Page 1 of 3 123 LastLast
Results 1 to 30 of 78

Thread: Stele #3

  1. #1
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Stele #3

    A Europa Barbarorum Barebones.

    The first step in creating EB on M2TW was to create a base platform from which to build. A solid foundation would ensure that EB II would sail far smoother than EB I had. I began with the Kingdoms Barebones mod and started by tearing out all code that wasn't necessary for the game to run. All units were ripped out from the export_descr_units.txt as were the code for the buildings (though I had to keep the building complexes in as the settlement files still fed off them). descr_strat and campaign_script were likewise butchered. From this far more limited position I felt I could begin the great task of the day, the creation of our own internal names for elements such as factions, cultures, religions, regions and settlements. One of the problems in coding in EB I was that either the internal names did not match up to their external counter-parts (as in the case of factions) or they did, but these elements were in a constant state of flux and so their internal names were also constantly changing (such as provinces and settlements). It was decided that for those internal elements whose position had been decided, most notably factions, we would give suitable and memorable internal names (so now factions have the internal name of f_rome, f_carthage and the like - "f_" being a constant prefix so as to make the names easily findable in the code), whilst for elements such as regions and settlements we would use a consistent internal naming system that could be kept unchanged no matter the changes that would occur on the external side (so now regions have the name region_001 to region_199 and settlements have the name sett_001 to sett_199).

    The largest area that has been worked upon so far has been the inclusion of the EB I map into the EBII Barebones campaign. This has not been scaled up as of yet, nor have the province changes so far finalised been added, but it is a huge step forward for the mod as we can begin to place campaign elements onto the map, slowly reaching our goal. That is my next step, the addition of campaign elements such as new strat map characters (based on EB I models) and new strat map settlements and ports (based on EBI models also).

    As, of course, many of you will know, M2TW allows for 10 new factions, and EB II intends to take full advantage of this situation. Already some new factions have been implemented into the internal build, and menu and strat map image elements are being worked upon as we speak. No doubt we will release previews of these factions when work enough has been done, but until then be paitent - we promise it will be worth it.

    Some screenshots from game:



    I shall return with further news soon.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  2. #2

    Default Re: Stele 3

    great info, thanks, Foot.
    why hasnt it been stikied yet?

  3. #3
    Member Member Christianus's Avatar
    Join Date
    Mar 2006
    Location
    Nidarosiensis, Norway
    Posts
    150

    Default Re: Stele 3

    Great news!
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  4. #4
    Member Member Dumbass's Avatar
    Join Date
    Sep 2006
    Location
    Incognito
    Posts
    387

    Default Re: Stele 3

    Wow, that's bloody good progress, keep up the good work.

  5. #5

    Default Re: Stele 3

    Great! Plus it's nice to see the Steles back too!

  6. #6
    Sadly not worthy of a title. Member Jurdagat's Avatar
    Join Date
    Sep 2007
    Location
    Sapmi, Norway
    Posts
    99

    Default Re: Stele 3

    I'm going nuts!

    Luckely EB 1.0 is going to keep me busy for at least another year. :)
    This is where my signature is.

  7. #7
    Barely a levy Member overweightninja's Avatar
    Join Date
    Jun 2007
    Location
    Plymouth, U.K
    Posts
    459

    Default Re: Stele 3

    Nice one foot, it's great to see such tangible progress.
    Time for a proper preview now isn't it?
    (Just kidding!)

    Cheers, great stuff.

  8. #8
    The Galatian, AtB Member Member Admetos's Avatar
    Join Date
    Sep 2007
    Posts
    631

    Default Re: Stele 3

    Wow, I only just noticed this, good to see that you're really starting on EB2 now. Great news!


    Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
    Former barman at the EB Tavern.
    My balloons:

  9. #9
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Default Re: Stele 3

    .
    These steles are also worthy tutorials on how to plan and work out a mod and you deserve extra thanks for it.


    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  10. #10

    Default Re: Stele 3

    Very interesting, and awesome to see some shots. I can't wait to see what you guys can do with the improved graphics engine and all the new stuff.
    Pontos rocks!

  11. #11
    Member Member kambiz's Avatar
    Join Date
    Jul 2006
    Location
    Persian Empire
    Posts
    322

    Default Re: Stele 3

    Thanks Foot. It seems you have successfully managed to export the Map. Good luck in fulfilling the rest of your objectives

    Forgotten Empire

  12. #12
    Member Member [EB]Demulon's Avatar
    Join Date
    May 2007
    Location
    Canada
    Posts
    28

    Default Re: Stele 3

    Looking sweet, Foot. Keep up the good work and you will make this old man very proud.

  13. #13

    Default Re: Stele 3

    Ooh, I just looked on totalwar.com and it turns out they're planning a patch for Kingdoms, so you guys might want to hold back on full-blown EBII production until it's out. Not that I'm trying to delay the release of EBII of course , but it might just save the team some time to start work when the next (and presumably last) Kingdoms patch has been released.

  14. #14
    Closet Celtophile Member Redmeth's Avatar
    Join Date
    Mar 2007
    Location
    Bucharest, Romania
    Posts
    3,740

    Default Re: Stele 3

    Quote Originally Posted by I Am Herenow
    Ooh, I just looked on totalwar.com and it turns out they're planning a patch for Kingdoms, so you guys might want to hold back on full-blown EBII production until it's out. Not that I'm trying to delay the release of EBII of course , but it might just save the team some time to start work when the next (and presumably last) Kingdoms patch has been released.
    That's good news indeed but by the time it comes around I don't think we'll be that ahead so that we'll need to go back on a lot of things.

    I probably won't cause the same impact the 1.2 to 1.5 port caused and will only fix bugs and hopefully restore functionality to some commands and stuff like that.

  15. #15
    Member Member kambiz's Avatar
    Join Date
    Jul 2006
    Location
    Persian Empire
    Posts
    322

    Default Re: Stele 3

    I just looked on totalwar.com and it turns out they're planning a patch for Kingdoms
    Any possibility for increasing the number of weapons a soldier can carry from 2 to 3 or more??? This is what I'm really concern about

    Forgotten Empire

  16. #16
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  17. #17

    Default Re: Stele 3

    Quote Originally Posted by kambiz
    Any possibility for increasing the number of weapons a soldier can carry from 2 to 3 or more??? This is what I'm really concern about
    I'm sure that'd require more than a patch's worth of code changes.



    And those mountains sure got tall!

  18. #18

    Default Re: Stele 3

    i noticed that arretium and ariminum arent named on the maps, is that because they are being replaced by forts?

  19. #19
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Stele 3

    No its because I turned off settlement names.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  20. #20

    Default Re: Stele 3

    Quote Originally Posted by Mouzafphaerre
    after what ive heard on MTWII AI it is a good news indeed.
    fingers crossed theyll address all the issues and it wont take CA too long to release it.

  21. #21
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Default Re: Stele 3

    .
    Just the fact that they responded to huge fan demands and stepped back from their previous 'no patches' decision is good credit for them. But, given the performance of patches in previous games (2.01 for MTW-VI, 1.5/1.6 for RTW/BI) I wouldn't hold expectations too high.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  22. #22
    Member Member delablake's Avatar
    Join Date
    Mar 2007
    Location
    Vienna, Austria
    Posts
    149

    Default Re: Stele 3

    I am happy to hear that! The high hopes for a revamped MTWII without that crappy UI and ugly campaign map with ludicrously designed diplomats etc. has kept me so far from throwing MTWII + Kingdoms out of the window for good... the only really cool thing about MTWII are the battles...and maybe EBII won't torture us anymore with long loading times... apart from that imho EBI is still the best strategy game around...
    Keep it up, boys!!!
    Yet Brutus says he was ambitious, and Brutus is an honorable man

  23. #23

    Default Re: Stele 3

    OMG,OMG,OMFG Thanks for the pics man, more to come soon I hope.

  24. #24

    Default Re: Stele 3

    Awesome. I can't wait to see it on the optimized M2 engine. I really hope the models are revamped to M2 level.

  25. #25
    EBII PM Member JMRC's Avatar
    Join Date
    Nov 2006
    Location
    Lisboa, Portugal
    Posts
    7,930

    Default Re: Stele 3

    Quote Originally Posted by Mister V
    Awesome. I can't wait to see it on the optimized M2 engine. I really hope the models are revamped to M2 level.
    Yes, they will be.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  26. #26
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Stele #3

    Will the EB team release an early version of EB2 using RTW EB models as placeholders, assuming that the line-up remains similar?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  27. #27
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Stele #3

    Converting RTW models to be compatible in MTW2 is, according to one of our modellers, just as time-consuming as creating a new one. So I don't think we will be doing that.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  28. #28
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: Stele #3

    im definitely buying M2TW just to play EBII!
    Last edited by Hooahguy; 12-06-2007 at 19:18.
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  29. #29
    War Lord Member Kepper's Avatar
    Join Date
    Mar 2006
    Location
    Portugal /Algarve/Olhão
    Posts
    272

    Default Re: Stele #3

    Quote Originally Posted by hooahguy14
    im definitely buying M2TW just to play EBII!
    You most buy the MTW2 and Kingdoms because EB 2 is for Kingdoms

  30. #30
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: Stele #3

    oh....... well, ill get it anyhow!
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO