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Thread: Broken Crescent Hotseat: Commanders of the Faithful

  1. #121
    Saruman the Wise Member deguerra's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    It may be a good trade link to the Indians though.
    Saruman the White
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  2. #122
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    I think much of the problem was that my capital was in Africa. I tried mving it around, but I never found a spot that allowed the island to be profitable that didn't lower my overall profits (from my other settlements). That might have changed if it was fully developed, or if my capital were closer, in Arabia.
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  3. #123
    Member Member Banzai Kamikaze's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Hello,

    I might be too late, but I was wondering whether you were still taking new players or not. I'm a friend of TheFlax if it helps in any way.

    I could play the Ayyubids if you don't mind (or what's left of them, I hear they are not faring well).

  4. #124
    Saruman the Wise Member deguerra's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Mahah. We have someone for the Aybabibs! You can certainly still join AFAIK. And if the Ayubabis dont do so well you could even switch to another afterwards.
    Saruman the White
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  5. #125
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Quote Originally Posted by Banzai Kamikaze
    I could play the Ayyubids if you don't mind (or what's left of them, I hear they are not faring well).
    Welcome to the Org Banzai Kamikaze, and welcome to the game!

    The only problem I see with you taking the Ayyubids is that (as rossahh pointed out earlier) the script may have given them extra armies.

    I think I can check that later when I load up my turn...

    having said that, that could be considered fair compensation for the fact that they've already lost gaza and damascus is under siege by the KoJ

    alternatively you could take the turks, the kypchaks, the shah or the malikate of sindh...what do you think?

    If you're definitely keen on the ayyubids I'll put it to the vote after checking whether those scripted armies have appeared or not...
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  6. #126
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    phonicsmonkey Maybe you could test the AI to player conversion. Just pick up the latest save, use the command, then cycle through the turns.

    Once of us could also start a test hotseat game and see if we can get it to work. I don't think the command has ever been used before. It'd be interesting to see if it works.

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  7. #127
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Quote Originally Posted by Zim
    phonicsmonkey Maybe you could test the AI to player conversion.
    I'll be testing that in a couple of hours when I get home. The great Tosa Inu himself said it worked, so fingers crossed...
    frogbeastegg's TWS2 guide....it's here!

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  8. #128
    The longest lasting leper ever Member rossahh's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Oh dear, I knew the moment we started talking about it this would happen.

    Now we have that problem from before (about the scripts) - what happens if a human player gets the Abbuybids after the AI has already had the first turn and spawned some free stacks (assuming that happens in a hotseat game, of course)?



    I wouldn't object to having someone take them over, however disadvantaged both of us are. I mean, I wouldn't have attacked them on the 1st turn if they were human controlled. However, that's not to say I might be charitable and seek peace with the new ruler (which is what all you muslim rulers want, isn't it?) in return for a few concessions.
    Last edited by rossahh; 02-29-2008 at 05:23.
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  9. #129
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    If Tosa said it works, then it almost certainly works.

    Wonder if it will change the order? For instance, if all factions are allowed from turn one the Sultanate goes first.

    Quote Originally Posted by phonicsmonkey
    I'll be testing that in a couple of hours when I get home. The great Tosa Inu himself said it worked, so fingers crossed...
    V&V RIP Helmut Becker, Duke of Bavaria.



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  10. #130
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    stop asking difficult questions!
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  11. #131
    Member Member Banzai Kamikaze's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    I'm not going to cause you any trouble if playing the egyptians is an issue. If you feel giving me the Ayyubids would be unfair or complicated, I don't mind taking another nation.

    I could play the Turks if it is less of a problem. Hopefully, they are not in a bad position yet.

  12. #132
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Quote Originally Posted by Banzai Kamikaze
    I'm not going to cause you any trouble if playing the egyptians is an issue. If you feel giving me the Ayyubids would be unfair or complicated, I don't mind taking another nation.

    I could play the Turks if it is less of a problem. Hopefully, they are not in a bad position yet.
    Don't worry mate, we'll get you in the game one way or another (as long as the console command works)

    Personally, I would love for a human player to be playing the Ayyubids..but let me test it in a couple of hours and I'll post back to let everyone know what the result would be.

    The Turks and the Ayyubids both are in challenging positions, surrounded by enemies..
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  13. #133

    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    As far as I know the turks spawn 2 stacks as well... though from experience, the ERE smashes them to tiny little pieces

    But... since we're in the first turn and no AI has yet played, shouldn't there be no stacks at all...?

  14. #134
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    We'd have to ask the Roman and Armenian players about that. Normally thew Sultanate goes before them, but this time they may have had a chance to get the jump on them.

    I for one wouldn't care if the loss of the Ayyubids first turn meant them getting a couple extra stacks, but then I'm not playing a faction near them taht would have to face those stacks.

    Quote Originally Posted by Banzai Kamikaze
    I'm not going to cause you any trouble if playing the egyptians is an issue. If you feel giving me the Ayyubids would be unfair or complicated, I don't mind taking another nation.

    I could play the Turks if it is less of a problem. Hopefully, they are not in a bad position yet.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  15. #135
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    The Lemongate brings up a good point. If we add in the two new players now, maybe none of the AI only scripts will run for them.
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  16. #136
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Quote Originally Posted by The Lemongate
    But... since we're in the first turn and no AI has yet played, shouldn't there be no stacks at all...?
    Theoretically yes, but it depends whether those faction's first turns still come up at the end of the turn order when they're switched to human control.

    For example we know that if all factions are enabled from the start, the Turks go first, but in our game they are set up to go at the end after the human players...
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  17. #137
    Member Member Banzai Kamikaze's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    All right, whathever happens, I'll roleplay as best as I can (new ruler ? :) ).

    I don't mind starting in a disadvantaging position. I guess I'd play more for the roleplay than for "winning".

  18. #138
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Quote Originally Posted by Banzai Kamikaze
    I guess I'd play more for the roleplay than for "winning".
    that's the spirit...

    with Tristan in the game we should all try to take that approach
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  19. #139
    The longest lasting leper ever Member rossahh's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Quote Originally Posted by Zim
    I for one wouldn't care if the loss of the Ayyubids first turn meant them getting a couple extra stacks, but then I'm not playing a faction near them taht would have to face those stacks.
    I would. A lot.


    Two stacks in the hands of the AI is a nuisance, but can be overcome. Two stacks in the hands of a human could wipe me out. It makes a difference IMO.
    Last edited by rossahh; 02-29-2008 at 05:39.
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  20. #140
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Quote Originally Posted by rossahh
    I would. A lot.


    Two stacks in the hands of the AI is a nuisance, but can be overcome. Two stacks in the hands of a human could wipe me out. It makes a difference IMO.
    Point taken old chap - let's see how it shakes out when I test it later
    frogbeastegg's TWS2 guide....it's here!

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  21. #141
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    The console can be used to nuke the stacks...

    Quote Originally Posted by rossahh
    I would. A lot.


    Two stacks in the hands of the AI is a nuisance, but can be overcome. Two stacks in the hands of a human could wipe me out. It makes a difference IMO.
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  22. #142
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    ok, it works perfectly - I switched the Ayyubids and Oman to human control and their first turns come up after Makuria - I will now update the first thread

    There are no extra stacks for the Ayyubids, but if they pop up unexpectedly on turn 2 we can nuke them using the console as Zim suggested.

    The only weird thing is that the Ayyubids and Omanis have their cities set to auto-manage for some reason - but that can be toggled off in each city's detail screen.

    Also, Oman's turn comes after the AI turns for Kypchaks, Khwarezm and Turks, so if anyone wants to join as them, it will have to be either before their turn comes up this time or on turn 2

    So, on with the show!

    http://www.totalwar.org/patrons/pbm/BC-01-06.zip
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  23. #143
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Woohoo! Almost my turn!
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  24. #144
    The longest lasting leper ever Member rossahh's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Looks like I've got a bit of diplomacy to do...
    "Okay, here come the cavalry, get your swords out lads!" - the Captain details his orders to the pikemen

  25. #145
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Does this change your plans considerably? With garrison scripts and tons of extra stacks, I think I'd almost rather have a fair against a human faction.

    Quote Originally Posted by rossahh
    Looks like I've got a bit of diplomacy to do...
    Last edited by Zim; 02-29-2008 at 08:56.
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  26. #146
    The longest lasting leper ever Member rossahh's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    If it was human from the onset, I probably wouldn't have gone to war on turn #1. It took me only 7 turns to wipe them out in SP (on vh/vh) but I wouldn't be able to steamroll a human like that as humans know what a counterattack is...


    Let's see how reasonable the Ayyubids are now...
    Last edited by rossahh; 02-29-2008 at 09:03.
    "Okay, here come the cavalry, get your swords out lads!" - the Captain details his orders to the pikemen

  27. #147
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    7 turns? Wow, I wouldn't have thought the Ayyubids could be beat so quickly.

    Quote Originally Posted by rossahh
    If it was human from the onset, I probably wouldn't have gone to war on turn #1. It took me only 7 turns to wipe them out in SP (on vh/vh) but I wouldn't be able to steamroll a human like that as humans know what a counterattack is...


    Let's see how reasonable the Ayyubids are now...
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    Come to the Throne Room for hotseats and TW rpgs!

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  28. #148
    The longest lasting leper ever Member rossahh's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Just kill all the family members and you're set. The hard part is finding them all and killing them quick enough to stop the AI from spawning randoms to replace those they lose. It helps when it's stupid enough to put 3 out of 5 in the capital city, while the other 2 are in cities that border you from the start.
    "Okay, here come the cavalry, get your swords out lads!" - the Captain details his orders to the pikemen

  29. #149
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat: Commanders of the Faithful

    Ha, whatever works.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  30. #150
    Sweljuk Sultan Sweladin Member barcamartin's Avatar
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    Default Sv: Broken Crescent Hotseat: Commanders of the Faithful

    Seljuks done. Zim, the Ghaznis are up!

    http://www.mizus.com/files/pbm/BC_01-07.zip
    The Great Seljuks, Winner of the "Broken Crescent: Commanders of the Faithful" hotseat

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