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Thread: Names

  1. #1
    Bassist, Swordsman, Gentleman Member Klearchos's Avatar
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    Default Names

    Hail
    No offense but I believe that some of the generals' names do not stuck with their heritage.
    For example, a general named "Midas Lakedaimonios" can't be "Korinthios". Lakedaimona is the region around Sparte.
    The same goes for someone named "Midas Attikos". He can only be "Athenaios", cause Attike is the region around Athenai.
    Can this problem be solved?



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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Names

    It is impossible to connect a general's ethnicity to their name. Both ethnicity and name are random (unless they are inherited from their father if they are a son born into the family tree).

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  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Names

    Can't you replace the surname(what's rendered as the surname in RTW anyways) with a title like "The Conqueror"? What would stop you from using that thing?
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  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Names

    That's what is done with the Romans, now. However, that took like 6 months of work by dedicated people.


  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Names

    And that relies on a ethnicity system and naming system that are concerned with the same thing. For the Hellenes, the ethnicity system describes where they came from, their surname follows their family. For the Romans, the ethnicity system describes their family as does their surname. I think most Barbarian factions have it the other way round, both the ethnicity and the surname (through epithets) describe where they came from not a family name.

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  6. #6

    Default Re: Names

    And you can always pretend that (which isn't terribly a-historical either) your guy M. Lakedaimonios from Korinthos (which is what the ethnicity Korinthios says) is actually:

    M. from a migrated branch of some Lakedaimonios family which happened to settle in Korinthos. So he is Korinthios (by birth) but called Lakedaimonios (family heritage).
    - Tellos Athenaios
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    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  7. #7
    Bassist, Swordsman, Gentleman Member Klearchos's Avatar
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    Default Re: Names

    Ok.. I just asked if that was aproblem that could be solved...For more historical accuracy only.
    "They told him to throw down his sword and return to the earth. Hah! Time enough for the earth in the grave."

  8. #8
    Bibliophilic Member Atilius's Avatar
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    Default Re: Names

    Quote Originally Posted by MarcusAureliusAntoninus
    That's what is done with the Romans, now. However, that took like 6 months of work by dedicated people.
    Would you believe it if I told you that jackass still isn't done?
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  9. #9

    Default Re: Names

    Since you created it, I think I had better believe you...?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  10. #10

    Default Re: Names

    I'm still awed that you guys got it working as well as you have. I can't even begin to fathom what that would take to get working on the Greek side.

    I would follow Tellos' advice - roleplay it so that it works. It isn't hard when you have Thessalians in Baktria, etc. - so much movement in this time period, that this sort of thing isn't too unusual.

  11. #11

    Default Re: Names

    personally i dont mind if the names are slightly off, as long as it has something to do with the major ethnicity of a character, and i think that it would save the guys from (IMO) stupid stuff like getting the names right and allow them to do some more needed things. after, EB II will take long enough to come out without some poor lad having to make sure the names are absolutely perfect.
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  12. #12
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Re: Names

    The Getai also have a problem due to a compromise. The names would normally have to be Name per Father's name, but in game this cannot be modeled, so they are named Name per City (dava) name.

  13. #13
    Bassist, Swordsman, Gentleman Member Klearchos's Avatar
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    Default Re: Names

    Quote Originally Posted by Long lost Caesar
    personally i dont mind if the names are slightly off, as long as it has something to do with the major ethnicity of a character, and i think that it would save the guys from (IMO) stupid stuff like getting the names right and allow them to do some more needed things. after, EB II will take long enough to come out without some poor lad having to make sure the names are absolutely perfect.

    I just asked a quetion and there is NO need to be offensive...After all you posted a thread where you volunteer to do research for the EB team (and you have my respect for that)...well I JUST ASKED if there was a way to improve the realism of the game in this sector. I understand it can not be done. I am totally ok with it.
    "They told him to throw down his sword and return to the earth. Hah! Time enough for the earth in the grave."

  14. #14

    Default Re: Names

    oh sorry mate, i didnt mean to be offensive, although having read my post i totally get what you mean, take my word for it when i say i didnt mean anything against you, i just reckon that the dudes making the game shouldnt have to worry about that just now, since, as i understand it (and theres not a lot i DO understand about computers) they have a lot of files and such to rewrite, which you probably understand is work enough.
    and as for the whole volunteering thing, i dont mind writing some stuff up...as long as it doesnt involve code, or EB II will never work
    Brothers in Arms- A Legionaries AAR
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  15. #15
    Bassist, Swordsman, Gentleman Member Klearchos's Avatar
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    Default Re: Names

    Quote Originally Posted by Long lost Caesar
    oh sorry mate, i didnt mean to be offensive, although having read my post i totally get what you mean, take my word for it when i say i didnt mean anything against you, i just reckon that the dudes making the game shouldnt have to worry about that just now, since, as i understand it (and theres not a lot i DO understand about computers) they have a lot of files and such to rewrite, which you probably understand is work enough.
    and as for the whole volunteering thing, i dont mind writing some stuff up...as long as it doesnt involve code, or EB II will never work

    No problem friend. And yes the valunteering thing would be nice...everyone can do a little research if it does help!
    "They told him to throw down his sword and return to the earth. Hah! Time enough for the earth in the grave."

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