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Thread: Faction Thread 2: Vampire Counts

  1. #91

    Default Re: Faction Thread 2: Vampire Counts

    It would be likely, I suppose, to have some form of basic conscript human troops units for the VC's. Not ( oops...lost hte end of my post! ) sure exactly how this would work, or if they would just be mercenaries.
    Last edited by Bwian; 07-18-2007 at 19:43.
    Careless Orc Costs Lives!

  2. #92
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    sorry to interrupt but any VC screenies Bwian?


  3. #93
    Member Member Aspie's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    Quote Originally Posted by Bwian
    It would be likely, I suppose, to have some form of basic conscript human troops units for the VC's. Not ( oops...lost hte end of my post! ) sure exactly how this would work, or if they would just be mercenaries.
    It seems that the normal undead troops would be hired as mercenaries from what I've read from the previous posts, so perhaps the walls of villages/towns/cities would be able to produce them in low numbers?
    At the back of the vampire counts book they give some alternate army lists for each bloodine, and for Von Cartseins they are able to hire the militia units of the empire's old army book(free company, archers and crossbowmen, just that the troops name are Sylvanian Levy). It says something about that the peaants still consider the von carsteins as their legitimate rulers, and therefore gladly fight for them.

  4. #94

    Default Re: Faction Thread 2: Vampire Counts

    Had a couple of ideas, I doubt they are perfect and am unsure if they can be done, but ah well.

    1) A trait for generals which allows them to recover more losses after a battle. Perhaps it would be abit imbalanced, but at least it would simulate the raising of freshly fallen enemy troops.

    2) People seem to want Strigoi Vampires in the game in some shape or form, possibly make them the "champion" of a Ghoul unit. Though not totally fluffy, it is known that they do have 'fondness' for one another, and would satisfy those who wish to see it.

    3) Concering Lhemian vampires (apologise if spelt wrong), they could possibly have that city mentioned earlier as a rebel undead city. Female models could always come later, but for the map it may be an idea to at least consider it.

    4) Likely to have been mentioned, but perhaps make Sylvanian Archers, Levy etc as a Mercenary unit available to both Vampire Counts and the Empire. Only recruitable in Sylvania of course.

  5. #95

    Default Re: Faction Thread 2: Vampire Counts

    Hello to all! You are making a great job, so - thanks from Russia Warhammer fans!!!
    What about VC Siege weapons? I don't know about Wh Codec, but in M2TW VC will suffer greatly without such a weapon. It will require laying siege to every town instead of taking it by force.
    Recently i read a book of Steven Daville "Inheritance" about VC, there was such a weapon - a catapult made from some animated dead bodies and flesh parts.
    Is it possible to add such weapon at army roster?
    PS. Sorry for my English...

  6. #96

    Default Re: Faction Thread 2: Vampire Counts

    Quote Originally Posted by GabrielTam
    Hello to all! You are making a great job, so - thanks from Russia Warhammer fans!!!
    What about VC Siege weapons? I don't know about Wh Codec, but in M2TW VC will suffer greatly without such a weapon. It will require laying siege to every town instead of taking it by force.
    Recently i read a book of Steven Daville "Inheritance" about VC, there was such a weapon - a catapult made from some animated dead bodies and flesh parts.
    Is it possible to add such weapon at army roster?
    PS. Sorry for my English...
    Since you can build catapults in M2TW the VC could have one. Whether Bwain makes one is his own decision.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
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  7. #97

    Default Re: Faction Thread 2: Vampire Counts

    Von chastein armies use more traditional style of warfare, only with undead soldiers, Giving them a trebuchet or somthing similar wuld be perfectly natural.
    The tomb kings on the other hand use much more acane magic, so they shuld probably have a bonethrower or somthing like that..

    That said, i wonder what units of the VC you are planning to add,
    I suggest the folowing:

    Core units:
    Skeleton regiment,*
    Zombie regiment*
    Armoured Skeleton Halberdiers

    Spesial units:
    Grave Guard
    Black Knights

    Rare units:
    Bashee**
    Wright Band ***

    *alreddy made
    ** I dont know if it is possioble to make those, but they wuld make for a fine High tech unit players culd build twowards.
    ***I am hoping you will find a way to include wrights, cause they are Unspeacably cool. (A minimal untis size of wrights maby?)

    For command units i sugest
    General -> Von Carstein Vampire
    Captain -> Wright Lord

  8. #98
    Medevil Member Dead Guy's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    By Wrights, I suspect you mean Wraiths? The grim reaper kind of specters with scythes and robes, and not the Wights which went on to become grave guard?
    I think they'd make an awesome unit, but would definetly have to be few in numbers to follow the GW stuff, at least the old undead army book, later on they're heroes if I remember correctly.

  9. #99
    Medevil Member Dead Guy's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    Sorry for the double post, but I guess the siege weapon you're refering to is the screaming skull catapult, also from the old undead army book. While VC doesn't have access to this weapon anymore (I think) I'd love to use it in the mod, and I think it would be a really cool addition if there's time to make it. Does Tomb Kings still have the screaming skull catapult by the way? Perhaps it's better suited for them...

  10. #100

    Default Re: Faction Thread 2: Vampire Counts

    The screaming skull catapult is definitely going to be in the Tomb King lineup.

    Also...the VC's already have a halberdier unit built for them
    Careless Orc Costs Lives!

  11. #101

    Default Re: Faction Thread 2: Vampire Counts

    Quote Originally Posted by Bwian
    The screaming skull catapult is definitely going to be in the Tomb King lineup.

    Also...the VC's already have a halberdier unit built for them
    you know, now you have said that you are gonna have to link us a pic
    For Middenheim & The Empire!

  12. #102
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    I agree with Enthes. Bwian by saying that you have (if you want ) to show us a picture.


  13. #103
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    He didn't say he'd made it yet. Only that it will be in the first release of this mod.
    Sorry you must have been boring. -Dr Zoidberg

  14. #104

    Default Re: Faction Thread 2: Vampire Counts

    Halberdier unit for hte VC's is made ... and I have made a first attempt mesh for the Tomb King catapult... screenshots will follow, but I haven't tidied up a few details on the Halberdiers yet .... or rigged up the catapult mesh. Screens WILL follow soon
    Careless Orc Costs Lives!

  15. #105

    Default Re: Faction Thread 2: Vampire Counts

    sweet looking forward to them
    For Middenheim & The Empire!

  16. #106

    Default Re: Faction Thread 2: Vampire Counts

    Yay Screens! Can't wait!

  17. #107
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    good.

    I cant wait either.


  18. #108

    Default Re: Faction Thread 2: Vampire Counts

    Nice to see you are making progress... again, keep up the good work, you have our suport!

  19. #109
    Member Member Taranaich's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    Wow, so have you cracked a way to do siege engines, or have you figured a sneaky way around it?

    Either way, awesome!

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  20. #110

    Default Re: Faction Thread 2: Vampire Counts

    greetings to the warhammeros of other places of the world, I am a Spanish boy and I want to help in the subject of warhammer, understand little of English, so I send to the messages with the help of the translator google to you, therefore when you answer me not to clear letters to the words of the sort, like for example mountains > mntns and things please because if I do not understand what you to write.

    an idea that has been happened to me when there are catastrophes in the populations is that the deads by the plague or the floods can become zombis, a percentage or all. that if it is that the populations are alive...

  21. #111

    Default Re: Faction Thread 2: Vampire Counts

    I'm unsure if you can receive soldiers after a flood or a plague. But it is an interesting idea.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  22. #112

    Default Re: Faction Thread 2: Vampire Counts

    now I put as they are the troops, an opinion mine :

    (name unit, weapon and shield, armor; in this order).

    Von Carstein troops:


    Basic units:

    Zombie peasants (simple weapon)(nothing)
    Zombie warriors (swords or axes or maces and shields)(light)
    Zombie lancers (lances and shields)(light)
    Zombie halberdiers (halberds)(light)

    Skeletons (swords,axes or maces)(nothing)
    Skeleton warriors (swords or axes or maces and shields)(light)
    Skeleton lancers (lances and shields)(light)
    Skeleton halberdiers (halberds)(light)
    Skeleton archers (bows and daggers)(light)
    Skeleton crossbowmen (crossbows and daggers)(light)

    Ghouls (of beat)(nothing) flee

    Flock of bats (of cut)(nothing) flee

    Spectral wolves (of cut)(nothing)

    Free companies (of cut)(light) flee
    Crossbowmens (crossbows and daggers)(light) flee
    Archers (bows and daggers)(nothing) flee
    Beaters (bows and daggers)(nothing) flee


    Special Units:

    Guard of the wrights (swords and shields)(heavy)
    Halberdiers of the wrights (halberds)(heavy)
    Guard of Drakenhof (great swords)(heavy)
    Black knights (swords, cavalry lances and shields)(heavy)
    Heavy black knights (swords, cavalry lances and shields)(heavy)
    Templers of Drakenhof (swords, cavalry lances and shields)(heavy)

    Vampire bats (of cut)(nothing)

    Spectrall follower (swords?)(nothing) hetereal


    Singular units:

    Spectral lady (sword)(nothing) hetereal

    Black carriage (scythe)(nothing)


    mercenaries:

    Free companies (of cut)(light) flee
    Crossbowmens (crossbows and daggers)(light) flee
    Archers (bows and daggers)(nothing) flee
    Beaters (bows and daggers)(nothing) flee
    Skeletons (all types of units)
    Zombies (all types of units)


    characters:

    King > Vampire Lord
    Prince > Vampire Prince
    Generals > Vampire Counts (or and Necromance Masters)
    Captains > Vampires (or and Necromances, Lords Wrights, Spectres)

  23. #113

    Default Re: Faction Thread 2: Vampire Counts

    Bloody Dragoon troops:

    Basic units:
    Zombie peasants (simple weapon)(nothing)
    Zombie warriors (swords or axes or maces and shields)(light)
    Zombie lancers (lances and shields)(light)
    Zombie pikemens (pikes)(light)
    Skeleton archers (bows and daggers)(light)
    Novice Black Knights (swords, cavalry lances and shields)(heavy)
    Black Knights (swords, cavalry lances and shields)(heavy)
    Guard of the wrights (swords and shields)(heavy)
    Halberdiers of the wrights (halberds)(heavy)
    Ghouls (of beat)(nothing) flee
    Spectral wolves (of cut)(nothing) flee
    Flock of bats (of cut)(nothing) flee


    Special units:

    Skeletons ()(nothing)
    Skeleton warriors (swords or axes or maces and shields)(light)
    Skeleton pikemen (pikes)(light)
    Skeleton lancers (lances and shields)(light)
    Walker Black Knights (Greatswords)(heavy) "cavalry"
    Cavalry Skeleton Archers (bows and daggers or lances)(nothing)
    Cavalry Skeleton (swords or lances and shields)(light)
    Relic and Skeletons (swords and shields)(light)
    Black Night of pegasus (swords, cavalry lances and shields)(heavy) fly
    Vampire bats (of cut)(nothing)
    Spectral follower (?)(nothing)


    Singular units:

    Black Grial Knights (swords, cavalry lances and shields)(heavy)
    Trebuchet (equivalent to Bretonnia but whit skeletons)
    Black Carriage (scythe)(nothing)
    Spectral Lady

    Mercenaries:
    skeletons(all units)
    zombies(all units)

    Characters:

    King > Vampire Lord
    Prince > Vampire Prince
    Generals > Vampire Counts (or and Necromance Masters)
    Captains > Vampires (or and Necromances, Lords Wrights, Spectres)

  24. #114
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    El Cid, there's a practical limit on how many new units can go into this mod. It's totaly doable to add all those troops, but not really if we're ever expecting to play it. I think we'll just have to settle for a much more modest number initially and hope that Bwian would find it in his heart to add some of those in a later version.
    Sorry you must have been boring. -Dr Zoidberg

  25. #115

    Default Re: Faction Thread 2: Vampire Counts

    I do not say that she must do it already, but soon removes a new version I believe that he serves like idea, I think that to play continuously with the same units she can tire, to have but types of units can be but addictive and juiceable.

  26. #116
    Bringer of the End Times Member alexader's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    May,I ask something(bwian don't take it personally)but i must have been confused.you are a male or female?ok i don't want to make fun with you but we will have to solve this problem.if you want to tell me bad words just pm me,i don't have problem.but i want to solve it for future posts ^-_-^
    Last edited by alexader; 09-22-2007 at 19:15.
    "VAE VICTUS"

  27. #117

    Default Re: Faction Thread 2: Vampire Counts

    ok what are the chances of a of a women who likes warhammer, plays game and knows how to mod thats proberly 1 in a billion



    btw i was thinking couldn't you represent raising the dead with hiring lots of undead mercs wherever you go (like when you buy mercs in the americas on MTW2 there are loads when you first go in but then as you buy more and more there as less which makes sense with the whole raising dead thing) although

    you could make is so they are more expensive to buy but the same upkeep as standard units that way undead wont have money problems due to upkeep
    For Middenheim & The Empire!

  28. #118
    Member Member lanky316's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    Quote Originally Posted by uanime5
    Mercenaries can be assigned to a particular religion. Therefore we just have to ensure that only the Vampire Counts, and possibly the Tomb Kings, belong to that religion while all other factions belong to a different religion.
    IF this can be done right then maybe priests as Necros will work... The VC (and TK I guess) can recruit cheap undead mercenaries in regions with an undead religion of 50% (representing the level of dark magic) Of course, this should only be the basic troops but still not sure if that's possible. Forgive me, brainstorming out loud

  29. #119

    Default Re: Faction Thread 2: Vampire Counts

    Quote Originally Posted by Enthes
    ok what are the chances of a of a women who likes warhammer, plays game and knows how to mod thats proberly 1 in a billion

    Not that rare, actually.

  30. #120

    Default Re: Faction Thread 2: Vampire Counts

    Quote Originally Posted by Silaris
    Not that rare, actually.
    i dunno there are loads that do each but all three thats rare
    For Middenheim & The Empire!

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