I think this is great, here's my first contribution to it,
though it isn't even a problem I had, I want to contribute
something I saw elsewhere. (this is a GrumpyOldMan's solution
but I'm stealing from his knowledge):
(Q) Got a unit in-game but the cavalry animation isn't right:
(A) Bad animation entry.
Don't know if I nailed it but the problem resolved by GrumpyOldMan had toCode:Hi @HK Quote: I think I'm getting somewhere with that but could someone please tell me how do I get those guys to be properly mounted Your main problem is your using foot animations in your modeldb Now I'm not sure what the entries that are required for a mounted arquebusier (but if you work it out I'd like to know) but if you look at the modeldb entries for a camel gunner:- Quote: 17 camel_gunners_ug1 1 4 64 unit_models/_Units/ME_Burmous_Padded/camel_gunners_ug1_lod0.mesh 121 64 unit_models/_Units/ME_Burmous_Padded/camel_gunners_ug1_lod1.mesh 900 64 unit_models/_Units/ME_Burmous_Padded/camel_gunners_ug1_lod2.mesh 2500 64 unit_models/_Units/ME_Burmous_Padded/camel_gunners_ug1_lod3.mesh 6400 1 5 moors 70 unit_models/_Units/ME_Burmous_Padded/textures/ME_burmous_moors.texture 71 unit_models/_Units/ME_Burmous_Padded/textures/ME_burmous_normal.texture 47 unit_sprites/moors_Camel_Gunners_ug1_sprite.spr 1 5 moors 60 unit_models/AttachmentSets/Final ME Heavy_moors_diff.texture 60 unit_models/AttachmentSets/Final ME Heavy_moors_norm.texture 0 1 5 Horse 16 MTW2_CR_Arquebus 13 MTW2_CR_Sword 1 24 MTW2_HR_Arquebus_Primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 You can see that the highlighted areas use mounted animations (CR_ stands for Camel Rider and HR_ for Horse Rider). Possibly change the CR_Sword for HR_Sword for your figures. My knowledge of the text entries is very basic, try looking for threads that deal in more detail, and asking there. Let me know how you go. Cheers GrumpyOldMan Reply With Quote grumpyoldman View Public Profile Send a private message to grumpyoldman Find More Posts by grumpyoldman Hans Kloss's Avatar off Hans Kloss is offline Posts: 1,107 Local Moderators Old Today, 06:37 PM / Re: Starting to unravel the MESH format #187 Hans Kloss Grumpy you are a superstar HTML Code: 16 MTW2_HR_Arquebus 13 MTW2_HR_Sword 1 24 MTW2_HR_Arquebus_Primary 1 18 MTW2_Sword_Primary and finally it is all working
to do with bad animation entries for the converted files. This is good enough
for promotion to a resolution entry in your FAQ, because its sure to come up again.


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