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Thread: is M2TW kind of crippled?

  1. #1

    Default is M2TW kind of crippled?

    Despite the bugs and all that, i think it´s a great game BUT i think it´s kind of crippled because its missing SEA BATTLES. Why was it left out? imagine having sea battles the way we have the land battles with soldiers getting onto other ships and battling the same way. Why dont they develop a patch, extension or whatever u wanna call it aim for this purpose instead of a cinematic aditor or some other B.S.
    I wanna play, not edit.
    What do u guys think?
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  2. #2
    Inquisitor Member Quickening's Avatar
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    Default Re: is M2TW kind of crippled?

    I think sea battles would be rubbish. The game loses nothing without them in my opinion.
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    Member Member Derfasciti's Avatar
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    Default Re: is M2TW kind of crippled?

    The idea of a sea battle system would be much fun for sure. I think however they left it out because it was probably way too much work. As we have so many bugs in this game already, imagine one with sea battles! They'd be up all night,
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    Handler of candles Member Xehh II's Avatar
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    Default Re: is M2TW kind of crippled?

    Sea battles would make the game way better but from what I heard is that it would take a lot of time to make this. I think they should take the time though it would be worth it.
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    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: is M2TW kind of crippled?

    From the sounds of your post you have no idea how complex that would be. It would be adding a third engine into the game - and thats a huge amount of work. That's gonna be in a patch or an expansion, it would only ever be in a new game, and im not sure CA will ever add them in due to how much more complex it would make the game - 3 engines to work on, 3 engines to make ai for, 3 engines to debug. And that might give you some idea of why it was left out. Devs don't just wave a magic wand and suddenly a fully working naval 3d egnine appears, it would require years of work.

    And i hardly think a lack of sea battles cripple the game.

  6. #6
    Handler of candles Member Xehh II's Avatar
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    Default Re: is M2TW kind of crippled?

    Quote Originally Posted by Lusted
    From the sounds of your post you have no idea how complex that would be. It would be adding a third engine into the game - and thats a huge amount of work. That's gonna be in a patch or an expansion, it would only ever be in a new game, and im not sure CA will ever add them in due to how much more complex it would make the game - 3 engines to work on, 3 engines to make ai for, 3 engines to debug. And that might give you some idea of why it was left out. Devs don't just wave a magic wand and suddenly a fully working naval 3d egnine appears, it would require years of work.
    They better get started then.
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  7. #7

    Default Re: is M2TW kind of crippled?

    I'm actually glad they left them out, since only a couple of factions actually use navies, and they are never that big on VH. Unless they made the AI work differently, sea battles would just be another tedius aspect of dealing with rebels.

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    Holy Roman Emperor Member Frederick_I_Barbarossa's Avatar
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    Default Re: is M2TW kind of crippled?

    IMHO there were worse things left out than sea battles...for one thing not being able to select the faction heir and the total disappearance () of princesses from your family tree when you use them to "acquire" a foreign general are way more pressing issues for my style of gameplay than not being able to fight sea battles.
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    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: is M2TW kind of crippled?

    Yes, let's add sea battles so then people can have more things to complain about. This has been said for a long time now, adding sea battle, and I doubt that CA would ever even try doing that.
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    Default Re: is M2TW kind of crippled?

    I would think in a future total war installment that relied on naval battles more than land they would add such an engine (not to say that navies were not crucial in medieval and ancient times), but a lack of sea battles in my opinion doesn't really detract from the experience of the game. Hell, I'd probably end up autoresolving the naval battles most of the time anyways.

  11. #11
    has a Senior Member HoreTore's Avatar
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    Default Re: is M2TW kind of crippled?

    Seriously. Sea battles with galleys isn't very exciting, unless of course they choose to make it "fantasy". As someone said last time this subject came up, you "would have all the fun of selecting your army, clicking on the enemy fleet and wait".

    I don't think it justifies all the effort that would have to be put in the game to enable. It would take lots of work, with little gain. However, what I would like to see, are more tactical variation on the sea battles we have now. Ships with pro's and cons, instead of the one ship per level we have now. That would make it more fun, with little effort.

    Oh, and lowering their cost so a navy is a viable option.

    Perhaps also enabling transport ships...
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  12. #12

    Default Re: is M2TW kind of crippled?

    My gripe with sea battles as they are now is that when I have like 8 holks, gun holks, etc. (or equivalent) going against 3 dinky cogs, I might sink 1, then they run and I have to chase them all over the sea.

    My idea would be that overwhelming numbers (say 4 to 1 advantage) should sink the enemy fleet (factoring in quality of the ships of course).

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    Avid Gaming Enthusist Member avatar's Avatar
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    Default Re: is M2TW kind of crippled?

    I am glad there are not intricate sea battles. Trying to get in close enough to throw grappling hooks or ram would be a tedious task; then the actual boarding attack/defense, putting out fires, ... no thanks.

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    Default Re: is M2TW kind of crippled?

    I'd rather CA has a well polished full game then tack on naval battles. So, I do not want naval battles until the game has reached its highest potential.

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    Holy Roman Emperor Member Frederick_I_Barbarossa's Avatar
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    Default Re: is M2TW kind of crippled?

    Quote Originally Posted by CamelGunner
    My gripe with sea battles as they are now is that when I have like 8 holks, gun holks, etc. (or equivalent) going against 3 dinky cogs, I might sink 1, then they run and I have to chase them all over the sea.

    My idea would be that overwhelming numbers (say 4 to 1 advantage) should sink the enemy fleet (factoring in quality of the ships of course).
    Let me remind you that the Drake's English fleet that destroyed the Spanish Armada was inferior to their Spanish counterpart in both quality (size, # of guns, etc.) and quantity.
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  16. #16

    Default Re: is M2TW kind of crippled?

    crippled? more like incapacitated or decapititated!

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    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: is M2TW kind of crippled?

    I can picture battles now. You enter battlefield, select all of your ships, click on the enemy and just wait. After gunpowder, things would get even more boring since you'll have to carefully turn all of your ships sides towards the enemy and hope you don't get friendly casualties. Naval battles are never that fun except for with modern ships
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    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: is M2TW kind of crippled?

    Sea battles? Why for god's sake?
    Surely they would be cumbersome and boring.
    They have never been included in any Total War game, and for the forseeable future I'm happy for them to leave it that way. It's absolutely no loss to the game, and they can concentrate on what TW is good at... land battles.
    I suppose the game is crippled in a way, but it sure as hell is nothing to do with lack of sea battles. I don't know how long you have been playing TW games, but I think you are missing the point of them. Sea battles are insignificant enough to be left out, look at the overall beauty and depth of all the TW games... it's enough for me.
    Last edited by Slug For A Butt; 03-28-2007 at 03:23.

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  19. #19

    Default Re: is M2TW kind of crippled?

    y'know if you're too sissy to tackle a naval battle, if it ever is designed, then just auto-guess as you do now. i think actual naval battles would be great and for those who think they're boring, you know nothing bout history. go watch the history channel or research naval warfare before you condemn something.
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    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: is M2TW kind of crippled?

    Quote Originally Posted by holycow
    y'know if you're too sissy to tackle a naval battle, if it ever is designed, then just auto-guess as you do now.
    i think actual naval battles would be great and for those who think they're boring, you know nothing bout history. go watch the history channel or research naval warfare before you condemn something.
    Holycow, I think you need to understand what people are saying before you act in such a pompous, patronising manner.
    Reread and digest what people are saying...
    I do watch the History channel at times (is that where you get all your knowledge from?) and find it mildly entertaining, and I do know something "bout" history, and I do think naval battles are not what TW is about and they would be cumbersome and boring.
    Do I have your permission to condemn the idea now?

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  21. #21
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: is M2TW kind of crippled?

    Quote Originally Posted by holycow
    y'know if you're too sissy to tackle a naval battle, if it ever is designed, then just auto-guess as you do now. i think actual naval battles would be great and for those who think they're boring, you know nothing bout history. go watch the history channel or research naval warfare before you condemn something.


    The main land battles have problems and bugs that need to be fixed. If you added on naval battles then only God knows what will happen. I think CA has enough problems fixing current problems. There's no need too add something that would give them more in the future. Not to mention the fact that Medieval naval battle pretty primitive(ramming, boarding, etc.) people would lose interest fast in that sort of thing. It's not worth CA's time or manpower to try to come up with a system like that imo.
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  22. #22

    Default Re: is M2TW kind of crippled?

    surely you are kidding me guys.

    sea battles would be awesome. especially with broadside exchanges. boarding actions. ships mast falling over and ships listing and sinking and fires raging when the powder kegs get hit.

    cool!

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    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: is M2TW kind of crippled?

    Maybe with gunpower ships, but before that it's not really interesting
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    Cynic Senior Member sapi's Avatar
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    Default Re: is M2TW kind of crippled?

    Could we please keep this thread clear of personal attacks and CA-bashing?

    Talk to the topic, not to the person.
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    Handler of candles Member Xehh II's Avatar
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    Default Re: is M2TW kind of crippled?

    I really want CA to put Naval battles in future games/expansion becuase i'm sick of not having any control over them.
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  26. #26

    Default Re: is M2TW kind of crippled?

    Yeah even short of an engine I think there could be a simple minigame that gives you SOME input on how things turn out. It's the feeling of lack of control that gets to me. Just give us a few choices to make for tactics regarding the ships involved, etc and that'd be enough.


    But I think the thing that's really missing is extra space in the engine for different factions. It feels like the should have left a few "blank factions" in things for modders to play with as well as leave expansion possibilities for themselves.
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    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Default Re: is M2TW kind of crippled?

    Agreed,

    It's a shame we don't have a "defensive" or "offensive" choice, most times I'd just like my navy to scarper and avoid getting boarded/sunk, especially when a family member is on there avoiding an inquisitor.

    How many people would be happy with a mini game though? Knowing the level of interest people would be more like "why can't i control the amount of canvas" "those currents never existed in real life" etc etc.
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  28. #28
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: is M2TW kind of crippled?

    But I think the thing that's really missing is extra space in the engine for different factions. It feels like the should have left a few "blank factions" in things for modders to play with as well as leave expansion possibilities for themselves.
    They have, one mod has already added in 9 new factions.

  29. #29
    Member Member Chosun's Avatar
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    Default Re: is M2TW kind of crippled?

    In re: sea battles, I wouldn't mind a couple of short sea battle animations. They did it for the agents. A little more control would have been nice but where would you stop. I think it is OK for now and also in the future.

  30. #30

    Default Re: is M2TW kind of crippled?

    honestly if i had a chance to retreat i'd be content

    the only crippling thing to me is getting bored after about 40 turns cuz its just like "ok guess i just wage war and win"

    after 40 turns i am teched up enough to roll over anybody
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