I want say something about russian units.
First sorry for my bad english.
I think that many russian units and some other things in M2TW are not correct because:
1. Spearmilitia
Why russian spearunits dont have a bonus against cavalry but "all" other nations or most of them like poland have a bonus.
Plz, read this:
http://en.wikipedia.org/wiki/Alexander_NevskyAfter Russia had been invaded by the crusading Teutonic Knights, the Novgorod authorities sent for Alexander. In spring of 1241 he returned from his exile, gathered an army, and drove out the invaders. Alexander and his men stood up against the Teutonic cavalry led by the Magister of the Order, Hermann, brother of Albert of Buxhoeveden. Nevsky faced the enemy on the ice of the Chudskoye Lake and crushed the Teutonic Knights during the Battle on Lake Peipus on April 5, 1242. German attempts to invade Russia were effectively stopped for many centuries to come.
Monument in St. Petersburg.Alexander’s victory was a significant event in the history of the Middle Ages. Russian foot soldiers had surrounded and defeated an army of knights, mounted on horseback and clad in thick armor, long before Western Europeans learned how foot soldiers could prevail over mounted knights.
Or here:
http://en.wikipedia.org/wiki/Battle_on_Lake_Peipus
Alexander Nevsky used Militia units (like Spearmiltia in the Game) from Novgorod and his Druzhina to beat the Teutonic Knights.
So why russian units (spearmilitia) didnt get in M2TW a bonus against cavalry but most of all other nations???
2. Druzhina and Boyars
http://en.wikipedia.org/wiki/DruzhinaA druzhina was paid by a knyaz, and received a share of military loot.
...
Some of them were also bodyguards.
Why are this professional soldiers in M2TW useless, perhaps Teutonic Knights should be better because of more armour but better or same as the other knights like feudalknights.
In the game Boyars have better defence with 15 and are more useful as Druzhina (defence only 14), charge is by Druzhina a little bit better but Boyars throw missiles and druzhina not.. So you dont need Druzhinas (i think the cost also more) but they were the most professional russian units at the time!
Boyars or Boyars sons use in MTW Bows and russian but now in M2TW the throw spears or something, i have never heard something about that. I think Boyars should get their Bows back or the M2TW team should explain why now they throw spears perhaps they read that in historical books or so...
If we watch Boyars and polish knights, i ask me what did polish Cavalry does at 1080 to have so better stats, Boyars have defence 15 and polish knights (or whatever) have 17. We talk about 1080... and not about 1580 and polish Hussars!
Perhaps its o.k. to let Boyars at 15 but Drushina as shocktroop in the game should have defence of 17 too. If not, then they are useless for the russian player cause you better use Boyars with same or more success.
3. Unmounted Druzhina and Boyars.
That units have the same stats!
Unmounted Boyars dont throw anything but with horse they throw missiles why is it so?
Why russian player should need two same units?
Why western knights get better defence if unmounted and russian unmounted Druzhina and Boyars dont?
Unmounted Boyars should be something like unmounted dvor and unmounted Dvor a bit better because a later unit (unm.Dvor 11-11-17 and unm.Boyars 10-10-15 or so...). That would make sense.
4. Kazakhen
Later in the game you get Cossacks, i think its o.k., but in early game they are Kazakhen but at 1080 Kiever-Rus didnt use Kazakhen or know something about them or Kazakhstan and so on. I think its historical not correct.
Kiever-Rus did know Polovci/Cumans
http://en.wikipedia.org/wiki/Cumans
http://www.deremilitari.org/resource...nchronicle.htm
Most of th time the Russians fight against them but sometimes some Prince/Knjaz take them as mercenary.
So I dont understand why in M2TW the russian player get Kazakhen.
Russians didnt have light Cavalry with Bows in the time of Kievan-Rus only armoured Cavalry with Bows(in MTW they were represent as Boyars) so Russians never made raides as Mongols or Cumans or Timurids and so on.
O.K., now i use the Mongol Raids as russian player and destroy all my enemies but its historical not correct.
5. Overall-Units
M2TW give us a wrong feeling of Kiever-Rus, more as Mongols... but it should be more perhaps as slavic-varyag-byzantin feeling.
In MTW the maker-crew made only a few russian units and now in m2TW they didnt really think about russian units too, more its total wrong feeling now.
6. Cities/Regions
In Kievan-Rus was Kiev a capital so why we start with Novgorod?
What search poland near Kiev if historical they didnt have Halych/Galicia, that was Russian City.
Why is Kiev so poor and in the hole ukraine is only one City (Kiev)? Historical they were more than this, please watch the map:
http://www.uncp.edu/home/rwb/kievan_rus_map2.gif
M2TW not reperesent russian cities or give some to poland or something.
They are big territories with more than only little towns.
Galicia, Volinya, Turov, Pereyaslavl, Chernigov, Novgorod Seversk.
What do Galicia (Halych) in the polakish faction?
http://en.wikipedia.org/wiki/History_of_Ukraine
They only could steal Galicia after Mongol Invasion and only at 14th Century. So im sorry but wtf?
I think M2TW crew should think about that historical things, there are some russians who spend their money for the game too and perhaps you all want also real historical period and not fantasy because CA dont want look at the historical maps.
7. Castles and Cities
Kievan-Rus dont use Castles as most western factions, Kievan-Rus based on towns, people who dont live in the towns dont pay taxes, nobody ever registerd them until russians have to pay money to mongols after their invasion. Peasants were free until 1497 unlike in west, what do slavery in Kievan-Rus as ressource?
http://en.wikipedia.org/wiki/Russian_serfdomThe legal code of Ivan III of Russia, Sudebnik (1497), strengthened the dependency of peasants, statewise, and restricted their mobility. The Russians persistently battled against the successor states of the Golden Horde, chiefly the Khanate of Crimea. Tens of thousand of noblemen protected the southern borderland--a heavy burden for the state--which slowed its social and economic development and expanded the taxation of peasantry.
O.K. the game is so that ruussians have to build their units in castles as western factions but Boayrs lived in Cities/Towns and not in Castles like western nobles. So Boyars came from town and Druzhina from castle.
It would be good if people from M2TW-Crew think about that and make a patch with some corrections, in MTW they made only few russian units and corrected that a bit with viking Invasion i think...
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