Have you already done this to your EBBS script Wonderland? If so, could you put up a copy for download? I've never made it past 210 or 220bc in a campaign before, so this would be nice.
Hey folks, I was looking for how to change the reforms script to make the Marian reforms trigger an earlier year, and I found this great thread at the TWC where k_raso explains how. What I also discovered that made me very happy was, you can make the reforms purely dynamic so you don't have to wait to get to any specific yeaar if the other conditions are met. I made mine so that the Marian reforms would happen after I hold 30 provinces and have fought 150 battles, and took out the minimum date to wait for. It'll be significantly sooner than the original setting. Anyhoo, here's the thread.
http://www.twcenter.net/forums/showp...65&postcount=4
Spoiler Alert, click show to read:
So crucify the ego, before it's far too late
And leave behind this place so negative and blind and cynical
And you will come to find that we are all one mind
Capable of all that's imagined and all conceivable.
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The Holy Roman AAR
TIMAEUS: THE HISTORIES - An EB AAR
Have you already done this to your EBBS script Wonderland? If so, could you put up a copy for download? I've never made it past 210 or 220bc in a campaign before, so this would be nice.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
www.EuropaBarbarorum.com
Yep, I did. Unfortunately, it was in my 0.81 Roman campaign and I've already installed the hotfix over it. But it's a really simple thing to do, it's all in the thread. If you want, tell me what you want to set the reform to, and which reform, and I'll upload it for you. However, there are a bunch of options and variables and you might want to take a look for yourself to set it however you fancy. If you just want the reforms to hit at a certain early date, that's easily done, just let me know.
So crucify the ego, before it's far too late
And leave behind this place so negative and blind and cynical
And you will come to find that we are all one mind
Capable of all that's imagined and all conceivable.
![]()
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The Holy Roman AAR
TIMAEUS: THE HISTORIES - An EB AAR
Okay, seems like it can be done pretty quickly. I remember with EB 7x, I had to change a whole lot of different lines to change the reform dates. They were all identical changes, but it took too long for me to want to do it again. Thanks Wonderland, Jarardo
And btw, the red and blue fonts mentioned in your tutorial don't show up.
Last edited by Jarardo; 03-08-2007 at 22:41.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
www.EuropaBarbarorum.com
Would something like that work with the Celtic reforms, too? I played an Aedui campaign all the way past the first reform, only to get mostly regional units as far from the eastern front as possible.Think I might need the second reform if I want some more reliable standard infantry. I've been thinking about cutting the wait for both reforms in half.
Yea Zim45, you do the same thing for the celts. Just edit the bold section in the file. Just remeber 4 turns is 1 year.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;
;Section 1a: Celtic Reforms
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;
monitor_event FactionTurnEnd I_TurnNumber > First Reform Turn
set_counter Celt_Reform 1
end_monitor
monitor_event FactionTurnEnd I_TurnNumber > Second Reform Turn
set_counter Celt_Reform 2
end_monitor
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Uhm.... please specify what file i need to edit....? lol, sorry i just read your post about 5 times and didnt see what file i was suppose to go to.![]()
Go to EB, data, then scripts. There's only one folder in scripts, show_me, and in it only one text document, EBBS_Script. It's pretty long, but luckily the section for the Celtic reforms is right near the beginning.Originally Posted by MastaSpoofa
Thanks, Fondor_Yards.
To find specific sections of the script, you can use the "find" function. Just type in the title of the reforms posted there and you'll find it easily.
So crucify the ego, before it's far too late
And leave behind this place so negative and blind and cynical
And you will come to find that we are all one mind
Capable of all that's imagined and all conceivable.
![]()
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The Holy Roman AAR
TIMAEUS: THE HISTORIES - An EB AAR
hi wonder I was tring to edit the Marian reforms but the unconditional Reforms are a bit defarent from the Polybian unconditional Reforms so I have no idia how to edit it I tried to change the number of citys needed to capture but when I end turn nothing happends so I tried to make it by turns insted but I don't know what to edit to make it come out at the year i am playing at plz![]()
Hi guys say is there a way I can make the Celtic Reforms conditional rather than by year? Cuse I'm really getting tired of creating a big empire and then realizing I have 250 or so turns to go before I get those Solduros/Rycalware(sp?)/Carnutes!Anyway I can make a certian amount of regions and buildings required like the Romans?
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Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!
Currently rising to power as:
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Yes it is possible, you have to create new entries that cause a conditional reform.Originally Posted by The Celt
It would probably be easier to change the date for the inconditional reforms though.
I'm currently testing a conditional reform trigger I made for fun. I plan to add it to my city mod. (As well as change the Roman reforms slightly.)
Originally Posted by normanknight47
Just change the number of cities. should work. Set it to a number you DON't have yet. say if you have 49 cities set it to 50 and just wait till you have 51 (you know it says you need MORE than the number you enter). The new units will appear when you build the new military buildings, don't try to repair the ones which get destroyed just raise them to the ground.
another thing you could do is copy the unconditional reforms from the polybian reforms and replace the marian ones with them. be careful that you don't delete too much. so if you replace the marian unconditional trigger with the polybian you have to change the following things:
; Unconditional Reforms afther 210BC
if I_TurnNumber > 248 change to the number you wish as in 1st post
set_counter Romanii_Reform 1 change this to 2
terminate_monitor
end_if
Another thing:
The Augustan reforms don't have any unconditional reform option. If you want them earlier without having to wait for a guy with all the traits copy/paste the unconditional trigger from the marians or polybians, change turns and set the counter Romanii reform to 3
Hello, this is my first post on the boards and one that i need help with.
Wonderland, I tried to change the reforms but it never works out. I change (Polybian reforms) the Conditional turn number to 1, and make the Unconditional to the turn I want the reforms to happen at. I was just testing if it would work and changed it so the Polybian reforms happened on the 2nd turn but it never works out. So finally I decided to get some help on the boards.![]()
I want the reforms to happen every 12 years. So Polybian = 260 BC, Marian = 248 BC, Augustan = 236 BC. I know the whole historical issue is smacked but I find it no fun at all if I can't ever obtain the Augustan reforms. Seriously, who will ever play a Roma game that long? I gave up after I conquered all of Europe and Africa while having the Marian reforms.
So if you could tell me how to do this or even better, write me a script, it would make my life so much easier.
Oh ya, forgot to tell you. I want this to happen when I start a new Roman campaign. So I wont be using my old game anymore.
Peace.
Last edited by Zafersan; 05-06-2007 at 10:01.
The best thing is if you use an unconditional trigger for the reforms. it is already included in the marians:
Code:;Unconditional Reforms monitor_event FactionTurnEnd FactionType seleucid and I_CompareCounter Romanii_Reform = 1 and I_NumberOfSettlements seleucid > 50 set_counter Romanii_Reform 2 terminate_monitor end_monitor
Just search for it and change the number of settlements to your preference
Ok, here the script for the Augustan reforms:
The Augustans don't have the unconditional but you can add it and it should look like this:
Change the "numberofsettlements" counter to what you want it to be (I have 70 cities here). If you copy the line I used now you only have to change the city number to your preference.Code:declare_counter Romani declare_counter AugustanReformatorCounter monitor_event SettlementTurnStart BuildingExists = gov2 and FactionType seleucid and I_CompareCounter Romanii_Reform = 2 inc_counter Romani 1 end_monitor monitor_event FactionTurnEnd FactionType seleucid and I_CompareCounter Romani > 54 and I_TurnNumber > 499 and I_NumberOfSettlements seleucid > 89 ;and BattlesFought > 399 and I_CompareCounter Romanii_Reform = 2 and I_CompareCounter AugustanReformatorCounter = 1 set_counter Romanii_Reform 3 end_monitor ;Unconditional Reforms monitor_event FactionTurnEnd FactionType seleucid and I_CompareCounter Romanii_Reform = 2 and I_NumberOfSettlements seleucid > 70 set_counter Romanii_Reform 3 terminate_monitor end_monitor monitor_event CharacterTurnStart Trait Augustus > 1 set_counter AugustanReformatorCounter 1 end_monitor monitor_event FactionTurnEnd FactionType seleucid set_counter Romani 0 end_monitor
If you copy it from the Marians make sure you change:
and I_CompareCounter Romanii_Reform = 2 in the marian trigger value is 1
set_counter Romanii_Reform 3 in the marians it would be 2.
If you want the reforms to happen at certain times, replace the:
and I_NumberOfSettlements seleucid > 50
with
and I_TurnNumber > 499
and change the turns to what you want it to be.
Last edited by L.C.Cinna; 05-06-2007 at 10:50.
Thanks a lot L.C.Cinna. It worked out great. Funny to see Imperial Legionnaires at 250BC.
thank you for that info, i really love to see marian legionaries 200bc crushing that damn germans. but i cant recruit them in all my provinces. they can be recruitet in africa, but not in minor asia. and only in some greek cities but not in all of them. this is not a big problem, but has anyone any suggestion?
Hi L.C.Cinna,
I have copied your entire code for the Augustan reform into the "Imperial trigger" in the script and replaced the existing one. But unfortunately with no result at all. What am I doing wrong.
Thanks.
Hi;
How can I modify "traits conditions" for each reform (specifically Imperial reform)?
Thanks beforehand
Forgotten Empire
Hello guys
Sorry for another dumb question ,But I'm in 139BC so the imperial reform is near and as you know ,Unlike the first two this one doesn't have an "Unconditional reform" which makes the things difficultOfcourse the only (But big enough) problem is the "Trait" part of the conditions.
Firstly why "At least Skilled Bureaucrat" ,"At least Arrogans" and "At least Expert Recruiter"? Why "at least"? ... Well ,When you say at least ,So logically there should be higher and/or lesser degree(s) of the same trait ! Can you please give me the list of "higher and lesser degree"s of each of these three traits so I can find my Precious character more easily?
2nd "Can't be Selfless" = "Unselfish" trait??? (Just for sure)
3rd "Arrogans" = "Arrogant" ??? because I didn't find this word in the dictionary ,But found Arrogant instead ,I'm 99% sure it is just a spelling error but again asking for sure.
4thThat lucky general receive a trait ,But what's the exact title of this trait?If these conditions are met, the general will receive a trait telling he wants to seize power. Make him the Faction Heir and as soon as he becomes the leader the reforms will happen.
While my empire is strong both militarily/Economically ,But I'm desperately in lack of character ,Nearly half of my settlements don't have Governor and well in ordinary situation ,It is not that important ,but to fulfil the damn condtions of imperial reform ,I need more character ,because only three of my characters have the initial trait of "Sharp/Charismatic/Vigorous" and only one of them is "Unselfish" and he had "Skilled Bureaucrat" trait too ,but it's been disappeared ! I need to know if he has raised and thus got a better of the same trait or he has lost it at all ?! (That's the reason for 2nd question)
I hope someone give me a response. the future of my empire is at your hands EB team !
Thanks in advance
Forgotten Empire
Well, I'm not sure on that, but you can always use the "give_trait" command to fulfill the reforms. I think the skilled recruiter thing is broken, and you need to do that anyway.
That's not a spelling error, it's in Latin! And yes, "arrogans" does mean "arrogant".Originally Posted by kambiz
Thx MarcusAureliusAntoninus
Here's that part of the code belongs to "General_Becomes_Highly_Ambitious":Now it's a little bit confusing. for example ,Where is "Skilled Bureacraut" or "Expert recruiter" and "arrogans" ? And what are "MarianControl > 0" ,"Superbus > 1" ,"Augustus < 1" and "AugustusControl < 1"???Code:;------------------------------------------ Trigger General_Becomes_Highly_Ambitious WhenToTest CharacterTurnEnd Condition FactionType seleucid and Trait ICERating > 7 and Trait MarianControl > 0 and Trait GoodAdministrator > 1 and Trait Superbus > 1 and Trait Augustus < 1 and Trait AugustusControl < 1 and Trait GoodRecruiter > 1 and Trait Selflessness < 4 Affects Augustus 1 Chance 100 ;------------------------------------------
BTW ,I want the needed character for agustus reform have these conditions :
"Sharp/Charismatic/Vigorous" &
"Has Command > 2"
Can you write the needed codes for it? because I've never changed .txt files before![]()
Thank you sooo mutch
Forgotten Empire
ALWAYS BACKUP the original stuff
Spoiler Alert, click show to read:
This is how i did it you don't have to wait for the traits because of the ; in front of the and I_CompareCounter AugustanReformatorCounter = 1
I only chanced the stuff showed in red maybe you like this better than too wait or chance the traits for the general
Last edited by Sassem; 08-15-2007 at 16:19.
Thank you Sassem![]()
Actually I'm in 124BC(now) and fought more than 400battles ,have got more than 45 type II and exactly 90 settlements but none of my characters got "He want's to seize power" trait (Is that true title of this trait???)![]()
So only thing I need is to modify the "Character condition" part of this refrom. I'm sure MarcusAureliusAntoninus will show me how to modify it(or hopefully somene else) ,if not ,I will definitely will follow your path as an alternative way
![]()
Thank you again Sassem![]()
Forgotten Empire
I found out a couple months earlier that the august reforms where bugged so after searching the forums what people did about it i thought this was the best solution my edited reform is triggered by the number of provinces conquered
I'm not familiar with the traits so i did this way
If you remove the Augustus requirement from the reform, you will get the new units, but you won't get an emperor. If you want to get both an emperor and the new units, you have to change the EDCT.
Ok,
ICE rating means the guy is Sharp, Charasmatic, Energentic.Code:;------------------------------------------ Trigger General_Becomes_Highly_Ambitious WhenToTest CharacterTurnEnd Condition FactionType seleucid and Trait ICERating > 7 and Trait MarianControl > 0 and Trait GoodAdministrator > 1 and Trait Superbus > 1 and Trait Augustus < 1 and Trait AugustusControl < 1 and Trait GoodRecruiter > 1 and Trait Selflessness < 4 Affects Augustus 1 Chance 100 ;------------------------------------------
Marian control, means that the Marian reform has happened.
"Skilled Bureaucrat" is level two (out of five) of "GoodAdministrator" (In case you are wondering, cheat would be:)Code:give_trait "Firstmiddle Last" GoodAdministrator 2
"Arrogans" is level two of "Superbus"
The next requirement just makes sure you aren't getting two emperors.
"Expert Recruiter" is level two of the "GoodRecruiter" trait. This one is the one that is bugged. If you find someone with everything else, you can get the reform by giving the guyThe last requirement is for the selfishness trait.Code:give_trait "Firstmiddle Last" GoodRecruiter 2
For what you want, you need to just have:
But you're probably going to get a random guy who isn't important getting the trait.Code:;------------------------------------------ Trigger General_Becomes_Highly_Ambitious WhenToTest CharacterTurnEnd Condition FactionType seleucid and Trait ICERating > 7 and Trait MarianControl > 0 and Trait Augustus < 1 and Trait AugustusControl < 1 and Attribute Command > 2 Affects Augustus 1 Chance 100 ;------------------------------------------
Thank you soooo mutch EB team for many quick responses to my Questions !!!Thanks Ice ,but I think this command doesn't work in EB :Originally Posted by Ice
It's strange that only this triat is in Latin ;)Originally Posted by I Am Herenow
Forgotten Empire
Ops I didn't know that ,ThanksOriginally Posted by Sassem
Hehe don't worry mate ,There'e wouldn't be any problem as I only have one character with command > 2 & Sharp/Charasmatic/vigorous traitOriginally Posted by MarcusAureliusAntoninus
And thank you very very mutch for helping me through. I will change it as you coded now and will report you if it didn't work.
However ,do you not think these "Character conditions" especially for agustus reform is difficult be be get??? I found out that it is very by chance ,I could have a character with these traits before 125 ,Or if you didn't help me ,I could play even till 55BC without having my character for this last reform ! I think you should make it easier because it is really difficult to play from 272BC till 125 in EB (4 turns per year) And although I personally enjoyed making such hugh empire and defeating many factions on my way ,But I'm sure many like myself doesn't have the patience to waite to maybe on day (One turn
) get their empror ! and expect to have the reform triggered on 125BC. Though I guess you have set such a hard conditions becuase only a unique character to get the "He wants to seize power" trait (True???) so I have a suggestion there ,Why not use "Faction heir" trait ? I mean it is a unique trait for each turn so you can set Agustus refrom condtions like this :
What do you think Imperator MarcusAureliusAntoninus ?Year125BC ,90 settlements ,45 Type II ,400 battles won and a character should be :
Faction Heir
Influence & command > 3 (For example)
If all these conditions met ,The character will get a trait says he wants to seize the power and you should make sure he would remain faction heir till become faction leader and then the reform will be triggered.![]()
Again Thank you for help![]()
Forgotten Empire
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