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Thread: Shell commands

  1. #1
    Barthelemy de Soissons Assistant Moderator Tamur's Avatar
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    Shell commands

    My search is coming up empty, so thought I'd ask: is there a list of the shell commands for M2TW floating around anywhere? I note that many of them are the same as RTW, but am wondering if there are new/enhanced/downgraded commands I don't know about.

    TIA!
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  2. #2
    Just driving-by Senior Member Epistolary Richard's Avatar
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    Re: Shell commands

    To the best of my knowledge, there aren't any additions to the console commands. I know at least one has been removed 'control'!

  3. #3

    Re: Shell commands

    Well they have certainly changed, I've tried some of them for you:

    add_money: Works, though I couldn't get it to give money to another faction.
    create_unit "City or character name": Works, units from other factions will not work for you however ( you get riderless horses for gothic knights).
    process_cq:Finishes buildings you wanted to construct. Works, somewhat, it doesn't finish the ENTIRE building queue only the first building in the queue.
    list_names: Doesn't work anymore.
    give_trait: Will only give traits to characters with one name, create_unit and other character specific cmds still seem to work with double names.
    process_rq "City name": Doesn't work.
    move_character "name" x, y :Works
    show_cursorstat: Works.
    add_population "city name": Works

    I can't get the other ones to work, I didn't try them all though...
    Most notably process_cq is now only for one building, which may be a bother for modders, give_trait seems to ignore ALL names except single ones (Henry, Heinrich, Leopold, Robert) it won't work with underscores like Henry_Squirrel or "Henry Squirrel". This means you can't add traits to assassins, spies, admirals, princesses, merchants or priests since all of them ( except maybe the one you get in the beginning ) have multiple names.

  4. #4
    Barthelemy de Soissons Assistant Moderator Tamur's Avatar
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    Re: Shell commands

    Thanks majestic, I've been trying the named character ones and having mixed success. Good to hear someone else is having trouble as well. Hopefully we'll get some better information on these relatively soon, though as usual my breath is not being held.
    "In spite of the cost of living, it's still popular." Laurence J. Peter

  5. #5
    Shaidar Haran Senior Member Myrddraal's Avatar
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    Re: Shell commands

    I know at least one has been removed 'control'!

    Ah...
    What did I do to you CA? Why?
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  6. #6
    Harbinger of... saliva Assistant Moderator alpaca's Avatar
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    Re: Shell commands

    Quote Originally Posted by Myrddraal
    Ah...
    What did I do to you CA? Why?
    Because you created that EVIL!!!111oneoneone, yes EVIL!!!111oneoneone, hotseat mod. That can not be allowed.
    By the way it seems they also removed -ai and didn't put up a replacement

  7. #7
    Junior Member Junior Member GeneralAsh's Avatar
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    Re: Shell commands

    Quote Originally Posted by majesticchapel
    give_trait seems to ignore ALL names except single ones (Henry, Heinrich, Leopold, Robert) it won't work with underscores like Henry_Squirrel or "Henry Squirrel". This means you can't add traits to assassins, spies, admirals, princesses, merchants or priests since all of them ( except maybe the one you get in the beginning ) have multiple names.
    use:
    give_trait this GoodAssassin 5

    etc

    Will work with all names - first select, right click, the person (I always move them out of a city so they are on their own) then run the console command.

    For me, it works with all my characters.

  8. #8
    Member Member CvC's Avatar
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    Re: Shell commands

    If you hit the "up" arrow key it re-displays your previous shell command. To clean out the building que you hit the "up" arrow and then return in succession until the que is empty...

  9. #9

    Re: Shell commands

    Yes i know that, i just thought it might be more of a bother for modders to do that instead of just clearing the whole build-queue with one command.

  10. #10

    Re: Shell commands

    how Exactly do we input the trait code?can we use it more than once?
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