With the progress in the modelling of M2TW I wonder how many things will have to be done from scratch for EB2?
With the progress in the modelling of M2TW I wonder how many things will have to be done from scratch for EB2?
Impunity is an open wound in the human soul.
ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ
The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.
Alot probably. The scripting, modelling, skinning, map, government system. The 2D art can be reused, including the ancillaries, as well as the campaign models (I think), and the descriptions.
"If you give me six lines written by the most honest man, I will find something in them to hang him."
- Cardinal Richelieu, 1585 - 1642
Modelling and skinning will have to change, because now things work differently IIRC and there is the whole needing multiples of each type of shield, skin, etc, etc so that you don't get the clones.Originally Posted by lord_eru
Rest in Peace TosaInu, the Org will be your legacy
Originally Posted by Leon Blum - For All Mankind
It's going to be a long (a very huge number) years.
We'll be able to adapt the traits and ancillaries as well, if CA fixes the AntiTrait mechanism in the next patch, that is.
Yupiii!!!!!!!!!!!Originally Posted by khelvan
Great news Khelvan!!!!!!!!!!!!!!!
Thank god that youve desided to use M2TW its AI moddability will allow you to truly create a masterpiece!!!
IMHO the only obstacle as far as skinning and moddeling goes will be the creation of different body parts and textures to avoid the clones....
Thus I have a secret hope that EB2 open beta will be released by the time that M2s xpack is released....
Impunity is an open wound in the human soul.
ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ
The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.
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