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Thread: Proposing Wonders

  1. #1

    Default Proposing Wonders

    A frequently updated list of what wonders should be included.

    1. The Lantern
    2. Cair Paravel
    3. Ice Castle (Jadis' Castle)
    4. Beavers House
    5. Stone Table


    possible:
    Sleeping Caves of Father Time
    Giants Castle


    Please propose anymore you think should be included, and I will continuously update this thread...
    Last edited by Roman_Man#3; 03-11-2007 at 21:30.

  2. #2
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    Quote Originally Posted by Meghas Alexandros
    A frequently updated list of what wonders should be included.

    1. The Lantern
    2. Cair Paravel


    Please propose anymore you think should be included, and I will continuously update this thread...
    excellent idea

  3. #3

    Default Re: Proposing Wonders

    Ice Castle

    Sleeping Caves of Father Time?
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  4. #4

    Default Re: Proposing Wonders

    Quote Originally Posted by Meghas Alexandros
    A frequently updated list of what wonders should be included.

    1. The Lantern
    2. Cair Paravel
    3. Ice Castle (Jadis' Castle)
    4. Beavers House
    5. Stone Table


    possible:
    Sleeping Caves of Father Time
    Giants Castle


    Please propose anymore you think should be included, and I will continuously update this thread...
    1. The Lantern would be a good wonder. I'm not sure of it's possible effects as yet, but it symbolises the entry of the Sons of Adam and Daughters of Eve into Narnia.

    2. I disagree with this one. Cair Paravel will be the Narnian Capital, and not a wonder, in reality it is probably both, especially later on when it falls into ruin, but you can't really have both and it is necessary that this famous castle is the capital at first anyway. The player can then move it if they wish.

    3. Again this would be Jadis' capital, so having it as a wonder wouldn't be an option - it would still be a good wonder though, so it is a pity there isn't a workaround for this.

    4. I agree with this one, though "Beaver's Dam" is what I think it was called. The site of their house retained it's name in later times, though there is nothing there as such, it is just a landmark on the river. Still viable though.

    5. This one is definitely a good one, and should have a positive effect on the morale of the units trained there.

    6. The Underland where Father Time and the other large beats were sleeping is definitely a candidate for a wonder, again I'm not sure of it's possible effects, but it is one to consider.

    7. Another good one, if you're speaking of the ancient ruins near Harfang, the Giants Castle, and not the castle itself?
    Last edited by caravel; 03-11-2007 at 23:48.

  5. #5

    Default Re: Proposing Wonders

    The tombs of the ancient kings near Tashbaan?
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  6. #6
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Proposing Wonders

    Quote Originally Posted by Cambyses II
    2. I disagree with this one. Cair Paravel will be the Narnian Capital, and not a wonder, in reality it is probably both, especially later on when it falls into ruin, but you can't really have both and it is necessary that this famous castle is the capital at first anyway. The player can then move it if they wish.

    3. Again this would be Jadis' capital, so having it as a wonder wouldn't be an option - it would still be a good wonder though, so it is a pity there isn't a workaround for this.

    Why can't you do wonders in the same way that the EB mod has (A symbol on he campagin map and then the "wonder" as a building in the relevant city.
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  7. #7

    Default Re: Proposing Wonders

    Quote Originally Posted by Wolfe
    Why can't you do wonders in the same way that the EB mod has (A symbol on he campagin map and then the "wonder" as a building in the relevant city.
    If that can be done, then it would be ideal.

  8. #8
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Proposing Wonders

    Quote Originally Posted by Cambyses II
    If that can be done, then it would be ideal.
    It can and I think there's a turtorial on the details somewhere in the scriptorium (ill have a look at it).
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  9. #9
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    have you found the tutorial yet wolfe

  10. #10

    Default Re: Proposing Wonders

    I know where it is.

  11. #11
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Proposing Wonders

    Here is the link:

    https://forums.totalwar.org/vb/showthread.php?t=50433

    Sorry I took so long about it.
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  12. #12
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    Quote Originally Posted by Meghas Alexandros
    I know where it is.
    Meghas
    do you think you could be in charge of all the wonders and adding them to the campain map, for i will send you the campain map as soon as it is done

  13. #13

    Default Re: Proposing Wonders

    Sure!

  14. #14
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    Quote Originally Posted by Meghas Alexandros
    Sure!
    thanks

  15. #15
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    Quote Originally Posted by Jubal_Barca
    The tombs of the ancient kings near Tashbaan?
    Hi
    I think this would be a good wonder add to the list

  16. #16
    Lord of Numbria Member King_Numero's Avatar
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    Default

    Here's my two cents on the wonders.

    1.The Stone Table - Increases morale of all units by 40%.

    2. The Great Temple of Tash - Reduces cost of all religous facilities by 20%.

    3. Lamp Post - Increases land trade by 30%

    4. Ruined City of the Giants - Reduces construction time of buildings by 15%.

    5. Tombs of Tashbaan - Increases loyalty of Calormenes to owning faction.

    6. Beaver's Dam - ???

    7. Cave of Father Time - Reduces recruitment time by 30%.

    Add to the list:

    8. Giant Bridge - Increases land movement allowances by 20%.
    Last edited by Roman_Man#3; 03-28-2007 at 03:05.
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  17. #17
    Member Member Leonidas The Lion's Avatar
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    Default Re: Proposing Wonders

    For the beavers dam it could give an increase in sea movement by 25%
    Last edited by Ossie The Great; 03-29-2007 at 15:13.
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  18. #18
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    Hi
    I really am liking the current wonders .

    I think it will be about a week though untill we have a campain map to put the wonders on .

  19. #19
    Member Member Leonidas The Lion's Avatar
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    Default Re: Proposing Wonders

    Hi
    is the campaign map ready?
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  20. #20
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    Hi
    I am not sure i have been trying to contact Wolfe ( He is making the map )
    But he does not seem to be respondng so we might need to restart it

  21. #21
    Member Member Elohim's Avatar
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    Default Re: Proposing Wonders

    Uh, guys? Beaversdam just became a little town. The isle of Galma on the other hand, closest of the Lone and Seven Isles to Narnia, and most civilised, actually had a high reputation for producing seaworthy sailors/soldiers et al. There's a place worthy of seagoing bonuses.
    That's my ha'penny - everything else I wanted said has been said. Except...
    @ King Numero - The Tombs of Tashbaan and the Great Temple of Tash are both by the same settlement. Can the engine actually do that? (I won't argue it's unbalanced, because it is the capital after all)

    Given the timezone chosen for the mod by Oscarreeve, I don't think that Cair Paravel should be a wonder. At the time, it was only a castle (an impressive one, granted, but still...) If we were playing @ time of Prince Caspian or there abouts, then yes, because it had passed into folklore. But otherwise, it's like making the Tower of London a wonder in Chivalry:Total War
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  22. #22
    Member Member Elohim's Avatar
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    Default Re: Proposing Wonders

    Sorry for the double post - not quite used to these forums yet...
    "Give me liberty or give me death."
    Stuff you Tony Stark, and stuff you Reed Richards. You should have lost the war. Go Luke Cage!

  23. #23
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    ok.

    I have deleted the second double post

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