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Thread: Europa Barbarorum FAQ

  1. #301
    Member Member anubis88's Avatar
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    Default Re: Europa Barbarorum FAQ

    Hi everyone... I just have a quick question... Which are the level 3 markets that you need for the Gallic reforms? the one that cost 3k mnai, or the ones that are 6k? becouse i built 5 of the 3k which should be level 3 since they are the third ones that are available... or am i wrong?

    just want to know what must i do to stand a chance against the romans
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  2. #302
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Europa Barbarorum FAQ

    It's the one called "Dauerdanoch", the greatest one
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  3. #303
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: Europa Barbarorum FAQ

    Is there an up-to-date full version of the EB Recruitment Viewer?
    The stand-alone version is for EB1.0 and the bundled version is missing unit cards.

    I'm playing as the Sweboz and there are a couple of mistakes concerning MIC levels.


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  4. #304
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by SirRethcir View Post
    Is there an up-to-date full version of the EB Recruitment Viewer?
    The stand-alone version is for EB1.0 and the bundled version is missing unit cards.

    I'm playing as the Sweboz and there are a couple of mistakes concerning MIC levels.
    no, IIRC there isn't any.
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  5. #305
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    The one that comes with the v1.1 installer is updated to v1.1 and there were almost no changes to recruitment areas in the v1.2 patch.
    Last edited by MarcusAureliusAntoninus; 03-08-2009 at 00:42.


  6. #306
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    The one that comes with the v1.1 installer is updated to v1.1 and there were almost no changes to recruitment areas in the v1.2 patch.
    This is not quite true, depending on the interpretation of "almost no". But with Arkatreides gone, there will be no updated unit cards unless someone takes up the project of making them all in a new system.

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  7. #307
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Europa Barbarorum FAQ

    Quote Originally Posted by SirRethcir View Post
    The stand-alone version is for EB1.0 and the bundled version is missing unit cards.
    You can easily copy the units card from one into the appropriate folder of the other. However, keep in mind that the unit cards also are outdated.
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  8. #308
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Ludens View Post
    You can easily copy the units card from one into the appropriate folder of the other. However, keep in mind that the unit cards also are outdated.
    I thought so.
    Thanks for the answers!


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  9. #309
    Member Member Darth Stalin's Avatar
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    Default Re: Europa Barbarorum FAQ

    Two quick and simple questions:

    1. Why there are Roman Veterans in Marian Period, but there are no Veterans recruitable during Augustan Period (i.e. age of the Epire)? I have some thoughts but I'm not sure, if they're correct...

    2. What for is the attribute "Electability" in export_descr_ancillaries.txt file? (in Roman offices - governors mostly).
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  10. #310
    Member Member seienchin's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Darth Stalin View Post
    Two quick and simple questions:

    1. Why there are Roman Veterans in Marian Period, but there are no Veterans recruitable during Augustan Period (i.e. age of the Epire)? I have some thoughts but I'm not sure, if they're correct...

    2. What for is the attribute "Electability" in export_descr_ancillaries.txt file? (in Roman offices - governors mostly).
    1. They should be recruitable in Italy. Afaik they are just the same veteran units. The Antesignani dont change either.

    2. I dont know, but maybe it has to do with the Province governour ancillary.

  11. #311

    Default Re: Europa Barbarorum FAQ

    ok this mod is driving me crazy, ive come close to smashing my pc up im so annoyed, heres the situation, i installed rtm gold to C:/users/dennis/saved games. rtm works fine..... but when i install eb 1.1 to c:/users/dennis/saved games/data ( when i installed rtw to the saved games file there was no sub folder called rome total war or the creative arts assembley, all i get is data and BI) in theory this should work as all the files are in the rtw data folder. This is a report from the trivia script

    21:15:17: XMLScriptParser: Couldn't load file: script.xml
    21:15:17: Error Parsing file: script.xml
    21:15:17: Row: 0 Description: Failed to open file

    And when i try to play EB singleplayer via the folder (same message happens on the start menu to) i get this error

    Execution of command "RomeTW.exe -mod:eb -show_err" failed
    (error 2: the system could not find the file specified.)

    i had this mod working a few months ago but it doesnt work anymore, ive tryed everything recommended, some please help
    i am on vista btw
    Last edited by bakerboy1990; 04-15-2009 at 21:31.

  12. #312
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Don't install in data. EB needs that data to work.

    Install EB to c:/users/dennis/saved games

    When you've got Data(, BI) and EB in the same folder, then you're good to go.
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  13. #313

    Default Re: Europa Barbarorum FAQ

    i tryed just yesterday in c:/users/dennis/saved games and i still get that error, ive tryed the program files with no luck and then in just in the c drive, all the ways i try and it doesnt work, i even uninstalled my new drivers, still the same error

  14. #314

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Pan-Caucasus Empire Reform
    Part1:
    -Upgrade Armavir to a Large Town
    -Build in Armavir a (market), (roads), (town_garrison)(L1 law), and (sanitize)(L1 health).
    = (Homeland resource will appear in Armavir)

    Part 2:
    -Build a Type1 government in Armavir
    = (Improved government resources will appear around the Caucasus region)

    Part 3:
    -Build Type3 or better governments in these cities (Armavir, Karkathiokerta, Ani-Kamah, Phraaspa, Kotais, Trapezous, Kabalaka, Mtskheta)
    = (Subjugation resources will appear in Amaseia and Mazaka)
    I'm confused here, it's telling me to upgrade Armavir into a large town but Armavir already starts as a large town. And what level of Market do I need, bacause Armavir already has the second level of markets.
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  15. #315

    Default Re: Europa Barbarorum FAQ

    It should be small city (6000 people, the government building that comes with that). If memory serves, it should be a large market (6130 Mnai).

  16. #316

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by d'Arthez View Post
    It should be small city (6000 people, the government building that comes with that). If memory serves, it should be a large market (6130 Mnai).

    I have the pan-caucasian reform now, but I didn't have to upgrade to a minor city.
    I think they might be outdated.
    Last edited by lenin96; 05-07-2009 at 09:18.
    Quote Originally Posted by a completely inoffensive name View Post
    Have the strength of Arnold Schwarzenegger, the voice of Billy Mays and the ability to produce bull**** at a moments notice and you can be the leader of anything.

  17. #317
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by lenin96 View Post
    I'm confused here, it's telling me to upgrade Armavir into a large town but Armavir already starts as a large town. And what level of Market do I need, bacause Armavir already has the second level of markets.
    When I wrote the FAQ section on the Hayasdan reforms, I just directly translated what the script said. Some of those things in the script may be unnecessary in the game because you don't have to do anything but are still a requirement in how the script was written.


  18. #318

    Default Re: Europa Barbarorum FAQ

    Couple of questions:

    1. How come Generals gain stars so difficultly? My 50 year old general hired who started at the age of 20 only has 5 stars. I look at rival nations' generals at age 30 with 8 stars.

    2. Reinforcements with a general always seems to be on automatic, regardless of what you put in the check box that says to automatically command this army. On the other hand, reinforcements without a general can't be on automatic control. Why is this so?

    3. I don't exactly know how the man of the hour works. It seems that during the first 20 years of the game if I win a decisive battle in a 19/20 stack army without a general, I get a chance to get a free family member. But 40 years later I try this and no man of the hour option comes up. Does this have something to do with the number of family members?

    4. It seems that there's a difference between a phalanx unit and a hoplite unit. A phalanx unit seems to have 21 foot sarissas and has the phalanx/non phalanx option. Hoplites seem to have 8 foot overhand spears without the phalanx/non phalanx option. Why did EB make this so?
    Last edited by JinandJuice; 05-28-2009 at 09:03. Reason: More questions

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  19. #319

    Default Re: Europa Barbarorum FAQ

    1. AI generals get 'freebie' command stars. This is to because:
    a) autocalcs are slightly more favorable to them --> thus having a chance of defeating Eleutheroi settlements
    b) that the Eleutheroi are represented at a proper strength, and not just falling for the first attack
    c) command stars have a limited effect on morale. This is to make up for tactical ineptitude of AI.

    2. Depends on stack sizes. You can have more than 20 units under control at the same time. Also notice the lovely bug, that once you check army composition on a battle scroll, it 'ticks' the box of reinforcements being controlled by the AI. Very annoying minor bug.

    3. Is dependent on the number of Family Members you already have, in relation to the number of territories. If you conquer a decent number of settlements, without getting more Family Members, you may get men of the hour again.

  20. #320

    Default Re: Europa Barbarorum FAQ

    1. some of your Generals will get massive boosts of traits like cavalry commander or seen the elephant, atm i have a Pahlav FM with 5 normal stars and 14 stars wen attacking Hellens with a certain amout of cavalry :D

    4. well phalangites wielded 6 m long sarrissas whereas Hoplites wielded the much shorter Dory the hoplite phalanx better represented with a shieldwall/very dense formation there are some minimods that deal with the problems of hoplite warfare.
    in other words: because it's more realisic :P
    "Who fights can lose, who doesn't fight has already lost."
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  21. #321

    Default Re: Europa Barbarorum FAQ

    Waitaminute you're saying that I can have command of more than 20 units in 1 stack? ...How come I was not aware of this before?? As far as I know, if I transport a 21st unit into the 20 unit stack, the exchange units window would come up. Or am I misinterpreting something?

    I don't think checking the army composition has to do with re-ticking the controlled by AI option, but I'll recheck it. Thanks.

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  22. #322

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by JinandJuice View Post
    Waitaminute you're saying that I can have command of more than 20 units in 1 stack? ...How come I was not aware of this before?? As far as I know, if I transport a 21st unit into the 20 unit stack, the exchange units window would come up. Or am I misinterpreting something?
    I think you are misrepresenting something.
    1) you can control max. 20 units at the same time.
    So if you have attack with two stacks (of 15 units + 7 units) units involved in battle, you can ONLY get control of a second stack of 7 units, once two units of that 15 stack have been killed or have withdrawn from the battlefield.
    2) You can have more than 20 units on the battlefield, but not under human control.

  23. #323

    Default Re: Europa Barbarorum FAQ

    Yeah that's what I figured as well. Thanks for clearing things up.

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  24. #324
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Europa Barbarorum FAQ

    Quote Originally Posted by JinandJuice View Post
    2. Reinforcements with a general always seems to be on automatic, regardless of what you put in the check box that says to automatically command this army. On the other hand, reinforcements without a general can't be on automatic control. Why is this so?
    The check box is bugged, but there is a workaround (see this post) For some reason, captains are not allowed to control reinforcements, so that's why you cannot set a captain-led army under automatic control.
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  25. #325

    Default Ethnicity Traits

    1. Do Ethnicity Traits affect how efficient a FM governs a Province?(or affects it in any way)
    I usually let FMs govern their "home city" for RP reasons(I doubted an Athenian would have much influence in Sparta eg.)

    2. where can I find a Map/guide to where which Tribe lived for different civs(mainly Pahlava tho and mainly those without special units -> for Daha and Saka, i've got a faint idea where they could come from, tho they don't make good governers anyway :D)
    I could manage connecting the KH and Sweboz Regions/ethnicities as I am fairly aquainted with both but I am absolutely lost when figuring out Zandig eg.

    3. Why Is the Province NEXT to the Saka starting Province called Gava-Saka? I thought Gava- ... was similar to Gawjam as not beeing a city or a specific Settlement but a district. not the same word but similar meaning.
    that would lead to the conclusion that Gava-Saka means "district of the saka" which seems funny when Saka start outside of it :D or did the saka migrate there right at the beginning of the Timeframe which would make it logical to call it Gava Saka^^.

    PS: I'm not suggesting changing it just want to know the reason :D
    "Who fights can lose, who doesn't fight has already lost."
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    "Durch diese hohle Gasse muss er kommen..."
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    - Alaric the Visigoth

  26. #326
    Member Member Knight of Heaven's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by bakerboy1990 View Post
    i tryed just yesterday in c:/users/dennis/saved games and i still get that error, ive tryed the program files with no luck and then in just in the c drive, all the ways i try and it doesnt work, i even uninstalled my new drivers, still the same error
    Man have you uninstal gold before do that again??' becouse if you install EB in Rome gold data, then the game is all diferent,its what i recomend you need to uninstal rome gold, and next delete all folders manual, from rome if any left.
    Then install rome again. once is done you need to instal EB on the rome total war folder. Mine looks like this C:\Program Files\Activision\Rome - Total War
    then it should be fine

    Are you sure you dont have c:/users/dennis/saved games/Activision/Rome - Total War???????
    rome total war gold? anyway you need to uninstall rome vanilla and install it again. and install Eb properly, abot your drivers, to update your graphic drivers you need to go to site of your graphic card.

  27. #327
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Ethnicity Traits

    Quote Originally Posted by Ca Putt View Post
    1. Do Ethnicity Traits affect how efficient a FM governs a Province?

    2. where can I find a Map/guide to where which Tribe lived for different civs

    3. Why Is the Province NEXT to the Saka starting Province called Gava-Saka?
    1. Yes, especially for the KH. Spartans and Cretans governing type II provinces or other characters governing type I provinces will get a major penalty for management after a few turns. I also think they become more prone to developing bad traits.

    2. Not sure. I think that for the Pahlava it doesn't matter since they are nomads anyway. Just pay attention to the description of their ethnicity traits.

    3. The Saka faction is the Saka Rauka, just one of several Saka tribes or confederacies.
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  28. #328

    Default Re: Europa Barbarorum FAQ

    thanks for the super quick reply I'd thought my post had been fogotten as I entered it just before the Forum "crash" :D

    1. so ethnicity is only important for the government-type, but not the region as such so an athenian can govern Athens as good as any other city with a Lvl 2 gov?

    2. hmm ok I'll just stick to giving medians and persians good posts. tho I still would like to put the Zand into their provinces aswell(the text suggest's so) and I can only find the Zand of the 18th century on the internet :D

    3. ah good to know, I'd better read more discriptions of the saka(rauka) :D, so they are even more similar to the germanics than i thought ^^
    still does Gava mean something similar to Gau?
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  29. #329

    Default Re: Ethnicity Traits

    Quote Originally Posted by Ca Putt View Post
    1. Do Ethnicity Traits affect how efficient a FM governs a Province?(or affects it in any way)
    I usually let FMs govern their "home city" for RP reasons(I doubted an Athenian would have much influence in Sparta eg.)

    2. where can I find a Map/guide to where which Tribe lived for different civs(mainly Pahlava tho and mainly those without special units -> for Daha and Saka, i've got a faint idea where they could come from, tho they don't make good governers anyway :D)
    I could manage connecting the KH and Sweboz Regions/ethnicities as I am fairly aquainted with both but I am absolutely lost when figuring out Zandig eg.

    3. Why Is the Province NEXT to the Saka starting Province called Gava-Saka? I thought Gava- ... was similar to Gawjam as not beeing a city or a specific Settlement but a district. not the same word but similar meaning.
    that would lead to the conclusion that Gava-Saka means "district of the saka" which seems funny when Saka start outside of it :D or did the saka migrate there right at the beginning of the Timeframe which would make it logical to call it Gava Saka^^.

    PS: I'm not suggesting changing it just want to know the reason :D
    Regarding your second point, there is an interesting post from EB's twitter page:
    "Making some historical map on ethnicties. - Moros7:31 AM Jun 5th from web"

    When we will see this, and if it is for use only within the team - who knows.
    Last edited by Scud; 06-08-2009 at 14:00.

  30. #330
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Europa Barbarorum FAQ

    1) It's possible there are region-specific triggers, but I have never noticed them. An Athenian may be slightly better at governing Athens than a Rhodian, all other things being equal, but the difference is going to be small.

    I cannot answer your other questions.
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