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Thread: MTW Pocket Mod: Summary, Download and Bug Reports

  1. #91

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    I am currently working on the next version of the MTW Pocket Mod. I hope to have a new release out by next year. If you have found any bugs in the previous Alpha version that have not been reported above (all now fixed) can you please continue to report them. I'm hoping to have an interim beta version out soon. This will have most of the glaring errors present in the last version fixed to make the campaign playable. Watch this space.


  2. #92
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Excellent. I'll try and do some "bug-hunting" this weekend.
    Last edited by Martok; 11-10-2008 at 00:54.
    "MTW is not a game, it's a way of life." -- drone

  3. #93
    Senior Member Senior Member naut's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Awesome.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

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  4. #94
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Heads-up on a bug report:


    There's something going on with the Seljuks. In short, the game is sometimes locking up when I right-click on their army stacks, castles, and unit descriptions. It doesn't happen all the time, but it is a frequent occurrence.

    So far, I can usually get out of the lock-up by hitting "Escape", but in at least one instance the game just CTD (it happened when I right-clicked on a weird-looking unit icon in the Sultan's army stack).

    ******************30/11/08******************************

    • Missing review panel .bif and actions page weapon and shield files - now resolved.
    Last edited by caravel; 11-30-2008 at 20:13.
    "MTW is not a game, it's a way of life." -- drone

  5. #95

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    It's a missing review panel unit icon. Probably the muslim spearmen. That one has now been fixed (post #89). I need some way of getting the latest files to you so get in touch with me regarding this.


  6. #96
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    PM sent.


    Incidentally, I do think it was the Muslim spearmen that was part of the problem. I know at least one of the error messages mentioned them, anyway.
    "MTW is not a game, it's a way of life." -- drone

  7. #97

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    It's bound to be that, start the campaign as the Almoravis, click on Fes Castle itself. The game will hang, then hit enter (not escape). You should see the little question mark icon appear in the review panel. I've fixed that one now.

  8. #98
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Quote Originally Posted by Caravel View Post
    It's bound to be that, start the campaign as the Almoravis, click on Fes Castle itself. The game will hang, then hit enter (not escape). You should see the little question mark icon appear in the review panel. I've fixed that one now.
    Sweet. By the way, was this bug fixed in the other places (Cordoba, Marrakech, Saragossa, etc.) as well then? Or do you have to go through and fix the issue separately, province-by-province?
    Last edited by Martok; 11-17-2008 at 07:56.
    "MTW is not a game, it's a way of life." -- drone

  9. #99

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    It's a global fix. The icon is simply missing (well their weapon and shield were missing on the battle map as well but that's another matter ). With the icon in place the unit functions as normal. This was all working on my own local version, I had simply missed some of the files out of the last release. This shouldn't happen in the future as I now have a more controlled way of doing things.
    Last edited by caravel; 11-17-2008 at 12:50.

  10. #100

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Just a quick note:

    It is now more than one year since one of our main contributers and one that has been known to me since my days at the .com, excetchzebe (Noir) disappeared from the total war community without warning. If you are out there excetchzebe, good luck to you and I hope that life treats you well. Perhaps drop in one day to let us know how you are doing.



    Normal service will now resume.


  11. #101
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Noir: What Caravel said. Hope you're doing okay, man.


    Quote Originally Posted by Caravel View Post
    It's a global fix. The icon is simply missing (well their weapon and shield were missing on the battle map as well but that's another matter ). With the icon in place the unit functions as normal. This was all working on my own local version, I had simply missed some of the files out of the last release. This shouldn't happen in the future as I now have a more controlled way of doing things.
    Ah. Very good, then! I look forward to trying out the fixed/updated version.
    "MTW is not a game, it's a way of life." -- drone

  12. #102

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Quote Originally Posted by Martok View Post
    Ah. Very good, then! I look forward to trying out the fixed/updated version.
    Well I can make the build prod changes (stables, barracks, butts etc) or I can release an interim version "as is"? The problem is that the interim is in my opinion not very playable at present due to the gaps in the tech tree.

  13. #103
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Quote Originally Posted by Caravel View Post
    Well I can make the build prod changes (stables, barracks, butts etc) or I can release an interim version "as is"? The problem is that the interim is in my opinion not very playable at present due to the gaps in the tech tree.
    Gah. Sorry, I wasn't implying I anticipated playing it right this instant -- I know you wanted to add/update the build prod changes and revamp the tech tree first. I'd agree we should do that before releasing the next version.

    Wasn't trying to hint/pressure you, sorry.
    "MTW is not a game, it's a way of life." -- drone

  14. #104

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Not to worry I didn't interpret it as such. I was just genuinely wondering whether I should release an interrim version, and I think I might do as soon as possible. I've done the barracks, butts, stables, musterfield and nomad camp now, so once i've sorted out the smiths buildings line we can move on to the unit dependencies.

  15. #105
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Okay, gotcha. I'll be standing by, then.
    "MTW is not a game, it's a way of life." -- drone

  16. #106

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Bug: Orthodox Highland Clansmen rebellion in Georgia...

    Clansmen are restricted to Scotland, and catholic rebels only so they should not be appearing there. I'm thinking that they're appearing because they are unit no 1 in the build prod and as such a kind of "default unit"? I'll have to look into it...


    ******************30/11/08******************************

    • Added more cultural restrictions to most units and prevented orthodox from training clansmen. Tweaked the rebelling troop mixes for some of the other units also.
    Last edited by caravel; 11-30-2008 at 20:16.

  17. #107
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    That's indeed odd. I've yet to run into anything like that myself.
    "MTW is not a game, it's a way of life." -- drone

  18. #108

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    I was playing as the Turks and the clansmen revolt was in Georgia which was orthodox. The clansmen had the correct forenames and surnames for the region were orthodox but the units were all clansmen. Just try taking Georgia, keep taxes high and see what happens. I've checked everything I can think of and there are other units that could be rebelling in that province, so I'm not sure why clansmen are still appearing. They are unit number one and I think that if you don't assign a bodyguard unit for a faction they get clansmen as default, but I'm at a loss to why Georgia is getting clansmen as default rebelling troops.

    I've tried setting clansmen to Orthodox and the result has been a Genoese Sailor rebellion...

    Edit: I've imposed better cultural restrictions and tweaked the rebelling troops types again, so lets see how it goes.
    Last edited by caravel; 11-30-2008 at 14:13.

  19. #109

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    The MTW Pocket Mod v1.0.8-Beta has been released.

    IMPORTANT: This is a BETA version, and is only partially tested. Download and use only if you wish to participate in testing, balancing and refinement of the mod.

    Please report your bugs with full info and a screenshot if possible

    This release is not savegame compatible with any previous versions.

    Many changes have been made to this version so there are likely to be a lot of bugs. Please do not just fix bugs yourselves, post them up here so that I can apply the fixes and get a new release out so that everyone can benefit.

    Caravel

    Last edited by caravel; 11-30-2008 at 20:07.

  20. #110

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Bug: Georgia's port has not been relocated to compensate for the border changes with Trebizond (the port is in Trebizond!). The port will need moving.


    ******************03/12/08******************************

    • Fixed
    Last edited by caravel; 12-03-2008 at 23:34.

  21. #111

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Bug: Tripoli's port has not been relocated to compensate for the border changes with Jerusalem (the port is in Jerusalem). The port will need moving.


    ******************03/12/08******************************

    • Fixed
    Last edited by caravel; 12-03-2008 at 23:34.

  22. #112

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Crash: 1159/1160. Must be triggered to an even linked to a province name. I have run the vanilla game starting 1158 until 1162 and seen no events during that period. Doing the same with the PoM triggered the CTD, so it's not an issue with a savegame.

    -Edit: "The Word of God" event which affects "Scandinavia". Probably caused by the removal of Finland...


    ******************04/12/08******************************

    • Fixed
    Last edited by caravel; 12-04-2008 at 19:21.

  23. #113

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Bug: Cordoba's port is totally out of position and ships built in Cordoba appear in the Gulf of Cadiz instead of the Straits of Gibraltar.


    ******************07/12/08******************************

    • Fixed


    -Edit: To clarify somewhat; The position of the port of course has no bearing on where ships appear. There are two separate issues here. Both now fixed.
    Last edited by caravel; 12-08-2008 at 00:22. Reason: clarification

  24. #114

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Hi,
    a thing i noticed in unitprod.txt.

    Al-muwahidun and billmen still tied to spearmeker that seems no longer used for infantry.

    !it burnsus!

    *****Fixed, also fixed for Nubian Spearmen and Gothic Sergeants*****
    Last edited by caravel; 12-16-2008 at 23:38.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  25. #115

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Link coming soon - watch this space...
    Last edited by caravel; 12-29-2008 at 17:17.

  26. #116

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Congratulations,
    downloading now watching the link - lets see the beast in action...

    !it burnsus!
    Last edited by gollum; 12-22-2008 at 04:05.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  27. #117
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Awesome! Can't wait.


    [Martok begins periodically twitching uncontrollably.]
    "MTW is not a game, it's a way of life." -- drone

  28. #118

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    The MTW Pocket Mod v1.0.9-Beta has been released.

    IMPORTANT: This is a BETA version, and is only partially tested. Download and use only if you wish to participate in testing, balancing and refinement of the mod.

    Please report your bugs with full info and a screenshot if possible

    This release is not savegame compatible with any previous versions.

    Many changes have been made to this version so there are likely to be a lot of bugs. Please do not just fix bugs yourselves, post them up here so that I can apply the fixes and get a new release out so that everyone can benefit.

    Note: Some of the sea zones in this version interconnect differently so be aware.

    Many thanks to (In no particular order): Rythmic, Martok, YLC, The Unknown Guy, western, Belisario, Noir, gollum, TosaInu, the .org and many more that I have forgotten to mention for their valued contributions.

    Caravel

    Last edited by caravel; 12-29-2008 at 17:19.

  29. #119
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    E-e-e-excellent.
    "MTW is not a game, it's a way of life." -- drone

  30. #120

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Back in the trenches

    !it burnsus!
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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