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Thread: Unique Kings eye-candy mod

  1. #1

    Default Unique Kings eye-candy mod


    A French King in his individual heraldry takes the field


    Unique Kings eye-candy mod
    For Kingdoms Grand Campaign (Medieval 2 Total War Kingdoms with Retrofit mod 1.0)
    Download size: approx. 2.5meg

    Current status
    Version 0.1 available for Download

    Installation instructions
    The zip file includes a data folder, this folder includes all files with proper folder hierarchies needed to use the Unique Kings mod with Retrofit.

    Recommended Installation
    Use the JoneSoft Generic Mod Enabler, this allows easy installation and uninstallation of the mod. Details are here:
    https://forums.totalwar.org/vb/showt...84#post1009484
    Alternative Installation (file overwrite)
    Just drag the included Data folder into your
    \SEGA\Medieval II Total War\mods\retrofit\ folder

    Note that this will overwrite your existing campaign_script.txt file however I have included the vanilla_campaign_script.txt file in the zip.

    To uninstall, delete or rename the \mods\retrofit\data\unit_models folder and replace the campaign_script.txt file with the vanilla_campaign_script.txt file
    Thanks go to the artists who provided the graphics used - for credits see readme.

    Free use - You may alter and adapt this modification for other public modifications freely subject to the following conditions. It may not be used for any commercial purpose. The creator of the modification and any artists whose work is used must be identified within the credits included in any release.


    What the mod does
    One of the things that has always bugged me about the TW series is a certain lack of individual character. When I see my king on the battlefield I want to be able to stand out, not just as another general, but as an individual in his own right. This mod is a small step towards that goal.

    This mod is designed to add some individuality to each faction's leaders on the battlemap, so that not only will you be able to tell your king apart from his generals, you will be able to tell each one of your kings from the other.

    Unique Kings, something of a misnomer as their not entirely unique and it doesn't just apply to kings, assigns a specific battle model to each faction's leaders and heirs which they keep for the rest of their lives. When a faction leader dies and a new heir is chosen, the heir gets a different battle model from the standard faction general.

    Here's the mod in action in a new Sicilian campaign:

    1082: King Roger of Sicily leading the attack on Durazzo



    1084: Prince Simon takes the settlement of Cagliani



    1094: King Roger at the siege of Tunis



    1116: Prince Simon orders the charge in the streets of Florence



    1130: King Roger the Crusader captures the target: Cairo!



    1142: After the death of King Roger, King Simon and the new heir Prince Gano at the relief of Florence



    1150: New King Paolo and his heir Prince Azzerello on Corsica - in this instance the game has randomly assigned both characters the same heraldry



    As you can see, Roger & Simon have been instantly identifiable on the battlefield throughout!


    Also, here's an example of a Middle Eastern leader and heir



    Here are some more examples:


    These screenshots show the faction leader and heir in their heraldry with a standard Sicilian general for contrast.

    First release
    The first release has 19 variants (14 european, 5 middle eastern) to form a pool from which each heir's model is randomly assigned. Ideally, we would have a dozen variants specific for each faction but creating 200 new textures would take a while!


    Subsequent releases
    If there's interest, there's nothing to prevent more models & textures being added, general or faction-specific, aside from the getting the models & textures themselves. If anyone is interested in creating or donating either just drop me a line.
    Last edited by Epistolary Richard; 09-11-2007 at 00:37.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  2. #2
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Unique Kings eye-candy mod

    Amazing stuff, Richard! You truly are a gift to the modding community!

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  3. #3
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Unique Kings eye-candy mod

    Very well done there Richard, and great to see you back.
    RIP TosaInu
    Ja Mata

  4. #4

    Default Re: Unique Kings eye-candy mod

    Version 0.1 is now available for download. Top post updated with information.

    Remember, if anyone wants to donate or make some more textures or general models for another batch then just get in touch.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  5. #5
    Member Member Ferret's Avatar
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    Oct 2006
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    3,679

    Default Re: Unique Kings eye-candy mod

    wow really cool idea, I would help but I haven't the foggiest ieda on how to make a texture. You're well on the way to 200 though!

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