not just spice up history , but also would make the gameplay more interesting. An early valahian army, would be an army made of low-quality units, uncapable of fighting in open field, but mastering the art of ambushes, traps, etc.... Choosing the terrain would play a crucial role... like in real history Also, managing to hold on against such great empires from nearby, would be also more than challenging.

    I hope that in the near future, i will manage to muster some other people interested by Vallachians and not just, and launch a sort of "Ottoman invasion" campaign, set in the Balkans and Asia Minor around the XIV-XV century...
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
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  17. #17
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    I am a fun of history and i saw the great job you are doing.
    But last weeks i have not see any news!!
    Did you quit the "Age of Ambition "?
    If not what is the progress you made?

  18. #18
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    Very nice project.

    Questions to Muslim faction researchers:

    1. Who were the Al-Muwahidun and who were their predecessors ?
    2. Which was the first gate of Constantinople to fall, by which method, and by what military group ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  19. #19
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Thumbs up ...

    Quote Originally Posted by AnthoniusII
    I am a fun of history and i saw the great job you are doing.
    But last weeks i have not see any news!!
    Did you quit the "Age of Ambition "?
    If not what is the progress you made?
    http://www.twcenter.net/forums/forumdisplay.php?f=225

    You can find here everything. I just don't have time to be here and there.

    There is no modding until CA presents Unpacker. And even after that modding meshes and textures will be probably impossible.
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  20. #20
    GarbageMan next door Member Miloshus's Avatar
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    Question Re: Medieval Total Realism: Age of Ambition

    I would like to know when will the mod be finished and ready for download

  21. #21
    Horse Archer Senior Member Sarmatian's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    Quote Originally Posted by Miloshus
    I would like to know when will the mod be finished and ready for download
    This time next year...

    They haven't even started yet so it is too early to say...

  22. #22
    GarbageMan next door Member Miloshus's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    I think our neighbours Bolgars should also be included in the mod.
    They were one of strongest factions in eastren europe.

  23. #23

    Default Re: Medieval Total Realism: Age of Ambition

    It seems that the first tower to be brought down was the Bactatinian tower along with a part of the outer wall around it, on April 21st although I can't find where exactly this tower was situated. As far as gates are concerned it would be the Kerkoporta. This was a gate in the point where the main land walls joied with the single wall of the Blachernae. It seems that access to it has been obstructed by rubble and it had been left open after a foray of the defenders. A Turkish soldier noticed it and moved in with 50 or so comrades. If you are talking about a gate that fell through fighting it is the St Romanus gate, on the last day of the attack, although it had been destroyed by cannonfire for some time and a palisade was erected to seal the gap.

    Cataphract Of The City

  24. #24
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    Even the project looks great and corect from historical view i still haven't
    an aswer if it's still exist's.

  25. #25
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Medieval Total Realism: Age of Ambition

    Quote Originally Posted by kataphraktoi View Post
    Medieval Total Realism: Age of Ambition

    The year is 1066, the world is changing and a new order is rising. But who will be rising stars of this new era and who will fall?

    Christendom is tragically split in schism. A bitter seed has been sown in the lands of Christendom where spiritual brothers are pitted against brothers, swords are raised and spears are sharpened. Will this enmity reap an equally bitter harvest?

    Dar-al-Islam too is split between the party of Ali (Shia) and the Community of the Sunni based in the respective Caliphal seats of Cairo and Baghdad. Elsewhere Islam faces collapse especially in Al-Andalus where the third rival Caliphate in Cordoba has disintegrated into petty Taifa states concerned in their own self-interest and blind to the resurgence of the small Christian states in the north who are determined to undo the humiliation inflicted upon them 300 years ago. However, there is also renewal in Islam as well. A new power from the east is coming in the form of new converts to Islam. Will these Seljuk Turks revive Islam’s fortunes and restore unity and power to Sunni Islam?

    On the shores of the Bosphorus, it seems that the ancient Roman Empire may have run its course. Dynastic exhaustion is approaching with the near death of its current Emperor who is weak, feeble, incompetent and childless. Its armies are weakened by successive intrigue and powerless against recent raids by the Seljuks. Its generals, coming from noble aristocratic families are seething at such poor leadership and may soon rebel. But is it too late? Can the Romans save their 1000 year old empire?

    This is also the time where brilliant individuals come to the fore and create history. From the ranks of the Normans come two of the finest generals to grace Norman history. Though they exist in two different places at once (one in Normandy and the other in Southern Italy), they share the same drive, motivation and ambition to create their own destiny. One is an illegitimate bastard, the other, a warrior of low ranking. Will William the Bastard be a Conqueror? Will Robert Hauteville live up to his name of “Guiscard” the “wily”?

    In a time such as this, there are many unpredictable things as well. From steppes of the east has come the scourge of God in the form of the Huns and the Avars. From these same steppes have come the ferocious Magyars who have now become a bastion of Christendom. There is always the possibility of another eruption from the mysterious east where tales abound of unnatural beings of great military brutality and swift retribution. Will civilisation be able to resist it the next time the endless steppes unleash a new terror?

    All this and more in MTR: Age of Ambition!!

    Proposed Factions:

    Scottish
    England (Normans)
    Danes
    Duchy of Southern Italy
    Papal States
    HRE
    Poland
    Rus
    France
    Crown of Aragon
    Leon-Castile
    Moorish Sultanate
    Egyptian SultanateTurkish Sultanate
    Romaion (Byzantines)
    Serbs
    Venice
    Hungary
    Mongols
    Georgia-Sakartvelo
    Cumans/Qipchaqs

    Aims of MTR: AOA (or Meteora) if you want

    Create a "realism" modification which will immerse players in whatever faction they choose. We aim to create unique factions with unique cultures with small added features that make a difference to gameplay. We want to create a medieval world the way it should be to cater to an individual's ambition, greed for gold, thirst for battle, glory and perhaps surprisingly enough...piety.

    With the likes of Caius Britannicus and Wraithdt, you can be sure that the visual content of the modification will be first class from a lowly peasant unit to an elite royal bodyguard unit. We are looking for:

    Researchers - the foundation upon which the modification must be built on. Their knowledge will ensure that we will stay on the right track to create an immersive world to play in. People with considerable knowledge for a particular faction and want to be a head researcher with their own research team and with responsibilities as preparing factions previews, co-ordinating with skinners and scripters and glory and babes..PM me. However, if there is a faction with a head researcher already, PM them, not me.

    Graphic Designers - They are the ones who create the interface through which players can experience MTR: AOA. We're looking for people who are excellent with graphic design programs and want the chance to show off!

    We invite, anyone and everyone who wants to participate in the creation of such a modification to notify either me (Kataphraktoi) or Achilles by PM.

    Team:
    Project Leader: Achilles

    Most honoured Researchers:
    Head of Polish Faction Research: Polak 966

    Head of Serbia Faction Research: DukeofSerbia

    Head of England/Norman (Normandy and Italy) Factions Research: Ignoramus

    Head of Turkish Sultanate Research: Cebei (HOORAY!!)

    Head of Moorish/African Research: Beauchamp

    Head of Danish Research: Endre (or Ringeck)

    IrishArmenian

    Almogaver (Crown of Aragon)

    Head of Danish/Scandinavian Research: Endre

    Head of Byzantium/Romaion Research: Kataphraktoi
    Byzantine Emperor

    Head of Georgia Faction Research: Beka

    Head of Rus Faction Research: Cadmus

    Head of HRE Faction Research: SabreHRE and Cutepuppy

    Eltrevo (Tuetonic Knights)

    Randarkmaan (Fatimid, Ayyubids)

    Faenaris (Crusading Orders)

    Head of Rus Faction Research: Cadmus


    Tech/Visual/Graphic Wizards:
    Publius - Skinner/Modeller/Graphic Artist
    Kataphraktoi (stand in project leader)
    Wraithdt
    Caius Britannicus
    Dark89 (Coder)
    Chigga
    Silver Rusher

    CONCEPT ART
    Here are a list of concept art, they are under two sections:

    I'll list Orda Khan's first, in honour of his gracious effort and time to provide us with these concepts:
    https://img78.imageshack.us/my.php?image=mongol17ef.jpg

    https://img78.imageshack.us/my.php?image=mongol43sx.jpg

    https://img78.imageshack.us/my.php?image=mongol31yc.jpg

    https://img193.imageshack.us/my.php?image=mha1b1eu.jpg

    https://img408.imageshack.us/my.php?image=mha1a5eu.jpg

    https://img139.imageshack.us/my.php?image=mha1c1fy.jpg

    https://img78.imageshack.us/my.php?i...pchaq012ic.jpg

    https://img419.imageshack.us/my.php?...elite012pz.jpg (KIPCHACK ELITE)

    https://img224.imageshack.us/my.php?...pchaq026vg.jpg (KIPCHAK)

    https://img161.imageshack.us/my.php?...ntryman9un.jpg (VOLGA BULGARINFANTRYMAN)

    https://img161.imageshack.us/my.php?...rarcher7zz.jpg (VOLGA BULGARARCHER)

    https://img473.imageshack.us/my.php?...olnoyan6yh.jpg (MONGOL NOYAN)

    https://img132.imageshack.us/my.php?image=hun016tk.jpg (HUN)

    https://img418.imageshack.us/my.php?...golkhan1zs.jpg (MONGOL KHAN)

    Wraithdt and Kataphraktoi's stuff
    https://img134.imageshack.us/my.php?...1066kat8ok.jpg (KATAPHRAKTOI 1060S)

    https://img419.imageshack.us/my.php?...cavalry0rh.jpg (GHULAM CAVALRY)

    https://img403.imageshack.us/my.php?...anguard4om.jpg (VARANGIAN GUARDS 11TH-14TH CENT)

    https://img58.imageshack.us/my.php?i...ersionb3kj.jpg (KLIBANOPHORI VERSION A)

    https://img69.imageshack.us/my.php?i...ersiona4ve.jpg (KLIBANOPHORI VERSION B)

    http://img111.imageshack.us/my.php?i...atickat3rv.jpg (TAGMATIC KATAPHRAKTOI)

    https://img205.imageshack.us/my.php?...rcopole2jp.jpg (TURCOPOLE)

    http://www.geocities.com/weirdguynextdoor/excubit.jpg (EXCUBITORES)

    http://www.geocities.com/weirdguynex...man_Knight.jpg (NORMAN KNIGHT)

    http://www.geocities.com/weirdguynex...ttawa_prev.jpg (ADDED FUTUWWA..hopefully this works)

    http://www.geocities.com/weirdguynex...HI_prev_04.jpg NEW JANISSARY HEAVY INFANTRY - RIGHT CLICK AND SAVE

    http://www.geocities.com/weirdguynex...lic_prev02.jpg DRAFT OF MEN AT ARMS

    http://img111.imageshack.us/my.php?i...aafinalsj7.jpg GOTHIC MEN AT ARMS

    HASHASHIN

    https://img246.imageshack.us/my.php?i...oplitaifm0.jpg Thematikoi Hoplitai

    https://img246.imageshack.us/my.php?i...toxotaiwe9.jpg Thematikoi Tagmatikoi Hoplitai and Thematikoi Toxotai
    This mod was my insiration as a M2TW fan. MTR was a quide for me as a mod developer.
    After all these years i am proud to say that atleast Romans are now as they should back then.



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