Results 1 to 30 of 33

Thread: DarthMod_8.0 "Dark Edition"

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default DarthMod_8.0 "Dark Edition"

    DOWNLOAD (FILEFRONT)
    DOWNLOAD (Game.Arena)
    DOWNLOAD(AusGamers.com)
    Provide more mirror links if possible and contact me or wipeout to put them here with credits (Listed in the "special thanks")



    DARTHMOD 8.0 “Dark Edition”



    This is my last modification for Rome:Total War prior to Medieval Total War 2. (Maybe I could work on the expansion of Alexander later but rest is of priority)
    DarthMod 8.0 is the ultimate modification package for Rome:Total War since it includes all past evolution of past DarthMods into one package and even more.

    I will briefly describe the most important(Enhancements from DarthMod_7.x):

    1)The AI system is once more my priority and now I have over exceeded my expectations by producing a powerful new system of AI battle thinking.
    The whole formation system is polished and also uses a new technique that forces the AI to change width of units according to circumstances just like human. You will witness an AI to stretch for attacking, combine to defend, column deploy into city moving and much much more. In fact the AI will behave 100% better than before. And not only because of the previous reason. I have also created a new AI priority formation system to create a character for each faction. Greeks will be defensive and cautious, barbarians over attacking, Romans the perfect mobile system, Asians true skirmishers etc… Seriously this has to be seen.
    The standalone formations that will follow and will be available for all mods will use all the above mentioned techniques except DarthMod’s protective formation AI swapping.

    2)The balance of some units have been changed listening to the median of community’s needs that were reported, for example Romans are now having more morale and critical hit ability, Macedon’s cavalry is more powerful etc, some balance issues in BI. Also I use the DarthFix which was available in May which improved a lot DarthMod_7.5 and corrected a CTD issue in BI_DarthMod (For example it fixed elephant and phalanx issues reported)

    3)Spartan skins are changed to ATG’s wonderful sets
    Have also changed some skins for barbarians.

    4)Many new campaigns are included to old RTW (Not BI bcs there was not something I could add without flaws for DarthMod).
    Thanks to Shaggy1973 and Torgill, DarthMod will have endless replay ability due to the various new settings provided with each brand new campaign.

    5)New unit cards for all BI units thanks to absolutely astounding work of JaggerMech

    6)Kaweh K. provided new banners, standards and buttons for both RTW and BI with his usual quality.

    7)The main campaign map of DarthMod will use Border_reiver new resource system for some really good in game balance. Also campaigns are a lot changed since for example riots will be more rare, gladiators will be available as expensive mercenaries etc.

    8)Art of StudUK is included just like the screen you see...no words

    9)I have implemented and adapted the historic battle mod of Ninja cool
    You will be surprised by the AI thinking of these battles if some of you have already played this wonderful mod due to my new modifications over it and to DarthMod.

    10)New dynamics for cavalry which will be even more lasting, versatile and similar to realistic usage of the era. Has created new balance system for it making the battles even more real like in tension and havoc.

    More info will follow with screenshots until I upload...

    OK..lets take a look at the available formations(Just a sample of them because AI will use them very differently in the middle of the battle. (Expand, transform, combine etc....as I have programmed it)




    Lets take a look at the available new maps:

    Shaggy's Big modified map of Ice torque (Available in 2 campaigns, 4 roman Houses, Unified Rome-single Campaign ):


    Torgill's small "Risk" type game for faster campaigns (Available in 3 campaigns, 4 roman houses and Unified Rome, Punic Wars ...unfortunately the 4 Roman Houses and Punic Wars campaign will not have Julli available to human player because of a problem)


    Let me try to make you understand what awaits you with DarthMod 8.0 Dark Edition! Read this...


    Have a look at StudUK loading screens of BI



    and some slideshow of DarthMod graphics




    Vital Information


    1)The new DarthMod_8.0 Dark Edition Will use approximatelly 1 GB of your hard drive disk when installed....better clear your hard drive
    2)You will have to have a clean version of BI patched to 1.6 to play it (To have the double mod of BI and RTW playability)
    or have a clean RTW version patched to 1.5(To play just the old RTW modded game)
    3)Former users of DarthMod_7.x could install on top with mainly no problems unless they have done micro-modding to their versions.
    Better to do a clean install procedure if you are unsure.
    4)DarthMod is designed to give player the best and most challenging gameplay. The man hours spent for this mod are 90 % favoured to this project than visuals. Despite that, there is a gigantic work of new graphics set for the game used by the most talented creators in the community which will be mentioned below with honour:

    -----------Skin-Creators-----------
    Special Thanks to the following guys who have allowed me to use their work but also because this work is simply wonderfull!!!
    DARTHMOD_RTW_Version
    (In alphabetical order)
    ----AnastasioTheGreat----(For his ATG bronze spartans-only to be used by other modders with his permission) http://www.twcenter.net/downloads/db/?mod=736
    ----Augustus21----(for his AUG_Phalangites skin mod) http://www.twcenter.net/downloads/db/index.php?mod=531
    ----Burebista-----(for his skins set for Carthage army) http://www.twcenter.net/forums/showt...bista+carthage
    ----KALI----------(for his skins set for Parthian army) http://www.twcenter.net/forums/showt...highlight=kali
    ----LAca----------(for his phalanx_pikemen, seleucid_legionaries, Numidian_Legionaries skin mods) http://www.twcenter.net/downloads//d...02&author=LAca
    ----meh_cd--------(for his macedonian hypaspist skin) http://www.twcenter.net/downloads/db/index.php?mod=483
    -------SpartanWarrior---------------(for use of his skin for macedonian heavy phalanx p.s Vlad told me it is his work and I tried to contact him but failed.
    Still I mention him.)
    -------Titus Andronicus & sleighr---(for use of some skins in their ptolemaic egypt mod = hellenic light cavalry, greek standard, machimoi) http://www.twcenter.net/downloads/db/index.php?mod=529
    ---Warspite-------(for his wspite_armenians_v1.0, wspite_mercs_2.1, wspite_numidia_v1.0, wspite_pontics_1.0 skins mods)http://www.twcenter.net/downloads//d...uthor=Warspite
    ---Webbird--------(Almost 70% of skins are of webbird's Copyright of Artwork and Files within this Package: U.Erdmann -skinXess- 2005 ) http://www.twcenter.net/downloads//d...author=webbird
    ---Vrabac and Alcibiades--- For their skin of Seleucid silvershields. http://www.twcenter.net/downloads/db/index.php?mod=318

    **********************Special Thank******************************
    -To “ngr”, “khelvan” and the whole “Europa Barbarorum” team for allowing me to use the great and enormous map of Mundus_Magnus 2 in DarthMod_5.8 and some mercenary units of them now transferred to 8.0.

    DARTHMOD_BI_Version
    (In alphabetical order)

    ---Atilla_Reloaded & Ramon Gonzales y Gracia--- for the gigantic wonderful offer of all their unit graphics of their personal BI mod "Invasio Barbarorum-Flagellum Dei" http://www.twcenter.net/forums/forumdisplay.php?f=113
    ---Archer--- For some re-colored sassanids used http://www.twcenter.net/downloads/db/?mod=765
    ---Lusted--- For his full set of Roman new unit graphics http://www.twcenter.net/downloads/db/?mod=734



    If I accidentally use material from persons I have not mentioned above, please notify me immediately so as to update the text file.

    DarthMod Team Members
    (Alphabetically)

    Grand Duke Vytautas (Beta tester and Darth guides creator)
    JaggerMech (Exclusive BI unit card creator)
    Kaweh K. (Unit card Creator of RTW, Screen creator + Banner,Symbol, buttons creator for RTW,BI)
    Marvius (DarthMod Website creator)
    Shaggy1973 (Creator of 2 modded campaigns using IceTorque's map)
    StudUK (Intro screen creator + screens used in BI)
    Torgill (Creator of 3 modded campaigns "Risk" type-small and quick)
    Wipeout140 (General all around help (citi view fix, signiferone animation adapting etc.+ moderator of my TWcenter forum)

    SPECIAL THANKS
    (Alphabetically)
    -Archer- (For the ddsconverter tool upload of this creator -Bluehair-, this is what I used to import all the graphics) http://www.twcenter.net/downloads//db/?mod=362
    -David Harrison from Mammoth Media (thanks for hosting) http://www.ausgamers.com
    -IceTorque (For the big map of Shaggy) http://www.twcenter.net/forums/member.php?u=2053
    -lt1956- (for his new fort mod) http://www.twcenter.net/downloads/db/index.php?mod=808
    -King Edward I- (Thanks for hosting - http://www.medievaltw.com and the modnet group
    -NinjaCool- (for his Historic battle mod) http://www.stratcommandcenter.com/ninjacool/battles.php
    -OrrieBoi- (for the vegetation mod http://forums.rometotalrealism.org//...ic=11764&st=0#)
    -SigniferOne- (for his animation sets) http://www.twcenter.net/forums/showthread.php?t=27015
    -The Border Reiver- (for his resource mod) http://www.twcenter.net/forums/member.php?userid=9661
    -Vercingetorix- (Even though I have not used directly his tools...everyone is using them so indirectly I did!) http://www.twcenter.net/downloads//d...=Vercingetorix

    (Sorry if I forgot anyone..Although I use the Dark Force, I feel a lot of disturbances nowadays...please contact me to put you here!)

    -To TWcenter.net stuff for their super support.
    -To RomeTotalRealism team for their hosting of my forum to their site and their general support.
    -To YOU the fans of my mod who support it with your appreciation.
    -CA & Activision & SEGA for the creation of this super game.


    Contact me in my email:
    thomadisnick@hotmail.com

    For every mod questions better to come here http://www.twcenter.net/forums/forumdisplay.php?f=71

    At my home at www.TWcenter.net

    My name is….Darth Vader at all Total War forums I participate.
    Hope you enjoy my work and have nice summer holidays. And if you stay home…pick DarthMod for your electronic amusement .(Other amusements must remain in priority…I repeat!)

    Last modified 02/08/2006
    Last edited by DARTH_VADER; 09-14-2006 at 14:02.
    DarthMod It is pointless to resist. Give yourself to the dark side of the force!

  2. #2

    Default Re: DarthMod_8.0 "Dark Edition"

    very good Darth Vader! i really want darth formations 14.0!

  3. #3
    Member Member Gen_Lee's Avatar
    Join Date
    Jan 2004
    Location
    Portugal
    Posts
    102

    Default Re: DarthMod_8.0 "Dark Edition"

    Wonderfull, need to grab it asap:)

  4. #4
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: DarthMod_8.0 "Dark Edition"

    So how much do you want for it? It seems like you’re trying to sell it. From the details I’ve seen, it sells itself! Seriously, how come I’ve heard so much about EB and RTR and so little about your mod? Are people intimidated by your name?


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  5. #5

    Default Re: DarthMod_8.0 "Dark Edition"

    Quote Originally Posted by Vladimir
    So how much do you want for it? It seems like you’re trying to sell it. From the details I’ve seen, it sells itself! Seriously, how come I’ve heard so much about EB and RTR and so little about your mod? Are people intimidated by your name?

    In this forum (org) unfortuantelly I do not have much support.

    In TWcenter I have special forum etc... and many thousand downloads of my mods so far.

    @Gen_Lee:
    You were lost...it seems you have forgotten DarthMod. :)

    @The Spartan:
    I will release it soon...will be even better.
    DarthMod It is pointless to resist. Give yourself to the dark side of the force!

  6. #6
    ###### of the Smurfs Member pyhhricvictory's Avatar
    Join Date
    Dec 2002
    Posts
    311

    Default Re: DarthMod_8.0 "Dark Edition"

    Darth Vader,

    I am having a bit of a problem, I installed your mod (8.0) on a clean 1.5/1.6 package and cannot select a campaign. When I select Imperial Campaign or Provincial Campaigns I get a pop up telling me to select an item from the list. Do you have any ideas as to why this is happening and what I can do to fix it?

    Thanks
    The web of domination has become the web of Reason itself, and this society is fatally entangled in it

  7. #7

    Default Re: DarthMod_8.0 "Dark Edition"

    Check new Version here:

    http://www.twcenter.net/forums/showthread.php?t=62750


    (To moderators)

    ***Pls change title to "DarthMod" (Instead of "Darthmod....etc")

    and I want to post in a way the 8.1 patch promo in this thread (which is in upper link)***
    DarthMod It is pointless to resist. Give yourself to the dark side of the force!

  8. #8

    Default Re: DarthMod_8.0 "Dark Edition"

    i love all of darthmod's mod from the start, "BUT".....i am having just a little problem with this new 8.0 and 8.1.....i have RTW 1.5(with all the patches befoe that, neve had any problems with them ....and i also have RTW-BI 1.6 and once again, not a single problem.........now comes the problem...

    as its stated in the install of 8.0, it goes straight to me rtw file and does not go into my bi dat file, just the plain rtw folder....activision ect.......but when i start to play ether rtw or rtw-bi there is "no dif. in the load screens, or any of the units in eather rtw or BI....map is the same old map, not big...like have i missed something, i have read all the install pointers that you have given...fallowed them to the letter..i have down loaded the 8.1 patch but have not put it in for the fact the 8.0 install has not worked for me....so i ask you....what have i done wrong and have not yet to make the mod work?????

  9. #9

    Default Re: DarthMod_8.0 "Dark Edition"

    Quote Originally Posted by ladie form hell
    i love all of darthmod's mod from the start, "BUT".....i am having just a little problem with this new 8.0 and 8.1.....i have RTW 1.5(with all the patches befoe that, neve had any problems with them ....and i also have RTW-BI 1.6 and once again, not a single problem.........now comes the problem...

    as its stated in the install of 8.0, it goes straight to me rtw file and does not go into my bi dat file, just the plain rtw folder....activision ect.......but when i start to play ether rtw or rtw-bi there is "no dif. in the load screens, or any of the units in eather rtw or BI....map is the same old map, not big...like have i missed something, i have read all the install pointers that you have given...fallowed them to the letter..i have down loaded the 8.1 patch but have not put it in for the fact the 8.0 install has not worked for me....so i ask you....what have i done wrong and have not yet to make the mod work?????


    ok ok sorry....i had one more go at this, and when back and reread the "how to" and did i not see this on the install page.....

    "Important!The installer will first have a default installation path in a 'programs' file (not 'program files').IGNORE IT and manually browse as per your custom installation.This is a common mistake that an anxious player does prior to installing"




  10. #10

    Default Re: DarthMod_8.0 "Dark Edition"

    I love darth mod but I find it weird that my huge mega towers dont do nothin against those pesky barbarians. They dont oil them when they enter by the main door, they dont fire the infantry who stand by the walls singin...whats the point of building huge walls if they dont anything???

    Is there any way to unlock this modifications to the defenses and get them as they should be?

    thx

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO