This is for those of you who want to have eagle bearers in your first cohorts.
First things first, remember to work in your RTW/EB/Data folder, not your RTW/Data folder. RTW/Data has vanilla RTW's files in it, RTW/EB/Data has EB's files in it.
For those of you who play on ALEX.exe, you may not have to remove a unit in order to add this Aquilifer (but I don't know for sure, I don't have it myself). The rest of you probably have to. So the first step is to entirely remove the unit of your choice from your game. I chose praetorian cavalry since they are heavily bugged in my game and make black lines flash all over my screen (some people have this problem, you may not). To do this, you must remove all text entries related to that unit from all of the following files:
export_descr_unit, export_descr_buildings, export_text, descr_model_battle, and descr_strat. There will only be text for this unit in the descr_strat file if the unit is there at the start of the campaign, because (as you modders know) the descr_strat file deals only with the campaign. So, for example, there are entries for hastati in descr_strat, but there are not entries for praetorian cavalry (the latter doesn't appear until the Augustan reforms).
How do you remove text? It's quite simple. You will find a block of text for that particular unit with a blank line before it and a blank line after it. Simply delete this block of text. The exceptions are the descr_model_battle and descr_strat files, which have single lines for a unit (often repeated over and over again). You will need to use cntrl+f in order to search for the particular unit you want to remove.
Once that's finished, it's time to add the Aquilifer. Here's how:
First, place the CAS file provided into your models_unit folder. Then, place the TGA and DDS files your textures folder, which is located inside of your models_unit folder.
Now, open your descr_model_battle file. Copy and paste this follow block of text anywhere in the file, but be sure to leave a line before and after it so it is clearly separated from the other entries.
type roman_eagle
skeleton fs_standard_bearer
indiv_range 40
texture seleucid, eb/data/models_unit/textures/SPQR_OFFICER_JULII_STANDARD_AQUILIFIER_LATE.TGA
model_flexi_m eb/data/models_unit/unit_trigger_aquilifier.cas, 8
model_flexi_m eb/data/models_unit/unit_trigger_aquilifier.cas, 15
model_flexi_m eb/data/models_unit/unit_trigger_aquilifier.cas, 30
model_flexi_m eb/data/models_unit/unit_trigger_aquilifier.cas, 40
model_flexi eb/data/models_unit/unit_trigger_aquilifier.cas, max
model_sprite seleucid, 60.0, eb/data/sprites/officers/ebsprite_officer_all.spr
model_tri 400, 0.5f, 0.5f, 0.5
I highly recommended installing my phalanx mod (if you want it) prior to doing this next step. If you wait till after doing this next step to install it, then your files will be overwritten and your work made obsolete.
Lastly, open your export_descr_unit file. Press cntrl-f and search for your first cohort units. The dictionary entries are "roman infantry first legionary cohort i" and "roman infantry first legionary cohort ii". The former is for the post-marian first cohort, the latter for the imperial first cohort.
You will see that each unit has two officers, a centurion and a standard bearer. Below all the other officers, copy and paste the below line of text on its own line:
officer roman_eagle
It should look like this (you can just copy and paste these over your own entries if you want):
;524
type roman infantry first legionary cohort i
dictionary roman_infantry_legionary_first_cohort_i ; First Cohort
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsreformata, 50, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_early_standard
officer roman_eagle
attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1914, 479, 100, 160, 1914
ownership seleucid
;242
type roman infantry legionary cohort ii
dictionary roman_infantry_legionary_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
officer roman_eagle
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1790, 448, 100, 160, 1790
ownership seleucid, slave
;525
type roman infantry first legionary cohort ii
dictionary roman_infantry_legionary_first_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1914, 479, 100, 160, 1914
ownership Seleucid
Remember to make these changes to both your multiplayer and singleplayer export_descr_unit files!
Credit for this beautiful Aquilifer goes to lt1956, creator of the SPQR mod!
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