Results 1 to 10 of 10

Thread: Adding Character Traits

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Adding Character Traits

    I had a bit of trouble finding a "list" of positive character traits that could serve as a quick reference when one intends to quickly beef up a few characters on thier campaign map.

    With that being said, here's my quick list of positive traits by character type. I have not added comments to all of them, but I can tell you that i've avoided traits that have ANY negative affects (in some cases by only noting the highest level of a trait that can be acquired before negative affects begin to occur).

    How to use:
    1) select the character that you'd like to add traits to.
    2) type something like this - give_trait this GoodAssassin 5
    aa

    Assassin:
    GoodAssassin 5
    GoodConspirator 3
    NaturalAssassinSkill 3
    AssassinsGuildMember 2
    AssassinsGuildTrained 1
    AgentPiety 1 (hidden)


    Priest:
    NaturalPriestSkill 3
    PriestLevel 2 (cardinal)
    GoodDenouncer 5
    Bishop 1
    Cardinal 2 (priest to cardinal = 1, bishop to cardinal = 2)
    Warmonger 3
    Peaceful 3
    Righteous 3
    StrongFaith 4
    Purifier 3
    Missionary 3
    TheologiansGuildMember 2
    TheologiansGuildTrained 1
    HeresyImmunityNonCatholic 1


    Spy:
    GoodSpy 5
    GoodConspirator 3
    NaturalSpySkill 3
    ThievesGuildMember 2
    ThievesGuildTrained 1
    AgentPiety 1


    Princess:
    HumbleWoman 2
    PrettyWoman 3
    BraveWoman 2
    SpiritedWoman 2
    FaithfulWoman 3
    UnchasteWoman 2
    EducatedWoman 3
    PassionateWoman 3
    TolerantWoman 3
    FertileWoman 3
    FairWoman 3
    GoodPrincess 4
    NaturalPrincess 3
    MarriedAPrincess 1
    AgentPiety 1


    Merchant:
    GoodMerchant 4
    NaturalMerchantSkill 3
    Monopolist 2
    LegalDealer 2
    SecureMerchant 2
    WorldlyMerchant 2
    MerchantsGuildMember 1
    MerchantsGuildTrained 1
    AgentPiety 1


    General:
    Stoic 3
    GoodCommander 5
    Intelligent 3
    GoodAttacker 5
    GoodDefender 5
    Girls 1
    GoodAmbusher 4
    Disciplinarian 1
    GoodSiegeAttacker 4
    GoodSiegeDefender 4
    Brave 5
    Energetic 4
    Xenophobia 3 (public security)
    PublicFaith 4
    GoodAdministrator 3
    InspiringSpeaker 2 (law)
    RhetoricSkill 2
    StrategicSkill 3
    TacticalSkill 3
    MathematicsSkill 3
    LogisticalSkill 3
    Austere 3 (loyalty, bribe resist, tax collection)
    SpyMaster 3
    AssassinMaster 3
    CounterSpy 3 (no cost to chivalry)
    AssassinCatcher 3
    Paranoia 2
    Liar 1
    Upright 3 (loyalty, bribe resist, law 6)
    Loyal 4 (chivalry 3, loyalty 4)
    GoodTrader 3
    Just 3
    GoodBuilder 3
    Noctophilia 3
    Scout 3 (line of sight 3)
    BattleScarred 4 (8 hitpoints for general)
    GoodInfantryGeneral 3
    GoodCavalryGeneral 3
    Handsome 3
    Fertile 3
    GoodRiskyAttacker 2
    GoodRiskyDefender 3
    Pragmatic 3
    HaleAndHearty (fertility AND +6 hitpoints)
    TouchedByTheGods 3 (+4 piety)
    NaturalMilitarySkill 4
    ForcedReligious 2 (+2 piety)
    CrusaderHistory 3 (chivalry, piety, combat bonus vs islam)
    AdoredByPope 3
    BattleChivalry 5 (5 chivalry, 2 authority)
    StrategyChivalry (5 chivalry, 3 authority)
    RansomChivalry 4 (4 chivalry, 3 troop morale)
    Gregarious 3 (popularity)
    ContentGeneral 3 (+5 loyalty)
    WifeIsCharming (popularity and fertility)
    FactionKiller 4 (authority +4)
    GoodDiplomacy 4 (authority +4)
    TourneyKnight 5 (chivalry, auth, cavalry command)
    ReligiousActivity 4
    WifeIsNoble 3


    Diplomat:
    GoodDiplomat 5
    SmoothTalker 3
    Secretive 3
    NaturalDiplomatSkill 3
    Multilingual 3
    ReligiousTolerance 3
    BraveDiplomat 2
    AgentPiety 1

  2. #2
    drugi Rudolf Maister Member zstajerski's Avatar
    Join Date
    Nov 2006
    Location
    Maribor, Štajerska republika
    Posts
    157

    Default Re: Adding Character Traits

    thnx
    my list was smaller, hope they all work
    have you mayve aslo a list of retinues and any idea how to add them??

  3. #3

    Default Re: Adding Character Traits

    Quote Originally Posted by zstajerski
    thnx
    my list was smaller, hope they all work
    have you mayve aslo a list of retinues and any idea how to add them??
    I've only made my way through the non-muslim traits. Haven't ventured into ancillaries yet.

    Perhaps i'll have a list up some time this week.

  4. #4
    Member Member Memnoch's Avatar
    Join Date
    Aug 2004
    Location
    Sydney Australia
    Posts
    61

    Default Re: Adding Character Traits

    Awesome list mate, cheers for that. I've been using the very detailed trait list posted on this site but it doesn't have some of the traits for non-generals, so this is very useful.

  5. #5
    drugi Rudolf Maister Member zstajerski's Avatar
    Join Date
    Nov 2006
    Location
    Maribor, Štajerska republika
    Posts
    157

    Default Re: Adding Character Traits

    Quote Originally Posted by good_will_shopping
    I've only made my way through the non-muslim traits. Haven't ventured into ancillaries yet.

    Perhaps i'll have a list up some time this week.

    cheers, will be waiting for it :)

  6. #6
    Member Member Armenia_Byzantium's Avatar
    Join Date
    Jan 2007
    Location
    Constantinople
    Posts
    93

    Default Re: Adding Character Traits

    I think its about time i make my merchants supreme
    And therefore I have sailed the seas and come to the holy city of Byzantium






  7. #7

    Question Re: Adding Character Traits

    I'm having a problem with adding traits to minor characters, primarily with getting the program to recognize their names. Royalty is easy, unlike in the Rome Total War games royalty don't have family names, so all one has to do is enter the first name surrounded by quotation marks, i.e., "Robert", "William", etc. When I've tried to enter the names of generals who married into the family, or spies I have a problem. In Rome Total War most characters had both first names and surnames. I would enter the name as "Caesar Julii", etc, etc. With MTW2 however I find that Medieval Shell won't recognize compound character names such as "Robert Elliotts". I tried fusing the names together, i.e., "RobertElliotts" or binding them together with a line, i.e. "Robert_Elliotts" but Medieval Shell still won't recognize them. Even worse I'm sure are those characters with place names such as "Robert of Bedford". Has anyone come across this problem and found the solution?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO