Shaping the Future of Total War modding
Earlier this year, prompted by a thread from Dol Guldur this forum held host to a variety of topics discussing the future of modding the Total War games.
Previously, the discussions on how best to handle the reuse and incorporation of other modders' work resulted in the introduction of suggested Conditions of Use. I'm happy to say now that all mods listed on the Mod Downloads forum now make clear exactly what the creators' intentions are.
The discussions on hosted forums has led to the Hosted Mod area being split up and aligned with regular mod forums; encouraging both interested mod-users to stop by the Hosted Mod areas and Hosted Mod team members to interact with the general modding boards.
There's also been further development of the Links Manager area:
- the Tutorials database now provides links to tutorials across the entire modding community from several different major TW mod sites.
- there's a new Modding Answers section, ideal for adding links to useful answers you've received or made to make them easy to find for others.
Now, Dol Guldur has shared with us some more insights about the characteristics of a good modder, and - with Medieval 2 just about to consume us - we'd like to spark up more discussions again in order to try and take as much of our knowledge with us into the new game.
Lessons from Rome in mod development and team management
How to best transform new modders into valuable members?
'Mod packs' and feature mods - vital ingredients or a waste of time?
These are just the starting topics. As before, these discussions are open for all - as conversations develop and tangential issues arise feel free to spin them off into other threads or start up new discussions of your own.
Bookmarks