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Thread: What % of EB1 can be used in EB2?

  1. #1
    Master of Puppets Member hellenes's Avatar
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    Default What % of EB1 can be used in EB2?

    With the progress in the modelling of M2TW I wonder how many things will have to be done from scratch for EB2?
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

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    Member Member lord_eru's Avatar
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    Default Re: What % of EB1 can be used in EB2?

    Alot probably. The scripting, modelling, skinning, map, government system. The 2D art can be reused, including the ancillaries, as well as the campaign models (I think), and the descriptions.
    "If you give me six lines written by the most honest man, I will find something in them to hang him."
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  3. #3
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: What % of EB1 can be used in EB2?

    Quote Originally Posted by lord_eru
    Alot probably. The scripting, modelling, skinning, map, government system. The 2D art can be reused, including the ancillaries, as well as the campaign models (I think), and the descriptions.
    Modelling and skinning will have to change, because now things work differently IIRC and there is the whole needing multiples of each type of shield, skin, etc, etc so that you don't get the clones.
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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: What % of EB1 can be used in EB2?

    From what I've heard: Research, concepts, experience, and maybe some 2D stuff.
    Last edited by MarcusAureliusAntoninus; 03-06-2007 at 21:23.


  5. #5
    Member Member Thaatu's Avatar
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    Default Re: What % of EB1 can be used in EB2?

    It's going to be a long (a very huge number) years.

  6. #6
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: What % of EB1 can be used in EB2?

    We'll be able to adapt the traits and ancillaries as well, if CA fixes the AntiTrait mechanism in the next patch, that is.

  7. #7

    Default Re: What % of EB1 can be used in EB2?

    has any of the group started moving it over to MTW2?

  8. #8
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: What % of EB1 can be used in EB2?

    Our focus is primarily on 1.0, so not a lot of work has been done.

    The good news is that many of us consider 0.8.1 like a 1+ release, so we aren't stacking up the requirements for the next release, which should be 1.0.
    Cogita tute


  9. #9
    Master of Puppets Member hellenes's Avatar
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    Default Re: What % of EB1 can be used in EB2?

    Quote Originally Posted by khelvan
    Our focus is primarily on 1.0, so not a lot of work has been done.

    The good news is that many of us consider 0.8.1 like a 1+ release, so we aren't stacking up the requirements for the next release, which should be 1.0.
    Yupiii!!!!!!!!!!!
    Great news Khelvan!!!!!!!!!!!!!!!
    Thank god that youve desided to use M2TW its AI moddability will allow you to truly create a masterpiece!!!
    IMHO the only obstacle as far as skinning and moddeling goes will be the creation of different body parts and textures to avoid the clones....
    Thus I have a secret hope that EB2 open beta will be released by the time that M2s xpack is released....
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

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