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Thread: Staff

  1. #1

    Default Staff

    Staff

    Project designer, chief modder, scripter, text editor: uanime5

    Open Positions

    Skinner
    Unit maker
    Faction banner / symbol maker

    If you are interested in any of these roles please PM me.

    Mods current used in this mod

    Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation. (http://www.twcenter.net/forums/downl...o=file&id=1602)

    Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack. (http://www.twcenter.net/forums/downl...o=file&id=1643)

    New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged. (http://www.twcenter.net/forums/downl...o=file&id=1522)

    Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory). (http://twcenter.net/forums/showthread.php?t=106060)

    Highways mod (selenius4tsd): add highways (http://www.twcenter.net/forums/downl...o=file&id=1125)
    Last edited by uanime5; 02-02-2008 at 01:38.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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