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Thread: Conditions/Commands/Events - Things to know

  1. #1
    Harbinger of... saliva Assistant Moderator alpaca's Avatar
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    Aug 2003
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    Germany
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    Conditions/Commands/Events - Things to know

    Well I thought it's a good idea to collect which of the things described in the docudemons don't work as they should or not at all.

    If you stumble across anything, please post it here or add it directly to my post.


    Commands
    • terminate_battle appears to crash the script engine. After using it, no monitors worked for me.


    Events
    • The loading order for the TurnStart and TurnEnd events is: CharacterTurn[Start/End], SettlementTurn[Start/End], FactionTurn[Start/End]



    Conditions
    • MissionSucceeded doesn't seem to work properly. That is, it appears only to trigger on slightly_successful. A possible workaround is to use
      MissionSuccessLevel > not_successful
    Last edited by alpaca; 06-20-2007 at 22:58.

  2. #2
    EB Traitor Member BozosLiveHere's Avatar
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    Jan 2006
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    Uqbar, Tlön
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    3,483

    Re: Conditions/Commands/Events - Things to know

    PreBattle triggers don't fire in EDCT.


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