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Thread: All the Polybian Legions are identical?

  1. #1

    Default All the Polybian Legions are identical?

    Hi,
    I love your mod for adding something to rome and the sheer number of troops and battles, but The Polybian Legions ( Hastati, Principes and Triarii) are all the same for me - eg Legion I look the same as Legion II.
    I fixed it in descr_model_battle but I want to know if there is any reason for this? Eg. CTD's or something else?
    "Actually, in my humble opinion you should have been able to play everything from France, to the dutchy of Douche, and down to Pierres Orchard (with the posibility of managing the kids playtime, wifebeatings, and hostile takeovers of the neighbours fertile bee cubes)." - El Wrongo

  2. #2

    Default Re: All the Polybian Legions are identical?

    btw here's the code i used if anyone wants it :
    please remember to back up all your files.
    just search for the first line in descr_model_battle.text in Rome-Total War/Data and copy and paste it in
    Spoiler Alert, click show to read: 
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;Begin:Republican Legions: Hastati, Triarii, and Principe models:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    type roman_hastati_3 ;All
    skeleton fs_javelinman, fs_s1_gladius
    indiv_range 40
    texture romans_brutii, data/models_unit/textures/ferres/unit_roman_hastati_brutii.tga
    model_flexi_m data/models_unit/hastati2_high.cas, 15
    model_flexi_m data/models_unit/hastati2_med.cas, 30
    model_flexi_m data/models_unit/hastati2_low.cas, 40
    model_flexi data/models_unit/hastati2_lowest.cas, max
    model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_hastati_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    type roman_hastati_2 ;All
    skeleton fs_javelinman, fs_s1_gladius
    indiv_range 40
    texture romans_brutii, data/models_unit/textures/ferres/unit_roman_hastati_scipii.tga
    model_flexi_m data/models_unit/hastati2_high.cas, 15
    model_flexi_m data/models_unit/hastati2_med.cas, 30
    model_flexi_m data/models_unit/hastati2_low.cas, 40
    model_flexi data/models_unit/hastati2_lowest.cas, max
    model_sprite romans_brutii, 60.0, data/sprites/romans_scipii_roman_hastati_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    type roman_hastati_1 ;All
    skeleton fs_javelinman, fs_s1_gladius
    indiv_range 40
    texture romans_brutii, data/models_unit/textures/ferres/unit_roman_hastati_julii.tga
    model_flexi_m data/models_unit/hastati2_high.cas, 15
    model_flexi_m data/models_unit/hastati2_med.cas, 30
    model_flexi_m data/models_unit/hastati2_low.cas, 40
    model_flexi data/models_unit/hastati2_lowest.cas, max
    model_sprite romans_brutii, 60.0, data/sprites/romans_scipii_roman_hastati_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    type roman_principes ;ALL
    skeleton fs_javelinman, fs_s1_slow_gladius
    indiv_range 40
    texture romans_brutii, data/models_unit/textures/ferres/unit_roman_principes_brutii.tga
    model_flexi_m data/models_unit/principii_high.cas, 15
    model_flexi_m data/models_unit/principii_med.cas, 30
    model_flexi_m data/models_unit/principii_low.cas, 40
    model_flexi data/models_unit/principii_lowest.cas, max
    model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_principes_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    type roman_principes_2 ;ALL
    skeleton fs_javelinman, fs_s1_slow_gladius
    indiv_range 40
    texture romans_brutii, data/models_unit/textures/ferres/unit_roman_principes_julii.tga
    model_flexi_m data/models_unit/principii_high.cas, 15
    model_flexi_m data/models_unit/principii_med.cas, 30
    model_flexi_m data/models_unit/principii_low.cas, 40
    model_flexi data/models_unit/principii_lowest.cas, max
    model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_principes_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    type roman_principes_3 ;ALL
    skeleton fs_javelinman, fs_s1_slow_gladius
    indiv_range 40
    texture romans_brutii, data/models_unit/textures/ferres/unit_roman_principes_scipii.tga
    model_flexi_m data/models_unit/principii_high.cas, 15
    model_flexi_m data/models_unit/principii_med.cas, 30
    model_flexi_m data/models_unit/principii_low.cas, 40
    model_flexi data/models_unit/principii_lowest.cas, max
    model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_principes_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    type roman_triarii ;ALL
    skeleton fs_slow_spearman, fs_s1_slow_gladius
    indiv_range 40
    texture romans_brutii, data/models_unit/textures/ferres/unit_roman_triarii_brutii.tga
    model_flexi_m data/models_unit/Triarii_high.cas, 15
    model_flexi_m data/models_unit/Triarii_med.cas, 30
    model_flexi_m data/models_unit/Triarii_low.cas, 40
    model_flexi data/models_unit/Triarii_lowest.cas, max
    model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    type roman_triarii_2 ;ALL
    skeleton fs_slow_spearman, fs_s1_slow_gladius
    indiv_range 40
    texture romans_brutii, data/models_unit/textures/ferres/unit_roman_triarii_julii.tga
    model_flexi_m data/models_unit/Triarii_high.cas, 15
    model_flexi_m data/models_unit/Triarii_med.cas, 30
    model_flexi_m data/models_unit/Triarii_low.cas, 40
    model_flexi data/models_unit/Triarii_lowest.cas, max
    model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    type roman_triarii_3 ;ALL
    skeleton fs_slow_spearman, fs_s1_slow_gladius
    indiv_range 40
    texture romans_brutii, data/models_unit/textures/ferres/unit_roman_triarii_scipii.tga
    model_flexi_m data/models_unit/Triarii_high.cas, 15
    model_flexi_m data/models_unit/Triarii_med.cas, 30
    model_flexi_m data/models_unit/Triarii_low.cas, 40
    model_flexi data/models_unit/Triarii_lowest.cas, max
    model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    and export_descr_unit in the same folder
    this time replace the units with these lines. they're all the same except for the soldier they use in the model.
    Spoiler Alert, click show to read: 
    type roman hastati
    dictionary roman_hastati ; Hastati Rome only; (Republican Legion I)
    category infantry
    class light
    voice_type Light_1
    soldier roman_hastati_3, 60, 0, 1.5
    officer roman_early_centurion
    officer roman_standard
    mount_effect horse -12, chariot -25, camel -6, elephant -50
    attributes sea_faring, hide_forest, can_sap
    formation 1.1, 1.1, 2.1, 2.1, 5, square
    stat_health 1, 0
    stat_pri 26, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
    stat_pri_attr prec,thrown ap
    stat_sec 21, 8, no, 0, 0, melee, simple, piercing, sword, 1.4 ,0.7
    stat_sec_attr ap
    stat_pri_armour 8, 25, 10, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 27, normal, trained
    stat_charge_dist 35
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 400, 85, 50, 50, 200
    ownership romans_brutii

    type roman princeps
    dictionary roman_principes ; Principes Rome only; (Republican Legion I)
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_principes, 50, 0, 2.3
    officer roman_early_centurion
    officer roman_standard
    mount_effect horse -6, chariot -25, camel -6, elephant -50
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.1, 1.1, 2.1, 2.1, 5, square
    stat_health 1, 0
    stat_pri 28, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
    stat_pri_attr prec,thrown ap
    stat_sec 23, 12, no, 0, 0, melee, simple, piercing, sword, 1.3 ,0.71
    stat_sec_attr ap
    stat_pri_armour 12, 45, 10, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 29, disciplined, highly_trained
    stat_charge_dist 35
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 500, 100, 50, 50, 200
    ownership romans_brutii

    type roman triarii
    dictionary roman_triarii ; Triarii Rome only; (Republican Legion I)
    category infantry
    class spearmen
    voice_type Medium_1
    soldier roman_triarii, 40, 0, 3
    officer roman_early_centurion
    officer roman_standard
    mount_effect elephant +1, chariot -25, horse +3, camel +3
    attributes sea_faring, hide_forest, can_sap, very_hardy
    formation 1.1, 1.1, 2.3, 2.3, 4, square
    stat_health 1, 0
    stat_pri 29, 16, no, 0, 0, melee, blade, piercing, spear, 0 ,0.6
    stat_pri_attr spear, spear_bonus_8
    stat_sec 27, 16, no, 0, 0, melee, simple, piercing, sword, 1.2 ,0.72
    stat_sec_attr ap
    stat_pri_armour 14, 41, 10, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 30, disciplined, highly_trained
    stat_charge_dist 35
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 700, 140, 50, 50, 200
    ownership romans_brutii

    ;;;BEGIN ROMAN PRE-MARIAN REPUBLICAN LEGIONS (Except those in Rome);;;;;

    ;;;PRE-MARIAN REPUBLICAN (NUMBERED) LEGIONS

    type republican legioni hastati
    dictionary republican_legioni_hastati ;(Republican Legion II)
    category infantry
    class light
    voice_type Light_1
    soldier roman_hastati_1, 60, 0, 1.5
    officer roman_early_centurion
    officer roman_standard
    mount_effect horse -12, chariot -25, camel -6, elephant -50
    attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
    formation 1.1, 1.1, 2.1, 2.1, 5, square
    stat_health 1, 0
    stat_pri 26, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
    stat_pri_attr prec,thrown ap
    stat_sec 21, 8, no, 0, 0, melee, simple, piercing, sword, 1.4 ,0.7
    stat_sec_attr ap
    stat_pri_armour 8, 25, 10, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 27, normal, trained
    stat_charge_dist 35
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 400, 85, 50, 50, 200
    ownership romans_brutii

    type republican legionii hastati
    dictionary republican_legionii_hastati ; (Republican Legion III)
    category infantry
    class light
    voice_type Light_1
    soldier roman_hastati_2, 60, 0, 1.5
    officer roman_early_centurion
    officer roman_standard
    mount_effect horse -12, chariot -25, camel -6, elephant -50
    attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
    formation 1.1, 1.1, 2.1, 2.1, 5, square
    stat_health 1, 0
    stat_pri 26, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
    stat_pri_attr prec,thrown ap
    stat_sec 21, 8, no, 0, 0, melee, simple, piercing, sword, 1.4 ,0.7
    stat_sec_attr ap
    stat_pri_armour 8, 25, 10, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 27, normal, trained
    stat_charge_dist 35
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 400, 85, 50, 50, 200
    ownership romans_brutii

    type republican legioni principe
    dictionary republican_legioni_principe ;(Republican Legion II)
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_principes_2, 50, 0, 2.3
    officer roman_early_centurion
    officer roman_standard
    mount_effect horse -6, chariot -25, camel -6, elephant -50
    attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
    formation 1.1, 1.1, 2.1, 2.1, 5, square
    stat_health 1, 0
    stat_pri 28, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
    stat_pri_attr prec,thrown ap
    stat_sec 23, 12, no, 0, 0, melee, simple, piercing, sword, 1.3 ,0.71
    stat_sec_attr ap
    stat_pri_armour 12, 45, 10, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 29, disciplined, highly_trained
    stat_charge_dist 35
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 500, 100, 50, 50, 200
    ownership romans_brutii

    type republican legionii principe
    dictionary republican_legionii_principe ;(Republican Legion III)
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_principes_3, 50, 0, 2.3
    officer roman_early_centurion
    officer roman_standard
    mount_effect horse -6, chariot -25, camel -6, elephant -50
    attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
    formation 1.1, 1.1, 2.1, 2.1, 5, square
    stat_health 1, 0
    stat_pri 28, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
    stat_pri_attr prec,thrown ap
    stat_sec 23, 12, no, 0, 0, melee, simple, piercing, sword, 1.3 ,0.71
    stat_sec_attr ap
    stat_pri_armour 12, 45, 10, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 29, disciplined, highly_trained
    stat_charge_dist 35
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 500, 100, 50, 50, 200
    ownership romans_brutii

    type republican legioni triarii
    dictionary republican_legioni_triarii ;(Republican Legion II)
    category infantry
    class spearmen
    voice_type Medium_1
    soldier roman_triarii_2, 40, 0, 3
    officer roman_early_centurion
    officer roman_standard
    mount_effect elephant +1, chariot -25, horse +3, camel +3
    attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
    formation 1.1, 1.1, 2.3, 2.3, 4, square
    stat_health 1, 0
    stat_pri 24, 16, no, 0, 0, melee, blade, piercing, spear, 0 ,0.6
    stat_pri_attr spear, spear_bonus_8
    stat_sec 27, 16, no, 0, 0, melee, simple, piercing, sword, 1.2 ,0.72
    stat_sec_attr ap
    stat_pri_armour 14, 41, 10, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 30, disciplined, highly_trained
    stat_charge_dist 10
    stat_fire_delay 5000
    stat_food 60, 300
    stat_cost 0, 700, 140, 50, 50, 200
    ownership romans_brutii

    type republican legionii triarii
    dictionary republican_legionii_triarii ;(Republican Legion III)
    category infantry
    class spearmen
    voice_type Medium_1
    soldier roman_triarii_3, 40, 0, 3
    officer roman_early_centurion
    officer roman_standard
    mount_effect elephant +1, chariot -25, horse +3, camel +3
    attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
    formation 1.1, 1.1, 2.3, 2.3, 4, square
    stat_health 1, 0
    stat_pri 24, 16, no, 0, 0, melee, blade, piercing, spear, 0 ,0.6
    stat_pri_attr spear, spear_bonus_6
    stat_sec 27, 16, no, 0, 0, melee, simple, piercing, sword, 1.2 ,0.72
    stat_sec_attr ap
    stat_pri_armour 14, 41, 10, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 30, disciplined, highly_trained
    stat_charge_dist 10
    stat_fire_delay 5000
    stat_food 60, 300
    stat_cost 0, 700, 140, 50, 50, 200
    ownership romans_brutii


    btwi saw you have a third skin with laurel wreath on the shield - its an awesome skin you should use it.
    "Actually, in my humble opinion you should have been able to play everything from France, to the dutchy of Douche, and down to Pierres Orchard (with the posibility of managing the kids playtime, wifebeatings, and hostile takeovers of the neighbours fertile bee cubes)." - El Wrongo

  3. #3

    Default Re: All the Polybian Legions are identical?

    Quote Originally Posted by Imaldrian
    Hi,
    I love your mod for adding something to rome and the sheer number of troops and battles, but The Polybian Legions ( Hastati, Principes and Triarii) are all the same for me - eg Legion I look the same as Legion II.
    I fixed it in descr_model_battle but I want to know if there is any reason for this? Eg. CTD's or something else?
    They were removed to make room for other units.
    "...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus

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