Hi
I have put in Red the Units that the model has been completed
Hi
I have put in Red the Units that the model has been completed
Hi
we are now looking for some unit ideas for the telmaries, archland and house of hawfang
plus calormen unit list need to be have some more units
Harfang;
Giants (unit of 10)
Hunting Packs (6 giants, loads of (normal size) dogs)
Butchers (6 Giants with big meat cleavers)
Giant Guards (With huge Halberds)
Rock Hurlers (6 Giants that lob rocks at the enemy)
Mammoth Riders (6)
For Archenland:
- General's Unit:
Heavy Cavalry a la 1st Crusade, ie chainmail bjurnies and hauberks, kite shields, cone helmets, surcoats. Little barding (The King and the nobles sally from their castle at the end of THAHB). I suggest the appearance on the illustrations I have seen in various editions of the books.
- The option to train other units with the same appearance but lower stats to represent other nobles of the area.
- Men-at-Arms
- Archers
- Mountaineers (not mentioned but seems a reasonable suggestion given the country's terrain)
Personally, I think Archenland would have a very small but very professional army, which could be called up when needed.
It depends on how you work the game, but you could make Archenlander units very expensive to maintain, but give them 0 turns recruitment time. I suggest this because the royal soldiers give good account of themselves in THAHB, and because the Calormenes in that same book insist that they must attack King Lune whilst he is totally and utterly unprepared.
"Give me liberty or give me death."
Stuff you Tony Stark, and stuff you Reed Richards. You should have lost the war. Go Luke Cage!
I would think that Archenland's army would contain virtually no calvary, like medieval Switzerland. The entire country is full of mountains, where could you train war horses. If Archenland is given calvary it should be very light and the horses should be smaller than normal horses, like hobby horses. The infantry should consist of alot of spearmen and heavy men-at-arms. There shouldn't be a wide variety of missle troops either. The General's unit should be an elite bodygaurd of footmen.
Narnia: Total War Team Member
I agree It will look better.Originally Posted by King_Numero
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"The Spartans don't ask how many but where they are"
Narnia:TW team member.
Historian for Diadochi:TW
Hi
thanks for all your ideas plase keep them coming
p.s Leonidas you are a member now
Yes finally they promoted me.
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"The Spartans don't ask how many but where they are"
Narnia:TW team member.
Historian for Diadochi:TW
King Numero - I agree in principle with your argument, but King Lune still saves the day with a mounted charge surrounded by his fellow nobles in THAHB.
I think that the General unit should still be mounted - or maybe just the faction leader, who knows? I mean, you can script unit size changes for faction leader bodyguard units, so maybe unit type can be changed as well.
"Give me liberty or give me death."
Stuff you Tony Stark, and stuff you Reed Richards. You should have lost the war. Go Luke Cage!
Excellent, glad to know it can be done.
Also - I just thought... Has anyone considered getting inspiration from the BBC series in the 80s? They had Telmarines, Narnians and the Witch's forces in there, not to mention Underworlders and the Giants of Harfang...
If it was acceptable in the eighties...
"Give me liberty or give me death."
Stuff you Tony Stark, and stuff you Reed Richards. You should have lost the war. Go Luke Cage!
Maybe only the faction leader of Archenland should be heavy calvary. You could say in the unit description that his bodygaurd's horses are supplied by Narnia but that they are supplied only to him and his bodygaurd.
Narnia: Total War Team Member
@ King Numero - that sounds like the best solution.
"Give me liberty or give me death."
Stuff you Tony Stark, and stuff you Reed Richards. You should have lost the war. Go Luke Cage!
Archenland;
Rangers
Halberdiers
Foot Knights
Pikemen
?xbowmen?
There's a list of all the creatures seen in the Narnia stories @ http://www.answers.com/topic/list-of-narnian-creatures
Obviously, giraffes, pigs etc are useless, but it does detail all the White Witch's crew.
"Give me liberty or give me death."
Stuff you Tony Stark, and stuff you Reed Richards. You should have lost the war. Go Luke Cage!
Good ideas guys.
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"The Spartans don't ask how many but where they are"
Narnia:TW team member.
Historian for Diadochi:TW
I have added Archland and Harfang to the first list but we still need some ideas for both of the factions plus calormen and telmaries
This doesn't make much sense. There has never been mention by the books that mammoths existed and cetainly not mammoths large enough for giants to ride on. If you gave Harfang giant calvary the battles would be to one sided. Whoever played as Harfang would easily conquer the rest of the map.Originally Posted by oscarreeve
Narnia: Total War Team Member
Or we could give them cavalry that gets spoked really easily.
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"The Spartans don't ask how many but where they are"
Narnia:TW team member.
Historian for Diadochi:TW
Harfang doesn't need calvary. All of their units are giants. It'll hard enough to kill them let alone giant calvary. Harfang can't have calvary anyways, there are no animals in narnia that could hold them save maybe elephants, which were never in the north and maybe dragons which were never tamed.
Narnia: Total War Team Member
Ok then no Harfang cavalry.
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"The Spartans don't ask how many but where they are"
Narnia:TW team member.
Historian for Diadochi:TW
Thanks. I agree that harfang should have no calvery alsoOriginally Posted by King_Numero
Hi
just to say we are still loking for ideas for Telmaries, Archland and Calormen
Hi, are we planning on giving calormene camels?
Hi, here is a partly completed unit list that I have formed from the posts in this thread.
====Imperial Narnia====
Minataurs
Black dwarf
Chariots
Black dwarf bowmen
====Royal Narnia====
Dismounted human knights
Rhino
Centaurs
Centaur archers
Human knights
Red dwarfs
Royal centaurs
====Archenland====
Pikemen
Knight pikemen
Light cavalry
Halberdiers
Heavy halberdiers
Peasant archers
Archers
Swordsmen
Two handed swordsmen
Kings bodyguard
Royal halbadiers
====Calormene====
Levy spear men
Desert light infantry
Spearmen
Levy pikemen
Pikemen
Royal spearmen
Desert cavalry
Swordsmen
Royal swordsmen
Slingers
Archers
Medium cavalry
Royal cavalry
War chariots
====Telmarine====
Swordsmen
====Harfang====
Human brigands
Human brigand archers
Giant clubmen
Giant halberdiers
Royal giant halberdiers
Barbarian wildmen
=====Desert tribes====
Desert light infantry
Bowmen
Slingers
Desert light cavalry
Tribal levy
Armoured infantry
Elite archers
This obviously isn't finished yet and any comments/suggestions are welcome.
Last edited by Roman_Man#3; 04-20-2007 at 01:01.
Asia ton Barbaron The new eastern mod for eb!
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Roma Victor!
Yous ee gishes?
Wow that is great thanks.Originally Posted by Wolfe
and yes we will probally have camels
P.S Good to see u back
Last edited by Ossie The Great; 04-19-2007 at 15:48.
Nice list wolfe.
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"The Spartans don't ask how many but where they are"
Narnia:TW team member.
Historian for Diadochi:TW
The telmaries are the units we most need ideas for
Telmar;
Light Lancers
Heavy Foot Archers
Light Chariots
Swordsmasters (big 2handed swords)
Spearmen
City Guard (bows + spears)
I thunk in terms of models telmar should have an elegant theme, with spiralling 'spire' hats and an almost elven style of armour.
hey people ( sorry i dont post much here ) i r ead all ur posts good to see some intellectuals here .
n comin to point
telemarines :
they were basically pirates so they should have
1) marine archers
2) best naval units (if we have sea battles offcourse) , think they should have quinqrems early in the game
3)rest pikeman n all
colormen :
1) armoured camels cataphracts
2) clibnarii
3) cataphract lancers
4) light horse riders
5) camel riders
6) mounted skirmishers ( both arrow n javelins)
7) light infantry with small spears n wicker shields
8) light swordsmen with eastern style swords
9) archers
9) chariot archers
10) heavy chariots
11) medium infantry with egyption style armour( cant remember the name but its padded one like nile spearmen )
12) super heavy elite PHALANGITES
12) ELEPHANTS
no need for numerous infantry units as colormen people had to cross a large desert to attack narnia n archenland n its easier with CAVALRY ( INFANTRY R SLOW)
i included phalangites to make them defend their homes from an invasion cavalry r not good at this
Last edited by alexander_323; 04-21-2007 at 20:50.
I disagree on some counts.
Calormenes shouldn't have elephants.
Also, I think Calormen being an inf army is fine, because the deserts are only to the north and they had many other foes.
Also, what's a clibnarii?
Narnia should have best Navy, telmarines were descended from pirates but they'd lived far inland in the wastes for hundreds of years by this time, so they'd have lost those skills.
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