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Thread: The EB II Help Required Thread

  1. #61
    Member Member Alheimur's Avatar
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    Default Re: The EB II Help Required Thread

    Hi there,

    I greatly enjoyed EB for RTW, and am looking forward to EBII. If you need any help with concept art I may be able to assist. Right now I just have two drawings from my deviantart page to show you, and they are edited a little bit in PS, so they may not give you a good idea of what my raw drawings look like. I'm at school right now, but back home I have a sketchbook with a handful of drawings that I am satisfied with that I can show you in a few weeks.

    You can view my two available images here and here.

    I'm studying history right now and hope to have an emphasis on early Germanic-Scandinavian history, so I would enjoy doing work with any of those northern european factions.

    I know that those two drawings I've linked too are kind of poor and show only faces, but in a few weeks once I get done with this semester I should be able to show some stuff from my sketchbook.

  2. #62

    Default Re: The EB II Help Required Thread

    Id love to help out with the scripting. I dont have any experience but I can do alot of research and am willing to learn any skills necessary if the help is needed. it would be great to help out on this brilliant game.

  3. #63

    Default Re: The EB II Help Required Thread

    Hi there, I'd like to try for traiter.

    I've put out a mod for RTW:Rome Total Realism called Crowley's Academy. The only evidence of it's existance that the forum hasn't swallowed is . But it basically assigned management traits to generals stationed in citys with academies, along with a couple other common sense fixes to the trait system. I understand MTW2 has a couple of new twists to it compaired to RTW, but am eager to both learn and exploit them :)

    I'm also a senior at UH, majoring in both history and anthropology. My interests lie inside of this time period, so I won't be going in totally blind.

    So let me know if you can use me

  4. #64

    Default Re: The EB II Help Required Thread

    Whoops, link to my mod is here.

  5. #65

    Default Re: The EB II Help Required Thread

    Hi all,

    I've been a fan of EB for a while now and I loved the historical aspect of the game. I have a minor in classical studies with focuses on the Greek, Roman and Trojan periods. I know the Greeks and Romans are probably the two factions that you have the most subject matter experts in, but if you need one more, I would be willing to help out. Also, I can help to do research and the like, I do have a lot of old historical books. I will also try to find more out about the other factions. I do have some knowledge of the Epirote, Carthaginian, Gallic, and Ptolemaic (I loved that you changed the name of Egypt to this, as it had started to have been discussed that the later "Egyptian" leaders like Cleopatra might have had very distinct Greek attributes due to her lineage) factions.

    Also, I do draw quite a bit, not professionally like others here, but it's been a hobby of mine for a while. Unfortunately, not being a professional, I don't know all the great computer tricks to make the drawings look better, but i do shade and color some of my better drawings. Another, probable detraction, is that I draw more in the manga/anime style, so, it may not be what you would be looking for as concept art as I've seen the style that's used in the previous EBs.

    One last note, I am currently travelling through Europe (already visited London, Paris, Amsterdam, Berlin) and am in Athens currently. If there is anything from the museums you would like me to look at and take pictures of, let me know and I'll do my best to get these to you guys. I am also going to Molyvos on Lesvos and Florence and Rome before returning to the States, so, if there is anything from those areas you would need references from, let me know and I'll try to get the pictures and references from there also. I will be visiting a lot of museums while I'm in these areas, so, it'll probably jive with what I'm going to be doing anyway.

    Lastly, I wouldn't mind doing editing work on the large amount of text that you guys have in the game from unit cards to script based event cards. If you need any more help with that (it seems like you have a lot already), I'd be willing to help in that department also. I've written a lot of reports (I do a lot of data analysis and economic analysis), so I'm pretty good and editing, revising and tweaking things to make them more appealing to the end user.

    If none of this is useful to you guys (as I know you guys need skinners and such, which I've never done, although I have a natural affinity for computers and programs), it's okay too. I'd just thought I'd throw my hat into the ring to help out with the game as much as possible, so we can all see it that much faster. I really can't wait to play a ancient world based game on the M2TW engine. My first thought in playing M2TW was, "I wonder if they're going to remake RTW with these graphics and game tweaks."

    Either way, kudos to you guys for tackling this and working so hard on it. Best of luck and I, with everyone else, will be waiting anxiously for it's release.

  6. #66

    Default Re: The EB II Help Required Thread

    Going in Athens archaeological museum is a very enlighting experience. If you happen to take some pics along the way we wouldn't mind, of course!

    Thing is, it would be a great thing for you to have those pics, either you become an EB member or not. We are always on the lookout for concept unit artists so please post a drawing of an EB unit.


    You like EB? Buy CA games.

  7. #67

    Default Re: The EB II Help Required Thread

    Hey Keravnos,

    Yeah, I really like the National Archaeological Museum in Athens. It has been one of my favorite places, as well as the Pnyx and Lycabettus Hill. I'm going to try to go out to the Archaeological Museum of Piraeus, I hear they have some of the old bronze statues that were found in an underwater excavation.

    Also, I'm going to draw a picture of a Spartan warrior with Pilos helm (I took some pictures of the Pilos helm they had at the museum), and use the references from the Thermopylae spear/arrow point exhibit to draw the hoplite. I'll send it to you when I'm done. It won't be colored, since I don't have any of my coloring pencils here, but it'll give you a general idea of my drawing style.

    Thanks for the response. I'm off to Delphi tomorrow, I can't wait!

  8. #68

    Default Re: The EB II Help Required Thread

    Kervanos asked me to help out with some units so I thought it would be polite and 'check in'. I have a little bit of experience with the M2TW engine.
    Last edited by AlphaDelta1; 05-07-2008 at 07:59.

  9. #69

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by AlphaDelta1
    Kervanos asked me to help out with some units so I thought it would be polite and 'check in'. I have a little bit of experience with the M2TW engine.
    little bit of experience he says... 150+ units worth of it for Broken Crescent.


    You like EB? Buy CA games.

  10. #70

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by AlphaDelta1
    Kervanos asked me to help out with some units so I thought it would be polite and 'check in'. I have a little bit of experience with the M2TW engine.
    Oh wow! Can't wait to see AD's skill at work in the ancient era.

    Read The House of Seleukos: The History of the Arche Seleukeia
    for an in-depth and fascinating history of the heirs of Seleukos Nikator.

  11. #71
    Member Member Hax's Avatar
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    Default Re: The EB II Help Required Thread

    Wow, AlphaDelta.

    I've been a great admirer of Broken Crescent, so I would love to see your work in EB2.
    This space intentionally left blank.

  12. #72

    Default Re: The EB II Help Required Thread

    I'm not a programmer or designer, but if you need help to translate something from portuguese, I can help.(Don't know if there are any efforts in translating EB to other languages. Is it possible to create a multi-language interface?)

    Best of Luck to you guys.
    Keep up the good work.

  13. #73

    Default Re: The EB II Help Required Thread

    Do you need any people for VO work? I have done some VO work for other video games and would be happy do some voices...

  14. #74

    Default Re: The EB II Help Required Thread

    Hi

    I colud help make any videos if they were needed as i have got editing expeirence and equipment.

    "I don't know what they will do to the enemy, but by god they frighten me." Arthur Wellesy, later the Duke of Wellington.

  15. #75

    Default Re: The EB II Help Required Thread

    Hi I was told by Redmeth, to come here, I was looking to apply for skinning,& modeling But I'm still a noob so you guys will have to show me the way to do things. But also Redmeth told me there are tutorials on modeling and skinning. Can you guys show me where to find them?

  16. #76
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by Arron Swan View Post
    Hi I was told by Redmeth, to come here, I was looking to apply for skinning,& modeling But I'm still a noob so you guys will have to show me the way to do things. But also Redmeth told me there are tutorials on modeling and skinning. Can you guys show me where to find them?
    Oh hey, I PM'ed you at TWC.

  17. #77

    Default Re: The EB II Help Required Thread

    I can't do much, but I'm more than willing to learn, and soon I will have 8 weeks of completely free time, and I can put in a decent amount of hours then. I would like to help with modeling, but haven't done any before. How do I do it? If someone could point me in the right direction, I'd be more than grateful.
    I can certainly help with research and proof-reading, the former particularly with the Romans, and to an extent, the Casse. If needs be though, I can do anything.
    Scripting I also am willing to do but as yet ignorant has to how. Again, a nudge in the right direction, and I'll be fine.
    Really do want to see this mod.
    Cheers!
    CHE RORINIHO

  18. #78

    Default Re: The EB II Help Required Thread

    While I've never skinned anything seriously in my life I do understand photoshop and I think i can probably handle small things such as UI features etc if you need the extra help.

    Here is an example of my work I made using illustrator to get the shape and then photoshop to add texturing/lighting. If you've seen the movie "Das Boot" then this should be familiar to you as I used a photograph of the set as a reference. It largely vector art so I can resize the image with out any loss in resolution.

    My pic: http://fc08.deviantart.com/fs17/f/20...GoofyBoots.png
    Reference: https://img297.imageshack.us/img297/...didepthta3.jpg

  19. #79
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: The EB II Help Required Thread

    All right guys here's the deal. I'll create a post here with resources for anyone willing to learn how to model and/or skin.

    In order to model for EBII you first need 3dsmax or Milkshape. There's plenty of tutorials about modeling for Max (I actually tried some of them) and for Milkshape (I presume).

    In order to skin I think Photoshop is the best but there's also other programs.

    I'll be filling this post with links to specific tutorials and tools around the forums here and at the TWC

    If you want to show us your work, it doesn't have to be a perfect unit but it has to be something tangential like for example if you want to be a skinner do a nice mail or scale texture, or a fur texture (we'll be needing those), or for a modeler a nice Celtic shield with some Celtic art painted on it would be really nice or a helmet things like that. A simple google (image) search will yield plenty of pictures to serve as concept art.

    This is for everyone who wants to learn and help we need you guys, if you think you have the time and maybe an artistic inclination give it a try, we'll do our best to help you out and the people who show promise will make it on the team. Is this alright with you?

    Below are a lot of links to tutorials and tools, there's a lot of resources here but many of the tools are only needed to insert the stuff into the game, but first you must make sure you have the basis of skinning and modeling, Like I said above, if you show us you can do ancient or medieval armor, swords and so on and they look good than your help is very welcome.

    Good Luck!

    A compilation of many tutorials see the modeling/skinning section.

    Alletun's Unit Makers Tome of Knowledge is excellent.

    More links to tools and tutorials:

    Quote Originally Posted by Megalos View Post

    Tools & Tutorials:

    Good overall guide to unit creation.
    Mesh to Ms3d convertor Tool
    .Cas to .mesh convertor Tool & Documentation
    Milkshape 3D modeling Tool
    Formated Modeldb for easier reading
    Sprite Generation setup guide
    New Models Into Game Basic Tut Tut
    Unit Card Creation in Milkshape Tut
    Game Models to Strat Models Tut
    Modeling Mounts & Kingdoms models Tool
    Assigning Pri & Sec weapons in milkshape
    KE's 3DS max-MS3D importer/exporter tool Updated version 3/12/07 (thanks Red)
    Unpacking animations download+TUT
    Animation utility tools

    Modeling Disaster? Check these links.

    Invisible Units:
    1. 2. 3. 4. 5.
    Quote Originally Posted by JMRC View Post
    Following one of the links above I reached this one, which I think can be very useful, since has lots of links for texture and modelling.
    Quote Originally Posted by Redmeth View Post
    I think this could be very useful for our skinners:
    http://www.twcenter.net/forums/showthread.php?t=143321
    Last edited by Redmeth; 06-30-2008 at 10:36.

  20. #80
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by Kataki View Post
    While I've never skinned anything seriously in my life I do understand photoshop and I think i can probably handle small things such as UI features etc if you need the extra help.

    Here is an example of my work I made using illustrator to get the shape and then photoshop to add texturing/lighting. If you've seen the movie "Das Boot" then this should be familiar to you as I used a photograph of the set as a reference. It largely vector art so I can resize the image with out any loss in resolution.

    My pic: http://fc08.deviantart.com/fs17/f/20...GoofyBoots.png
    Reference: https://img297.imageshack.us/img297/...didepthta3.jpg
    That gauge looks pretty good, could you try your hand at some of the things suggested above (but it could be something else too, like Celtic clothing I dunno be creative)?

  21. #81

    Default

    here is my aplication [IMG]<a href="http://www.picoodle.com/view.php?img=/4/7/21/f_aplicationcm_c0645f6.jpg&srv=img37" target="_blank"><img src="http://img37.picoodle.com/img/img37/4/7/21/t_aplicationcm_c0645f6.jpg" border="0" alt="Image Hosting by Picoodle.com" /></a>[/IMG] please reply is this better really sorry for the triple post but can you see this
    Last edited by Foot; 07-22-2008 at 18:50.

    "I don't know what they will do to the enemy, but by god they frighten me." Arthur Wellesy, later the Duke of Wellington.

  22. #82
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: The EB II Help Required Thread

    I can see the pictures.

    Did you just skin them or also modeled some of the equipment or hats?

    Can you also post some pictures of them from more up close so you can see the details better?

  23. #83

    Default Re: The EB II Help Required Thread

    I am afraid i just skinned them

    "I don't know what they will do to the enemy, but by god they frighten me." Arthur Wellesy, later the Duke of Wellington.

  24. #84
    Pharaoh Member Majd il-Romani's Avatar
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    Default Re: The EB II Help Required Thread

    I don't have much experience in actual mod stuff like skinnning or programming bit I am a great writer and if you have any new factions/units I can do the descriptions. I am also very well versed in Roman history
    "An army of Sheep led by a Lion will always defeat an army of Lions led by a Sheep"
    -Arabic Military Maxim
    "War doesn't decide who is right, only who is left."
    "In order to test a man's strength of character, do not give him adversity, for any man can handle adversity, but instead give him POWER.
    -Abraham Lincoln
    "A man once asked me who my grandfather was. I told him I didn't know who he was, and didn't care. I cared more about who his grandson will be."
    -Abraham Lincoln

  25. #85
    Pharaoh Member Majd il-Romani's Avatar
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    Default Re: The EB II Help Required Thread

    oh and a friend of mine is am amazing artist, and I am emailing him about you guys now
    "An army of Sheep led by a Lion will always defeat an army of Lions led by a Sheep"
    -Arabic Military Maxim
    "War doesn't decide who is right, only who is left."
    "In order to test a man's strength of character, do not give him adversity, for any man can handle adversity, but instead give him POWER.
    -Abraham Lincoln
    "A man once asked me who my grandfather was. I told him I didn't know who he was, and didn't care. I cared more about who his grandson will be."
    -Abraham Lincoln

  26. #86

    Default Re: The EB II Help Required Thread

    I'm currently working on a Manual for EB, and might be able to adapt it to EBII if that would help anyone. I'm also learning to Model, so if that helps?

  27. #87

    Default Re: The EB II Help Required Thread

    I'm interested in helping out EB II. I worked on Wrath of the Norsemen mod for M2TW run by Raven Darkwing. I can help EB II make some units as I'm proficient at modelling (for the most part as I still sometimes goof up getting models into the game and rigging them to the skeleton) but I can't skin so I would need someone else to provide skins for the models I make. If you like to see some work here are a few units I've worked on for WotN (all except one aren't in game as only one has had a skin made for it):







    (This one I got the model in game but the textures are saved in the wrong format hence why they are so bright)





    If you would like to see some more pictures, I'd be happy to obligate.

  28. #88

    Default Re: The EB II Help Required Thread

    I have experience scripting M2TW and Kingdoms and would be willing to help your team.

    Going over your code in the EDB for EB 1.1 was shocking, it was practically a work of art. Most of what you did however is no longer needed as there are numerous other options and better ones in M2TW's engine.

    I'm also good at problem solving and can always give some input on how implement various aspects in the confines if there's a problem. Anyway, let me know if you need me. Not sure that you do.

  29. #89

    Default Re: The EB II Help Required Thread

    Could help with skinning, I've done some skinning for Sturmovik using photoshop, but never for rome nor medieval but I've lots of free time and I will be glad to be part of your team. I was cheking out the link with the tutorials for skinning here and I can go from there, just let me know wich skin nobody its working on yet and ill do my best Send me a PM if needed .

  30. #90

    Default Re: The EB II Help Required Thread

    Please post or PM a member ( a sig is a dead giveaway) examples of your work.
    We are ALWAYS on the hunt for more skinners.


    You like EB? Buy CA games.

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