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  1. #1

    Default mod with 31 factions!

    I've released my mod Machiavello 2.0; it updates the map (196 regions) to the historical situation of early XV century (1414, Council of Nicaea) it allows you to start with one of 31 fully playable factions, etc.


    This is the link (11 mb):

    http://www.twcenter.net/forums/downl...o=file&id=1240



    It requires Regionmod 2.0 by sb2ean (10 mb):

    http://www.twcenter.net/forums/downl...o=file&id=1084



    This is an important bug fix (0,5 mb):

    http://www.twcenter.net/forums/downl...o=file&id=1241


    Bye

  2. #2

    Default Re: mod with 31 factions!

    Out of interest does that meen rebels are playable? Or are there no rebels?
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
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  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: mod with 31 factions!

    I think his mod has rebels, but they're not playable.

  4. #4

    Default Re: mod with 31 factions!

    im interested in this mod but can you say more about it?

  5. #5

    Default Re: mod with 31 factions!

    1) 31 factions are now playable!
    - Kingdom of England;
    - Kingdom of France;
    - Kingdom of Denmark;
    - Holy Roman Empire;
    - Kingdom of Poland;
    - Kingdom of Hungary;
    - Ottoman Empire;
    - Mameluke Sultanate;
    - Kingdom of Merinids;
    - Kingdom of Castile;
    - Kingdom of Aragon;
    - Kingdom of Portugal;
    - County of Savoia;
    - Duchy of Milan;
    - Republic of Venice;
    - Republic of Genoa;
    - Republic of Florence;
    - Papal States;
    - Kingdom of Naples;
    - The Golden Hordes;
    - Aztech Empire;
    - Kingdom of Ireland;
    - Kingdom of Scotland;
    - Duchy of Burgundy;
    - Kingdom of Bohemia;
    - Republic of Novgorod;
    - Byzantine Empire;
    - Serbian Empire;
    - Kingdom of Hafsids;
    - New Maya Empire;
    - Independent Reigns.

    2) New maps and factions' introductions.
    3) New factions' sets (estate, army, victory condition, ...).
    4) Cared historical events' chronology (apart from the discovery of America).
    5) 2 turns in 1 year.
    6) Landbridges deleted.
    7) Positions and names of regions, cities, character edited.
    8) non-historical units deleted.
    9) buildings for Aztecs inserted.
    10) American coasts edited (more space for docking).


    LIMITATIONS
    -----------
    - IMPORTANT: the M2TW menu could be instable (CTD), expecially when you select more then 6 factions consecutively in Imperial Campaign, or when you go to Custom Battle and then return in Imperial Campaign.
    I suggest not to waste time in menu, and to play soon.

    - Maiorca (owned by rebels) is inexpugnable.

    - In order to increase activity of american factions, the discovery of America has been brought forward.

    - Non-mapped units for new factions in battles.

    - No UI cards for new factions.


    Bye

  6. #6

    Default Re: mod with 31 factions!

    Hi Housekeeper. The patch wipes the Golden Horde right? Any plans to fix this in a further patch, since the Mongols are one of the more important factions historically/geographically? This is a great and very playable Mod, so I'm hoping.

  7. #7

    Default Re: mod with 31 factions!

    I download your (wich look pretty good by the way!!!) and follow all the instalation step that you wrote but when I click on a faction Icon on the campaign menu it crash to desktop.Can you help me out please??

  8. #8

    Default Re: mod with 31 factions!

    Quote Originally Posted by SimonB1er
    I download your (wich look pretty good by the way!!!) and follow all the instalation step that you wrote but when I click on a faction Icon on the campaign menu it crash to desktop.Can you help me out please??

    same thing happened here, just pick a faction and play or did you read the read me? the mod also ctd at start of play - think the problem is w/ regionmod. i installed just regionmod and it did the same thing. the english files don't work, everything still in italian.
    Resistance is futile - Some Borg

  9. #9

    Default Re: mod with 31 factions!

    anyways I re-downloaded the ultimate version (located a little bit down from the first post) and the fix and I haven't had the crashing to desktop problem. You should get a team for this mod, the faction flags obviously need to be made to what it actually was and you should make new units/events.

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